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February 14th, 2008, 19:43 Posted By: Shrygue
via Eurogamer
NCsoft has said it plans to launch promising massively-multiplayer online role-playing game Aion - Tower of Eternity this year.
European boss Geoff Heath aired the news to videogaming247, after releasing a solid and positive set of financial results.
"We've got Aion coming out later this year, which we feel could be our most successful product to date," said Heath.
It certainly looked the part when we played it at the beginning of 2007 which, admittedly, is rather a long time ago. However, given its Lineage-like skew towards hardcore grinding, it might alienate a western audience.
One of the stand-out titles in the financial results was Tabula Rasa, the Richard Garriott-designed online space action game that earned an admirable 8/10 from us and USD 5 million from you, apparently.
"It's always difficult launching an MMO that's different," continued Heath. "We did it with Guild Wars and it worked, although it took a little while, and I think it's the same with Tabula Rasa.
"We try to keep doing different things. With TR, it launched, and it attracted a lot of interest, and it's building very nicely. We'll have regular updates on it throughout the year, and we feel confident that we're going to grow the player base."
Aside from Guild Wars and City of Heroes which, incidentally, will continue to expand for at least two years to come, Heath outlined the first real fruits of the deal with Sony to produce content for PS3.
"We've got an absolute wealth of product in development at the moment," boasted Heath. "We're beginning to really get some traction now on what we're doing on PS3."
Unfortunately he was unable to spill any beans, but said we should see some "stuff" on PS3 later this year. Perhaps at E3, then - a year on from the partnership announcement.
Or at the Game Developers Conference next week. We can but hope.
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February 14th, 2008, 19:42 Posted By: Shrygue
via Computer and Video Games
The Mythos team can't get enough of us. Well, either that or the back-handers are finally starting to bear fruit?
Anyway, having already graced us with exclusive Mythos gameplay footage earlier in the month, it's now sent us a second exclusive movie.
It runs for just under 60 seconds, and as per usual you can watch it via our video player on the right.
Mythos is a hack 'n' slash fantasy MMO very much in the Diablo mould, and will be free to download and play when it's released, sometime in the next few months.
We won't ramble on any more, but instead point you in the direction of this recent preview for further details.
Trailer here
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February 14th, 2008, 19:40 Posted By: Shrygue
via Computer and Video Games
The Dallas Business Journal has vehemently defended itself against accusations of inaccurate reporting regarding a 2008 release date for Duke Nukem Forever.
A simple story about a highly-anticipated (for over a decade now) piece of gaming software turned into quite the reporting fiasco over the past days.
About a week ago, the Dallas Business Journal ran a story stating that Garland, Tex.-based Duke Nukem Forever developer 3D Realms had "confirmed" a late 2008 release for Duke's next long-delayed adventure.
Following the report, Next-Gen contacted 3D Realms' boss Scott Miller promptly for confirmation. What we got was a one-line e-mail from the always-outspoken Miller:
"Quite simply, they are lying b******s and they know it."
During the course of the day, the DBJ updated its story, removing the "confirmed" line and scaled back the statement, saying Duke Nukem Forever is "possible" in 2008, and noted the story's update.
But being called a "lying b*****d" stings for any publication, particularly for DBJ Web editor Stephen Webster, who wrote the original piece after an interview with Miller.
Webster contacted Next-Gen following Miller's remarks, saying that he stood by his report, as did the entire 41-paper American City Business Journals Network.
A self-professed fan of Miller and 3D Realms, Webster was disappointed with the turn the Duke story took. "We are not liars," Webster said.
3D Realms' George Broussard eventually posted a message on the developer's official forums regarding the DBJ piece that said, "In what appears to be an unfortunate turn of events, there seems to have been some confusion between what was 'off the record' and what was not. I suppose we're used to dealing with gaming press and not mainstream press. Lesson learned."
So what was really said during the interview between Miller and the DBJ? The DBJ website posted the audio clip (mp3) in question in direct response to Miller's comments to Next-Gen:
Webster: Ideally, we'd like to spotlight some of the projects coming out in 2008: Ghostbusters, Rage, Borderlands, and maybe it's just hopeful on my part, Duke Forever. Of course, you don't have to tell me when it's coming out. I know how...
Miller: It might make this year. We can't make any sort of official announcement. We're pushing for this year. Frankly, I think we're going to miss it by just a by a few months, but it's definitely an internal push.
Webster: That's good to hear.
Miller clearly said Duke "might make this year," a sentiment that was reflected in the DBJ's updated story (an update that Miller probably didn't see before his "lying b*****d" remark). There was nothing anywhere near a confirmation of anything, so DBJ was right to update the story. An "internal push" in Duke Nukem's case could put the game on shelves sometime between this holiday and the advent of cyborg butlers.
And could we expect anything else than vagueness regarding Duke Nukem Forever's release date? This is a game that's been in development in some shape or form since 1997, and 3D Realms is known as one of those "when it's done, it's done" game makers.
The DBJ plans to run a print story this Friday on the North Texas videogames industry, including Webster's full report on 3D Realms and Duke Nukem Forever. Editor-in-chief Kevin Bumgarner will be examining the Duke Nukem reporting fiasco in his weekly column.
Next-Gen expects to receive a scan of the DBJ piece this week.
Our insightful conclusion? We still have no damn clue when Duke Nukem Forever is coming out.
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February 13th, 2008, 22:52 Posted By: Shrygue
via Computer and Video Games
Yesterday BioWare didn't surprise us at all by revealing Mass Effect was coming PC. But it did surprise us by giving out a release date of as soon as May.
You can read yesterday's news here, along with details on how the game will be enhanced for its PC outing.
Screenshots
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February 13th, 2008, 21:44 Posted By: Shrygue
via Eurogamer
10Tacle Entertainment has said adventure game Jack Keane will be out here on 7th March.
A demo has been released today so you can give four of the game's levels a try. Just pop over to the official website for that.
Jack Keane is a swashbuckling tale of a man desperate for money. He charters a ship and gets mixed up in a plot involving a mad scientist, man-eating plants and evil plots to overthrow the British Empire.
It appears to bear more than a passing resemblance to the golden days of Monkey Island and parodies many films and games along the way.
Deck13 is developing the game. You might remember its work on fellow adventure title Ankh.
Quest over to our Jack Keane gallery to see what it looks like, or just download the demo and try it for yourself.
Eurogamer Germany gave the game 8/10, if you need a little enticing.
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February 13th, 2008, 21:33 Posted By: wraggster
EA is clearly no longer interested in keeping the development of Command & Conquer: Red Alert 3 a secret, what with the forthcoming title appearing rather prominently on the cover of PC Gamer's April 2008 issue. Though details are currently scarce, Red Alert 3 is likely to provide another strategic romp through an alternate history that began when a time-traveling Albert Einstein erased Hitler from the history books. The unfortunate side-effect, of course, was the rise of Soviet power and stylized, AK-wielding ladies (pictured).
The game's intended platforms have yet to be revealed, though our keen journalistic sense tells us that the PC Gamer cover hints at an appearance on the ... Gizmondo? No, that can't be right. If only EA would quit Stalin and give us some more info!
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February 13th, 2008, 21:31 Posted By: wraggster
An EA analyst report and meeting (via ShackNews) has revealed that Pandemic Studios is developing a new Lord of the Rings title. The studio, which was recently acquired by EA along with BioWare, continues to work on the twice-delayed destruction-fest, Mercenaries 2: World in Flames.
Little is known about Pandemic's journey to Middle-Earth, save for EA CEO John Riccitiello's announcement that it will release during the publisher's 2009 fiscal year -- somewhere between April 1, 2008 and March 31, 2009. You'll know more when we know more.
http://www.joystiq.com/2008/02/13/pa...he-rings-game/
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February 13th, 2008, 21:19 Posted By: wraggster
When using the words "Korea" and "StarCraft" in the same sentence, it's no time to make jokes. So, when The Korea Times says Starcraft II is "expected to begin service this year," we wonder if it knows something the rest of us don't. The idea of StarCraft II coming out this year is possible, but Blizzard hasn't given the slightest indication for us to assume such a thing. We're glad The Korea Times thinks Starcraft II is on its way (and we hope its right!), but if there's anything we've learned its that Blizzard uses BlizzCon or its World Wide Invitational later in the year for big announcements.
The Korea Times' actual story isn't about a Starcraft II release, but about foreign titles cutting into the "long-run popularity of locally made games." The piece says Lord of the Rings Online plans to start in Korea this year and games like World of Warcraft and Hellgate:London are already incredibly popular. It's interesting to note -- although completely logical given the way StarCraft is played in Korea -- that The Korea Times treats Starcraft II as more of an MMO than a single-player game with multiplayer component.
http://www.joystiq.com/2008/02/13/ko...-of-the-rings/
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February 13th, 2008, 21:14 Posted By: wraggster
Region accounts for around 60 per cent of PC sales
Speaking exclusively to our sister site Eurogamer.net, Maxis's Patrick Buechner has explained why Spore is to be released in Europe on September 5, two days earlier than in the US.
Asked if Maxis was always aiming for a simultaneous release Buechner said, "Oh, absolutely. Europe probably represents about 60 per cent or more of our PC business, so getting it right in Europe is going to be a real focus over the next few months."
"Getting the launch right, getting the game working right here, getting those online features working in Europe... Europe is the priority for Spore," he continued.
Spore has been delayed several times since the original projected release of 2006, and more recent launch windows of late 2007 and spring 2008. September 5 is the first official date given and Buechner is confident it won't change.
"We wanted to be able to give a date that we knew that we could stick to," he said, explaining the long wait for release date confirmation. "And we're really confident that we're going to be able to make this date."
"It is a little bit later and some people are sad," he confessed, but added that public reaction has mostly been positive. "Most of the fansites that I was reading, and most of the forum posts that I was reading, they're just really happy to have an actual date that's official."
At a preview event earlier this week, Buechner had said that Spore was "almost done".
"We're spending a lot of time doing usability testing, and there's a lot of polishing and tuning that needs to be done," he explained. The online content-sharing features of the Sporepedia, which will also be available on the Spore.com website, are a particular challenge, he noted.
"Anything online is a challenge to get right and make sure that it's operating smoothly. We're doing load-testing over the next several months just to make sure that all those systems work, so that when you turn it on in September it doesn't have any major issues." However, he stated that there wouldn't be a public beta test before launch.
"Also... It's just a really big game," he said. "Anything from the microbial level up to travelling through space; the sheer scale of it is pretty mind-boggling."
Buechner confirmed the Mac and DS versions of Spore will launch simultaneously with the PC game, although the release date for the mobile phone game "may be just a little bit different".
Commenting on the unusual simultaneous release for the Mac port he said, "I think Spore really fits with the Mac audience. We know we can reach out to the gamers, they're already pretty excited, but the creativity elements of Spore will really appeal to that Macintosh user mentality. They probably think of themselves as creative folks on the cutting edge of technology, and Spore fits in with that."
Finally, Buechner confirmed that a Wii version of Spore is in the works at Maxis, but "it'll be some time". Asked if it would be close to the scope of the PC and Mac game, or a more limited spin-off like the DS version, he would only say, "We're not porting it over. You know, we're still so early in design and prototyping that I don't know where we're going to end up, so I don't want to lead you down one path. But suffice to say that it's being developed with the Wii controls and technology in mind."
In terms of other formats, Buechner simply said that "nothing has been announced" - so we would suggest PS3 and 360 owners don't hold their collective breath.
http://www.gamesindustry.biz/content_page.php?aid=33069
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February 12th, 2008, 20:14 Posted By: Shrygue
via Eurogamer
Spore will be released here for PC on 5th September 2008 and in the US two days later on 7th September, EA has confirmed to Eurogamer. Europe first! Woo!
EA's since confirmed that Mac, DS and mobile versions will both arrive on that date too.
"We're in our final stages of testing and polish with Spore, and the team at Maxis can't wait to see the cosmos of content created by the community later this year," Will Wright said in the obligatory release quote.
The Maxis-developed game is a kind of sandbox life simulation where players control the evolution of a species throughout its history across various phases, eventually colonising outer space.
Providing it doesn't get derailed by fossil fuel shortages, global terrorism or watching Record Breakers.
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February 12th, 2008, 20:12 Posted By: Shrygue
via Computer and Video Games
May 2008? Crikey, we never expected BioWare's 360 RPG Mass Effect wouldn't release on PC, but we're a little surprised that it'll be with us so soon.
BioWare's a developer that doesn't mess around when it comes to ports - look at Jade Empire for evidence - and so it's taking pains to optimise the game for the PC platform .
It's not rocket science, with optimised controls and higher-resolution visuals and textures on the cards, but on top of that the studio's talking about "Run & Gun Control" ("Players can assign biotic powers or skills to 'hot keys' allowing them to play Mass Effect with a heavier focus on action"), a new decryption mini-game and a revamped inventory system and user interface.
The plot:
Mass Effect invites players to take the role of Commander Shepard as they set out on an adventure to save the galaxy from imminent destruction. Wrought with treachery, heroism, difficult decisions and a universe filled with unique and colorful species, Mass Effect delivers a truly compelling storyline.
Optimized for the PC, Mass Effect for the PC- incorporates the following features:
- Optimized controls designed specifically for the PC.
- High resolution visuals - Mass Effect for the PC features highly detailed textures, characters and environments.
- Fully customizable controls - PC gamers can re-map the control scheme any way they like.
- Run & Gun Control - Players can assign biotic powers or skills to 'hot keys' allowing them to play Mass Effect with a heavier focus on action.
- New decryption mini-game.
- New inventory screen GUI and functionality - The enhanced inventory system makes it easier for players to equip and modify their weapons and armor.
Mass Effect combines a deep story with intense combat and challenges the player to make difficult decisions that can significantly impact the course of events. An innovative conversation system allows for lifelike interaction with some of the most realistic digital actors, voiced by Hollywood actors such as Seth Green, Marina Sirtis, Lance Henriksen and Keith David.
The PC version is being published by EA as opposed to Microsoft, and the former will now handle publication of Mass Effect products going forward.
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February 12th, 2008, 19:49 Posted By: Shrygue
via Eurogamer
NovaLogic has put a teaser on its website advertising a previously unheard of Delta Force game for release this year.
It goes by the name of Delta Force: Angel Falls, although some have seen it as Black Ops, bizarrely.
Underneath the image is a message suggesting more information is coming soon.
No other details have been given at present, but it will be the first new NovaLogic release in the series since Delta Force: Xtreme in 2005.
Delta Force is a tactical first-person shooter that appeared originally in 1998, and introduced a more realistic hide-and-shoot style of gun play. Was terrifically good fun in multiplayer.
Its popularity was evident and it has spawned a further nine follow-up titles since.
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February 12th, 2008, 19:47 Posted By: Shrygue
via Games Industry
Microsoft Game Studios boss Shane Kim has confirmed that the Marvel Universe MMO has been canned.
He believes most games based on the subscription-based business model it was following do not make enough money to be deemed commercially successful. It was too late for Marvel Universe to begin exploring other possibilities - especially with many other titles taking higher priority on the list.
"I'll confirm. Marvel and we have agreed to end development on the MMO. It was an amicable decision," Shane Kim told MTV Multiplayer.
"When we first entered into the development and agreement of the development of Marvel Universe Online, we thought we would create another subscription-based MMO. And if you really look at the data there's basically one [game] that's successful and everything else wouldn't meet our level or definition of commercial success.
"And then you have to look [and say]: Can we change the business model for that? Is that really viable given how far we are in development? And so forth. Does Marvel want to do that? There's a whole bunch of factors," he added.
Marvel Universe Online was in development for Xbox 360 and PC, and announced to the public at Microsoft event X06. Cryptic Studios of City of Heroes fame was developing, having finally got the Marvel licence under its belt.
Last month Marvel and Electronic Arts terminated a development deal that saw the two companies co-create intellectual property.
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February 11th, 2008, 17:56 Posted By: wraggster
Newly released today
features
Pages: 400
Platform: PC
BradyGames' World of Warcraft Bestiary features statistical information on the denizens of the World of Warcraft Universe-including HPS, Armor, Damage, Resistances, and Abilities.
Over 6,000 monsters filtered through over 2,000 categories.
Every entry will be indexed for ease of use.
World of Warcraft has over 9 million subscribers worldwide.
http://www.play-asia.com/SOap-23-83-...j-70-2ao2.html
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February 11th, 2008, 17:51 Posted By: wraggster
Newly released today
From the beloved best-selling series of books and upcoming film adaptation, comes The Spiderwick Chronicles, a fantasy adventure for children and adults alike. Like the movie, the game recreates the adventures of Jared, Simon, Mallory and the mysterious book that offers them entrance into the unseen universe of faeries, goblins, pixies, elves, ogres and other extraordinary and enchanted creatures who have lived among people for centuries but are invisible to the human eye.
Players can take the role of all three Grace siblings, each with unique abilities, along with Thimbletack the Brownie, whose small size allows players to discover the inner passages of the enchanted Spiderwick home. Featuring several areas from the film to explore, gamers must solve quests by engaging in kid-friendly combat, while capturing and cataloging all the creatures they find along the way.
http://www.play-asia.com/SOap-23-83-...j-70-2k5d.html
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February 11th, 2008, 17:39 Posted By: Shrygue
via Engadget
That right kids, it's everyone's wildest dream come to fruition: Vista SP1 is now officially available for your beta testing pleasure. According to a report from Geekzone in New Zealand, the update is now making its way into the hands of beta testers, with a broad rollout planned sometime in March.
Apparently, those desperate to get with the newness will have to use a standalone installer as opposed to the updater, and there are some minor issues with driver compatibility -- but we're pretty sure that won't stop you from going to town on this baby. Get it now if you're a beta tester... or have a BitTorrent client.
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February 11th, 2008, 17:30 Posted By: Shrygue
via Eurogamer
NetDevil is planning to launch persistent online space game Jumpgate: Evolution in the second half of 2008.
So said lead producer Hermann Peterscheck, who had a chat with videogaming247 about how it was a different kettle of fish to EVE Online.
"There are many differences between the two games," began Peterscheck. "Obviously the big difference is that in Jumpgate you fly the ship in a sort of action way, whereas EVE is much more of a strategy type game.
"It's also not a combat, quest, advance centric game. I would say we are much closer to Freelancer or Wing Commander with an online component than that we are EVE with an action component, if that makes sense."
Jumpgate: Evolution was picked up by Codemasters Online Gaming to sit alongside fantasy stalwart Lord of the Rings Online in its meaty MMOG catalogue.
And while EVE marks itself out as an obvious competitor, Peterscheck believes everything potentially blocks its path, although he feels there is a more casual and action-focused audience lurking in wait.
"I think that because we are seen as having good graphics and are focusing on a more action-friendly, low time-commitment gameplay, we hit a nerve with a lot of players," continued Peterscheck.
"There's also a much bigger ex-Wing Commander, ex-Privateer community out there than people would think - and these people tend to say things like, 'It's about time someone made a good space combat game again.' Well, we think so too.
He added: "If we make an exceptional game we will get people from all over and some whom have never played an online game. I sincerely hope we can make one of those exceptional games."
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February 9th, 2008, 14:15 Posted By: wraggster
I came across a post on thekindle pointing to a forum post on eeeph where one of the users shows how he uses FBReader to make his Eee PC go into ‘Kindle’ mode. For those unaware, the Kindle is Amazon’s recently released e-book reader that’s almost impossible to find in stock these days.
While the Kindle and Eee PC are definitely two separate beasts, the Eee PC can actually emulate some of the Kindle’s main features. If you use FBReader, it lets you rotate the Eee PC’s screen to read e-books in portrait mode, and you can assign keys to use for turning the pages- giving you this ‘Kindle’ style mode. You won’t have the paper like screen or EVDO of the Kindle, but you will have a solid 7″ color screen and the ability to other things then simply read.
http://www.eeeuser.com/2008/02/08/ee...n-kindle-mode/
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February 9th, 2008, 14:12 Posted By: wraggster
Everybody's ritual when they get a new computer is different: some people start installing their favorite programs, some people set their desktop picture to Pushing Daisies (not us, other people... who aren't us), and others check for vulnerable processes that might allow hackers to gain root access. RISE Security falls into that latter category, and spotted a vulnerable version of Samba on a virgin Xandros Eee PC. They ran a pre-built exploit they had for just an occasion, and found that they can indeed root the system through ill-gotten means. No word if there's an update available to patch this hole, but in the interim keep an eye out for scruffy-looking men wearing skull and crossbone paraphernalia snooping around your network.
http://www.engadget.com/2008/02/08/f...le-to-hackers/
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February 8th, 2008, 21:07 Posted By: Shrygue
via Engadget
The sun just refuses to shine on AMD -- according to several Taiwanese motherboard manufacturers, AMD is saying that the quad-core Phenom 9700 and 9900 are going to be delayed yet again, this time to the end of Q3.
Apparently there's a buffer-related glitch in the original design, so AMD is actually "canceling" the two chips and "reintroducing" the revised versions in Q3 as the 9750 and 9950 to "improve consumer confidence." That's certainly an interesting tactic for a chip that's never seen the light of day -- but we'd say that the best thing AMD could do to improve consumer confidence is stop talking and start shipping, no?
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