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October 14th, 2010, 01:32 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15719.html
The Open Source Singstar Simulator UltraStar Deluxe has been released in a new version.
Here the Link of the mainpage, if you never heard of Ultrastar!
Quote:
It’s the final countdown…? Wait… NO it is NOT! This release is just the start of something new.
Even if we can proudly ship the deluxe karaoke solution which has never been so stable before for any operating system today, this is just a brand new start for something even bigger and better.
You guys are still havin’ a bunch of ideas which has not been merged or even implemented yet, so this project will grow.
We hopefully can release next final sooner than this one. No – let’s not say “hopefully”. We DEFINITLY will release next final sooner, sooner than you might expect it.
So what to do for now?
1. Grab your new version
2. Explore our new wiki to get all the information you need (still in work )
Many improvements were made since our previous versions:
Platform independent (Mac, Linux, Windows)
Visualisations with projectM
Mouse and unicode support
Video preview
Background videos and music in the GUI
Microphone configuration assistance
And many more other enhancements…
Ultrastar Deluxe 1.1
-----------------------------
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platform
--------------
upd: platform independent code base
upd: endianness independent code base
add: Linux and FreeBSD support (x86 and x86_64)
add: Mac OS X support (Intel 10.5/10.6)
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audio
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upd: reimplemented audio playback and input
upd: pluggable audio/video modules
- Bass input/playback/decoder (windows only)
- SDL audio playback (all platforms)
- Portaudio playback/input (all platforms)
- FFmpeg decoder (all platforms)
upd: video files enabled for the #MP3 tag (using the first audio stream of a video)
add: Microphone Passthrough (experimental)
fix: a start without a microphone plugged-in does not result in a crash
add: background music
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video
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upd: revised video decoder implementation
upd: windows: updated FFmpeg binary
upd: performance improvements
fix: updated ffmpeg dlls to fix black preview bug after seek
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interface
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upd: video backgrounds for themes
upd: Song Screen: performance improvements with many songs
upd: theme change w/o restarting Ultrastar Deluxe
upd: new score display in Sing Screen (animated)
upd: Score Screen redesigned (animations)
upd: Deluxe theme enhanced (ty mog)
upd: ability to select party modes before the game
upd: default skin and color are read from themes and skins
add: visualisations (due to projectM) as background while singing
upd: Truetype fonts (due to freetype6) instead of the old bitmap fonts
-> support for international character sets
-> smoother type face
upd: new lyrics effect: Shift
upd: more than one additional song path can be set in config.ini (SongDirX)
upd: microphone settings simplified
- vu-meter for incoming signals on the selected input
- display of input volume
- adjust input volume by using ´+´ and ´-´ keys
- threshold display (gray bar)
- adjust threshold with ´T´ key
upd: international keyboard layout (uniform shortcuts on QWERTZ, QWERTY, AZERTY, ...)
rem: removed confusing solmization option
add: text reflections in themes
add: note lines can be switched off in options
add: mouse support (hardware and software)
add: texture type "Colorized": Texture is colorized by adjusting the hue value (see HSB color model)
add: overlay when pause modus is activated in Sing Screen
fix: some "Screens=2" bugs
add: Unicode support: All "printable" characters should work with the input fields (e.g. players´ names)
add: resizable window
add: toggle between fullscreen and windowed mode with ALT+Return (Linux and FreeBSD only)
fix: mapped same function to Return and Enter (numpad)
add: video preview during song selection
add: toggle displayed time with ´T´ key between current position, remaining or total playback time
add: mic configuration assistance: error messages are displayed if multiple or no mics were assigned to a player.
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internal
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upd: synchronization of lyrics, video and audio
(timers were not synchronized until now)
you can be choose via config.ini ("SyncTo" option) between:
- synchronize lyrics and video to audio (default)
- synchronize audio and video to lyrics
- no synchronization
upd: DLL interface replaced by Lua plugin interface
upd: Select Object replaced by Select Slide
upd: improved stability and major code base cleanup
fix: solved some bugs/crashes in Midi/Kar converter
upd: Vista/Win7 conform: configuration files is saved in the user directory. Running USDX from CD/DVD should also be possible from now on.
upd: cover thumbnails are saved in an SQLite database
-> more reliable than the old solution; small performance loss on start
fix: cursor freeze after Alt-Tab fixed through change of SDL.dll
fix: better detection of ending at songs/videos while using FFmpeg
upd: windows: user data will be placed in installation directory if user has write permissions, else it will be stored in APPDATA
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song files
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upd: UTF8 support
upd: #Encoding tag
- CP1250: Central/Eastern european encoding (should not be used for new files)
- CP1252: Western european encoding; was used as default before 1.1 (should not be used for new files)
- Locale: uses system encoding (should not be used for new files!)
- UTF8: text file is encoded in UTF8 (recommended)
upd: select default encoding (if #Encoding tag is missing) via the "Encoding" option in config.ini.
- Possible values:
- "Auto" (Default), "UTF8",
- "CP1252" (USDX<1.1 default), "CP1250" (old US default), "Locale" (System encoding)
- IMPORTANT:
- "CP1252", "CP1250" and "Locale" are for backward compatibility only, new files should always be encoded in UTF-8 with BOM
upd: support for UTF8 BOM (new standard in Ultrastar Deluxe)
upd: #Year tag is read and saved
fix: does not crash any longer if there is no linebreak in lyrics file
fix: blank lyrics lines are ignored
fix: editor does not delete unknown tags any longer from song txt files
https://sourceforge.net/projects/ultrastardx/
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October 14th, 2010, 01:00 Posted By: wraggster
Newly released today;
Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. You will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.
http://www.play-asia.com/SOap-23-83-...j-70-3ze4.html
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October 14th, 2010, 00:22 Posted By: wraggster
Valve has announced that it's working on a sequel to the hugely popular online RTS title, Defence of the Ancients.
According to Game Informer, the sequel runs on Valve's Source engine and includes voice chat. Visuals have been upgraded but remain faithful to the original's cartoony style.
There will also be a new coaching system which lets veteran players help out newcomers.
Defence of the Ancients, or DotA as it is more commonly known, began life as a custom scenario for Warcraft III: Reign of Chaos. An anonymous developer known as IceFrog has been custodian of the mod ever since, making regular updates.
Valve has confirmed that IceFrog will be working with them on the sequel.
DotA 2 will launch on Mac and PC in 2011.
http://www.eurogamer.net/articles/20...-making-dota-2
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October 14th, 2010, 00:22 Posted By: wraggster
A disgruntled EA employee about to fall victim to lay-offs has published a vicious diatribe against their employer, claiming, among other things, that forthcoming MMO Star Wars: The Old Republic will be a disaster.
In an anonymous blog post, the art worker at EA's BioWare Mythic studio, wrote, "Old Republic will be one of the greatest failures in the history of MMOs from EA. Probably at the level of the Sims Online. We all know it too."
The blogger goes on to claim that BioWare has, "spent more money making the Old Republic than James Cameron spent on Avatar. Shit you not. More than $300 million! Can you believe that?
"And you know what they're most proud of? This is the kicker. They are most proud of the sound. No seriously. Something like a 20Gig installation, and most of it is voiceover work. That's the best they have.
"The rest of the game is a joke. EA knows it and so does George Lucas, they're panicking, and so most of Mythic has already been cannibalised to work in Austin on it because they can't keep pushing back launch."
BioWare Mythic's Warhammer Online: Age of Reckoning MMO also comes under fire. "The project leaders did not know what they were doing. Jeff Hickman was the saddest excuse for a producer I've seen. All he did was drink the Koolaid and suck up to the right people."
The post has clearly got a number of figures in the industry riled up, including Eat Sleep Play's David Jaffe.
The God of War creator posted a response on his own blog: "What the f*ck is it about making games where it brings out the worst, most immature, most obnoxious sides of certain types of people on a team? Everyone thinks they always know better than the people in charge.
"On God of War 1 I still remember a small group of hard core gamers on the team that felt we were making the game 'wrong' because there was not all this deep, deep, Street Fighter 2/Tekken style depth to the combat system. 'Jaffe's out of touch!' 'Jaffe doesn't get it!'... never did it occur to them that we were going for something else... even tho I explained this to them over and over!
"But still, every few weeks I could count on this little contingency being up in the studio head's office pitching 'their' version of the game, with the goal being to have the head step in - which he never did - and shove their ideas into the title. F*ck it annoys me!"
A spokesperson for EA told Eurogamer, "We don't respond to rumors or anonymous blogs."
Star Wars: The Old Republic is due for release on PC in early 2011.
http://www.eurogamer.net/articles/20...blic-is-a-joke
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October 13th, 2010, 00:53 Posted By: wraggster
Crysis 2's delay has perhaps been the most depressing games-related news of the year. Okay, maybe with the exception of that Nintendo promotion.
But FPS fans - keen for a developer to give us a twist on a genre fast becoming as stale as your average maths teacher's breath - have been itching to slip on Crytek's new nanosuit.
Sadly, they're just going to have to wait; until March 2011 to be precise. Which is a huge shame - because the way Crytek boss Cevat Yerli talks about it, it's shaping up to be something very special indeed...
http://www.computerandvideogames.com...VG-General-RSS
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October 12th, 2010, 16:55 Posted By: wraggster
Now that the massively-multiplayer Final Fantasy XIV has been on the shelves for a couple of weeks, the reviews are starting to arrive; and it appears that the game is the subject of a critical battering unprecedented in the history of the main Final Fantasy series. First it was the Amazon user reviews, then Gamespot weighed in, describing the game as a "step backwards for the genre" and now IGN has described it as "an arduous experience that, in its current state, isn't worth playing". Given the general dissatisfaction that surrounded the release of the (offline) Final Fantasy XIII earlier in the year, many long-time fans of the series must now be wondering whether the magic hasn't departed.
http://games.slashdot.org/story/10/1...athing-Reviews
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October 12th, 2010, 16:53 Posted By: wraggster
Ubisoft has launched an Assassin's Creed game on social networking site Facebook.
Project Legacy is a training simulator for Templar company Abstergo Industries.
You use action points to complete memories, which in turn earns experience points and money. There's levelling up, skill points, units and all sorts of gubbins designed to hook you in.
You earn Uplay points as you play, which can be redeemed for rewards in Ubisoft games. As you unlock landmarks and items in Legacy, the corresponding items will become available in Brotherhood. Playing the single-player game on your console will in turn unlock 25 exclusive missions in Legacy. This must be the convergence thing everyone's banging on about.
Assassin's Creed: Brotherhood will be released in the UK on 19th November for the PlayStation 3 and Xbox 360. The PC version is due out next year. Will Porter went hands-on in September.
http://www.eurogamer.net/articles/20...-game-launches
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October 12th, 2010, 16:50 Posted By: wraggster
CyberSports, publisher of MMO Football Superstars, has raised £4.3 million in a round of funding to accelerate the development of the game and push it into new territories around the world.
The game allows players not only to control their character's actions on the pitch, but also to live the associated lifestyle of a well-paid sportsman off it. A boxed, retail version of the free-to-play client was released by CyberSports last year.
"The funds were raised mainly from existing investors and this demonstrates their ongoing confidence in what we're doing," said CyberSports CEO Malcolm Clark .
"They recognise that we have an original and unique product which is proving to have enormous global appeal."
http://www.gamesindustry.biz/article...ion-in-funding
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October 10th, 2010, 17:36 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15687.html
Curse of Monkey Island (Old School Edition) is a 2d-demake of the classic title from 1997. It is still in a very early stage of development but you can already download a demo version.
Quote:
*updates beta 2
new background
added objects and inventory items
added animations and new intro
*updated 5-26-2010
v0.0.0.1 beta 3
added wally and conversations
added new inventory items
added new animations for Guybrush
*updated 5-28-10
v0.0.0.3 beta 2
fixed dialog bug
added more animations
added new inventory item
*updated 6-18-10
v0.0.0.4
more stuff
*updated 8-30-10
v0.0.1
outside the ship added
added murry to the outside
added skeletal arm and sword items
several aesthetic changes
http://www.lucasforums.com/showthread.php?t=203368
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October 10th, 2010, 17:27 Posted By: wraggster
Gearbox has called on Microsoft and Valve to fix the incompatibility between titles purchased via Games For Windows and Steam.
The studio, which is readying PC gaming favourite Duke Nukem Forever for release on the format next year, claims that Steam and Microsoft are "building silos" which ultimately "hurt the PC industry".
"[We] want people to be able to play together and right now if a guy buys a game on Games for Windows and a guy buys a game on Steam - they can't play together," Gearbox's head of marketing Steve Gibson said at London Games Festival. "If another guy bought it in a retail store, he can't play with the first two guys."
Gibson called on Microsoft and Steam to work out a way where purchasers of their games could play simultaneously.
"Right now we're like 'Please, work together'," he said. "Our big concern right now is that these silos are being built. Everybody's separating out and it's really... as a developer who just wants gamers to be able to play games together, it's frustrating right now. Things like that are hurting the PC industry for gamers. This is frustrating for everybody right now."
Gibson asked gamers to put pressure on Steam and Microsoft to "play nice!".
Gearbox boss Randy Pitchford said this week that Duke Nukem Forever is packed with sex, swearing and violence - and "dances on the line of decency". Groovy.
http://www.computerandvideogames.com...VG-General-RSS
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October 9th, 2010, 12:43 Posted By: wraggster
Balance is an important issue in any RTS, and it appears that Blizzard has been paying attention to online game stats for StarCraft 2. Overall, the Protoss faction seems to have an unusually high win percentage against Terrans in certain leagues of play. Furthermore, while Zerg statistics don't indicate any huge disadvantages, Blizzard notes in the Battle.Net blog that "the feedback from the community as well as our own play experience tells us that improvements are necessary to make Zerg matchups feel and play better."
The studio states that it is currently "working on solutions" for the Protoss vs. Terran issues. In the meantime, the next patch will make adjustments that should benefit Zerg players.
http://www.joystiq.com/2010/10/08/bl...n-starcraft-2/
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October 9th, 2010, 12:35 Posted By: wraggster
Duke Nukem Forever developer Gearbox is looking at ways in which it might fulfill pre-orders made for the long-delayed shooter while it was still in 3D Realms' erstwhile hands.
Unfortunately, the money for these pre-orders does not yet look to have filtered down to the game's publisher or developer.
"There are a lot of people who pre-ordered the game," Gearbox boss Randy Pitchford told VG247 yesterday.
"We've been starting to talk with retailers because we didn't take them directly, and 3D Realms didn't take them, it was all retailers going 'I'm going to take this guy's money.'
"We've started to engage them, saying 'Hey, you've got customers who you made a promise to, and any bad feeling they have will reflect on us, so can we work together to do something for those people?'
"I don't know what we can do yet, but something should be done for the people who pre-ordered."
This may mean an even greater spend on the game than in its 12 years to date - Pitchford also revealed yesterday that former 3D Realms head George Broussard had spent up to $30 million on the game personally.
http://www.gamesindustry.biz/article...kem-pre-orders
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October 9th, 2010, 12:34 Posted By: wraggster
Turbine's MMORPG Lord of the Rings Online has seen a surge in success following its move to a free to play model, claimed its executive producer.
Speaking at GDC Online in Austin last night (as attended by Joystiq), Kate Paiz claimed that revenues had doubled since the switch last month, while the game had attracted over a million new registrations and a 400 per cent rise in active players.
20 per cent of lapsed players had apparently returned to the game since the change, while it now boasted three times the prior number of simultaneously online players.
"When you tell people you no longer have to pay for it, they come in droves," she stated.
53 per cent of players had indulged in microtransactions, claimed Paiz, who also headed up Dungeons & Dragons Online's move to free-to-play.
http://www.gamesindustry.biz/article...ter-f2p-switch
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October 8th, 2010, 23:13 Posted By: wraggster
Speaking at GDC Online yesterday, Blizzard has revealed that the second generation of multiplayer service and social network Battle.Net is one of the developer's biggest projects unto itself.
Nominally a part of StarCraft 2, the service is also paired with World of Warcraft and likely to play a part in future titles such as Diablo III.
"This is easily the most complicated launch I've been a part of at Blizzard," said Battle.Net technical director Matthew Verslyus in the talk attended by Gamasutra.
"Blizzard is a company that back in say 2002, 2003, when we were launching Warcraft III, that's the last time the company shipped a non-MMO boxed product.
"It really was an adjustment for us, thinking beyond the MMO."
Added project director Greg Canessa, "Integrating with a community of 12 million users and not screwing it up is a huge challenge.
"Integrating a game service and an MMO is just challenging from a technical and compatibility standpoint across the board."
Canessa also warned developers of other game networks not to underestimate the scale of such projects. "It's really hard designing and building this stuff... It's really, really expensive to go this route."
While he claimed that designing a network like Battle.Net was as complicated as designing the games it would support, "Launching the service is just the beginning. I can't emphasis this point enough."
With Blizzard yesterday revealing World of Warcraft now exceeds 12 million subscribers and with the knowledge that StarCraft II shifting 3 million units in its first month on sale, the userbase for Battle.Net is likely significantly higher than Canessa and Verslyus intimated.
http://www.gamesindustry.biz/article...ed-ever-launch
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October 7th, 2010, 21:17 Posted By: wraggster
The subscriber base for MMORPG World of Warcraft has passed 12 million players, developer Blizzard has announced.
The milestone comes following the launch of the Wrath of the Lich King expansion in mainland China, and ahead of the December 7 release of Cataclysm in the US and Europe.
"The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today," offered Mike Morhaime, CEO and cofounder of Blizzard
"We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December."
World of Warcraft was first released in November 2004 and is playable in eight languages.
The company’s definition of subscriber includes all those paying a subscription fee or using an active prepaid card, and those that are using the free month of access with a new purchase of the game. It does not include free, expired or cancelled subs and prepaid cards.
http://www.gamesindustry.biz/article...ass-12-million
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October 5th, 2010, 20:47 Posted By: wraggster
Microsoft's Internet Explorer, which has dominated the Web browser market since blowing by Netscape in the late 1990s, last month fell below the 50% market share level for the first time in years. IE's share of the worldwide market fell to 49.87% in September, down from 51.3% in August and 58.4% a year ago. It is followed by Firefox, which increased its share slightly from 30.09% to 31.5% and Google Chrome, which grabbed 11.54% share, more than triple its September 2009 share, according to market watcher StatCounter.
http://tech.slashdot.org/story/10/10...-Dips-Below-50
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October 5th, 2010, 20:34 Posted By: wraggster
Blizzard announced today that the third expansion to World of Warcraft, dubbed Cataclysm, is set for launch on December 7th. In addition to upping the level cap to 85 and including several new high level zones, the expansion will revamp the parts of Azeroth that have been around since WoW's initial launch, bringing the 1-60 leveling experience more in line with the improvements Blizzard has made in the expansions. Cataclysm will also give players two new races to play, Goblins and Worgen, who have joined the Horde and the Alliance, respectively.
http://games.slashdot.org/story/10/1...Launch-Dec-7th
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October 5th, 2010, 20:32 Posted By: wraggster
Despite their name, laptops should not be left on top of your lap for too long, doctors have warned.
In a paper published in the Pediatrics journal, Andreas Arnold, MD and Peter Itin MD, of University Hospital Basel in Switzerland, describe seeing ten cases of rashes caused by notebook PCs since 2004. The youngest sufferer was a 12-year-old boy.
The child developed the condition, known scientifically as ‘erythema ab igne’, on his left thigh. It was caused by the heat from his laptop, which, according to BBC News, he had been playing games on for hours.
The doctors describe the rash as being caused by “prolonged exposure to a heat or infrared source”.
“In laptop-induced erythema ab igne, the localization on the thighs and asymmetry are characteristic. The heat originates from the optical drive, the battery, or the ventilation fan of the computer,” the report said.
http://www.pcr-online.biz/news/34814...of-laptop-rash
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