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October 29th, 2010, 00:37 Posted By: wraggster
Cryptic Studios is trying new things to bolster the popularity of MMOs Star Trek Online and Champions Online. Its newest invention? Player-made missions. And Star Trek Online will integrate them first.
Dubbed The Foundry, the toolset allows anyone to make a story, fill it with encounters and play around with the scenery. You can either start a world from scratch or tinker with pre-made templates - Cryptic even allows existing STO areas to be used.
But The Foundry is not a modding tool.
"No. The goal of this toolset is to allow players to put their stories in the Star Trek universe using the same look, feel, and capabilities that Cryptic's own design team utilises," The Foundry FAQ states. "So while there are a lot of features for creating content, players cannot import their own images, 3D models, or audio into the game."
A five-star rating system will be implemented for the Community Authored Episodes. Judging them will be reviewers picked from the game's community, and nothing will be offered to the masses without passing their eyes first.
To begin with, custom rewards for Community Authored Episodes can't be made using The Foundry. But judging by the wording of the FAQ, they may be added at a later stage. What's more, "expanded functionality" such as missions aboard ships, is being "considered".
The Foundry toolset currently needs beta testing. If you have an existing Star Trek Online account you qualify.
City of Heroes - the Cryptic-created MMO that NCsoft ran away with in 2007 - introduced a very similar toolset in 2009 called the Mission Architect. The results "astounded" NCsoft and Paragon Studios.
In an effort to compete with its own genre-leading creation, Cryptic announced yesterday that Champions Online would soon turn free-to-play. Therefore, the chances of Star Trek Online adopting the same business model down the line must be high.
Star Trek Online was released at the beginning of the year but wasn't the genre-shattering launch the licence perhaps deserved. Eurogamer awarded a deflated 6/10. Cryptic Studios admitted it could do better and has promised to support the enterprising MMO even as "several other projects" - including online RPG Neverwinter - are revealed to be in development there.
http://www.eurogamer.net/articles/20...nline-missions
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October 29th, 2010, 00:22 Posted By: wraggster
Mozilla said that it will not be releasing Firefox 4 RC, or the final version, before early 2011. Apparently, the bugfixes in the current beta take up much more time than anticipated. Mozilla is working on the feature freeze release Beta 7, which has 14 bugs left. The beta 7 is about six weeks behind schedule and will be released "when it is ready", according to Mozilla. It seems as if the original schedule, which estimated that Firefox 4 RC would be released in the second half of October was a bit too optimistic. Microsoft, by the way, released a new IE9 platform preview (PP6) at PDC 20910 today.
http://news.slashdot.org/story/10/10...ait-Until-2011
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October 29th, 2010, 00:21 Posted By: wraggster
On the same day that it plans to release a patch for a critical flaw in Shockwave, Adobe confirmed on Thursday morning that there is a newly discovered bug in Flash that is being actively exploited already in attacks against Reader. The vulnerability affects Flash on all of the relevant platforms, including Android, as well as Reader on Windows and Mac, and won't be patched for nearly two weeks. The new Flash bug came to light early Thursday when a researcher posted information about the problem, as well as a Trojan that is exploiting it and dropping a pair of malicious files on vulnerable PCs. Researcher Mila Parkour tested the bug and posted a screenshot of the malicious files that a Trojan exploiting the vulnerability drops during its infection routine. Adobe has since confirmed the vulnerability and said that it is aware of the attacks against Reader.
http://it.slashdot.org/story/10/10/2...eing-Exploited
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October 29th, 2010, 00:15 Posted By: wraggster
Non-playable characters (aka bots) have never featured in a Team Fortress game, until now. A free Halloween-themed update for TF2 has gone live today, adding an NPC boss character.
It's called the Headless Horsemann, and he haunts the rooms and halls of a new Attack/Defend map called Mann Manor. It's also littered with exploding pumpkins, so watch out for those too.
The update also opens up the Halloween section of the Mann Co Store, adds new community items from 10 new contributors, new achievements "and more".
And we mentioned it's free, right? Get on it.
http://www.computerandvideogames.com...VG-General-RSS
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October 29th, 2010, 00:11 Posted By: wraggster
Contact Sales expects its business to grow by 25 per cent this year, courtesy of the PC software market.
The UK company owns the Excalibur Publishing and First Class Simulations labels and has released a wide range of PC titles over the course of the year.
Contact Sales MD Robert Stallibrass claims a string of popular simulation games has been the key to the company’s growth.
“Excalibur’s success is built upon a range of strong sellers rather than individual blockbusters,” he told MCV.
“Our business will grow 25 per cent this year – all based on PC titles.”
http://www.mcvuk.com/news/41550/PC-s...-for-Excalibur
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October 28th, 2010, 02:13 Posted By: wraggster
Blizzard believes World of Warcraft can happily co-exist with the unannounced "next-generation MMO" that it is currently developing.
Speaking at Blizzcon last weekend, president Mike Morhaime told GameTrailers, "We are working on a second MMO. We're thinking of it as sort of a next-generation MMO. It's not a sequel to World of Warcraft - we want to do something a bit different.
"We're not trying to replace World of Warcraft. We think that World of Warcraft can continue co-existing with our new MMO and some people might prefer the new one, some people might still prefer to play World of Warcraft."
"But I think after building World of Warcraft the first time, we're so much smarter now," he added. "We have a lot of expertise that we didn't have before. And I think we also want to sort of... every massively multiplayer game doesn't have to be similar to the ones that exist today.
"We think you can go in different directions and still have a great massively multiplayer experience and we want to sort of experiment with what that might look like."
Don't expect to hear any more about Blizzard's next behemoth for some time. According to VG247, the earliest we'll see a reveal is 2012.
Other news coming out of Blizzard's annual clambake included a new character class for Diablo III, custom mods for StarCraft 2 and fighting talk regarding Valve's DOTA sequel.
http://www.eurogamer.net/articles/20...nt-replace-wow
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October 27th, 2010, 15:13 Posted By: wraggster
Newly released
You will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the realities of defending your throne. Along your journey, the choices you make will change the world around you, for the greater good or your own personal gain. Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live?
http://www.play-asia.com/SOap-23-83-...j-70-3uws.html
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October 27th, 2010, 01:38 Posted By: wraggster
We knew good and well it was coming, and here it is. Microsoft has today introduced the Release Candidate (RC) of Windows 7 and Windows Server 2008 R2 Service Pack 1 (SP1) to the public, and for those unaware of how these software rollouts "work," the RC release generally signals that a final build is just about ready. As previously announced, the only new features added to the SP1 are the Windows Server 2008 R2-related virtualization technologies, Dynamic Memory and RemoteFX, and while Windows 7 SP1 will enable PCs to take advantage of these server-based features to provide a more scalable and richer VDI experience for end users, there are no additional new features specific to Windows 7. If that's cool with you, there's a source link (and a download) waiting for you just below.
http://www.engadget.com/2010/10/26/w...blic-beta-rel/
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October 27th, 2010, 01:23 Posted By: wraggster
Newly released
features•Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout
•A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle
•Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase “up close and personal”. Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics
•With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time
•In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game
descriptionExplore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry in a thrilling journey across the Mojave Wasteland. A word of warning, however - while Vault-Tec engineers have prepared for every contingency, in Vegas, fortunes can change in an instant. Enjoy your stay.
http://www.play-asia.com/SOap-23-83-...j-70-3enn.html
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October 27th, 2010, 00:46 Posted By: wraggster
Adobe has announced plans to add hardware 3D acceleration to its Flash software.
The upcoming Molehill API offers GPU-based shader support, with Adobe promising hundreds of thousands of triangles rendered in HD - claiming the current Flash 10.1 offers mere thousands.
This will mean a leap in visual quality for Flash-based browser applications and games, putting Adobe's tools in more direct competition with the likes of Unity.
"3D has been one of the most popular requests from our customers," said Adobe. "Enabling true 3D experiences in Flash Player aligns with Adobe's commitment to innovation and delivering a more complete Flash Platform."
"Adobe evolved the web with video and now we are going to evolve the web again with 3D. From interactive websites, e-commerce, and marketing to gaming, 3D will be available to everyone, everywhere.
The new version of Flash, due for a beta release early next year, will also support hardware acceleration on mobile devices, via OpenGL ES 2.0.
Adobe also announced plans to upgrade its AIR platform, adding the new 3D support and bringing it to a broader array of smartphones and tablets, as well as creating Adobe InMarket - a porting framework to deploy AIR games to multiple platforms and App Stores.
http://www.gamesindustry.biz/article...or-adobe-flash
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October 27th, 2010, 00:46 Posted By: wraggster
Atari and Cryptic Studio's superhero MMO Champions Online will be free-to-download and play from Q1 2011, with the game adopting a freemium approach to content and item unlocking.
The MMO is the latest in a string of properties to take the move, joining Turbine's Dungeons and Dragons Online and Lord of the Rings Online as free to play. Just last month it was announced that nautical MMO Pirates of the Burning Sea would also adopt the payment model.
It's commonly seen as a way of lessening the burden of commitment on players, enticing new users into investing time in a game and encouraging them to make smaller payments for in-game items, areas and special abilities.
It's also proven to be very successful, with revenues from Dungeon and Dragons Online skyrocketing by 500 per cent after the switch.
"Transitioning Champions Online to the free-to-play model is a great opportunity to reach a whole new audience of PC gamers that view subscription fees as a barrier to entry," said Cryptic CEO John Needham.
"By taking care of our current subscription-based community and welcoming the addition of new players through free-to-play, Champions Online is poised to build upon its success and to establish a new leadership position as the first free-to-play superhero MMO."
The Champions Online model will offer unlimited play with no time limits or level caps - with the beta for the new model beginning on November 9, 2010.
http://www.gamesindustry.biz/article...s-free-to-play
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October 25th, 2010, 22:00 Posted By: wraggster
The future of APB may soon be secure: a buyer has been found.
Commentary from the game's patch notes (via Massively) - retweeted by former APB community manager Ben Batemen - claimed "there might be a light at the end of the tunnel for APB".
"The end of the administration process is apparently close and there appears to be a buyer for the game," the patch notes read.
Realtime Worlds' administrator and temporary guardian of APB, Begbies Traynor, said "there is nothing I can tell you at this stage" when approached by Eurogamer with the news today.
Rumour had it in September that none other than Epic Games of Unreal Engine and Gears of War fame was sniffing around APB. A statement issued by Epic Games didn't deny it.
Realtime Worlds' fell apart in August, a month after the launch of ambitious persistent online shooter APB. Hefty investment and Crackdown-confidence gave way to complacency, former members of the Scottish developer later revealed.
http://www.eurogamer.net/articles/20...es-reveal-hope
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October 25th, 2010, 21:55 Posted By: wraggster
Blizzard may not have an "official" release window for Starcraft 2: Heart of the Swarm, but don't expect it to occur in 2011.SC2 Lead Producer Chris Sigaty told IGN the company would be "very hard pressed to bring [Heart of the Swarm] out next year." He noted that there is no release date, but because the sequel-spansion is more ambitious than Warcraft 3: The Frozen Throne was to its core game, he doesn't "anticipate it being done in that one year time frame."
Sigaty's words are in the same vein as those of Battle.net project director, Greg Canessa, who implied the game would have an early 2012 launch. So, for those still holding out hope for a 2011 release for Heart of the Swarm, just keep on weaning that dream
http://www.joystiq.com/2010/10/25/bl...t-starcraft-2/
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October 25th, 2010, 20:30 Posted By: wraggster
Microsoft has been very secretive about the next version of its Windows operating system. After the success of Windows 7, everyone is very interested in the next iteration – Windows 8. A few leaks have been the only source of news about Windows 8 till now. However, a slip up from Microsoft Netherlands has put the release date in October 2012."
http://tech.slashdot.org/story/10/10...n-October-2012
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October 25th, 2010, 20:27 Posted By: wraggster
Cataclysm isn't out till December, but gaming behemoth Blizzard is already excited about the idea it has for World of Warcraft's next expansion.
"It's pretty freakin' awesome," World of Warcraft senior producer John Lagrave told Game Informer at BlizzCon over the weekend.
"We've now got a central idea [for the next expansion] that makes me happy and gets me excited, and it makes everyone else happy and excited.
"When everybody gets happy and excited, we know we're on to something. We don't know if it's going to be the final thing, but we know something good is coming. Will it top Cataclysm? I think it's pretty freakin' awesome. I'm really hopeful."
Blizzard's produced a WOW expansion roughly every two years, so don't go holding your breath on this one.
Meanwhile, it looks like we're also in for a long wait before we see Blizzard's next-gen MMO.
Blizzard executive Rob Pardo told Gametrailers' Geoff Keighley that fans shouldn't expect to hear anything on the game – at all – until at least 2012.
We do know, however, that around 50 people are actively working on the MMO project.
Back in 2008 Blizzard boss Mike Morhaime confirmed, "It's not going to be a World of Warcraft sequel."
"We're not trying to replace World of Warcraft with this new MMO," he said. "We're trying to create a different massively multiplayer experience, and hopefully World of Warcraft will still be going strong when that one is released."
http://www.eurogamer.net/articles/20...-wow-expansion
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October 25th, 2010, 00:14 Posted By: wraggster
Firefox 4's JavaScript engine is now faster than V8 (used in Chrome) and Nitro (used in Safari) in the SunSpider benchmark on x86. On Mozilla's test system Nitro completes the benchmark in 369.7 milliseconds, V8 in 356.5 milliseconds, and Firefox 4's TraceMonkey and JaegerMonkey combination in 350.3 milliseconds. Conceivably Tech has a brief rundown of some benchmark figures from their test system obtained with the latest JS preview build of Firefox 4: 'Our AMD Phenom X6-based Dell XPS 7100 PC completed the Sunspider test with the latest Firefox JS (4.0 b8-pre) build in 478.6 ms this morning, while Chrome 8.0.560.0 clocked in at 589.8 ms.' On x86-64 Nitro still has the lead over V8 and TraceMonkey+JaegerMonkey in the SunSpider benchmark.
http://news.slashdot.org/story/10/10...r-Than-Chromes
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October 25th, 2010, 00:12 Posted By: wraggster
Microsoft's aging Windows XP operating system now may no longer be installed by OEMs, nine years after the OS was first launched.
Shipments to most manufacturers have already ceased but system builders in "emerging markets" were using hardware which failed to meet the hefty minimum requirements of Windows Vista.
Since then extensions have been granted for low cost PCs but on the first birthday the firm's latest Windows 7, Windows XP will no long be shipping to any manufacturer to be installed on new PCs.
Curiously it's still possible to opt to 'downgrade' by using a key for an existing Windows Vista or Windows 7 to activate an old copy of Windows XP. This requires a call to Microsoft support.
The latest version of Windows XP with service pack 3 is still a perfectly viable operating system and is still under Microsoft support meaning that essential security updates will continue to be delivered via Windows Update.
Microsoft will only withdraw support for XP SP3 in April 2014, meaning any XP systems are good for another 3 years and 6 months, give or take.
http://www.pcr-online.biz/news/34977...-ships-no-more
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October 24th, 2010, 00:13 Posted By: wraggster
Blizzard will not release the second game in the StarCraft II trilogy, Heat of the Swarm, until after 2011 – probably.
That's according to lead producer Chris Sigaty, who offered the titbit during a story question and answer panel at BlizzCon, reported by IGN,
Sigaty's comments tally with those of Battle.net project director Greg Canessa, who hinted earlier this month that Heart of the Swarm was scheduled for release in early 2012.
The release window is roughly consistent with the two-year gaps between World of Warcraft expansions, so it seems credible.
Heart of the Swarm delivers the zerg campaign – the second of three campaigns that make up the entire SCII experience. The first, Wings of Liberty, released in July to critical and commercial acclaim.
Yesterday Blizzard announced the addition of two new high-level leagues to the StarCraft II multiplayer ladder system, introducing seasons, and adding an option to view featured replays of top matches.
The PC game creator also showed four internally-developed mods for StarCraft II, all of which it will be releasing for free download: Blizzard DOTA, StarJeweled, Left 2 Die and Aiur Chef.
http://www.eurogamer.net/articles/20...due-after-2011
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October 24th, 2010, 00:12 Posted By: wraggster
Blizzard game design boss Rob Pardo thinks that Valve's attempt to trademark DOTA "doesn't seem the right thing to do".
Pardo told Eurogamer that Blizzard was confused by Valve's move and believes it has the right to use the term in the name of its free StarCraft II mod, Blizzard DOTA, announced at BlizzCon today.
DOTA refers to the hugely popular online gametype born of the famous Warcraft III mod, Defence of the Ancients. Valve is currently developing DOTA 2 for its Source engine after employing some of the DOTA mod development community. Superannuation discovered that Valve had filed a trademark registration for DOTA earlier this year.
"To us, that means that you're really taking it away from the Blizzard and Warcraft III community and that just doesn't seem the right thing to do," said Pardo, Blizzard's executive vice president of game design.
Pardo described his reaction to the move as "a little bit of confusion, to be honest. Certainly, DOTA came out of the Blizzard community... It just seems a really strange move to us that Valve would go off and try to exclusively trademark the term considering it's something that's been freely available to us and everyone in the Warcraft III community up to this point.
"Valve is usually so pro mod community. It's such a community company that it just seems like a really strange move to us... I really don't understand why [they would do it], to be honest."
Valve's DOTA development is led by Abdul Ismail, known as IceFrog. Ismail was recently the target of an anonymous rant by a supposed Valve employee who called him a "compulsive liar", "unpleasantly domineering" and "poisonous to the company".
"He's one of the guys that most recently had been working on the DOTA Allstars map," said Pardo. "So I'm assuming, since he wants to continue making that map, that [Valve] felt like they should be able to trademark it."
Blizzard is showing internally-developed free mods for StarCraft II at BlizzCon this weekend. The biggest project of these is Blizzard DOTA, a Defence of the Ancients variant starring Blizzard characters from across its franchises, including Warcraft and Diablo ("a bit like Super Smash Brothers," according to the panel that unveiled it).
What if Valve were to object to Blizzard's use of the term for Blizzard DOTA, we aksed? "Our response is that they don't own the term DOTA at this point. It's something that they're filing for," Pardo said.
"Our contention is that it should continue to be available to Blizzard and to our community."
http://www.eurogamer.net/articles/20...-dota-blizzard
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October 24th, 2010, 00:11 Posted By: wraggster
2K Games' Melissa Miller has been working in the games industry for nearly 10 years. In that time, she's helped ship both BioShock titles and a handful of licensed fare (Family Guy: The Game, among others). She even briefly worked on Borderlands.
Currently, she's a senior producer on Duke Nukem Forever -- a game laden with puerile boy jokes. At a recent press event, we asked Miller what it's like to be a woman working on a title that so blatantly relies on juvenile, sexist humor to engage players. She was quick to answer:
"I think it's interesting, because I've definitely watched through the years: There's this attention to women in games, and I always got the sense that people felt like there should be something tangible that says, 'This is what we get (in a good way) when women are involved in games and part of making them.' And it almost seems like they were waiting for us to say, 'There are more unicorns and rainbows in games!'
"And I really feel very strongly that, despite gender, all you're bringing to the game is you; you're bringing your personality and your experience, and the things that are important to you -- that you would push for and so forth. I definitely, with Duke especially -- guess what? I'm not always gonna find the same things funny as other people, and I appreciate that. For me, I just wanna help these guys make the best game possible and do what I can."
Three-breasted aliens and first-person-fellating be damned, Miller clearly wants Duke fans to love the game as much as she does -- and even to laugh. Miller's own take on the humor? "I think it's funny!"
http://www.joystiq.com/2010/10/22/du...perverted-hum/
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