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October 21st, 2010, 23:46 Posted By: wraggster
World of Warcraft and StarCraft II creator Blizzard's recent kafuffle with its fans over the use of Real ID in its forums has taught it a valuable lesson: gamers like anonymity because it ties into their desire to suspend reality.
"That's been a very interesting thing for us to wrap our heads around at Blizzard," Battle.net project director Greg Canessa told Gamasutra.
Weeks before StarCraft II was released Blizzard about-turned on its plan to force gamers to use their real names when posting in its forum.
Real ID, as it's called, stores real first names and surnames so that other people can befriend gamers across multiple titles and recognise their real-life friends.
Canessa said Blizzard was "surprised" by the controversy Real ID sparked, and highlighted the disparity between gamers' desire for anonymity and what people are willing to divulge on social networking sites like Facebook.
Being "someone else" is actually part of the gameplay, and just because people are okay with being open about their identities on Facebook, that openness doesn't necessarily translate to games.
"I think it's an interesting sociological phenomenon that you have, in which people are completely comfortable putting their name, face, kids, wife and personal information out there for the world to see in Facebook, yet they're not willing to do, in some cases, similar things in the game space," he said.
"We were a little surprised by the controversy [about requiring real names on forums], mostly because it was kind of wag the dog. It was not where our focus was [for Real ID]."
The focus, rather, is on Blizzard's branding for community features that use real names as a basis for an in-game social suite that includes cross-game chat and Real ID friend discovery.
"That part was really, really positive, and that's where the Battle.net team has been focused," Canessa said.
"The forum stuff was kind of a side thing. The forums aren't that big of a deal relative to Blizzard's overall business. And so we were a little surprised. ... [But] we listen to our community. They didn't like it, and we quickly moved off of it."
StarCraft II was aces. Oli gave it 9/10 in his review.
http://www.eurogamer.net/articles/20...spends-reality
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October 21st, 2010, 16:04 Posted By: wraggster
Facebook users play games on the social network for a massive 927 million collective hours per month, according to estimates from All Facebook.
Detailing some of Facebook's most impressive gaming statistics, the site suggests that 50 per cent of all Facebook log-ins are to play games.
Of the 265 million gamers on Facebook, 69 per cent are women, 19 per cent say that they're addicted, and 20 per cent have paid cash for "in-game benefits".
Those Facebook addicts had better watch their backs though. Yesterday we reported on Facebook's top game developer being hit with a class action lawsuit over allegations that it shared the personal information of millions of Americans with internet tracking companies.
http://www.computerandvideogames.com...VG-General-RSS
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October 21st, 2010, 14:35 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15755.html
Dynamic Designs have updated their English translation of the Japanese turn-based strategy RPG "Feda: The Emblem of Justice".
Quote:
V1.02 includes significant additional character development by Taskforce, as well as some formatting adjustments, and it also adds some input from Red Soul, who we recruited into Stealth/Magic Destiny to assist with the Mystic Ark project. Later, we invited Red Soul to become a core member of our renamed organization, Dynamic Designs. V1.02 also incorporates a few small typo edits based upon feedback from players.
http://www.dynamic-designs.us/
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October 21st, 2010, 14:34 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15753.html
D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
Quote:
v1.15.94
Fixed: Thrusters weren´t rendered when glow was set to standard
Fixed: Rendering damage lighting with glow resulted in a messed up image
v1.15.93
Fixed: The program could crash or hang when loading a level that only contained robot and no geometry triggers
New: Added support for rain and snow particles effects
New: Added new textures and sounds for rain and snow particle effects (find them in d2x-xl-data-1.15.93.7z)
http://www.descent2.de/
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October 21st, 2010, 01:47 Posted By: wraggster
PC users are set to be the lucky recipients of a Medal of Honor patch, developer Danger Close has announced.
The studio made the announcement on its blog, stating, "We have been working on the feedback from the forums that you posted during the PC beta. We are listening to your major concerns and are pleased to show you the change/fix list."
The list, which you can see in full below, includes a number of weapon and control tweaks, as well as various bug fixes.
No announcement has yet been made regarding updates for the PlayStation 3 or Xbox 360 versions of the game.
However, publisher EA did recently reveal that free multiplayer DLC was incoming, off the back of impressive sales of the shooter. The franchise reboot apparently shifted 1.5 million copies in its first week on shelves.
Danger Close's patch hasn't been dated yet, but the multiplayer DLC goes live on 2nd November.
GENERAL
Fixed the scenario when joining a friend on a password protected server caused a hang
Ribbons and medals appear on unranked servers
Jumping and shooting at the same time now affects the ability to be accurate with the weapons
Added aiming spot in binoculars in hardcore mode
Holding your breath and moving forward no longer takes you out of scope
Increased the points needed to win a Domination/TDM game (Increased TDM score from 1200 to 1400 points; increased Sector Control score from 1800 to 2600 points)
Decreased accuracy while shooting from the hip
Cut points from score chain rewards in half
Addressed the sniper rifle damage to bring the sniper rifle more in line with the other kits
Increased the amount of recoil and spread
Changed immortal time to 1.9 from 1.6 seconds after spawn to prevent the scenario of spawning in the open only to be shot on spawn in
WEAPONS
Assault Rifles
Increased recoil
Deviation
Increased deviation when not zooming
Deviation bug fixed (increased while shooting)
Lowered close range damage
Jumping deviation increased
Carbines
Increased recoil
Deviation
Increased deviation when not zooming
Deviation increses faster than assault rifles
Deviation bug fixed (increased while shooting)
Jumping deviation increased
Sniper rifles
Headshot does the most damage
Less damage from bolt action
2 shots to kill on body from long range
1 shot on body from short range
Normal: 8m
Ammo 2: 10m
Range: 9.6m
Increased recoil on semi-automatic
http://www.eurogamer.net/articles/20...ets-patched-up
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October 20th, 2010, 23:46 Posted By: wraggster
Google on Tuesday released a new stable version of its internet browser, Chrome 7. The latest update is part of Google's promise in July to release a new stable version of Chrome about every six weeks. Chrome 7 comes with hundreds of bug fixes, an updated HTML5 parser, the File API, and directory upload via input tag. It is available in the stable and beta channels for Windows, Mac, and Linux. 'The main focus was the hundreds of bug fixes,' Jeff Chang, a Google product manager, wrote in a blog post.
http://tech.slashdot.org/story/10/10...s-Out-Chrome-7
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October 20th, 2010, 15:23 Posted By: wraggster
One of the forthcoming versions of the best PC-with-DOS emulator out there should include a very important architectural novelty, ie the software implementation of the historical Voodoo Graphics chipset created by 3dfx Interactive in the Nineties. "Kekko", the programmer working on the project with the aid of the DOSBox crew and the coding-capable VOGONS users, says that his aim is the complete and faithful emulation of SST-1, the first Voodoo chipset marketed in 1996 inside the first 3D graphics accelerated cards on the PC.
http://games.slashdot.org/story/10/1...ming-To-DOSBox
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October 20th, 2010, 14:44 Posted By: wraggster
Hard drive manufacturer Western Digital has announced that it has begun shipping the world's largest capacity internal hard drive, the 3TB WD Caviar Green.
The new drive crams 750GB-per-platter onto the drive using WD 'Advanced Format' technology. The WD Caviar Green drives are also an 'eco-friendly storage solution' the company claimed, pointing to reductions in power consumption leading to a reduction in operating temperature, increased reliability and lower noise.
WD said that the new WD Caviar Green 2.5 TB and 3 TB hard drives are “designed for use as secondary external storage and next-generation PC storage in 64-bit-based systems.” The 2.19 TB capacity barrier is being tacked by the company by bundling an AHCI host adaptor which provides large drive support. WD have an information page about large capacity drives.
“WD remains a leader of hard drive capacity and low power innovation. With our WD Caviar Green drives, we enable energy-conscious customers to build systems with the highest capacities that deliver the optimal balance of system performance, ensured reliability and energy conservation,” said WD client systems storage boss Jim Morris.
The WD Caviar Green 2.5 TB hard drives (model number WD25EZRSDTL) and 3 TB hard drives (model number WD30EZRSDTL) are available now in the US, priced at $189 for the 2.5TB unit and $230 for the 3TB model. The drives are covered by a three-year warranty.
http://www.pcr-online.biz/news/34947...nal-hard-drive
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October 20th, 2010, 03:00 Posted By: wraggster
Newly released
features•Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout
•A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle
•Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase “up close and personal”. Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics
•With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time
•In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game
descriptionExplore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry in a thrilling journey across the Mojave Wasteland. A word of warning, however - while Vault-Tec engineers have prepared for every contingency, in Vegas, fortunes can change in an instant. Enjoy your stay.
http://www.play-asia.com/SOap-23-83-...j-70-3enn.html
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October 20th, 2010, 02:00 Posted By: wraggster
Newly released
ArcaniA - A Gothic Tale is set in a rich world that invites the player to explore all of its innumerable attractions and details. Different climate zones, abundant flora and fauna, subterranean vaults, and cities and castles with unique architecture await the adventurous player. Clouds darken the skies, weather effects such as wind and heavy rain influence the game world, keeping it endlessly fascinating with its amazing graphics, day and night cycles, and a stunning display of light and shadow. Wonderfully atmospheric music and top-of-the-line sound effects create a truly immersive playing environment. A multitude of entertaining and challenging quests, challenging combat, mysterious NPC characters and a sophisticated plot guarantee many hours of highly entertaining gameplay. The Southern Islands await!
http://www.play-asia.com/SOap-23-83-...j-70-3nud.html
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October 20th, 2010, 01:41 Posted By: wraggster
The delay of the free-to-play Lord of the Rings Online update is down to "contractual issues", publisher Codemasters has confirmed.
Back in September, Codemasters claimed the update, which launched in the US last month, had been held back for last minute polish. It seems that's not quite the case.
According to Massively, Codemasters' general manager David Solari today posted a statement on the game's EU forums.
"As many of you correctly surmised, the issues have been contractual rather than technical. As they were contractual issues, we are bound by confidentiality and you will understand that I can't give you any further detail.
"Unfortunately a contract was required in order to go free-to-play and this has taken much longer to conclude than expected. The good news is that the contractual issues have been resolved and we are on the home stretch."
Solari added, "I can't give an exact date at this time as there is still some preparatory work to do, but rest assured everyone involved is giving 100 per cent to bring Free-to-Play to Europe, and there will be more definitive information hopefully later this week."
http://www.eurogamer.net/articles/20...elay-explained
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October 20th, 2010, 01:35 Posted By: wraggster
The minimum specs required to run Call of Duty: Black Ops on a PC have blown their cover and are out in the open.
According to online retailer Direct2Drive, you'll need:
OS: Windows Vista/XP/7
Processor: Intel Core2 Duo E6600 or AMD Phenom X3 8750 or better
Memory: 2GB
HDD: 12GB
Video: Shader 3.0 or better 256MB NVIDIA GeForce 8600GT/ATI Radeon X1950Pro or better
Sound: DirectX 9.0c-compatible
DirectX: 9.0c
Call of Duty: Black Ops launches on DS, PC, PlayStation 3, Wii and Xbox 360 on 9th November.
If early pre-order figures are an accurate barometer, it's going to sell by the lorry load.
http://www.eurogamer.net/articles/20...specs-released
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October 20th, 2010, 01:07 Posted By: wraggster
Newly released
features•4-player co-op action: Team up to battle the giant Akrid in explosive 4 player co-operative play. Teamwork is the player’s key to victory
•Deep level of character customization: Players will have hundreds of different ways to customize their look to truly help them define their character on the battlefield both on- and offline. Certain weapons can also be customized to suit individual player style
•Beautiful massive environments: Capcom’s advanced graphics engine, MT Framework 2.0, will bring the game to life with the next step in 3D fidelity and performance
•Massive scale of enemies: Players skill on the battlefield and work as a team will be tested like never before against the giant Akrid. Players will utilize teamwork tactics, new weapons and a variety of vital suits (VS) to fight these larger-than-life bosses
•Exciting new VS features- Based on fan feedback, the team has implemented an unbelievable variety of Vital Suits and new ways to combat VS overall . The new VS sytem will have a powerful impact on the way the player takes to the war zone in Lost Planet 2
descriptionA decade has passed since the first game, and the face of E.D.N. III has changed dramatically. Terraforming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet.
Players will control their heroes across 6 interconnected episodes, creating a truly unique interactive experience that changes depending upon the actions of the players involved. With this concept, players will have the opportunity to engage in the story in a much more dynamic way as plot threads evolve from different players’ perspectives.
Beyond the deep single player mode, Lost Planet 2 is loaded
with extensive multiplayer modes. The intense and action packed campaign mode comes with the ability to form teams of up to 4 players online to clear mission objectives with friends. The grappling hooks that made the gameplay in Lost Planet a true 3-D experience are back, allowing gamers to gain tactical advantage by quickly scaling buildings.
No action game would be complete without an arsenal of weaponry, and Lost Planet 2 has a huge variety of hardware for players to unleash on unsuspecting enemies. Machine guns, shotguns, rocket launchers, lasers, sniper rifles, grenades and a host of other weapons are scattered across the game. However, Lost Planet 2’s biggest weapons come on two legs: the heavily armed and armored robotic Vital Suits return in greater numbers and variety than the first game. There are VS that transform into other vehicles, hold up to three players and some that even take multiple players to operate.
http://www.play-asia.com/SOap-23-83-...j-70-3zxh.html
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October 20th, 2010, 01:06 Posted By: wraggster
Newly released
Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. You will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.
http://www.play-asia.com/SOap-23-83-...j-70-3o2r.html
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October 18th, 2010, 21:43 Posted By: wraggster
While we're waiting patiently on Forever, there's some real news in the Duke Nukem realm. Ars Technica has a story about a fan-made Duke 3D project on Unreal Engine 3. There's an awesome demo video up on YouTube. Created by hardcore fan Frederick 'fresch' Schreiber, we can hopefully expect to see an upgraded Duke 3D in the near future."
The article also notes, "Gearbox ultimately decided to support the project, and gave Schreiber a personal, non-commercial license to Duke Nukem 3D. He can't sell the work or profit from it directly, but he can use the characters and design of the game without fear of being shut down.
http://games.slashdot.org/story/10/1...nreal-Engine-3
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October 18th, 2010, 21:39 Posted By: wraggster
Anyone purchasing the impending Back to the Future trilogy Blu-ray will receive a code allowing you to download the first episode of Telltale's forthcoming game tie-in for free.
According to Joystiq, an insert in the Blu-ray pack lists a URL where you can redeem the code. The address currently just sends you to the game's homepage.
There's a twist though. The code – 121GIGAWATTS – does not appear to be unique, suggesting anyone can take advantage of the offer, irrespective of whether they purchased the Blu-ray or not.
We've followed up with Telltale for clarification and to find out whether the offer will extend outside of the US.
The Sam & Max developer also recently announced that it has a Jurassic Park game in the offing.
Telltale's Back to the Future game is due for Mac and PC later this year, while the Blu-ray set of the three movies is out on 25th October.
http://www.eurogamer.net/articles/20...e-with-blu-ray
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October 18th, 2010, 19:16 Posted By: wraggster
How can you try DJ Hero 2 without a turntable peripheral and a console? By going to the DJ Hero website on your PC and playing a specially crafted mini-game. That's how.
You'll be asked to do three things: press a mouse button when the little circled notes travel past you; press either the left or right arrow keys (or A or D keys) in the direction the coloured line bends; and hold the mouse button down and run the mouse backwards and forwards to scratch.
I played Lady Gaga Ft. Colby O'Donis versus Deadmaus and scored 1245. Can you beat me? Unlikely.
The mini-game isn't quite DJ Hero 2 - due out 29th October - but the demo should give you a good idea of the funky music on offer and the game's controls.
http://www.eurogamer.net/articles/20...o-2-online-now
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October 18th, 2010, 19:15 Posted By: wraggster
Two Football Manager 2011 demos will be released this week. The first arrives on Steam on Thursday, the second for everyone on Friday.
The Steam "strawberry" demo will be playable in all languages and have 12 leagues: England, Scotland, France, Spain, Portugal, Italy, Norway, Denmark, Sweden, Brazil, Argentina and Chile.
The other "vanilla" demo will have two leagues: England and Scotland.
Both "strawberry" and "vanilla" will be available to download on Friday.
Why Steam? Sports Interactive boss Miles Jacobson anticipated your concern.
"Now that it's a PC and Mac distribution platform, everyone can get it via the system and it provides great download speeds. It will once again be one of the two options for installation for the boxed game (with lots of benefits) and is a system most of us here use without issue," he wrote on the SI forum.
"I've seen some posts on the forums that unfairly castigate Steam, such as blaming it for the activation issues regarding FM2009 - which were nothing to do with Steam but caused by a denial of service attack on Uniloc's servers - or blaming a bug in the game on Steam. A bug in the game is a bug in the game, and nothing to do with Steam at all."
Football Manager 2011 arrives with few headline alterations but plenty of "sizzling nuggets of potential". "If there's one word that best sums up Football Manager 2011's strides this year, it's communication," wrote Martin Korda for Eurogamer in his hands-on preview earlier this month.
"The tweaks and polishes look as though they could add up to an embellished, clearer, deeper and more rewarding experience than FM2010."
http://www.eurogamer.net/articles/20...r-11-this-week
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October 18th, 2010, 18:50 Posted By: wraggster
Valve has revealed that Steam has now passed 30 million active users for Mac and PC, with the service offering more than 1200 games.
Over the past 12 months the service registered new user growth of 178 per cent, with peak simultaneous player numbers up to over three million, and six million unique gamers accessing Steam on a daily basis.
"Steam is on track to record the biggest year in its six year history," offered Gabe Newell, president of Valve.
"The year has marked major development advances to the platform with the introduction of support for Mac titles, the Steam Wallet and in-game item buying support, and more. We believe the growth in accounts, sales, and player numbers is completely tied to this work and we plan to continue to develop the platform to offer more marketing, sales, and design tools for developers and publishers of games and digital entertainment."
Sales were up over 200 per cent in the past 12 months, said Valve, highlighting six years of growth at over 100 per cent in terms of unit sales.
The Steamworks SDK has shipped in over 200 titles since release two years ago and the Steam Cloud has now surpassed 100 million files saved.
http://www.gamesindustry.biz/article...ctive-accounts
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