PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
News Flash
Check out
Nintendo video games
THE LATEST NEWS BELOW
|
November 7th, 2010, 10:14 Posted By: wraggster
EA's announced a realistic first-person free-to-play PC Battlefield game set in the modern theatre of war and designed to appear to hardcore shooter fans.
It's called Battlefield: Play4Free, and looks like a cross between Battlefield 2 and Battlefield: Bad Company 2 – indeed it employs the fourth generation of the PC engine that was used to create BF2, Battlefield 2142 and Battlefield Heroes.
Unlike the cartooney Battlefield Heroes, released last year, Play4Free is a gritty military FPS. It's created by the team behind Heroes at EA's free-to-play division at DICE, Easy Studios.
There's vehicular warfare, sandbox gameplay and 32-player battles. It combines popular maps from Battlefield 2 with familiar classes and weapons from Battlefield: Bad Company 2. It's got 16 vehicles, including the F-35 jet fighter and the Russian T-90 tank.
It also simulates the career progression of a professional soldier. Players can learn skills, buy new equipment and weapons to craft a unique soldier.
Visually, weapon models from Bad Company 2 are used. Post-processing effects like film grain, colour grading and depth of field are also included.
With Play4Free, Easy's aimed to create a fast-paced modern shooter for fans of the likes of Bad Company 2, Medal of Honor and Call of Duty.
"We're filling those other moments in the day," Easy boss Ben Cousins told Eurogamer.
"Maybe you want to play a single-player game on console. Maybe it's you and four buddies playing in a squad on console. This is more about you jumping in with 32 players, maybe playing against strangers, a bit more of an RPG experience, more of an MMO way of approaching things.
"On the surface, it looks like, why would I ever play a console title again? But there are differences and different moments there, I think."
Like Heroes, however, Play4Free will employ a micro-transaction-based business model.
"Five per cent of the audience buy stuff. 95 per cent of people never spend any money at all," Cousins explained.
"Five per cent want to customise their character, they want to look cool, they want a slightly cooler weapon, they feel they can get advantage over other players by buying stuff. Those guys fund the experience for everyone else. It's a classic free-to-play business model, which we're really comfortable with and we've got really good at now."
There will be links between Heroes, Play4Free and Battlefield 3 in the future, "to reward you for keeping in the ecosystem and jumping from game to game."
If you hit level 15 in Heroes, for example, you could unlock an exclusive item in Play4Free. If you hit a certain level in Play4Free, you could get access to special content in BF3.
Closed beta sign-ups start today, with the closed beta opening on 30th November. The game goes live into open beta early next year.
http://www.eurogamer.net/articles/20...free-announced
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 5th, 2010, 02:02 Posted By: wraggster
If you want Star Trek Online to be free-to-play then you had better jolly well say so, Cryptic boss Jack Emmert has told Eurogamer, because right now that decision hangs in the balance.
"I'm sure people are wondering whether we'll do it with Star Trek and the question is really how well it does for Champions," explained Emmert. "Does it work or doesn't it?
"We're not sold one way or the other with Star Trek yet. If people want Star Trek to go free-to-play then get in and play Champions and help make it a great success, because that would send a strong message."
"If we did Turbine's level of success that would certainly merit the discussion!"
But, he added: "There are more people than just I on that decision and I can't begin to say it would be an automatic 'Yes, we'd do it.'"
Champions Online will turn free-to-play next year. Why? Because Turbine made loads of money relaunching Dungeons & Dragons Online as F2P and found success with Lord of the Rings Online, too, which turned free-to-play in Europe this week.
"We hope for a success as big as DDO," Emmert enthused. "That would be great - but I wouldn't say we're betting on it.
"In other words, I'm not going to say we'll do or die if we don't get five times our revenue or whatever the stats were that Turbine did. We're just hoping to open it up and increase the fanbase, and we'll just wait and see - I'd love it if we got their results, but hey, if that doesn't happen it doesn't happen."
http://www.eurogamer.net/articles/20...o-free-to-play
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 5th, 2010, 00:45 Posted By: wraggster
Heiko Hubertz, CEO of browser games publisher Bigpoint, has said that he believes BioWare and EA's Star Wars MMO, The Old Republic, will not be profitable.
The main issue is the subscription business model, which Hubertz suggests doesn't make financial sense and will not be able to generate enough revenues for a title with such high development costs - estimated in the region of $100 million.
"If you look in the traditional industry there are still a lot of big bets there," said Hubertz, keynoting the London Games Conference this evening. "Still there are companies investing $20-40 million for a game. These companies have to be profitable after one or two months. They don't have 12 months or even more. I think these companies are really in trouble in the future if a user can play online games for free.
"If you look at a game like Star Wars from EA and BioWare, they estimated a development budget of more than $100 million. This is an online game for many million of subscribers, so a big publisher does not understand that a subscription model is not the future.
"With micro-transactions and longer lifetime maybe I see a chance for this game but I don't think that EA or BioWare will be profitable with this game. Ever."
A number of high-profile subscription MMO's have changed business models this year, favouring a free-to-play model after declining user numbers, including Turbine's Lord of the Rings Online and Atari's Champions Online.
Hubertz, who's own company is developing free-to-play MMO's using licenses such as Battlestar Galactica and The Mummy, insisted that developing games for a single format or device is a mistake, and the future of the games business is in content created for cross-platform and multiple devices.
An interview with Heiko Hubertz will be available on GamesIndustry.biz next week.
http://www.gamesindustry.biz/article...rofitable-ever
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 4th, 2010, 01:15 Posted By: wraggster
Up 26%, Strategy Analytics estimates, with Apple claiming 95% of market
Research firm Strategy Analytics has claimed that tablet sales have grown 26 per cent over the last quarter. It estimated that 4.4 million tablet devices were sold in the quarter ending 31 September, with Apple's iPad claiming 95 per cent of those sales.
The company calculated that Android tablets constituted 2 per cent of the market. Currently, Android tablets primarily constitute low-cost devices from the Far East, hampered by resistive rather than capacitive touch screens, but a wave of higher-quality tablets from established brands is currently filtering to retail.
The tablet wars are up and running," said Strategy Analytics director Neil Mawston. "Android, Microsoft, MeeGo, webOS, Blackberry and other platforms are trailing in Apple's wake and they already have much ground to make up."
The research firm also claimed that mobile phone operators could grow the tablet market by 70 per cent were they to subsidise prices with appealing data plans.
http://www.gamesindustry.biz/article...n-last-quarter
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 3rd, 2010, 15:22 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15842.html
D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
Quote:
v1.15.101
Improved: D2X-XL does some plausibility checking on trigger data when reading a level or save game to avoid program crashes caused by faulty level data
v1.15.100
Fixed: Particles weren´t always rendered properly (stuttering/disappearing particle effects)
v1.15.99
Fixed: Shrapnel wasn´t rendered any more
Fixed: Fire effect wasn´t rendered properly
http://www.descent2.de/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 3rd, 2010, 01:45 Posted By: wraggster
World of Warcraft has "sucked the oxygen" from the subscription market: that's why the tide is turning towards free-to-play. And the only game with enough clout to compete is BioWare's Star Wars: The Old Republic.
"You're skating up hill if you don't offer a free-to-play option," Cryptic Studios head Jack Emmert told Eurogamer. "You're skating up against World of Warcraft and theoretically SWTOR. That's your competition. And unless you think your games are as good or better than those - because you also have to overcome their reputation - it's going to be highly unlikely a large number of people, meaning 200,000-plus, are going to be willing to subscribe to your game. And a lot of companies are making $50-60-70 million bets, and I just don't see that there's a market for their products."
He added: "I don't foresee anything toppling those [WOW and SWTOR] at the moment. You either build-big or go home; you have to spend at least $50 million on your product, and even then it's a basic proposition. When you come out, you've got to not only beat World of Warcraft as it was when it launched, you've got to beat all the developments it has had since then. That's really, really hard."
That's why Jack Emmert has followed Turbine's envious lead and decided to make Champions Online a free-to-play experience as of early next year.
"I don't believe that subscriptions are dead," Emmert expanded, "because there are 10 million or so people subscribing to WOW that beg to differ. What I think is there are simply not as many people willing to pay another subscription in addition to WOW, in addition to their Xbox Gold membership.
"As a result, they'll pay, but only for games that are worth it. They reserve judgement. They're not going to go into a store and buy an MMO off the shelf and start committing to a subscription month in month out unless they're 100 per cent sure that game matches their expectations, and so often times they don't even try it.
"What free-to-play does is say, 'Go ahead and try it, there's nothing at risk here.' There isn't this sense that you're adding a charge onto your monthly Visa bill or what have you; you're just sampling it, giving it a shot, seeing if it works. If it doesn't, no harm no foul - you don't play.
"World of Warcraft has pretty much sucked the oxygen out of the subscription market and kind of devoured it itself," he added, "and those games that are currently subscription-based are battling for a very, very small market of people who either don't like WOW or are willing to pay a second subscription."
http://www.eurogamer.net/articles/20...-from-mmo-subs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 3rd, 2010, 00:49 Posted By: wraggster
According to a tweet from Ben Cousins, general manager of EA's Easy studio, Battlefield fans can start looking forward to a new entry in the franchise. Easy handles free-to-play online games for EA, such as Lord of Ultima and Battlefield Heroes, and this Friday, the studio will show its "new, unannounced" Battlefield game to London press for the first time, Cousins tweeted.
Given Easy's current projects, we're inclined to guess the new Battlefield will be another freemium entry in the online space. Of course, does it even exist? It's still "unannounced," after all -- actually, wait, wasn't that tweet kinda the announcement? We're going to need to lay down. Our brain suddenly hurts.
http://www.joystiq.com/2010/11/02/ea...tlefield-game/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 3rd, 2010, 00:41 Posted By: wraggster
The W3C posted results for their latest HTML5 compatibility tests and have found that, so far, IE 9 has the best overall results. 'The tests cover seven aspects of the spec: "attributes," "audio," "video," "canvas," "getElementsByClassName," "foreigncontent," and "xhtml5." The tests do not yet cover web workers, the file API, local storage, or other aspects of the spec. Not do they cover CSS or other standards that have nothing to do with HTML5 but are somehow lumped under HTML5 by the likes of Apple, Google, and Microsoft
http://tech.slashdot.org/story/10/11...atible-Browser
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 3rd, 2010, 00:40 Posted By: wraggster
According to recent reports, a Google-branded Chrome OS notebook will be launched by Inventec later this month. Acer and HP will be launching theirs a month later, in December. This report is also backed by a source close to Google stating that the company is still on track to launch its Chrome OS by the end of the year, as well as its Chrome app store.
http://hardware.slashdot.org/story/1...Due-This-Month
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 3rd, 2010, 00:39 Posted By: wraggster
Jamie recommends a blog post from software engineer Louis Brandy explaining how using genetic algorithms to evaluate build orders in StarCraft 2 has led to some surprisingly powerful results. Quoting:
"One of the reasons build-order optimization is so important is that you can discover openings that 'hard-counter' other openings. If I can get an army of N size into your base when you do opening X, you will always lose. ... a genetic algorithm is a type of optimization algorithm that tries to find optimal solutions using a method analogous to biologic evolution (to be specific: descent with modification & natural selection). Put simply, you take a 'population' of initial build orders, evaluate them for fitness, and modify the population according to each element’s fitness. In other words, have the most successful reproduce. The program’s input is simply the desired game state. In practice, this means 'make N units' to determine some rush build order (but it also allows for other types of builds, like make N workers with some defensive structures and a small army)."
http://games.slashdot.org/story/10/1...tic-Algorithms
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 1st, 2010, 21:34 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15833.html
A new version of OpenTTD has been released. OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Quote:
1.0.5-RC1 (2010-10-31)
------------------------------------------------------------------------
- Change: Make OpenTTD aware of XZ/LZMA compressed savegames so loading those gives a proper error message (r21047)
- Change: Make it possible to make .tar.xz bundles (r21042)
- Fix: Missing default values for the custom town number in the world generation options (r21034)
- Fix: Dropdown menu glitched in small screenshots, when issueing them from the menu (r21031)
- Fix: Do not let the resize button go past the bottom of the screen [FS#4176] (r21015)
- Fix: The detailed performance rating window could be too narrow [FS#4102] (r21010)
- Fix: For the compact notation 1.000.000k and 1.000M would be shown depending on the initial (and later rounded) value. Make everything that would round to 1.000.000k be drawn as 1.000M as well (r21009)
- Fix: Do not consider the text direction character when searching for missing glyphs (r21007)
- Fix: Chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa [FS#3746] (r21006, r21004)
- Fix: Size of sort buttons for order and vehicle list gui could be too small (r20997)
- Fix: [NewGRF] The X and Y offsets in the parameter for industry vars 60, 61, 62, 63 are unsigned instead of signed (r20996)
- Fix: When removing a rail station, do not leave track under non-station tiles (r20990)
- Fix: [NewGRF] Ignore the variable for Action7/9 condition type 0x0D and 0x0E as documented (r20979)
- Fix: Crash when, while the ´go to´ cursor is active, you open the order list of a vehicle of another company and then select a ´go to´ destination [FS#4159] (r20916)
- Fix: Helicopters fired a bit too late [FS#4155] (r20910)
- Fix: Road/water toolbars did not get updated when the first vehicle of their type becomes available [FS#4141] (r20856)
- Fix: Smallmap legend buttons must all be equal in size, even if their contents is not (r20851)
- Fix: Deadlock when aborting map generation on Windows [FS#3707] (r20822)
- Fix: Be a bit more lenient with invalid savegames; do not crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted [FS#3714] (r20819)
- Fix: Make the crash-on-saveload message clearer and more correct [FS#3791] (r20818)
- Fix: [NewGRF] Clamp/convert some vehicle variables so NewGRFs get their specified range (r20800, r20799, r20792)
- Fix: [NoAI] Document that AITile::HasTransportType does not work for TRANSPORT_AIR [FS#4117] (r20798)
- Fix: [NewGRF] Disable houses without a size that are available according to their building flags (r20797)
- Fix: [NewGRF] Make sure all houses in the house spec array are valid. It was possible that part of a multitile house was not copied because the array was full (r20796)
- Fix: Building 2x2 houses did not work for 2x2 road layouts on all map sizes (r20791)
- Fix: [NewGRF] Remove a check which is wrong for NewGRF houses and serves no use for original houses [FS#4118] (r20790)
- Fix: Spelling mistake in Slovak real town names (r20787)
- Fix: Do autosave-on-exit as well when using kill/CTRL-C to terminate a dedicated OpenTTD (r20783)
- Fix: [NoAI] AIEventCompanyAskMerger was disguised as AIEventCompanyMerger (r20765)
- Fix: [NewGRF] Assert when an industry previously build on water was flooded because its NewGRF changed/is missing [FS#4112] (r20754)
- Fix: Do not use new game settings when creating many random towns/industries in the scenario editor [FS#4094] (r20712, r20711)
- Fix: Graphics glitch when switching to a different-sized font while the chat message box was visible (r20705)
- Fix: Vehicle lists of non-trains could not resize horizontally causing truncation of texts [FS#4123, FS#3955] (r20174)
http://www.openttd.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 1st, 2010, 19:01 Posted By: wraggster
The October market share numbers are in and Net Applications' numbers show a surprising drop in IE8 market share — the first time since the browser was introduced. Strangely, IE9 has not gained much and IE7 as well as IE6 are losing as well. The only two browsers gaining are Chrome and Safari — and both browsers have hit new record market shares. The frenzy around IE8 may have subsided already, and Microsoft is under tremendous pressure to roll out IE9 soon. StatCounter's numbers indicate that Firefox is close to be surpassing IE in Europe.
http://tech.slashdot.org/story/10/11...ugh-To-Save-IE
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 31st, 2010, 13:04 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15820.html
D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
Quote:
v1.15.98
Fixed: Thruster flames often were rendered at a wrong angle or not at all
Improved: Displaying a lot of different particle effects will not slow down the game as much as it did before
v1.15.97
Fixed: When changing the ship type in-game, the ship subsequently exploded again and again until the game was over
v1.15.96
Fixed: The renderer was messed and the program could crash when hires textures were disabled
Changed: Particles emitted in a skybox segment will now disappear when leaving the segment their originating from (this allows better control of where effects and snow are visible)
v1.15.95
Fixed: Debris sometimes blocked the player´s sight
Improved: Debris is handled better
http://www.descent2.de/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 31st, 2010, 13:01 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15823.html
A new development version of Wine, an Open Source implementation of the Windows API on top of X and Unix, has been released.
Quote:
The Wine development release 1.3.6 is now available.
What´s new in this release (see below for details):
Support for GStreamer filters.
Mapping of standard cursors to native desktop cursors.
Improved support for installers with services.
Many MSXML improvements.
Decoder for TGA-format images.
Translation updates.
Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/...-1.3.6.tar.bz2
http://prdownloads.sourceforge.net/w...-1.3.6.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.
Bugs fixed in 1.3.6:
6437 CUPS Printer-Names are UTF-8, but we handle them as ANSI
7195 ratDVD fails to start
11744 Age of Empires III crashes at startup
12291 Restarting Dark Crusade 1.20 kills sound
12925 D3D8: Visual test fails
12934 Fugawi - OLE error 80004002
13095 MS Visio 2003 - Crashing after opening or creating a file.
13595 Sprite borders are 1 pixel lower in Double Dragon Forever
13670 Star Blaze: Page faults on startup
13939 Paint Shop Pro 7 hangs when inserting text
15212 ctSchedule.ocx: OleCreate returns E_INVALIDARG
15502 Crysis Warhead Installer fails with msi errors
15942 Printers can´t print format largers than A4
16239 Cake Poker installer requires native msxml3
17090 Elite Force fails to set brightness at all,renders game dark and hard to play
17436 mRemote does not work
17713 EVE Online Apocrypha - Audio not supported on FreeBSD
17875 GetTempFileName with unique != 0 broken
17965 Graphical glitches in Orphelins of Baudelaire demo
18339 Microsoft Visio 2007 crashes when Drag&Dropping some elements
19590 Symantec LiveUpdate 1.5.2 uninstaller exits silently
20103 Beyond the Sword patch 3.19 fails to install
20195 PLSQLDeveloper shows OLE error 80004001 when trying to export object metadata to XML
20887 Dragon Age: Origins: Fails to find the DVD
21485 Kindle for PC Beta works, but 1.0 doesn´t
21522 DnaSP 5 crashes under wine if a "Tajima´s test" is performed.
21765 Age of Mythology fails to create the fonts with builtin msxml4
21798 SEHException / GdipGetRegionScansCount opening AutoWikiBrowser
21836 jscript: run tests fail on Ubuntu
21913 Visio 2007 Professional Crashes Immediately
22054 Assassin´s Creed crashed after first level
22055 Assassin´s creed crashes on launch occasionally
22394 Starcraft 2: Can´t restart itself
22860 Enterprise Architect fails to create a new project or loads an existing one
23096 White box around cursor in Google SketchUp Pro 7
23173 Several game have upside down picture
23217 Runes of Magic client.exe needs unimplemented function msvcr80.dll._strlwr_s
23355 Ring-Protech CD/DVD Protection fails
23411 YoWindow: Fails to start
23790 Cursors in City of Heroes draw incorrectly with ATI graphics
23901 Civilization 4 Beyond the Sword 3.19 no longer starts
23985 Wine doesn´t use standard mouse cursor
24096 08/19/2010 Steam client update wininet issue
24105 VB6 crashes while trying to start simple sample program
24117 Osmos main menu cursor is corrupt
24154 GetFirefox image is not viewable in wine iexplore with Gecko 1.1.0
24334 EarMaster 5.0 : black area instead of the sheet music in some exercises
24381 Children of the nile 3 demo hangs because of built-in d3dx9
24396 [ALSA driver bug] Windows applications crash on start up
24470 winegcc: 32-bit libs are not found with -m32 on 64-bit host
24619 Kitsu Saga Crashes
24646 Utorrent menu´s can be open but not working
24668 Introduction screen in Melty Blood is drawn upside-down
24759 SAFEARRAY bounds data is marshalled in reversed order
24773 It is possible to click behind certain modal dialogs in Worms Armageddon, leading to loss of focus and crashes
24831 Fallout:New Vegas Fails to launch gamebryo renderer
24864 Windows Double Explorer complains "unable to find an entry point named ´IUnknown_SetSite´ in DLL ´SHLWAPI.DLL´"
24871 Floppy diskette label and serial number not reported
24895 msxml4 installer crashes in 2nd dialog in msi_dialog_create_radiobutton
24929 FreeBSD build broken
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 31st, 2010, 13:00 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15824.html
Pixel Force: Left 4 Dead is a retro de-make of Valve´s hit zombie killing masterpiece.
Quote:
Lovingly recreated in a fashion that would have been acceptable in 1986 for the Nintendo Entertainment System, this de-make stands as the flagship title of the upcoming Pixel Force series from Eric Ruth Games. Go alone, or invite a friend for 2 player co-op against the zombie apocalypse in all 4 of the original game campaigns. 2 difficulties and all 4 of the survivors make a glorious 8-bit appearence, complete with first and second tier weapons scattered along your path to escape. So, grab your controller of choice and kick back with an award-winning retro take on the end of the world with Pixel Force: Left 4 Dead.
http://www.ericruthgames.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 31st, 2010, 04:36 Posted By: 10shu
Terrordrome V2.6 is here.
The free 2d brawler staring all the classic slasher killer from the 80's is back!
Trailer here:
New roaster include:
Freddy Kruegger from nightmare on elmstreet
Jason voorhese from friday the 13th
Tallman from phantasm ?
Chucky from child play
Ghostface from scream
Leatherface from texas chainsaw massacre
Michael myer from halloween
Maniac Cop from maniac cop
Candy man from candy man
Note:Ashley Williams from evil dead.
Was removed from the game.
Apparently the dev receive a cease and desist letter from Orion and Warner lawyers...
damm lawyers!!! the freaking game is free! why do they care...
Version 2.6 can be downloaded here:
http://terrordrome-thegame.com/Terrordrome_Demo_V2_6.exe
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 31st, 2010, 00:05 Posted By: wraggster
The European free-to-play relaunch of The Lord of the Rings Online will happen on Tuesday, 2nd November, Eurogamer can exclusively reveal.
Mandatory monthly subscriptions will be dropped and replaced by three tiers of membership - VIP (has a monthly fee), Premium and Free - and a LOTRO Store. There you can buy expansion packs, premium add-ons, thousands of convenience items, additional character slots, potions and character customisation options. The LOTRO Store works within the game.
The free-to-play overhaul introduces other new features, too: a new Wardrobe storage system for cosmetic items, an updated character creation system, a revamped new player experience and redesign for the vintage dungeons of the world, which will become not only repeatable, but feature scalable content to keep the challenge fresh.
Eurogamer logged in to explore a free-to-play Lord of the Rings Online in August.
Coinciding with all this will be the arrival of meaty update Volume III, Book 2: Ride of the Grey Company. Join the elves of Rivendell as they form the Grey Company and venture into new region Enedwaith. And join alone, as Book 2 contains 15 solo chapters to work through.
On top of all that, The Harvest Festival is back in town. Gather near Bree where those fat hobbitses reside and bob for apples, pick pumpkins and explore a haunted hobbit house.
http://www.eurogamer.net/articles/20...relaunch-dated
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 31st, 2010, 00:00 Posted By: wraggster
BioShock boss Ken Levine has claimed that the PC remains at the forefront of games development.
In a Kotaku editorial, the Irrational Games head claimed that "The PC is the place where great game developers are born, even-and maybe especially-where great console game developers are born.
"Halo, Mass Effect, Call of Duty...PC developers first. And it's on the PC where the leading-edge ideas form... The PC will always be the place that drives innovation."
He pointed to the lack of an approval body and the gamut of development entry points as key to the platform's ongoing importance. "Magic can happen when there are no middle men, no marketers, and no naysayers."
While undecided if social games and free to play would prove to be the platform's destiny, Levine was confident that "If you want to know the future of gaming, buy a PC."
http://www.gamesindustry.biz/article...ves-innovation
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 30th, 2010, 00:10 Posted By: wraggster
As anyone in the industry will tell you, a lot of money went into developing web applications specific to IE6. And corporations can't leave Windows XP for Windows 7 until IE6 runs (in some way) on Windows 7. Microsoft wants to leave that non-standard browser mess behind them, but as the article notes, 'Organizations running IE6 have told Gartner that 40% of their custom-built browser-dependent applications won't run on IE8, the version packaged with Windows 7. Thus, many companies face a tough decision: Either spend time and money to upgrade those applications so that they work in newer browsers, or stick with Windows XP.' Support for XP is going to end in April 2014. In order to deal with this, companies are looking at virtualizing IE6 only (instead of a full operating system) so that it can run on Windows 7 — even though Microsoft says this violates licensing agreements. IE6 is estimated to have roughly 16% of browser market share, and due to mistakes in the past it may never truly die."
http://tech.slashdot.org/story/10/10...s-7-Migrations
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 30th, 2010, 00:08 Posted By: wraggster
A raft of class action lawsuits filed in Federal court charge the globe's biggest social networking firms with violating federal communications privacy laws, allowing advertisers to profit from personal information harvested from users. Weeks after the Wall Street Journal blew the whistle on lax data privacy standards on Facebook, a string of class action suits attempt to hold the social networking giant, as well as game company Zynga and Google liable for what the suits contend are lax practices that allow advertisers to harvest personal information on Web users. The suits are seeking monetary damages on behalf of potentially millions of users of the three companies. The suits allege that the users' personal information has been leaked to advertisers and other unauthorized individuals, in violation of the companies' privacy policies and a number of state and federal statues protecting the confidentiality of electronic communications.
http://tech.slashdot.org/story/10/10...a-Over-Privacy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
next » |