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January 28th, 2011, 20:57 Posted By: Shrygue
via Computer and Video Games
A Crysis 2 multiplayer demo for PC has been confirmed by Crytek via Twitter.
The studio said via the official Crysis account, "At this time, Crytek & EA are glad to confirm that we'll be releasing a pre-launch Crysis 2 multiplayer demo on PC! Stay tuned for details."
The Crysis 2 multiplayer demo was released exclusively for Xbox 360 on Tuesday although Crytek has had to work on technical issues since.
The game is set for shelves on March 25.
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January 27th, 2011, 03:01 Posted By: wraggster
Thanks to Apple's much-adored tablet, the company has skyrocketed over the past year in computer sales, becoming the #3 computer manufacturer worldwide.
According to a new report, the tablet helped Apple secure a 19% fourth-quarter growth in sales, and an incredibly impressive 241% year-over-year growth. With just 3.8% of the total computer sales worldwide in Q4 2009, the new results show that Apple sold 10.8% of all PCs, when you include the tablet in the figures. That number just edges out Dell, making Apple the new #3 PC Manufacturer in the world.
The report comes from the company Canalys, who controversially decided to include all tablets in their market research. Ahead of Apple in the numbers are Acer, which saw an 8.8% percent growth, and HP which shipped 18.7 million units in Q4. Their year-over-year growth did slip to 2.9%, however companies such as Dell and Lenovo still experienced..
http://modmyi.com/forums/mac-news/74...-pc-sales.html
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January 27th, 2011, 02:18 Posted By: wraggster
Left 2 Die, StarJeweled and Aiur Chef - the three official StarCraft II mods revealed at Blizzcon last year - are now available for beta testing, developer Blizzard has announced.
Left 2 Die is a cooperative take on StarCraft II's Outbreak mission which sees you trying to fend off wave after wave of undead Terrans.
StarJeweled is a riff on PopCap's puzzle classic Bejeweled that sees you launching attacks against your opponent by matching similarly coloured gems.
Finally, Aiur Chef – a pun on the Japanese extreme cooking show Iron Chef – sees you scouring the game map for ingredients to complete various recipes.
"While these custom games are still under development and we don't yet have a release date to share," Blizzard explained in a post on Battle.net, "we wanted to give everyone the opportunity to test them out and give feedback before they're officially released."
To check them out in their current state, go to the Multiplayer tab in StarCraft II and look for the custom games window.
http://www.eurogamer.net/articles/20...t-ii-mods-beta
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January 26th, 2011, 01:32 Posted By: wraggster
Facebook has confirmed that it is indeed making Facebook Credits mandatory for Games, with the rule going into effect on July 1 2011. Facebook says that Credits will be the exclusive way for users to get their 'real money' into a game, but developers are still allowed to keep their own in-game currencies (FarmBucks, FishPoints, whatever). For example, Zynga can charge you 90 Facebook Credits for 75 CityCash in CityVille. ... The company acknowledges that some developers may not be pleased with the news, explaining this is why it is announcing the news five months in advance, so it can 'have an open conversation with developers.' The rule only applies to Canvas games (games that use Facebook Connect aren't affected), and while it's games only at this part, Facebook says that it eventually would like to see all apps using Facebook Credits. It's a move that's been a long time coming — there has been speculation that Facebook would do this for a year now, spurring plenty of angst in the developer community
http://games.slashdot.org/story/11/0...tory-For-Games
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January 24th, 2011, 23:52 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16265.html
A new version of OpenTTD has been released. OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Quote:
1.1.0-beta4 (2011-01-21)
------------------------------------------------------------------------
- Feature: [NewGRF] Rail type property to influence sorting of rail types in the drop down list [FS#4394] (r21866)
- Feature: [Network] Console command to change the password of other companies for servers [FS#4368] (r21855)
- Feature: [NewGRF] Introduction dates/required types for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available [FS#4393] (r21842)
- Feature: Limit vehicle lateness to the length of a full timetable cycle, e.g. when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days (r21832)
- Feature: After building a road or tram bridge/tunnel, connect it to any existing road or tram (r21778, r21777)
- Feature: Display NewGRF object sprites during object picking (r21772)
- Feature: Display NewGRF station sprites during station picking (r21755)
- Change: Allow LMB scrolling with the mouse outside of the extra viewport instead of canceling scrolling when going slightly over the edge (r21838)
- Change: Only show rail/road types that will eventually be available in-game. For example do not show trams when there is no tram NewGRF loaded (r21817)
- Change: Keep aqueducts and road/tram tunnels and bridges after removing a company (r21780)
- Fix: Distant-join station would build at the wrong location when having persistent building turned on and selecting a ´second´ location for the station tile [FS#4430] (r21864)
- Fix: Slowing down of trains was done by reducing the speed by 10%, but also when you are just 1% too fast, so limit the slowdown till the new maximum speed [FS#4423] (r21847)
- Fix: Left-mouse-button dragging would switch over to other viewports instead of staying locked to the viewport you started on [FS#4419] (r21837)
- Fix: When a train was reversed while inside a tunnel/bridge, it would not have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge (r21836)
- Fix: Desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default [FS#4427] (r21833)
- Fix: Service orders for trains/aircraft would (sometimes) not get a time when autofilling [FS#4414] (r21831)
- Fix: Crash with the small map window on big endian platforms [FS#4417] (r21830)
- Fix: The expectations from the ´always build infrastructure´ setting name/description did not match the behaviour [FS#4007] (r21826)
- Fix: Allow dragging of combo signals (again) [FS#4378] (r21816)
- Fix: [YAPF] Apply a pathfinder penalty for back of one-way path signals so those arenot preferred over other possibilities [FS#3908] (r21815)
- Fix: Check GRF version from action 8, and disallow usage of GRFs with versions above 7 (r21814)
- Fix: Crash when displaying the owner view [FS#4411] (r21813)
- Fix: Do not create automatic orders when there are no manual orders, and remove unreached automatic orders when reaching an ordered waypoint or depot [FS#4404] (r21809, r21808)
- Fix: Loading a TTO savegame failed after loading a TTDP savegame (r21799, r21798)
- Fix: The size (in characters) of the string inputs was too small for loading some TTD savegames (r21797)
- Fix: Drive through road stop state was not properly converted from TTDPatch savegames [FS#4398] (r21796)
- Fix: Broken usage of GetTileOwner() caused wrong conversion of old savegames (r21793)
- Fix: Terraforming limit was off-by-one when terraforming a single tile height [FS#4407] (r21791)
- Fix: TTDPatch savegames can have train waypoints encoded as buoys [FS#4398] (r21790)
- Fix: When the font misses the fallback character ´?´, use the sprite font´s ´?´ instead [FS#4405] (r21789)
- Fix: Crash due to invalid rail station width and height data stored in TTDPatch savegames [FS#4398] (r21786)
- Fix: Crash when converting savegame with custom waypoint name (r21784)
- Fix: Diagonal tile iterator failed for A * 0 selections [FS#4396] (r21768)
- Fix: Do not limit tile clearing during bankruptcy [FS#4397] (r21767)
- Fix: PBS reservation was not shown on road crossings with NewGRF railtypes [FS#4369] (r21765)
- Remove: The ´stopall´ console command, as its functionality was broken. Group start/stop commands can be used instead [FS#4409] (r21804)
http://www.openttd.org/
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January 24th, 2011, 01:02 Posted By: wraggster
News via http://www.scummvm.org/news/20110123/
New year, new supported games. And we are proud to announce two of such newly supported games right away!
The first one is the FMV-tastic detective mystery Urban Runner: You are the investigative reporter Max who's being hunted for a murder he didn't commit by both the police and the actual killers. Can you escape your hunters and solve the crime?
The second one is an obscure interactive storybook for children of the Playtoons series: Bambou le Sauveur de la Jungle. We have only managed to find the French version of the game; other language versions may or may not exist. Information on these would be very much appreciated.
So, grab your running shoes and/or jungle hat, the latest daily build of ScummVM, your game CDs and join us in the (bug)hunt! The needed datafiles can be found here and here. Bugs should be reported to our bug tracker, but please follow our bug submission guidelines. Screenshots of both games would be great too!
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January 23rd, 2011, 23:08 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16247.html
WarMUX (fka Wormux) is a free (GNU-GPL) remake of the game Worms.
Quote:
WarMUX is out, at long last, in its first version, 11.01!
It´s a massive change for us (a lot of things under the hood have changed), and for you the end user (speed, bugs and devices to play it)!
Here is a more complete changelog:
Name and numbering (year.month) change!
Android port
Symbian^3 port (number of characters/teams subject to memory constraint)
More toonesque than ever characters! Cuteness not considered a weapon
New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed "urban heights"
Increased number of teams playable in a single game to 8
Massive memory optimizations, and 16 bits-per-pixel rendering
Massive speed optimization allowing better gameplay
Help is now much richer; please help us translate it even more!
Widget in options menu to edit keybindings
Kinetic scrolling to browse the map
Traditional in-game toolbar clickable, click wind indicator to display touch controls!
Improved minimap: now displays boxes, can be resized through keyboard shortcuts, can be clicked to move around faster
Custom teams
Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
http://wormux.org/wiki/en/index.php
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January 23rd, 2011, 21:49 Posted By: wraggster
We've seen hackers use keyboards to deliver malicious code to computers, and we've seen smartphones used as remote controls for cars and TV -- but we've never seen a smartphone disguised as a keyboard used to control a computer, until now. A couple folks at this year's Black Hat DC conference have devised a clever bit of code that allows a rooted smartphone -- connected to a PC through USB -- to pose as a keyboard or mouse in order to attack and control the computer. The hack takes advantage of USB's inability to authenticate connected devices coupled with operating systems' inability to filter USB packets, which would enable users to thwart such an attack. While utilizing a digital costume to hack a computer is a nifty idea, it doesn't pose much additional risk to users because the method still requires physical access to a USB port to work -- and most of us would probably notice someone plugging a smartphone into our laptop while we're using it.
http://www.engadget.com/2011/01/23/h...k-pcs-via-usb/
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January 21st, 2011, 22:41 Posted By: wraggster
It's been nearly three years since the PC Gaming Alliance announced its formation at GDC 2008, promising to 'advance the PC as a worldwide gaming platform.' Since then, Activision-Blizzard has publicly left the alliance, Sony DADC – developer of the controversial SecuROM DRM software – has signed up and some people are wondering if the PCGA is really acting in the best interests of PC gamers. However, in December 2010 the alliance appointed a new president — Intel's Matt Ployhar — who's promising to make some changes. In this in-depth interview, Ployhar reveals that he wants to tempt Activision Blizzard back to the alliance, saying that 'Activision's Kotick and Blizzard's Morhaime may be more aligned with our future objectives than they may realize.' He also discusses Sony DADC's role in the alliance, and the group's stance on DRM, explaining that its research can 'really help to influence Sony DADC's and other members' awareness of key trends taking place in the PC gaming ecosystem. Given the trend of retail's diminishing presence, free-to-play, games moving towards authentication, game streaming and so on, it's really hard to divine where DRM solutions fit into this equation in the future.'
http://games.slashdot.org/story/11/0...m-Requirements
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January 21st, 2011, 22:29 Posted By: wraggster
Publisher 2K has confirmed that, after 13 years of development, first-person shooter Duke Nukem Forever will be released on May 3 2011 in the US, and May 6 in other territories.
Gearbox Software took over development on the title last year, after original creator 3D Realms collapsed in 2009.
"The moment fans all over the world have been waiting for is almost here," said Christoph Hartmann, president of 2K.
"May 3, 2011 marks Duke's return as he unleashes his brash and brutally honest wit on the world. His return is going to be epic and one that will make video gaming history."
Added Gearbox president Randy Pitchford, "When I said goodbye to 3D Realms and the original Duke Nukem 3D team in 1997 and soon after founded Gearbox Software, I never in my wildest dreams imagined that a day like today would come.
"Today I am proud, humbled and even astounded to announce that the day is coming at last for all gamers to be a part of video game history: Duke Nukem Forever will launch worldwide this May."
http://www.gamesindustry.biz/article...a-release-date
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January 21st, 2011, 22:27 Posted By: wraggster
It's all smiles for Ryan Winzen, creator of head-turning StarCraft II mod World of StarCraft. After an ominous start to the week when Activision's legal team blocked videos of the mod on YouTube, Winzen now finds himself with a job offer from League of Legends developer Riot Games and an invite to Blizzard HQ by the StarCraft II and World of Warcraft maker itself.
Blizzard is happy for the mod to live on, but the name must be changed - World of StarCraft, Winzen confirmed on his forum, is a trademark owned by Blizzard.
"The Deputy General Council from Blizzard contacted me last night to discuss the details of the World of StarCraft project. We talked for a while and apparently some people from Blizz were concerned I was developing the game somehow outside of SC2," Winzen explained.
"Anyway, I explained the details of the project to him and made it clear this mod was to be developed within SC2. After that was clear he obviously wanted the name to be changed.
"I'm trying to work with him to get the name StarCraft Universe (Currently in holding by Mille25) or StarCraft Chronicles.
"I am fully respectful of Blizzard's intellectual property," Winzen added, "and they DO in fact own a copyright on World of StarCraft and have EVERY RIGHT to do what they did. If I want to continue this project I'm at the mercy of Blizzard's good graces since they OWN it all."
World of StarCraft puts the assets of StarCraft II into a World of Warcraft mould. The video shows a character selection screen as the demonstrator flicks through the available class options. The footage also shows a group battling monsters in the StarCraft II world. Action is third-person, as in WOW, and the requisite health bars and skill bars of an MMO user interface are present.
"It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor," said Blizzard in a statement. "As always, we actively encourage development of custom maps and mods for StarCraft II, as we've done with our strategy games in the past."
"With the name so closely resembling that of World of Warcraft, we wanted to discuss the title of the mod with the developer, and as part of our routine procedure, we contacted YouTube to request the video be removed while that discussion took place.
"We were also curious about the project and wanted to discuss with the developer what the mod entailed," Blizzard added.
Winzen went on to explain that while Riot Games expressed an interest in his work and talent, he is "not special" and will still have to go through the company's job application service to apply for a game design role.
"I'm not exactly sure what I'm going to do at the moment," admitted Winzen. "There's a lot going on outside of what I've even mentioned here.
"Literally overnight I've grown from a nobody to a guy that half a million people want to design a mod. I've had professional composers contact me, dozens upon dozens of game designers and programmers and organizers. Many professionals seeking a fun hobby project even though there is NO MONEY TO BE MADE."
http://www.eurogamer.net/articles/20...raft-trademark
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January 20th, 2011, 23:50 Posted By: wraggster
A lone StarCraft 2 modder has been courted by League of Legends developer Riot Games, following an apparent conflict with Activision-Blizzard over his creation.
'Ryan' was working on a home-made MMO using StarCraft II's Galaxy Editor, which he bravely chose to title 'World of StarCraft.'
Following the mod's coverage on various websites, YouTube pulled his work in progress videos, claiming copyright infringement notices sent by 'Activision Games Inc.' So far, only the videos are affected; the mod's forum and the project itself is yet to receive any such order.
Ryan claimed not to have been contacted by Blizzard directly, meaning the exact reason for the copyright notice was ambiguous. Some have speculated the take-down was purely to do with the inevitably troublesome name, and others the very nature of the project.
Following a public protestation and plea for clarification as to whether he could continue to work on the mod, he claimed last night that " I just spoke with a Blizzard official, and the issue is being worked on.
"Because of the sensitive nature of what's going on, I'm going to wait until the dust has settled to comment further."
In the meantime, Riot Games design director Tom Cadwell, previously a World of Warcraft designer, contacted Ryan with a possible offer of employment.
"When I see a modder with a lot of drive that has done something cool, I tend to contact them," he confirmed on Riot's forums. "I shot him an email recently asking if he was interested in exploring an opportunity here. As to what comes of that, who knows -- that depends on the mutual fit and his own goals."
He also offered his own thoughts on the Blizzard wrangle. "I don't know because I'm not a Blizzard employee, but I seriously doubt this is anything other than the fact he named the mod World of StarCraft, which has an air of legitimacy that borderline infringes on Blizzard.
"Blizzard is very supportive of their modders, but also vigorously depends certain aspects of their IP (as they should and must)."
Ryan later told PixelatedGeek that "I would be a complete idiot not to... I've waited my whole life for something like this."
Blizzard is yet to respond to requests for clarification.
http://www.gamesindustry.biz/article...zzard-conflict
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January 20th, 2011, 01:36 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16236.html
A new version of the 2D Fighting Game Engine M.U.G.E.N. has been released.
Quote:
Version 1.0
18 Jan 2011
Engine Changes
* Title screen F1 info box text can now be customized in system.def.
* SND files with invalid WAV files now log a warning instead of causing MUGEN to abort.
Bug Fixes
* CNS: Fixed associativity of := for fvars.
* Fixed a bug that caused some sounds to be played on incorrect channels or with incorrect stereo panning.
* Storyboard: Replaced broken soundX.volume parameters with soundX.volumescale.
* Fixed incorrect character positioning in win and results screens.
Doc Changes
* Some documentation was updated.
License Changes
* The license has been updated to permit inclusion of the MUGEN executable into free non-commercial bundles. See readme.txt.
http://elecbyte.com/
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January 20th, 2011, 01:33 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16226.html
A new version of OpenTTD has been released. OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Quote:
1.1.0-beta3 (2011-01-09)
------------------------------------------------------------------------
- Feature: Configurable limit amount of tiles that can be cleared/terraformed by a company [FS#4331] (r21728)
- Feature: Show a list of companies in the owner legend and allow them to be toggled for visibility (r21720, r21718)
- Feature: Console command ´list_ai_libs´ to get a list of recognized AI libraries [FS#4372] (r21703)
- Feature: Allow changing the AI configuration in the scenario editor / in game [FS#4362] (r21696)
- Change: Tune ´realistic´ acceleration even more to make more trains reach their top speed, and make it behave more like TTDPatch (r21712)
- Change: Display the minimum height of the tile in the LandInfo window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players (r21711)
- Fix: The diagonal iterator would iterate twice over some tiles [FS#4395] (r21747)
- Fix: [NewGRF] Canal variable 83 accessed water random bits also for non-water tiles (e.g. watery industries or objects) (r21746)
- Fix: [NewGRF] Canal variable 80 shall return consistent heights within a lock (r21745)
- Fix: Allow Ctrl+Clicking automatic orders for scrolling to their destination (r21744)
- Fix: Coast tiles were not drawn under bridges [FS#4386] (r21743)
- Fix: Make clearing refit orders work again [FS#4388] (r21739)
- Fix: Start loading when cur_order_index points to the destination station, i.e. after deleting not-reached automatic orders [FS#4384] (r21738)
- Fix: A loading order was also marked as ´not part of orders´ when the order before the current order was deleted (r21737)
- Fix: Admin bots were not always notified of password changes [FS#4377] (r21727)
- Fix: Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed (r21709)
- Fix: [NewGRF] Report TTDPatch flag 4A (newobjects) as set (r21708)
- Fix: The old ship pathfinder is too stupid to provide ´lost´ notices; it would even get lost while following its own path [FS#4370] (r21706)
- Fix: Do not perform any more checks after the connection is closed [FS#4374] (r21704)
- Fix: Changing AI settings ingame was impossible when the difficulty level was other than custom (r21694)
- Fix: Due to an error in the Debian changelog building of Debian/Ubuntu packages failed (r21682)
http://www.openttd.org/
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January 19th, 2011, 23:38 Posted By: wraggster
It seems Blizzard is not at all pleased with the work of one modder who combined the World of Warcraft's multiplayer elements with StarCraft to make an MMO mod titled 'World of StarCraft'.
The creation, made with the StarCraft 2's comprehensive editor tools, impressed fans and even us when we reported on its achievements earlier today, but the men in suits at Blizzard don't appear to be nearly as happy.
According to a follow-up report on Rock, Paper Shotgun, the modder responsible has received copyright infringement warnings and had his YouTube demo videos removed from the site (although the one we posted earlier still works).
The modder, obviously, is rather miffed. "You created a tool that allowed us to do anything with your assets. You encouraged us to use your assets and were eager to see what we might come up with. You had to have seen this coming?" he said in response.
"If you have a problem with what I am doing... or would like to talk about it. I'm all ears," he added, later even saying he's be happy to change the title of the mod if it's only that which is causing the problem.
Can't say we're surprised, to be honest.
http://www.computerandvideogames.com...VG-General-RSS
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January 17th, 2011, 21:10 Posted By: wraggster
Do you really want third-party app developers on Facebook to be able to access your mobile phone number and home address? Facebook has announced that developers of Facebook apps can now gather the personal contact information from their users. Security firm Sophos describes it as 'a move that could herald a new level of danger for Facebook users' and advises users to remove their home address and phone numbers from the network immediately.
http://yro.slashdot.org/story/11/01/...-Phone-Numbers
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January 17th, 2011, 20:38 Posted By: wraggster
Remember when the UK started distributing free laptops to poor schoolchildren in order to encourage them to get online? Well, a new, more frugal government is now in charge, and while the original scheme has been scrapped, today we're hearing of alternative plans to help economically disadvantaged people leap onto the worldwide surfer's web. The coalition government intends to offer £98 ($156) computers -- which include an LCD monitor, keyboard, mouse, warranty, and a dedicated helpline -- paired with subsidized £9 ($14) per month internet connections in its effort to show that the web doesn't have to seem (or be) unaffordable. The cheapest machines will be refurbished units running open-source Linux distros, meaning that if this Race Online 2012 trial turns out well, we could see a whole new group of Linux loyalists rising up. The more the merrier!
http://www.engadget.com/2011/01/17/u...with-98-linux/
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January 17th, 2011, 20:31 Posted By: wraggster
Rumours are spreading that Microsoft is already working on the official SDK which would see Kinect functioning on Windows PCs, a development which Microsoft executive Steve Ballmer hinted at to the BBC during CES.
Speaking in a brief interview with BBC online tech program Click, Ballmer said that PC Kinect was something which Microsoft "will support...in a formal way in the right time". Now, speculative blog WinRumours believes it has evidence that that support may be closer than first thought.
WinRumours' information comes from an anonymous source, states that official drivers could be on the scene in as little as a few months, and are likely to be released in beta status as part of an XNA preview package to allow coders to facilitate the Kinect sensor into their programming.
Kinect has already been shown performing various tasks on Windows PCs as hackers have explored the device's potential, something which Microsoft have shown very little concern over - even pointing out that the platform was designed to be relatively open to allow this sort of tinkering. For the latest hacks and tricks which the tech community is pulling from Kinect, head over to the report at Digital Foundry, part of sister site Eurogamer.
http://www.gamesindustry.biz/article...ows-kinect-sdk
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January 16th, 2011, 00:04 Posted By: wraggster
Mozilla today officially released Firefox 4 Beta 9 and it's a big improvement over previous betas and a parsec beyond the Firefox 3.6.x experience. At this stage, after months of development, Mozilla developers are clearly nearing the end of this development marathon.' After Firefox beta 9, a beta 10 and a single RC are scheduled (this road map can change, of course). The main features of Firefox beta 9 are IndexedDB and tabs on titlebar (just like Chrome and Opera). IndexedDB allows sites to store data on your computer (with your prior authorization). Tabs on titlebar is self-explanatory. Old-schoolers can always turn on the 'show menu bar' to get their familiar GUI back. Oh, and Fx beta 9 is fast and starts fast. Firefox beta 9 available here and in lots of official mirrors.
http://tech.slashdot.org/story/11/01...bs-On-Titlebar
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January 14th, 2011, 23:23 Posted By: wraggster
Have you found competition in StarCraft 2's online multiplayer "Diamond League" to be unrewarding? Do you hang, effortlessly, from the very highest rungs of the tallest competition ladder? It's time for you to shed your burdensome chrysalis and ascend to your next challenge: the recently launched "Master League," which pits the top two percent of players from each region against one another for true StarCraft supremacy. If you're eligible for the new league, you won't have to do anything special to join; Blizzard automatically elevates top-two-percenters to the Master bracket.
Of course, the raw exclusivity of this new ladder will lose a bit of its luster when Blizzard launches the "Grandmaster League," which will only invite the top 200 players from each region to battle. There's no timetable for the release of this ladder, though we imagine it'll come well before the arrival of the Great-Grandmaster League, which forces the very best player on the planet to play against an evil clone of him or herself all day, every day, for twenty years. You get a T-shirt if you win that one, though, so it's totally worth it.
http://www.joystiq.com/2011/01/13/bl...for-grandmast/
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