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February 18th, 2011, 00:02 Posted By: wraggster
About eight out of every 10 Web browsers run by consumers are vulnerable to attack by exploits of already-patched bugs, a security expert said Thursday. The poor state of browser patching stunned Wolfgang Kandek, CTO of Qualys, which presented data from the company's free BrowserCheck service Wednesday at RSA. 'I really thought it would be lower,' Kandek said. BrowserCheck scans Windows, Mac and Linux machines for vulnerable browsers, as well as up to 18 browser plug-ins, from Adobe's Flash to Windows Media Player. When browsers and plug-ins are tabulated together, between 90% and 65% of all consumer systems scanned with BrowserCheck since June 2010 reported at least one out-of-date component. In January 2011, about 80% of the machines were vulnerable. The most likely plug-in to require a patch:same as last year, Oracle's Javahttp://it.slashdot.org/story/11/02/1...Risk-of-Attack
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February 17th, 2011, 23:59 Posted By: wraggster
The rumours that Bungie's mystery multi-platform project for Activision would be an online universe have been accentuated by a claim that the game is a massively multiplayer shooter.
Someone claiming to be a former Bungie contractor alleged to games blog Kotaku that the game is to be called Destiny, and is akin to "WoW in space."
The source also claimed that the project was codenamed Tiger, features a bespoke graphics engine and will be a sci-fi title.
In its last round of financials, Activision Blizzard closed down a number of internal studios and franchises, further making Warcraft and Call of Duty the cornerstones of its business, but stressed that it planned to look more and more to online.
The report is purely at rumour stage for now, with neither Bungie or Activision having yet offered comment.
http://www.gamesindustry.biz/article...an-mmo-shooter
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February 16th, 2011, 23:48 Posted By: wraggster
StarCraft II modder Ryan Winzen's life may be about to turn upside down: Blizzard has told Eurogamer it will consider offering him a job – if he's good enough.
His creation, World of StarCraft, puts the assets of StarCraft II into a World of Warcraft mould. A gameplay video shows a character selection screen as the demonstrator flicks through the available class options. The footage also shows a group battling monsters in the StarCraft II world. Action is third-person, as in WOW, and the requisite health bars and skill bars of an MMO user interface are present.
A YouTube video showcasing the mod, which you can see below, was slapped with a cease and desist order from Activision Blizzard after it went viral. But it was all a misunderstanding. Blizzard revealed it was happy for the mod to live on with the name changed to StarCraft Universe. It turned out Blizzard owned the trademark to World of StarCraft. Who knew?
Now Winzen, who will soon meet with the StarCraft II team at Blizzard headquarters, could be offered a job by the creator of the very game he used to make his eye-catching mod.
"There are a number of factors that go into whether somebody can get a job based on their work," StarCraft II game design director Dustin Browder told Eurogamer.
"I haven't met him. Is he a nice guy? I don't know. If he's a jerk then absolutely not. I don't care how good you are. I'm building a team here of people that has to work together.
"Is he technically skilled? How much of that did he do on his own? What are his design values? What he did was technically impressive, but does he understand how to make a great game? I haven't even played the mod.
"There are a lot of questions that go into it. But if he's somebody who did all this great work and he passes all the other challenges to being a game designer, then yeah, he could be looking at offers from me or from other developers around the business.
"I don't know whether he's got the proof or not. For his sake I hope he does. But that's all up to him at the end of the day, whether he's done the homework, done the effort, to get that kind of opportunity.
"A YouTube video of something technically impressive is not a game designer, but it is on your way. It is possibly a game a designer, which is very exciting."
Explaining the "big misunderstanding" that caused Activision Blizzard to force the World of StarCraft video from the internet, Browder said some within the company thought it had been created outside of StarCraft II.
"We just want to shake his hand and say sorry for the misunderstanding," he said. "You got to give him a break. It's very difficult to look at that mod and understand that's a StarCraft mod.
"Some people within the organisation thought it was a whole new game. Hats off to our tools developer that they made a tool that somebody could so easily confuse our staff about what was going on!
"Once it was explained, hey, this is not what you think it is, this is what we want to encourage, this is just another great StarCraft mod in the works, things got easier for everybody.
"It was just a big misunderstanding. We just want to shake his hand and say let's look at this mod together and revel in the craziness this guy had put together. The absolute over-the-top amount of effort this guy has put into it is just glorious. We just want to say congratulations and good luck and please keep it up."
Winzen has already scored a job offer from League of Legends developer Riot Games.
http://www.eurogamer.net/articles/20...-starcraft-man
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February 16th, 2011, 01:29 Posted By: wraggster
HP closed its recent "Think Beyond" event with a remarkable announcement that webOS would becoming to PCs. How, exactly, the company planned on doing that has been a mystery. The Seattle Timesjust interviewed HP's CTO, Phil McKinney, who helped put to rest some premature speculation that HP would be dumping Microsoft Windows in favor of webOS while adding some clarity (though not much) to its webOS on everything strategy. According to Phil, people still want an OS appropriate to PCs, tablets, and smartphones with webOS pulling it all together by "taking the existing operating systems and bringing WebOS onto those platforms and making it universal across all of our footprint." That doesn't mean that webOS will run as a virtualized instance within Windows. Phil says, "it's not virtualization. It's an integrated WebOS experience we're looking to bring." He then adds, "We're working with Microsoft on the future of Windows and we're very optimistic on what that future is, but what we think is we can bring an enhancement to that." The goal is to create a large device footprint that makes webOS a very attractive platform to developers -- "you can develop your WebOS app that'll run on your phone, your slate and your PC," according to McKinney. Hmm, apparently HP didn't get the Elopcalypse memo about the "three-horse race" that considers HP's and RIM's ecosystems irrelevant.
http://www.engadget.com/2011/02/15/w...ed-experience/
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February 16th, 2011, 01:01 Posted By: wraggster
The game industry has reacted angrily to the leaks of two of 2011's most anticipated shooters: Crysis 2 and Killzone 3.
Over the weekend a near complete build of the PC version of Crysis 2, complete with multiplayer, hit Torrent sites. Reports then came in that the final version of Killzone 3 was online.
German developer Crytek this morning moved to reassure gamers of its commitment to the PC despite the Crysis 2 leak, but Gamers' Voice, the UK gamer pressure group, said it would not be surprised to see a third game in the science fiction shooter series launch as a console exclusive.
"It's hard to understand the reasoning behind video game piracy or the justification by those that do so," chairman Paul Gibson told Eurogamer.
"They might get a game for free, or early, but ultimately they are damaging the industry and hurting all the legitimate gamers who purchase copies.
"Consumers don't like DRM as it seems to only cause problems but publishers will continue to include it if pirates continue to steal their games. By doing this piracy hurts the gamer as much as any developer or publisher.
"The industry only makes money from game sales; losing these sales to piracy ultimately means no more games for us. We can already see this in the PC market and it would not be surprising to see Crysis 3 released for consoles only after this latest leak.
"We condemn all forms of video games piracy; there is no excuse for it. But we hope that publishers look for ways to fight piracy without harming those who legitimately purchase a game."
The Association for UK Interactive Entertainment (UKIE) added its voice to the universal condemnation of the leaks, saying piracy "poses a very real threat to the UK's games industry".
"The differences between a successful game and an unsuccessful game can be small and interactive entertainment businesses can go out of business off the back of poor sales of just one product," director general Michael Rawlinson told Eurogamer. "If these sales are affected by piracy it could mean job losses and fewer new games for consumers to enjoy."
UKIE recently claimed that for every one game sold at retail four are pirated - an estimate based on information received from "a number of publishers".
UKIE failed, however, to reveal which console formats were included in its estimates, or whether PC games were included.
In truth, the true impact of piracy on game sales is unknown. But publishers and developers are united in their belief that it is harmful.
Crytek and EA issued a joint statement condemning Crysis 2's availability to download online, although Guerrilla and Sony are yet to comment on the Killzone 3 leak.
"Piracy continues to damage the PC packaged goods market and the PC development community," the duo said.
Nicholas Lovell, author of How to Publish a Game, said the leaks force publishers to consider alternative ways to sell their games.
"In an online, connected world, making one more copy of a game is trivially easy," he told Eurogamer.
"Building games that rely on a combination of DRM and copyright law will get ever tougher as broadband gets faster, competitive pressures drive down prices towards zero and, yes, many consumers conclude that when it costs nothing to make one more copy, it's hard to justify spending money on that copy.
"There are many successful, alternative business models to charging $50 for a game. These leaks only hasten the day when all publishers have to adopt them."
http://www.eurogamer.net/articles/20...-only-crysis-3
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February 14th, 2011, 19:43 Posted By: wraggster
"Christopher Tin made video game history yesterday by winning a Grammy for Best Instrumental Arrangement Accompanying Vocalist(s) for his song, Baba Yetu, featured prominently as the main theme song of Civilization IV. The composer, who wrote the song for his former Stanford University roommate Soren Johnson, has also seen the work featured at the largest choreographed water fountain in the world at the Burj Khalifa tower in Dubaihttp://games.slashdot.org/story/11/0...For-Video-Game
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February 14th, 2011, 19:30 Posted By: wraggster
Digital download platform Steam controls half to 70 per cent of the $4 billion market for downloaded PC games, according to a new report.
Steam is "tremendously profitable", Valve co-founder Gabe Newell revealed for a Forbes profile.
250 people work at the Half-Life and Portal maker and, Newell said, per employee Valve is more profitable than Google and Apple. "Various sources" value the company at $2 billion to $4 billion, Forbes reports.
Steam's impressive rise to the top of the PC download tree has been one of the videogame success stories of the past decade.
In October last year Valve announced Steam accounts had grown by 178 per cent year-on-year. Sales grew over 200 per cent and over 200 Steamworks games had been shipped.
There are over 30 million active Steam accounts, and over 1200 games available from the service. Over six million unique gamers access Steam each day.
According to Forbes, publishers earn a gross margin of around 70 per cent on Steam compared with 30 per cent via retail shops.
http://www.eurogamer.net/articles/20...ownload-market
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February 12th, 2011, 23:35 Posted By: wraggster
Blizzard hopes action RPG Diablo III will launch this year, but when it comes to RTS StarCraft II: Heart of the Swarm, it's less enthusiastic.
"I don't know the answer to that," StarCraft II game director Dustin Browder told Eurogamer this evening when asked whether fans will play the game in 2011.
"We're working on it as hard as we can. We're really trying to push on this and get it out as soon as we can.
"I don't think you'll be playing it this year. That seems very unlikely to me. But we're pounding away on it as fast as we possibly can."
Activision Blizzard's financial projections are based on the belief that Blizzard will fail to release a game in 2011. The publishing behemoth guaranteed investors, however, that if this happens two Blizzard games will launch in 2012.
Heart of the Swarm delivers the zerg campaign – the second of three campaigns that make up the entire SCII experience. The first, Wings of Liberty, released in July to critical and commercial acclaim.
http://www.eurogamer.net/articles/20...ikely-for-2011
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February 11th, 2011, 21:28 Posted By: wraggster
We've highlighted German developer Evoluce before for its impressive Kinect hacks, both to control Windows 7 applications and command soldiers in Ubisoft's RUSE. This time, Evoluce has announced plans to empower more hacks through the release of its software development kit for PC. The "3D-Sensing Custom Software for Kinect" -- which could, admittedly, use a better name -- promises to provide would-be devs with "core features," such as "3D virtual reality experience with full-body avatars" and "touch-free user interfaces."
A region-restricted video demonstration of the SDK is available to German viewers onProsieben.de, but the rest of us are going to have to wait until Evoluce actually releases its kit for a chance to check it out. But who knows -- by that time, Microsoft may have gotten its own, rumored Kinect SDK together. Hurry Evoluce!
http://www.joystiq.com/2011/02/11/ge...elease-for-pc/
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February 11th, 2011, 20:36 Posted By: wraggster
As the dust settles on Activision's decision to put an end to its world-famous peripheral-based music franchise Guitar Hero and the difficult work of sacking those who helped create it begins, one question remains: where did it all go wrong?
Only three years ago Guitar Hero shot through the $1 billion revenue mark – in the US alone.
Now, in what can only be described as a spectacular fall from grace, Guitar Hero is no more. Why? Why did Guitar Hero die?
To accuse Activision of milking the franchise dry with multiple games launched too close together may be an obvious start, but according to leading industry analysts it's a perfectly valid one.
"By 2007 Guitar Hero was available for most platforms and Activision continued to stripmine the franchise," M2 Research analyst Billy Pidgeon told Eurogamer.
"It is relatively easy to prepare iterative versions of a music and rhythm game once the formula has been set, and this dynamic facilitated the brand's over-exposure. In 2009 Activision released five separate SKUs of Guitar Hero and the brand essentially lost its relevance."
A damning verdict indeed – but it is one shared by many who are trying to make sense of Guitar Hero's demise.
"Guitar Hero was a victim of its success," said Wedbush Securities' Michael Pachter. "The game was incredibly well-conceived, the peripherals were great, and the music offering was deep and broad. All of those factors led to unprecedented success, and each contributed to its demise."
For Pachter, the fact gamers could play new Guitar Hero games with the peripherals they already owned proved to be the killer blow.
"Once people bought the band kit, for example, they didn't feel compelled to upgrade, as the one they bought was high quality and did the job well," he said. "Once people bought a game, they had 60 - 80 songs to master, and few mastered all of the songs offered.
"Thus, when a new version was released, most consumers did not feel the need to buy it, since they still had 40 – 50 songs remaining to play from last year's version."
One analyst who cast's Activision's role in a brighter light is EEDAR's Jesse Divnich. For him, "nothing went wrong with Guitar Hero" and there was nothing Activision could have done to prevent its decline.
"Much like most entertainment products, consumers tend to get their fill quickly. There is a reason why most successful movies rarely go past their third-iteration.
"When the first Guitar Hero was sold, the time clock of its success and ultimate demise started and there wasn't a single strategy Activision could have implemented to hinder it. If Activision hadn't flooded the market, someone else would have, and the state of the music genre in 2011 would have been unchanged.
"There is absolutely nothing Activision nor anyone could have done to save the music genre. We should remember Guitar Hero for what it was, not where it's at now."
Gaming Insights director Nick Williams is more pragmatic – Guitar Hero died because gamers stopped buying it. "Activision's decision to cancel Guitar Hero and DJ Hero is probably a surprise to many gamers, but the momentum shift away from music games has been in the works for a few years now," he said.
"Trended data from Ipsos OTX's GamePlan Insights tracking study support the idea that music related games are becoming increasingly risky investments. The percentage of active gamers who like to play music games 'a lot' has dropped steadily over the last two years (from 38 per cent in Q1 2009 to 28 per cent in Q1 2011), which corresponds to measurable decreases in purchase interest for each new Guitar Hero release.
"During the same time, the incidence of active gamers who like to play shooter games 'a lot' has increased from 40 per cent to 47 per cent, with Call of Duty leading the charge."
With the axe ready to fall on DJ Hero developer Freestyle Games and the promise of 500 job cuts across Activision's gargantuan network already biting, Guitar Hero's death feels final.
But, like with the best superheroes, dead doesn't always mean dead.
"I wouldn't classify Guitar Hero as 'dead', but rather hibernating'," Divnich said. "It may take three to five years, and likely a whole new generation of consoles, but I see a possibility of a short revival in the future."
Pidgeon agrees. "It is possible that Guitar Hero will return, but a re-launch would have to be managed on a far smaller scale. Production costs would have to be minimized to enable profits on unit sales in the hundreds of thousands rather than in the millions."
Pachter's conclusion? "The franchise can support sales at the $200 million level annually, so it will still generate profits, but with license fees and manufacturing costs, margins are not that great, and certainly not enough to keep 200 - 250 people employed working on a new version each year."
Hero developers across the world no doubt know that better than most.
http://www.eurogamer.net/articles/20...itar-hero-died
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February 11th, 2011, 20:31 Posted By: wraggster
The rumour mill has sprung into action again following Blizzard CEO Mike Morhaime's replies to questions at DICE in Vegas yesterday, fed by the executive's careful circumlocution of any concrete details about Blizzard's next MMO.
What Morhaime was adamant about, as he has been previously, was that the new game would be an entirely new property, and that some of Blizzard's top MMO developers are working on it.
"Without giving away any details, we have some of our most experienced MMO developers, people who spent years working on the World of Warcraft team, working on this project," Morhaime told his audience (via Ars Technica).
"We're really trying to leverage all the lessons we learned through the years. Some of which we were able to address in World of Warcraft and others that maybe because of the design decisions we've made, you just can't address. So we're kind of taking a step back with all that knowledge to make something that's completely new and fresh. We're not trying to make a WoW sequel."
Morhaime also hinted at strong social elements to the title, mentioning that the game he was spending most of his time on recently was iPhone title Words With Friends. That game, he felt, was much more enjoyable when played with people you knew, rather than strangers.
French site NoFrag also reports that a source close to Blizzard has told it the game will be split into two distinct sections: one for combat and one dedicated to social interaction, and will be heavily predicated on first-person shooter combat.
http://www.gamesindustry.biz/article...zards-next-mmo
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February 11th, 2011, 20:22 Posted By: wraggster
Collectible bust joins a wide assortment of extras in new limited edition SKU
Publisher 2K Games has announced a collectible SKU for Duke Nukem Forever that will be released alongside the standard version of the game in the UK.
The headline inclusion is a collectible bust of the Duke himself. Also in the box is:
• Numbered, limited-edition certificate of authenticity
• 100-page hardcover book: The History, Legacy & Legend: Duke Nukem Forever Art from the Vault
• Postcard series
• Radioactive emblem sticker
• Collectable comic book
• Foldable paper craft
• Poker chips
• Mini-card deck
• Radioactive emblem dice
Duke Nukem Forever will be released on Xbox 360, PS3 and PC on May 6th.
http://www.mcvuk.com/news/43011/Duke...-SKU-announced
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February 11th, 2011, 02:44 Posted By: wraggster
Ryan Winzen's dream of using the StarCraft 2 mod tools to create his own full-fledged MMORPG wasn't crushed by Blizzard -- rather, it was only renamed. Winzen's "World of StarCraft" mod, which saw its video demos pulled from YouTube by Blizzard (citing copyright violations), is now known by a much less infringing title: "StarCraft Universe." (We just hope the Lego Universe folks don't take umbrage with the new moniker. Yeesh.)
It seems the modders that are working on StarCraft Universe with Winzen have also adopted a much more realistic set of goals to go along with the new name. For instance, they're adhering to the 12-player cap that's applied to all other player-made StarCraft 2 mods. We guess that makes it just a "MORPG," now -- though that also sounds like the name of some kind of exotic alien species. But hey, that's kind of appropriate too!
http://www.joystiq.com/2011/02/10/wo...raft-universe/
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February 11th, 2011, 02:41 Posted By: wraggster
Microsoft has released Internet Explorer 9 Release Candidate. The new RC build includes a Tracking Protection feature, which gives users the option to control what third-party site content can track them when they're online, as well as a new ActiveX filtering option, which allows users to turn on/off ActiveX plug-ins. Best of all, Microsoft has addressed what was arguably the biggest complaint with the new version: if you want your tabs on a separate line from the address box, there's now an option to turn that on from the right click menu at the top of the browser. At the same time, IE9 RC is significantly faster than the beta version. Furthermore, many site rendering issues have been fixed, although we can't say that it's working perfectly. Last but not least, the new build includes hundreds of bug fixes.http://tech.slashdot.org/story/11/02...-Explorer-9-RC
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February 11th, 2011, 02:36 Posted By: wraggster
Earlier this week, Fox News ran a colourful piece on Epic's OTT shooter Bulletstorm, in which the game was accused of, among other things, helping to breed a generation of rapists.
On the face of it, there was little effort to present a balanced argument – a good, old-fashioned tabloid lynching was clearly the goal from the get-go. However, it turns out that Fox - whose motto reads "Fair & Balanced" - did have more even-handed material on hand, but just chose not to use it.
According to IndustryGamers, the network approached TechSavvy Global's Scott Steinberg for comment prior to publication. He duly offered a considered, sensible response.
When asked whether he believed Bulletstorm's violence went too far, Steinberg replied firmly in the negative.
"It's an unapologetically and straightforwardly satirical game meant for discerning adults that's written in the vernacular of the times and speaks in a cultural context that's the same as that its target audience has long been indoctrinated in by mainstream media and pop culture," he explained.
"From Saw to South Park, look at what passes for modern entertainment at the movies or on basic cable, let alone on the internet – this isn't the first blockbuster (or big-budget game, for that matter) to aim below the belt or slather on the salty language.
"Yes, it's shameless, but also knowingly so," he continued, "because it actively aims to parody much of both the gaming field and larger cultural zeitgeist's more asinine elements.
"The designers make no secret of their intentions, or to whom the title caters – The Oregon Trail, this isn't. The giant M for Mature rating on the front of the box says it all: Only discerning adults need apply."
A thoughtful, well-qualified statement, to be sure, but it didn't make the cut. The musings of psychologist and author Carole Lieberman, however, did.
"The increase in rapes can be attributed in large part to the playing out of [sexual] scenes in video games," she bluntly opined.
And in a revealing deconstruction of Fox's journalistic process, Rock Paper Shotgun reported that Fox also heavily edited the comments of M2 Research analyst Billy Pidgeon.
In the published piece, he was quoted as saying, "Games without sufficient quality of gameplay - games that include highly objectionable violent or sexual content - often pump up the level of this kind of content to gain media attention. This tactic typically fails, as can be seen in the poor sales performance of titles such as BMX XXX and Postal."
According to Pidgeon, the text he actually delivered to Fox read, "The market will favor games with quality gameplay and content, so if Bulletstorm is a good game, gamers 17 and older will likely buy it. Games without sufficient quality of gameplay - games that include highly objectionable violent or sexual content - often pump up the level of this kind of content to gain media attention..."
Finally, returning to Lieberman, the author has seen some mud fly in her direction following the Fox piece.
As noted by Destructoid, her book, Bad Girls: Why Men Love Them & How Good Girls Can Learn Their Secrets, boasted a five star Amazon user score prior to the interview. That rating has since plummeted, after angry gamers hijacked the listing with one star write-ups.
"The increase in rapes can be attributed in large part to the playing out of [sexual] scenes in book covers," wrote H. D. User.
http://www.eurogamer.net/articles/20...k-pulled-apart
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February 11th, 2011, 00:28 Posted By: wraggster
News via AEP
The GemRB Game Engine is is a port of the original Infinity Engine (the one of Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to Linux/Unix, MacOs X and Windows with some enhancements.
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February 11th, 2011, 00:27 Posted By: wraggster
News via AEP
PrBoom-plus is a Doom source port based on PrBoom.
Quote:
2.5.0.9.test @ 2011-Feb-10 12:40 - win32 build, sources
[+]If "-warp" does not have any map number after it, then the game will automatically warp to the first map of all files loaded at the command line. This allows a pwad to be run without concern for where the actual maps start.
[+]Ability to put automap in overlay mode where you want (map_overlay_pos_x/y/width/height config variables).
[+]Added render_patches_scalex/y config variables for custom scaling when "not adjusted" is used.
[+]Emulation of weaponinfo overrun. [*]Added mouse action for single-click use key presses and for backward motion. [*]Noclip side-effect which can occur after "intercepts overflow" should not have any effect after level reloading.
[-]Fixed crash on map21 @ Newgothic with "-complevel 10" and above.
[-]Improved emulation of "missed back side" overrun. There is no more desynch on fez1-924.lmp @ fez1.wad, but you still need to add "-setmem dosbox" or "-setmem dos71" command line parameter, because default "dos622" memory layout causes desynch.
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