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March 16th, 2011, 01:25 Posted By: wraggster
Google has released an early WebM plug-in for Microsoft's latest and greatest browser, IE9 -- stepping in to fill a gap that Microsoft itself refused to fill. You may remember the firm's decision to not build in support for the new standard natively, but that it was "all in" with HTML5, WebM's close cousin. Billed as a "technology preview" at this stage of the game, the add-on will enable users to play all WebM video content just like the good Internet overlords intended them to, despite the fact that an additional download is needed. Microsoft said that it would allow for support and it appears to be following up on its word, regardless of other harsher comments made separately. Isn't it good to see big companies getting along? Now if only these same niceties played out in the mobile landscape, then we'd really be getting somewhere.
http://www.engadget.com/2011/03/15/i...w-plug-in-fro/
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March 16th, 2011, 01:13 Posted By: wraggster
The new Linux 2.6.38 kernel is now out, and it's got a long list of performance improvements that should make Linux a whole lot faster. The kernel includes support for Transparent Huge Pages, Transmit Packet Steering (XPS), automatic process grouping, and a new RCU (Read/Copy/Update)-based path name lookup. '"This patch series was both controversial and experimental when it went in, but we're very hopeful of seeing speedups," James Bottomley, distinguished engineer at Novell said. "Just to set expectations correctly, the dcache/path lookup improvements really only impact workloads with large metadata modifications, so the big iron workloads (like databases) will likely see no change. However, stuff that critically involves metadata, like running a mail server (the postmark benchmark) should improve quite a bit."'http://linux.slashdot.org/story/11/0...-2638-Released
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March 13th, 2011, 23:54 Posted By: wraggster
News via http://www.aep-emu.de/
DoomRL is a Rogue-like clone of the Doom series for various platforms.
Quote:
v.0.9.9.2
[add] -- TR#---: Asynchronous animation system!
[add] -- TR#---: Assemblies! Play around with different combinations of mods to create new equipment!
[add] -- TR#---: Hell Armory revisited! Now with a special prize!
[add] -- TR#---: Lava Pits now have a guardian and special reward!
[add] -- TR#---: The Vaults are now openable!
[add] -- TR#---: New powerful configuration system!
[add] -- TR#---: advanced error recovery mechanism (error.log and recovery)
[add] -- TR#---: Command line switch -config filename.lua
[add] -- TR#---: JC level and Unholy Cathedral MIDI track added (by Simon Volpert)
[add] -- TR#---: 15 new medals (most of them hidden) and 20 new badges!
[add] -- TR#---: alternative reward for Cathedral... sometimes...
[add] -- TR#---: two new options for Config -- IntuitionColor and IntuitionChar
[add] -- TR#---: Single monster level type added! (Xander)
[add] -- TR#---: 3 more exciting exotics and 2 unique items!
[add] -- TR#---: the ultimate ending...
[add] -- TR#---: new more powerful Lua API
[mod] -- TR#---: Finesse works now on melee attacks
[mod] -- TR#---: Ao100 badges rebalanced -- Platinum requires UV and Diamond requires N!
[mod] -- TR#---: more arena-type level layouts
[mod] -- TR#---: only wider mazes will generate now
[mod] -- TR#152: durability of armor is no longer limited to 255
[mod] -- TR#165: finished special levels are also marked blue
[mod] -- TR#153: more varied death reasons
[mod] -- TR#164: Proper demon melee sound
[mod] -- TR#117: Uniques can now be fully soundbinded
[mod] -- TR#173: You can now change colors of tiles in colors.lua
[fix] -- TR#---: Conqueror/Explorer fix
[fix] -- TR#---: Typos and grammar fixed (Tavana)
[fix] -- TR#147: Berserker damage reduction bug fixed
[fix] -- TR#118: Shotgun unique sounds fixed
[fix] -- TR#166: Nightmare! may now be autochosen
[fix] -- TR#117: "CENTER" can be used in ini-file (by default means wait)
[fix] -- TR#---: on challenge info fixed
[fix] -- TR#148: item generation glitch fixed
[fix] -- TR#---: blood eating walls in vaults fixed
[fix] -- TR#167: enemy telefrag bug fixed
[fix] -- TR#149: sniper mod fixed
[fix] -- TR#160: N! mortuary AA multispawn fixed
[fix] -- TR#155: unique mods on AoI fixed
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March 13th, 2011, 23:53 Posted By: wraggster
News via http://www.aep-emu.de/
"StepMania is capable of playing many game types. Currently, it supports games similar to Dance Dance Revolution, Pump It Up, EZ 2 Dancer, and Para Para Paradise. In the future, it will support games similar to BeatMania, Guitar Freaks, DrumMania, and more.
The games played by StepMania are rhythm games. Notes scroll up from the bottom of the screen, and the player must hit the corresponding button on the controller in time to the. All games can be played using the keyboard, but the real fun comes when using specially designed controllers, like a dance pad or hand sensors." Quoted from the homepage. StepMania is available for Windows, Mac OS X and Linux.
Quote:
Changes:
- experimental JSON song export (see F3 debug menu) for use with StepMania Micro
- "Launch Now" button now standard on SM download pages - uses SM4´s in-game download
- in-editor song upload removed in favor of improvements to stepmania share upload
- minor bug fixes
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March 13th, 2011, 23:48 Posted By: wraggster
News via http://www.aep-emu.de/
Free Heroes2 Engine is a free implementation of Heroes of the Might and Magic II engine using SDL.
Quote:
SVN - up to r2334
Update: translations
Added: game: quick info: penalty cost
Added: game: plural descriptions for artifacts
Added: android: latest changes
Fixed: game: CampFire gold value
Fixed: game: invalid game focus for load game type
Fixed: game: gameover loss condition
Fixed: game: hotkey hero move
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March 10th, 2011, 23:48 Posted By: wraggster
Google's $20,000 bounty remains safe
Google's Chrome browser made it through the third year of the Pwn2Own hacking contest with no flaws exposed.
The internet giant put up a $20,000 bounty for the first team able to exploit the firm's Chrome browser however just prior to the contest the company had also launched the version 10 of the browser, fresh out of beta and sporting a raft of security updates.
The Pwn2Own contest is part of the annual CanSecWest security conference, pitting teams of hackers against the major web browsers including Microsoft's IE, Mozilla's Firefox, Apple's Safari and Google's Chrome.
The failure of a successful hack to appear at the event does not, however, mean that the browser resisted hacking attempts at the event. Instead it appears that the teams decided to focus on other targets.
Internet Explorer and Safari were both hacked on the opening day with Safari hacked virtually immediately using an unpatched flaw, despite Apple issuing a security update just prior to the contest.
Hackers are also expected to tackle a range of browsers on mobile platforms such as Android, Windows Phone 7, iOS and BlackBerry.
http://www.pcr-online.biz/news/35944...r-hack-contest
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March 10th, 2011, 02:00 Posted By: wraggster
News via AEP
D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
Quote:
updates since last AEP reported release v1.15.139
v1.15.146
Fixed: The in-game help screen listed CTRL+P instead of PAUSE as pause key
Fixed: Per level sounds of Descent 1 mods weren´t used
Fixed: Suppressing certain ship types via mission or level config files didn´t work in all cases
Fixed: The gameplay options menu crashed when only one ship type was allowed
Fixed: The ship selection in the gameplay options menu didn´t work right when a ship was unavailable
Improved: D2X-XL will make sure that the player always gets an available ship assigned when entering a new level
v1.15.145
New: Added support for per mission and per level configuration files
v1.15.144
Fixed: Objects the center of which were in invisible segments, but that extended into visible segments weren´t rendered
Fixed: D2X-XL will not create binary model files from custom model files contained in hog files (and hence not put the binary files in D2X-XL´s main folder)
Fixed: Energy and shield values still weren´t right in the status bar and full cockpits
Improved: Unified the blur shader for less shader state changes
v1.15.143
Fixed: With full or status bar cockpits, glow wasn´t rendered at the right place, but at an offset to the glowing object
v1.15.142
Fixed: Destroyed reactors disappeared after a short while
v1.15.141
Fixed: You weren´t always awarded the full rescue bonus even if you had rescued all hostages from a level
Fixed: Energy centers in Descent 1 levels were often rendered both with the old animated spark texture and the new spark effect
v1.15.140
Fixed: Transparent walls were invisible with basic and standard lighting
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March 10th, 2011, 00:10 Posted By: wraggster
What has been clear from this year's Game Developers Conference is that consoles are beginning to show their age. With nothing beyond a possible Nintendo update on the horizon, developers at this year's GDC have turned their eyes to the PC. The article includes three videos that give a fantastic insight into where PC graphics are headed, including a version of Epic's Unreal engine, Crytek's Cryengine 3, and DICE's Frostbite 2 engine. Considering that these leaps in eye candy are only possible with the current state of PC graphics, we wonder how long consoles will be the target platform for development of blockbuster games."http://games.slashdot.org/story/11/0...ok-Out-of-Date
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March 10th, 2011, 00:08 Posted By: wraggster
Hewlett-Packard's chief executive officer Leo Apotheker announced that WebOS will be on every PC that HP ships in 2012. A move to attract more developers and push the operating system from mobile devices onto desktops. Apotheker made the announcement during a presentation to HP's staff in India, according to a report by Bloomberg. It's not likely that WebOS will supplant existing operating systems on PCs, but rather would run on top of Windows to be able to launch WebOS apps. HP had previously announced its plans to push WebOS on to PC's last month, but, at the time, the company didn't reveal the scope of its commitment to the operating system. We now know that HP means each and every PC it sells starting in 2012 will have WebOS installed.http://tech.slashdot.org/story/11/03...On-PCs-In-2012
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March 9th, 2011, 23:57 Posted By: wraggster
Homefront launches next week, but maker Kaos Studios has revealed a sequel is part of its plan – success permitting.
And success certainly looks likely. The near-future first-person shooter is the most pre-ordered game in publisher THQ's history in the US, and Eurogamer understands pre-orders are healthy in the UK, too.
While outspoken core games boss Danny Bilson doesn't expect Homefront to match Call of Duty, Medal of Honor and Battlefield's phenomenal sales figures, Kaos and THQ have been plotting a sequel for longer than you might have thought, Kaos creative director and general manager David Votypka told Eurogamer.
"We've been talking about it for quite a while," he said. "THQ and Kaos have always looked at it as a franchise. Assuming it does well, that's certainly the plan – to move on to future Homefront products."
So, what can gamers expect from Homefront 2?
In Homefront, players join a small resistance force that fights back against a fictional Korean invasion of the US. Votypka told Eurogamer future Homefront products will retain that central theme and be "about fighting for things that are dear to you".
Going further, Votypka teased one mechanic – closely linked to the gameplay – he's keen to implement with the sequel.
"I can't talk too much about it," he said, "but I will say that in Homefront we have some great in-game storytelling moments and we have our combat moments. I'd like to add a third gameplay layer to that. A really gameplay centric layer. I'll leave it at that."
http://www.eurogamer.net/articles/20...ainly-the-plan
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March 9th, 2011, 01:14 Posted By: wraggster
If you're scoring at home, NVIDIA currently holds the lead in single-GPU graphics cards with itsGeForce GTX 580, but ATI's dual-chip Radeon HD 5970 has been holding down the absolute speed crown for a good long while. Now, bearing the name of AMD Radeon HD 6990, its successor sidles up to the throne and demands attention as the fastest single expansion board you can plug into your shiny new motherboard. The 6990 boasts a massive 4GB of GDDR5, 3,072 Stream Processors, 64 ROPs, and an 830MHz core clock speed. A dual-BIOS switch will let you crank that clock up to 880MHz with a corresponding increase in voltage, but don't expect to see much overclocking headroom above that.
Reviewers note, alongside their fawning assessment of the world's best performance, that the HD 6990 is a massively power-hungry card (375W TDP) and one that makes quite a bit of noise while going through its herculean tasks. That's in spite of a new vapor chamber cooling system that allegedly supports up to 450W of thermal output. If all this strikes you as a somewhat flawed execution, maybe you'll join us in hoping NVIDIA's imminently upcoming response, dubbed the GTX 590, will be able to offer a neater, more efficient assault on the extreme peaks of graphical performance.
http://www.engadget.com/2011/03/08/a...aintains-worl/
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March 9th, 2011, 01:03 Posted By: wraggster
Trip Hawkins, founder of Electronic Arts, spoke at the recent Game Developers Conference about how he expects game platforms to evolve in the future. Hawkins thinks the role of web browsers as a platform will greatly increase as the explosion of mobile device adoption continues."For all of the big media companies, this phase of disruption is dramatic and happening fast. Where it's really going to lead is where the function of the browser is going. ... The browser has taken over 2 billion PCs — it's going to be taking over a billion tablets over the next few years, billions of mobile devices. It will end up in my opinion very strong on the television. The browser is the platform of the future."http://games.slashdot.org/story/11/0...-of-the-Future
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March 9th, 2011, 00:43 Posted By: wraggster
PC gaming portal Games For Windows was flawed from the get-go, custodian Microsoft has admitted.
Speaking in an interview with CVG, senior producer Kevin Unangst explained that though its intentions were good, the platform got off on entirely the wrong footing by attempting to replicate a console model.
"The service started with the right intent, which was to bring Achievements, friends, multiplayer gaming and matchmaking in a really great way to PC," he said.
"I think because it was designed originally as a partner to the console service more than the PC service, we had a rocky start.
"We also didn't back it up with the most important thing, which is doing fantastic games to take advantage of the service. A network by itself isn't valuable - there needs to be great games to take advantage."
He went on to insist that Microsoft has been incorporating feedback from developers and the future was looking much more positive.
"I look at it as like what Halo did for Xbox Live, where you had Bungie and Microsoft going back and saying 'to make a great multiplayer game here's some things I need in the service, here's my audience'.
"The Age of Empire team has got a lot of great input and the same can be said for Lionhead, who said 'we're going to build Fable 3 on the PC' and know what they want out of the service.
"I think the underpinnings are great, I think it's going to continue to get better," he continued. "We launched a new Marketplace which was great, we're selling Live and non-Live enabled games.
"We're also seeing developers get back to development. Epic did a great job of promoting Live with Bulletstorm. They're pleased with the platform and the service is going to continue to get better over time."
http://www.eurogamer.net/articles/20...-windows-flaws
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March 9th, 2011, 00:39 Posted By: wraggster
Battlefield Heroes - the cartoon, free-to-play, web browser MMO - has fired the canons to announce seven million registered users.
That's not seven million people buying extra moustaches or nifty Nazi-style digs, but simply seven million people who have access to the game. It's taken roughly one year and nine months to get there.
Battlefield Heroes demands little of today's machinery and presents a palatable, snack-sized dose of Battlefield gameplay to the masses. Skewering its way through is an MMO backbone that offers levelling, hotbars and character customisation. And what customisation there is, thanks to a vast wardrobe of pantomime-style war garb.
The whole package is wrapped up in advertising and micro-transactions
http://www.eurogamer.net/articles/20...ters-7-million
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March 9th, 2011, 00:38 Posted By: wraggster
Kaos Studios has confirmed the leak online of upcoming shooter Homefront and hit out at those responsible.
However, it is still unconfirmed whether the leaked version of the game is playable.
Reports emerged last week that PC and console versions of the game, which has taken Kaos three years to create, were in circulation.
However, the game code does not appear to have been cracked, meaning the files in question are unplayable.
Confirming the leak to Eurogamer this afternoon, Kaos creative director and general manager David Votypka expressed his bitter disappointment at the news.
"There have been some files that have been leaked," he said. "We're still waiting for exact confirmation but I don't think it's technically playable. But you can put it on your machine.
"Obviously we're pretty disappointed in the people that did it. Those people obviously have no idea what it takes to make these games, or at least have no respect for it, if they're leaking them out for free.
"The consumer world and capitalism is based on, the company will spend money on a product so consumers can buy it, so the company makes a profit and can make more and better products down the road. So when these guys get involved they're just hurting that, which hurts everybody."
Homefront, due out next week, is the latest in a string of recent high-profile videogames to suffer a leak. Crytek's Crysis 2 and People Can Fly's Bulletstorm were leaked ahead of release earlier this year.
While Votypka doesn't know how Homefront was leaked, he did offer possible explanations.
"There are different ways," he said. "With past games it's been an internal source that leaked something to somebody out in the public. Other times, somebody's got a hold of the code in other ways.
"Half-Life 2 was leaked before it was released. It was somebody hacking into their network and actually grabbing the code. They're pretty inventive."
http://www.eurogamer.net/articles/20...homefront-leak
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March 8th, 2011, 02:20 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16558.html
A new version of the Doom, Heretic and Hexen source port Doomsday Engine has been released.
You can find some shareware versions of Doom and other ID games at Q-Marines DOOM WADs Dat project page.
Quote:
- Added DOOMSDAY_RELEASE_TYPE and a more logical version ID.
The Doomsday version text now contains the release type (unstable, candidate, stable). Revised the way the version text is generated so it´s more logical. Replaced the old "DGL" (Doomsday GL) with "OpenGL" as the renderer implementation in the version ID.
The platform_release script reads the release type, but it doesn´t currently affect the build in any way. Ultimately it will have an effect on the produced file name and where the file is copied in the apt repository.
Also, added headers to engine sources in CMakeLists.txt so that they appear in Qt Creator as part of the project.
- Fixed dedicated server UI on ncurses / Mac OS X
Most likely this fixes the dedicated server UI also for other Unix builds. Added checks for isDedicated in various places to prevent full resource/GL subsystem preparation.
- Fixed a typo.
- Improved appearance of build status table
- Informative build status table
Organized all the build information into a nice-looking table. Warnings and errors are counted in build logs and shown in the table. Yellow and red are used to indicate the status of each binary in regards to warnings/errors.
- Terminology tweak.
- Prettier formatting for commit body.
- Removed newlines from commit body, leaving only paragraph breaks. This makes the text reflow better in a web browser / RSS reader.
- Crop very long commit subject lines.
If the commit subject line is very long (maybe the committer has not included one), break down the subject line after 100 chars and put the rest in the commit body.
- Build script: Fixes and fine-tuning.
HTML tags in revision log entries are now converted to character entities. Added a command for regenerating the revision list for the latest build ("build_event.py changes").
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March 7th, 2011, 22:12 Posted By: wraggster
Crytek has confirmed to CVG that Crysis 2 won't use EA's Online Pass system.
"All we can say/confirm is that we aren't using Online Pass for Crysis 2," the studio said in a brief statement confirming earlier reports.
It is thought that Crytek was able to opt out of using the Online Pass because it's an independent developer working under the EA Partners program, rather than an EA owned studio.
Designed both to discourage and monetise second-hand game sales, as well as offer a way to fund the expenses of running online gaming servers, the Online Pass system requires second-hand buyers to pay for access to multiplayer features in EA games.
Thankfully there'll be no multiplayer lockout for Crysis 2 though. According to OXM, which awarded the game 9/10 in its world first review, Crysis 2's online experience boasts "some of the most exciting, angry and satisfying action you'll ever have".
Check out the upgrades and modifiers available in Crysis 2 multiplayer inthis new weapons trailer.
http://www.computerandvideogames.com...VG-General-RSS
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