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April 7th, 2011, 00:27 Posted By: wraggster
What's up, World of Warcraft? You think you're so big and bad with your 12-million-strong-and-then-some player base? You won't be quite so intimidating if Sony Online Entertainment head John Smedley's vision for Free Realms comes to fruition. In a recent interview withGamesIndustry, Smedley said, "I think it could take five or six years - that should give you some idea [of the time frame we're looking at]. But I don't see any reason why it can't go to 100 million [players], because there are so many kids out there."
The game's current player base stands at 17 million, which should increase naturally with the game's recent launch on PS3. However, though we appreciate Smedley's "children are our future" outlook, we think it's gonna take a little something extra to net the other 83 million he's hoping for.
That's right. It needs more unicorns.
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April 7th, 2011, 00:01 Posted By: wraggster
Three of the four official StarCraft II custom modsannounced by Blizzard last year are now done, dusted and ready to download.
As noted in the Battle.net announcement, Aiur Chef, Left 2 Die and Starjeweled all launched in beta in February but the final versions roll out today.
Just to recap, Left 2 Die is a cooperative take on StarCraft II's Outbreak mission which sees you trying to fend off wave after wave of undead Terrans.
StarJeweled is a riff on PopCap's puzzle classic Bejeweled that sees you launching attacks against your opponent by matching similarly coloured gems.
Finally, Aiur Chef – a pun on Japanese extreme cooking show Iron Chef – sees you scouring the game map for ingredients to complete various recipes.
As well as being polished up and de-bugged, the finished mods also have official achievements – detailed below - with new avatars to unlock.
To check them out, boot up StarCraft II and hit the Featured section of the Join Game interface to start a match.
A fourth effort – a new take on the hugely popular Warcraft III DOTA mod – is still in the works.
Aiur Chef:- Executor Chef - Cook at least one of each dish in all three rounds of one game of Aiur Chef.
- Virtuoso -Win a game of Aiur Chef. Awards Zealot Chef portrait.
- Supreme Cuisine - Score over 2000 points in a game of Aiur Chef.
- The Heat Is On - Kill another zealot chef when hit by the Great Equalizer.
- Allez Cuisine! - Cook two dishes within 30 seconds of each other.
Left 2 Die:- Live and Let Die - Complete the "Left 2 Die" scenario on Normal difficulty.
- Please Hammer, Don't Hurt 'Em - Kill a Stank before it kills anything on Hard difficulty. Awards Stank portrait.
- Die Another Day - Complete the "Left 2 Die" scenario on Hard difficulty.
- Here Comes the Hammer - Complete the "Left 2 Die" scenario before the fifth night on Brutal difficulty.
- License to Kill - Complete the "Left 2 Die" scenario on Brutal difficulty.
- Night Of The Living - Survive 5 Infested Horde Attacks in the "Night 2 Die" mode of the "Left 2 Die" scenario.
- Night Of The Living II - Survive 10 Infested Horde Attacks in the "Night 2 Die" mode of the "Left 2 Die" scenario.
- Night Of The Living III - Survive 15 Infested Horde Attacks in the "Night 2 Die" mode of the "Left 2 Die" scenario.
StarJeweled:- Tag Team - Win a 2v2 game of 'StarJeweled' with no A.I. Players.
- Jewel Crafter - Win a 1v1 game of 'StarJeweled' against a Medium A.I. opponent.
- Jewel Star - Win a 1v1 game of 'StarJeweled' against a Hard A.I. opponent.
- Jewel Super Star - Win a 1v1 game of 'StarJeweled' against a Very Hard A.I. opponent.
- Jewel Rock Star - Win a 1v1 game of 'StarJeweled' against an Insane A.I. opponent.
- Jewel of Denial - Heal 3000 points of damage in a game of 'StarJeweled' using the Healing Wave ability. Awards Ornatus portrait.
- World of Orecraft - Do a 6 combo gem break and receive "For the Swarm" notification in a game of 'StarJeweled'.
http://www.eurogamer.net/articles/20...-mods-released
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April 6th, 2011, 15:50 Posted By: wraggster
"Two decades after Linus Torvalds developed his famous operating system kernel, the battle between Linux and Microsoft is overand Linux has won, says Linux Foundation Executive Director Jim Zemlin. With the one glaring exception of the desktop computer, Linux has outpaced Microsoft in nearly every market, including server-side computing and mobile, Zemlin claims. 'I think we just don't care that much [about Microsoft] anymore,' Zemlin said. 'They used to be our big rival, but now it's kind of like kicking a puppy.' From Android and the Amazon Kindle to embedded devices, consumer electronics and the world's largest websites and supercomputers, 'Linux has come to dominate almost every category of computing, with the exception of the desktop,' Zemlin argues as Linux approaches its 20th anniversary."http://news.slashdot.org/story/11/04...ays-Jim-Zemlin
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April 6th, 2011, 15:49 Posted By: wraggster
"Intel announced its new E-series of Xeon processors today, claiming that they will deliver nearly unparalleled advances in CPU performance and power efficiency. It has been just over a year since Santa Clara released its Nehalem-based octal-core Beckton processors. Whereas Beckton was focused entirely on performance and architectural efficiency, these new Xeons are more balanced. The new chips boost the core count to ten (up to 20 threads with HT enabled) and will be offered at a wide range of power envelopes. The new E7 series incorporates the benefits of the Sandy Bridge architecture, its support for new security processing instructions, and its improved power management technology. Intel has also baked in support for low-voltage DIMMs, which allows vendors to opt for 1.35v products."http://hardware.slashdot.org/story/1...eon-Processors
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April 6th, 2011, 15:46 Posted By: wraggster
EA has put a May 31 US release date on Sims 3 expansion Generations, which will release in Europe later the same week.
The publisher says the add-on pack allows players to "dive into the wonders and joys of each age", from childhood to teenage years to adulthood.
"The Sims 3 Generations includes new gameplay experiences and content that our community has been requesting for years including bunk beds, expansive weddings, midlife crises and more," said Scott Evans, general manager of EA's The Sims Studio.
"Imagine booby trapping a friend's toilet or turning your imaginary friend into a real person, throwing bachelor or bachelorette parties, all to spend your elder Sims years reminiscing about the past."
In a CVG interview published earlier this week, Generations producer Ryan Vaughan told us how the expansion pack draws on ideas from the community.
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April 6th, 2011, 01:11 Posted By: wraggster
News via http://www.bombergames.net/sorr_proj...-version-v5-0/
It has been 8 years of work, but the final version is here, this is complete and ready for download, Surprised?
First of all, you can read the terms of use.
PROMOTIONAL PIC
PROGRAM
Streets of Rage Remake is a project created from scratch, it does not use reverse engineering nor a single line of code from the original games. It’s all based on visual interpretation, comparing how things work in the original games and trying to mimic it for Streets of Rage Remake.
Some of its functions:
* Animation timing, animation positioning, control response, X/Y/Z positions and physical movement for all characters are accurate to the original games.
* 64 modules of AI per enemy to represent walking and reactions.
* Collisions and damages based on the original games.
* The same score system algorythm that is used in SOR2.
* Grabs and vaults as in the original games.
* Autosave savestates that allow you to continue the game from the same point, exit windows, alt+x, etc.
* Prediction of resources, to speed loading times.
* All functions of all the original games in the series are emulated:
- Over 30 configurable options in the menu
- Star and Special Meter sytems
- 6-button controller actions
- Different types of weapons, and Special Weapon attacks
- Police specials
- And much more
GAMEPLAY
Tests have been conducted for months to ensure that the game plays well, plays accurately, has the smallest possible number of bugs and an appropriate difficulty level.
http://www.bombergames.net/sorr_proj...-version-v5-0/
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April 4th, 2011, 19:44 Posted By: wraggster
Telltale Games is offering all PC and Mac users the first episode of its Back to the Future series free of charge.
You can download it now from the game's official site and then, if you like what you see, subscribe to the full five-episode series for $22.49.
"This isn't an April Fools gimmick or prank! And we're not setting an expiration or cut off date for this free game availability!" read Telltale's announcement.
It's a free lunch, people – fill your boots. And very worthwhile it is too – the game won a solid 7/10when it launched late last year.
Episode three, subtitled Citizen Brown, launched on PC and Mac earlier this week, while PlayStation 3 users still await part two, Get Tannen.
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April 4th, 2011, 19:42 Posted By: wraggster
Long-running footie timesink Championship Manager is on its way to Facebook, publisher Square Enix has announced.
It's partnering with Jolt Online Gaming and GameStop to bring the game to "selected territories". No specific gameplay details or release date have been offered.
"Championship Manager continues to be an important franchise for Square Enix and we're excited to be able to bring it to new platforms such as smartphones and now Facebook," said Square's European CEO Phil Rogers.
The last run-out for the franchise was in October last year with the release of Championship Manager '11 on the iPhone. The future of the full PC incarnation of the series is in doubt, with developer Beautiful Game Studios electing to sit out the current season.
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April 3rd, 2011, 21:09 Posted By: wraggster
Firefox 4 may be still new, but Firefox 5 is already being prepared by Mozilla. At least the UI features have been laid out by the Mozilla team — there are nine new features in total. There are some features that are replicating Chrome functionality (tab multi-select or an integrated PDF viewer that will also extend to other file formats), but there are completely new features such as tab web apps, an identity manager a home tab that replaces the home button as well as a social sharing feature that is integrated in the URL bar and enables users to post directly to their Facebook and Twitter pages."http://news.slashdot.org/story/11/04...Tab-PDF-Viewer
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March 31st, 2011, 01:55 Posted By: wraggster
Desktops to be replaced by 'room computing'
Microsoft's research and strategy boss expressed doubt on the long term prospects of tablet computers.
Speaking at a an economic development event in Sydney yesterday, Microsoft executive Craig Mundie said that there was an "important distinction" between mobile and portable.
"Mobile is something that you want to use while you're moving, and portable is something that you move and then use," Mundie said according to a Sydney Morning Herald report.
The Microsoft research boss said that the categories were set to "bump into one another" and that the tablet category sat somewhere between the two categories.
"Personally I don't know whether that space will be a persistent one or not," he said.
Mundie also predicted that the desktop computer would be replaced with a "room computer" with users interacting via mechanisms such as motion detection.
http://www.pcr-online.biz/news/36055...-tablet-future
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March 31st, 2011, 01:53 Posted By: wraggster
Game Freak director says boxed product presents a more secure model than online games
Pokemon’s creators say the browser games market is not safe enough for younger players.
Game Freak director Junichi Masuda – who produced Nintendo’s new chart-topping DS titles Pokémon Black and White – told MCV that the traditional boxed retail model presents a safer and more secure platform than online games.
When asked whether he is under pressure to change Pokémon’s boxed business model following the rise of social network and mobile gaming, he replied: “I don’t feel pressured.
“What I consider to be most important when releasing a video game is to ensure it reaches everybody and to make sure it can be enjoyed by players safely and securely.
“For example, Facebook and MSN are mainly for adults, but what’s very important is that everyone can enjoy a Pokémon game without feeling any fear. So that’s what I think about whenever I produce a new video game.”
Masuda made the comments as Pokémon Black and White achieved sales of 1m units across Europe last week. The new DS titles became the fastest-selling in the series, and brought Europe’s total install base for Pokémon games up past 35m.
The series continues to be a huge global phenomenon, with new toys, cards and movies on the way.
Game Freak art director Ken Sugimori said: “In Japan we are expecting movies in the summer so I’ve been working on these. Pokémon Black and White are huge in Japan right now so I’ve been drawing up new images for related merchandise and the trading card game.”
http://www.mcvuk.com/news/43742/Pokm...games-not-safe
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March 30th, 2011, 20:28 Posted By: wraggster
News via AEP
corsix-th is reimplementation of the game engine from Theme Hospital.
Quote:
Changelog
Gameplay
Feature: Staff speed!
Added: All parts of research have been implemented, including machine strength improvements, drug improvements and the "concentrate research" button in the drug casebook.
Added: Overdraft charges for having a negative balance.
Fix: The length of a day was about half as long as it should be.
Fix: A few occurrences of bone-idle patients have been resolved.
Fix: Juniors were not correctly labeled as Doctors after promotion.
Fix: Some crashes regarding receptionists.
Fix: Never charge less than initial cost when reputation is below 500.
Fix: Some repair animations were too short.
Fix: Don´t check winning and losing conditions so often.
Fix: Taking loans can now make the player avoid losing.
Fix: Level 7 had an emergency with an unavailable disease.
Fix: Doctors on their way back to the research room or training room will no longer answer to any calls.
Fix: Don´t crash if a patient in a machine is sent home.
Fix: Various tweaks to the operating theatre logic.
Fix: Don´t crash if the staff window of a leaving staff member is open when he/she leaves the world.
Fix: Persistant data (salary, built rooms etc) are no longer lost after restarting a level.
User Interface
Feature: The drug casebook now shows if you can treat a disease or not, and in the latter case the tooltip tells you what is missing. Actual price is shown after some time, instead of charge %.
Feature: Press and hold on value buttons will now make the value continue to increase until the button is released again.
Feature: The Theme Hospital installation path can be changed from the options menu.
Added: The adviser will help out in a few more situations.
Fix: Mouse position events such as moving staff around didn´t work when scrolling using the arrow keys.
Fix: Tooltips are now updated more frequently, most evidently in the research pane.
Translations
Feature: CorsixTH now supports TrueType fonts via FreeType2!
Feature: To assist translators a new diff file is now created when you choose the debug option "dump strings" (with languages other than English). It contains those strings which are either found in English but not in the given language, or found in the given language but not in English.
New languages: Traditional Chinese, Simplified Chinese, Russian.
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March 30th, 2011, 20:26 Posted By: wraggster
News via AEP
The Zod Engine is an open-source remake of the game Z from the Bitmap Brothers.
Quote:
Welcome to the Zod Engine project. The Zod Engine is an open source remake of the 1996 game Z by the Bitmap Brothers written in C++ using the SDL library for Linux / Windows / Etc.
The Story and Gameplay...
In Z you were a commander under General Zod in his attempt to conquer the universe. Your team, Brad and Allan, went from site to site and planet to planet pushing back the Blue forces while getting bitched at by General Zod. In the Zod Engine the doors are opened up so that you can play all the levels and make new levels the way you´ve always wanted to. The Zod Engine is more then just a remake of Z however, it is a fully commercially supported online game that is perpetually running at all times. Players can connect and disconnect at any time.
The Zod Engine is a MMORTS / RTS style game. In the game you command an army of robots and vehicles to take over neighboring territories in the ultimate goal of destroying all of your enemies. Unlike traditional RTS (Real Time Strategy) games the Zod Engine does not create units from collected resources but instead construction is constant from preset factories scattered throughout the level.
What is New?
The Zod Engine is a multiplayer oriented game where as Z is a single player oriented game. Here you will be able to for the first time do things such as play games against multiple bot players, or play the original levels with friends helping you on the same team. The Zod Engine is cross platform for Linux and Windows and can support any resolution. There are no limits on map size or players per game. The Zod Engine is also in a state of continual development so new features may come at any time with idea´s from the players.
How to Play?
To download and play please click the download link on the left side of the page. For any questions please visit the forums.
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March 30th, 2011, 20:22 Posted By: wraggster
News via AEP
D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
Quote:
updates since last AEP reported release v1.15.153
v1.15.162
- Fixed: Many transparent 2D effects (explosions etc.) weren´t rendered anymore
v1.15.161
- Fixed: D2X-XL didn´t correctly enter netgames when begin executed with direct netgame launch parameters
- Fixed: D2X-XL could hang after leaving a level
- Fixed: Shockwave effect wasn´t render at the proper location in cockpit and widescreen views
- Fixed: Lightning glow was too dark when general glow effect rendering was disabled
- Fixed: The program wasn´t automatically closed after the player had left a game that had been automatically started
v1.15.160
- Fixed: The screen wasn´t updated when shockwave effects were present, but invisible to the player
- Fixed: Many weapons that shouldn´t created shockwaves
v1.15.159
- Fixed: The HUD wasn´t properly displayed when the shockwave effect was rendered
v1.15.158
- Fixed: Depth testing in the shockwave shader often failed
v1.15.157
- Fixed: The effect menu´s explosion shockwave option lacked the qualifiers (none/basic/full)
- Improved: The shockwave shader now does depth testing to avoid distorting geometry or objects in front of an explosion
- Improved: Soft blending should be significantly faster now due to removal of duplicate depth buffer reads
v1.15.156
- Fixed: Helix energy consumption wasn´t doubled in multiplayer games
- Fixed: D2X-XL game clients added themselves to trackers as server and replied to XML game info queries with partially corrupt responses
- Fixed: Player ships and robots couldn´t rotate around any axis when colliding with 3D powerups
- Fixed: 3D powerups stopped rotating when colliding with player ships or robots
- Improved: Lightning effect looks better
- New: Added frame post processing
- New: Added shockwave effect for explosions etc.
v1.15.155
- Fixed: Players trying to join a server after having been a server themselves responded to XML game info requests for a short while
v1.15.154
- Fixed: Collision detection and visibility testing for objects didn´t work right
- Full changelog availble: http://www.descent2.de/d2x-history.html
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March 30th, 2011, 20:20 Posted By: wraggster
News via AEP
A new version of the Doom, Heretic and Hexen source port Doomsday Engine has been released. You can download the testbuildhere.
You can find some shareware versions of Doom and other ID games at Q-Marines DOOM WADs Dat project page.
Quote:
updates since last AEP reported release build66
- Win32: Fixed the two remaining build warnings
- More coherent distribution package naming
All distribution packages are now named doomsday_(version)_(build).
- Win32: Fixed most compiler warnings
- Client: Fixing mobj/clmobj flags
Trying to make sense of when flags are set and unset. Added assertions for the solid and remote flags. The - client is now able to move after respawning.
The logic is still that the real mobj is solid and not remote, and handled by the client´s game logic, - while the clmobj is not solid and remote, and updated by the server when necessary.
- Fixing player respawning in a netgame
Previously the server completely failed to respawn a dead player. Now the respawning occurs successfully, and the client reappears and telefrags at the correct place. However, the client currently is unable to move after respawning, probably due to some mixup with the player mobj/clmobj.
- Docs: Updated for revised Amethyst filters
- Docs: Small tweak to readme.ame
- Fixed more compiler warnings
- Win32: Fixed warnings about deprecated string functions
- Removing use of deprecated libpng APIs
- Fixing compiler warnings
- Client: Fixed status bar (was not being drawn)
- Client: Fixed sending of coordinate updates
The server needs to be informed of the client´s momentum as well.
- Client: Weapons changed via a request to the server
Instead of letting the client change weapons on its own, it will now send a request to the server, who will actually carry out the weapon change.
- Server: Fixed handling of NULL mobj states in deltas
The server was trying to generate deltas out of mobjs with a NULL pointer for state, causing the delta to be invalid.
Next big question: why aren´t the mobjs visible on clientside?
- Docs: Some tweaks in the old .ame files
The old .ame files should be quite a useful starting point for the new readme/manual page.
- Removed some obsolete documentation
- More up-to-date versions exist in the wiki.
- Copyright update
- Use DMU in client world sim to move planes
Plane movement is now occurring again on clientside. Tic smoothing is not working properly yet, though.
- Split DMU from the monolithic doomsday.h
The public DMU API is also needed internally in the engine. There is a conflict in map data structure declarations if the entire doomsday.h is included.
- Investigating frame deltas
It seems that some deltas (especially mobjs) become malformed... At least the client successfully attempts to move planes, and manages to change some sector lights (even though it shouldn´t be bypassing DMU to make the changes).
- Client´s updatecount is useless
The updatecount was intended to detect if a client misbehaves by not sending any ticcmds, but there are better ways to detect when a client goes zombie.
- Clients are only allowed to spawn playerstarts
- RSS: Fixed error counting
- CMake: Fixed jDoom64 build configuration
- RSS: Remove single periods from the commit subject
- Work progresses in fixing network client behavior
The client is now using the same logic for player behavior as single-player. The clmobj is affixed to the real player mobj, and the two are to be kept in sync.
- Removing obsolete things from the exports
- Removed the "Host Game" menu item
The ability to run non-dedicated servers will be dropped. It is currently still possible to start the host via console commands.
- Discarded ticcmds altogether
The actions and movement of players is not intended to be shared via ticcmds any more. Thus they are completely obsolete.
- Improved 64-bit assertion macro
- "class" is a C++ keyword, so renamed all to "class_"
- Fixing warnings
- memcpy() was used with libc headers
- CMake: jDoom64 is built by default. Also included more headers
- Tweaked the version ID a bit more
Moved time of build to the end.
- Fixes that allow a client to join a network game
Started work on debugging the network client. This commit fixes the most glaring problems with client connect: data message sending and player spawning. Work continues on clientside player controls, which need to be integrated to the binding/control system.
- Saner 64-bit compile-time checks
__64BIT__ is now defined if the build is a 64-bit one. The 32/64-bitness is included in the executable description (version ID).
- Fixed a number of compiler warnings
Mostly about type conversions, discarding const.
- RSS: Added a summary for each entry
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March 30th, 2011, 01:11 Posted By: wraggster
Ever fancied being called a w***er by thousands of people? Ever dreamed of being berated by petulant, overpaid professional sports stars? Ever gawped at Pierluigi Collina's shiny, bald, Skeletor head and thought, you're my hero?
Well now you can realise those dreams, virtually, with Football Referee, a football referee simulation video game coming soon.
In Footballtainment's free-to-play browser game you make decisions on scenes that might occur during the course of a match.
There's also a section called "How to Become A Ref", which provides instruction and rules on refereeing.
"It doesn't matter how old you are, all you need to be is a fan of football," reads the official blurb. "The gameplay and the language of the game, which is based on a trivia system, is simple and straightforward."
http://www.eurogamer.net/articles/20...feree-sim-game
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March 29th, 2011, 00:33 Posted By: wraggster
Last month, Fox News asked if Bulletstorm was "the worst video game in the world". Now it looks like it's found a new contender: Duke Nukem Forever.
The US media outlet has taken Gearbox to task over its controversial 'Capture The Babe' multiplayer mode.
OXM US last month revealed that the online challenge sees players grabbing a 'babe', then carrying her off in a rescue attempt. However, it added than when the woman struggles, players have to give her a "smack" to "calm her down"; qualifying that this was more "goofy than offensive".
Perhaps sensing a potential storm de merde, Gearbox's Randy Pitchford later clarified on Twitter: "It's a love pat on the ass - more about sexual innuendo. Not at ALL about violence towards women, which is SUPER UNCOOL."
But that didn't stop Fox News from unleashing editorial Hades.
"Video Game's 'Capture the Babe' Mode Has Players Slapping Women" screamed the outlet's news website. Reporters Jeremy A. Kaplan & Patrick Manning then continued:
"A new videogame that requires you to abduct women and give them a 'reassuring slap' if they freak out has gamers and women's rights-groups crying foul."
Fox, which called the game "awfully sexist", quoted Jamia Wilson, vice president of the Women's Media Center, who said: "It was offensive [when it was Duke Nukem 3D] and it's even more offensive now. These depictions of women are extremely harmful, especially to young women."
Gearbox announced last week that the release date of Duke Nukem Forever had been delayed one more time - until mid-June.
The studio hasn't explicitly released a statement distancing the postponement from the Capture the Babe controversy, but Pitchford has Tweeted: "Nothing is getting cut because of the delay. Some things are getting better, though."
So, is a slap on the buttocks to calm a woman down "awfully sexist" - even if it is a "love pat"? Or is OTT objectification of women folk all part and parcel of the Duke Nukem world? Let us know your thoughts below...
http://www.computerandvideogames.com...VG-General-RSS
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March 28th, 2011, 21:31 Posted By: wraggster
UK professional gaming group Team Dignitas has found its final StarCraft II player.
Samayan 'BlinG' Kay, who took part in a competition at HMV Gamerbase in London, secured a full-time one-year contract with Team Dignitas, £750 and an Alienware M17x laptop.
TD launched a competition earlier this month to find a player for its StarCraft II team. Samayan will "travel the world", pit himself "against the biggest players, and be mentored by a highly experienced team".
"We made the decision to select Samayan based on who we thought has the most potential overall, rather than just automatically giving the place to the final winner," TD boss Michael O'Dell said.
"He showed that as well as being a talented gamer, he is also cool and calm under pressure and we're sure he will be a great fit for our squad."
Do us proud, boys.
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