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March 2nd, 2011, 02:24 Posted By: wraggster
It's time to stop trying to bury PC gaming: it's not dead and it keeps outgrowing its coffin.
The PC Gaming Alliance, which cares about these things, highlighted growth not just in the booming Chinese economy, but also in long-established territories like the UK, the US, Germany, Japan and Korea. Together, we're told, they grew 19 per cent.
In fact, not one of the regions tracked by research company DFC showed any sort of PC decline last year.
"The spotlight has definitely shifted back to the PC game market," declared PC Alliance president Matt Ployhar, citing contributing factors as digital distribution, free-to-play business models and online games.
"Large game publishers are looking at digital revenue on the PC game platform as one of their key areas of growth," he added, "and it is clear that the performance of the PC game market in 2010 is resulting in substantial investment money flowing into the PC game business."
King of PC digital distribution is Valve, whose Steam platform near-monopolises trade with 30 million customers. But DFC analyst David Cole said "this is likely to change as other premium players enter the market for digital distribution".
http://www.eurogamer.net/articles/20...ing-everywhere
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March 2nd, 2011, 02:10 Posted By: wraggster
A post on the IE blog details the new ActiveX filtering feature in the IE9 release candidate. Microsoft's Herman Ng writes, 'ActiveX Filtering in the IE9 Release Candidate gives you greater control over how Web pages run on your PC. With ActiveX Filtering, you can turn off ActiveX controls for all Web sites and then turn them back on selectively as you see fit. While ActiveX controls like Adobe Flash are important for Web experiences today for videos and more, some consumers may want to limit how they run for security, performance, or other reasons.' My favorite quote from the article is one of the image captions: 'ActiveX content may prevent you from having a good experience viewing a Web site'"http://tech.slashdot.org/story/11/03...ltering-to-IE9
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March 2nd, 2011, 02:05 Posted By: wraggster
The worldwide market for PC games grew some 20 per cent last year, according to a report by platform advocacy group the PC Gaming Alliance.
The PCGA's latest 'Horizons' report claims that the market reached a record $16.2 billion in revenue for 2010, with no decline observed in any region.
More traditional PC gaming markets the US, UK, Germany, Korea and Japan in total managed $7.3 billion in revenue based on 19 per cent growth. However, star of the show was China, creating sales of $4.8 billion.
Said PCGA boss Matt Ployar, "The spotlight has definitely shifted back to the PC game market. A few of the biggest factors fuelling this movement are innovative business models making games more accessible with digital distribution, free to play, and online; along with game formats embracing the shifts occurring in the evolution of the PC ecosystem to remain more profitable.
"Large game publishers are looking at digital revenue on the PC game platform as one of their key areas of growth and it is clear that the performance of the PC game market in 2010 is resulting in substantial investment money flowing into the PC game business."
The full report, which was carried out for the PCGA by DFC Intelligence, is only available to PCGA members; joining costs $5000 or $30,000. The full methodology of the report is unknown at present, but major download services such as Steam famously decline to provide sales data to outside parties.
http://www.gamesindustry.biz/article...ent-to-USD16bn
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March 1st, 2011, 00:17 Posted By: wraggster
News via AEP
D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
Quote:
v1.15.137
Fixed: Players frequently couldn´t connect to multiplayer games in progress
v1.14.136
Changed: When the game host disconnects, only a player using the server port as local port can become the new game host
v1.14.135
Fixed: The game host didn´t always properly open its UDP connection, causing other players to be unable to connect to him
v1.15.134
Fixed: Download still wasn´t always working (blame the wrong documentation of SDLNet_TCP_Recv for it)
Fixed: When the game host disconnected from a multiplayer game, he couldn´t reliably reconnect
Fixed: On Linux, folders using Windows delimiters (backslash) weren´t properly removed from ASE models´ texture file names, causing hires models not to be loaded
Improved: The transparency renderer will avoid unnecessary depth buffer reads
:: Homepage
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February 28th, 2011, 19:08 Posted By: wraggster
EA, Sega, Ubisoft and THQ already on-board to create UK download chart
Trade association UKIE has called on publishers to sign-up to its download chart for PC games.
The body has already seen leading publishers sign up, including EA, Focus Multimedia, Kalypso Media, Mastertronic, NCSoft, Sega, Sony DADC, THQ, Square Enix, Ubisoft and Warner Bros.
A close-beta trial is currently underway, however, there's a number of key players in the PC space still not signed up. And UKIE has extended an invitation to those companies to get in touch and contribute.
"The UKIE membership has rallied behind this project and has worked tirelessly to overcome issues as they arose," said UKIE Chairman Andy Payne.
"They have shown a deep understanding of the importance of the project and the value of the end product that we are working towards.
"Our boxed charts are second to none and we want our digital charts to attain the same level of respect and trust. Therefore, we are now inviting all companies developing, publishing and distributing PC digital games in the UK to contact UKIE to discuss how they can get involved."
The digital chart would be used as part of the Gfk Chart-Track's weekly, monthly and annual chart data.
http://www.mcvuk.com/news/43256/UKIE...-chart-support
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February 28th, 2011, 19:03 Posted By: wraggster
German online developer/publisher Bigpoint has inked a deal to provide EA's portfolio of online games on its portals.
Bigpoint claims some 180 million registered users for its games, and thus may offer additional reach for EA titles. Games known to be included in the plans are Battlefield Heroes, Lords of Ultima and Tiger Woods Online, according to VentureBeat.
Similar deals with other major publishers are also in the works, claimed the German firm.
Bigpoint has seen some success from its recent free to play MMO Battlestar Galactica Online, with the browser-based sci-fi game drawing almost 500,000 users since launch. This, and the EA deal, are part of a concerted push into the US which has already seen 90 staff hired in San Francisco.
http://www.gamesindustry.biz/article...nline-ea-games
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February 28th, 2011, 15:33 Posted By: wraggster
Limited cloud gaming trials ready in time for San Fransisco show
US-cloud based gaming service Gaikai has gone live with a number of EA-published titles available for online play in time for GDC 2011.
Announced by company CEO and co-founder David Perry on his blog, open cloud trial versions of Mass Effect 2, Dead Space 2, The Sims 3 and Second Life can now be played through various urls while the service is shown off at meetings in San Fransisco.
“At the Game Developers Conference in our meetings we will show some really high-end, high-performance games running at 60hz with no work needing to be done by the publishers / developers,” Perry states.
“We have it live and working in 12 countries across 24 data centers. Our main focus however is our Advertising strategy, where we can put any game anywhere on the web. Our objective has been to empower publishers and retailers to give gamers what they keep asking for.
“So our thinking is somewhat like YouTube, as instead of just building a portal to go and watch videos, they decided to focus on putting videos everywhere on the web. We are doing the same with games, so when you read a review on a game, you can try playing it right there on the same page as the review.”
Perry then describes several months of work with EA, going back into 2010, to prepare the games trails for a GDC release. He also outlines the future plans for Gaikai service testing.
“We've been working away with them as we discover how to reduce the friction when playing products,” he writes.
“We've been keeping quiet, but we've secretly been up and running for months, quietly, testing, collecting analytics, improving things.
“Our next phase is to start embedding Gaikai into gaming websites, so visitors can try the latest games. We already have run millions of connection tests, but the more the better.”
http://www.develop-online.net/news/3...ikai-goes-live
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February 27th, 2011, 20:30 Posted By: wraggster
In a three and a half minute video, Microsoft may have shown the world what it has in store for the eagerly awaited Windows 8. In the video Microsoft showed a radically different interface from past versions of Windows — even Windows 7. Running on Surface 2, the touch-screen successor to the original Microsoft Surface, the device accepts input from a Windows Phone 7 handset (HTC HD7). Gone are the icons that drive Windows, OS X, and Linux operating systems of past and present. In their place are 'bubbles' that interact with files and post streaming information off the internethttp://tech.slashdot.org/story/11/02...d-In-Windows-8
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February 26th, 2011, 03:14 Posted By: wraggster
News via http://www.aep-emu.de/
D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
Quote:
v1.15.133
Fixed: The renderer was extremely slow when rendering transparency on low-end graphics hardware (like Intel IGPs) even when using pureD2 mode or turning off shader usage
Improved: Depth buffer reads will now be profiled and automatically disabled if they take too long
Improved: D2X-XL will fall back to alsa if pulse audio cannot be initialized
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February 26th, 2011, 03:12 Posted By: wraggster
News via http://www.aep-emu.de/
Free Heroes2 Engine is a free implementation of Heroes of the Might and Magic II engine using SDL.
Quote:
SVN - up to r2268
Feb, 16, 2011
+ Added: game: transcribe scroll option
+ Fixed: game: load old format game
+ Fixed: game: hotseat select players
Feb, 10, 2011
+ Added: game: BattleOnly (experimental)
Jan, 22, 2011
+ Fixed: artifact: crystal ball level
+ Added: game: localized maps support, add iconv support
+ Update: Spell::RandAdventure
+ Fixed: game: update shipmaster cursor, upgrade monster button, dialog thievesguild reset cursor, hidden campaign button
+ Update: world: passable objects
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February 26th, 2011, 03:11 Posted By: wraggster
News via http://www.aep-emu.de/
D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
Quote:
v1.15.132
Fixed: The mission download didn´t work reliably and could even hang
v1.15.131
Fixed: Server address information got mixed up when the program queried several servers from a tracker
Improved: Mission download is now done via TCP which is much more reliable than UDP
v1.15.130
Fixed: The game host was flooding the other players with ping requests while waiting for them to join during level transition
Fixed: In multiplayer games, players often took a long time to connect or to enter the next level during level transition
v1.15.129
Fixed: Mines weren´t lit in nostalgia/pureD2 mode
Fixed: The textured automap was available in pureD2 mode
Fixed: Level songs from mods weren´t played when a global playlist was present
Fixed: No secret level songs from mods were played (these should have the name ´slevel##.ogg´, where ´##´ is a two digit, zero padded level number)
v1.15.128
Fixed: A few menu help messages were off, and others were too long w/o line breaks
Fixed: The HUD equipment icons were miscolored in levels that were using another than the default palette
Fixed: When changing the player profile, you could gain access to all the levels the previous player had reached even if you hadn´t reached them yourself
Fixed: Demo recordings taken in levels containing effect objects were broken (effects will intentionally not be displayed during demo playback though)
Fixed: Directed exits didn´t work in a mission´s last level
Fixed: Players were sent to the next level in the level sequence when dieing after destroying the reactor or last boss regardless of any directed exits in the level
Fixed: When a level couldn´t be entered while trying to enter a multiplayer game, the program could crash
Changed: Moved the mission download controls to the miscellaneous options menu
v1.15.127
Fixed: Due to a typo, the ´-enable_freecam´ switch didn´t work
Fixed: The advanced collision detection didn´t work reliably
Improved: You cannot drive parts of the player ship into objects by rotating it around an axis
v1.15.126
Fixed: Errors in robot info data (submodel joint and angle info) could cause program crashes (e.g. in ´Descent: The Enemy Within´)
v1.14.125
Fixed: The update function used an outdated URL to access and download program updates
Fixed: The built-in multiplayer tracker URL was outdated
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February 26th, 2011, 03:08 Posted By: wraggster
News via http://www.aep-emu.de/
AGD Interactive have released a remake of the classic game King´s Quest III. You can download the game for Windows and Mac OS. Unfortunately they have not (yet?) ported the game to Linux.
Quote:
King´s Quest III Redux Released
Following in the tradition of enhanced Sierra remakes, we´re proud to present King´s Quest III Redux: To Heir is Human. The game resumes where our previous remake, King´s Quest II: Romancing the Stones, ended. Featuring beautiful storybook artwork, an enchanting musical score, full voice acting, new scenes, quests, characters, and locations to explore, plus a royal serving of adventure, this is AGD Interactive´s most polished remake ever -- a must play!
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February 26th, 2011, 02:16 Posted By: wraggster
"This is a watershed event: It's the first time a game system has ever been given away with the purchase of a game." That's how OnLive CEO Steve Perlman describes his company's announcement that ("while supplies last") anyone who pre-orders THQ's Homefront via the cloud gaming service for $50 will receive its MicroConsole hardware and immediate access to another THQ title, Metro 2033, free of charge.
In a blog post, John Spinale, OnLive's VP of games and media provided further details, confirming that Homefront will be available to users of the service on March 15 at midnight. He also noted that the console hardware, while "free," isn't free from sales tax or shipping charges. The promotion is running from today, February 25 through March 15.
Spinale cheekily quipped that people should "get in on this before our Finance department finds out what we're doing!," but we sort of have to wonder if he's only joking a little. This is definitely the mostgung-ho play for new users we've ever seen.
http://www.joystiq.com/2011/02/25/on...ith-homefront/
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February 25th, 2011, 00:19 Posted By: wraggster
Oops! After a premature publication of the new commandandconquer.com earlier this week, which spoiled the whole surprise, EA's finally ready to re-reveal the news that its created a new studio – following in the wake of studio rebrandings like Visceral Games and Danger Close – to handle all things Command & Conquer. Victory has offices in Los Angeles – home of EALA, the former studio brand responsible for C&C, following the acquisition of Westwood – Austin, and Shanghai and is led by former Trion CCO Jon Van Caneghem.
"Victory Games was created to be the focal point for the creation of strategy games for the Games Label at EA," Caneghem said. "Our current focus is making a AAA Command & Conquer game, which I am very excited to be working on." While Caneghem didn't have much more to add regarding that game – it's "for the PC" but Victory's "not yet at a stage where [it] can go into any details" – he did say that the studio's mandate "the future ofCommand & Conquer" and that this work on this first game will help "create a stable base for future development." If you're a C&C fan, it sounds like EA's not through with the franchise by a long shot.
http://www.joystiq.com/2011/02/24/victory-games/
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February 25th, 2011, 00:03 Posted By: wraggster
A new Dr Who MMO is in the works, the BBC has announced.
Subtitled Worlds in Time, it's currently in development at California-based social and mobile gaming specialists Three Rings.
The finished game is expected to launch later this year as a free-to-play title. There are no concrete gameplay details as of yet but BBC exec Robert Nashak promised "time-bending puzzles" and "pulse-pounding challenges".
"Our goal with 'Words in Time' is to capture the imaginative spirit and depth of the series, whilst being fun and easy to play for all ages," added Three Rings CEO Daniel James.
The doctor has been a busy chap of late. A series of Sumo Digital-developed PC adventure games launched last year, as well as dismal Wii outing Return to Earth.
http://www.eurogamer.net/articles/20...-mmo-announced
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