PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
News Flash
Check out
Nintendo video games
THE LATEST NEWS BELOW
|
March 28th, 2011, 21:30 Posted By: wraggster
Crysis 2 is EA's biggest UK launch of 2011, sales-counter GfK Chart-Track has revealed.
That means the 8/10 shooter developed by Crytek has enjoyed a bigger opening weekend than Dragon Age II, Dead Space 2, Bulletstorm and Fight Night Champion - the games EA has already released this year.
Crysis 2 topped the UK all-formats chart this week, selling a 57 per cent majority on Xbox 360. The remaining 43 per cent was split 29 per cent on PS3 and 14 per cent on PC. Remember, digital sales aren't counted, which excludes Steam and its ilk.
Crysis 2 marks the series first multi-platform foray.Wrote Eurogamer reviewer Simon Parkin: "Story aside, Crysis 2 is a hell of a video game about shooting stuff. It's challenging, facilitates and then demands the use of tactics, and is more generous in scale than almost any other first-person shooter of the past few years."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 26th, 2011, 23:49 Posted By: wraggster
The concept of a streaming console has been around for ages, and while Phantom Entertainment never could quite pull it off, the folks at OnLive seem to be onto something. 'Course, only time will tell if that "something" is a legitimate enough business to make sustainable, but at least it has moved well beyond the point of vaporware. Now that the MicroConsole has been raiding living rooms for a few months, we're curious to know your thoughts on things. Have you been able to try one out? Are you still reverting back to your conventional consoles? Are you pleased with OnLive's performance given your ho hum cable connection? Would you have inked deals with a few more game publishers before pushing it out? Go on and get really real down in comments below -- given the small size of the company, there's a better-than-average chance it'll be listening to what you have to say.
http://www.engadget.com/2011/03/25/h...e-game-system/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2011, 23:54 Posted By: wraggster
Well, it looks like Google is unsurprisingly adding more than just a new logo to the latest version of itsChrome browser -- the just-released beta of Chrome 11 also now boasts speech-to-text capabilities. That comes in the form of support for the HTML5 speech input API, which web developers will be able to take advantage of to let folks simply talk to websites and have their speech magically transcribed to text. Also making a first appearance in the beta is support for GPU-accelerated 3D CSS, which will let developers apply all sorts of 3D effects to websites -- Blingee will never be the same, surely. Hit up the link below to try it out for yourself.
http://www.engadget.com/2011/03/23/c...-capabilities/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2011, 00:53 Posted By: wraggster
Grand Theft Auto was once known by the provisional title Race'n'Chase and was planned for release on SEGA Saturn and "Ultra 64" (Nintendo 64).
Race'n'Chase would pack a mode whereby players could be cops and chase chase criminals, hurriedly consulting an accompanying printed map while street names were barked over the radio.
That's according to the original design documents, which have been uploaded to Flickr by Mike Dailly - part of the original DMA GTA team.
"The aim of Race'n'Chase is to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method," the design document pledged.
"Players will be able to drive cars and possibly other vehicles such as boats, helicopters, or lorries. Cars can be stolen, raced, collided, crashed (ramraiding?) and have to be navigated about a large map. It will also be possible for players to get our of their car to steal another one. This will mean controlling a vulnerable pedestrian for a short time. Trying to steal a car may result in the alarm being set off which will, of course, attract the police."
Back then there were to be multiple modes: Cannonball Run (a straight race with the option of bots); Demolition Derby (free-roaming smash-'em-up where the last man standing wins, although an alternative version where players would be reincarnated and their successful smashes totted was also mentioned); Bank Robbery (rob a bank and race to a safe point while hotly pursued by police) and Bank Robbery (Cop), where the roles are reversed.
The document promised that "when enough crimes have been completed, the player can move on to a different city". However, "the robber's game is up when he gets killed or is captured by the police".
DMA talked of a "very, very large - multiple screens" playing world, and of how rubbish PCs could reduce detail, making the cityscape look "something like the original Sim City". Those who wanted to run the flashy SVGA mode would need "a very fast processor (e.g. Pentium)".
But be careful, there are pedestrians, and they're "wandering about all of the time". "They can be run over by cars," the document grimly pointed out - pedestrians such as "school children and lollipop lady" and "dogs".
In total, Grand Theft Auto would require code space of 1MB and sound space of 1MB.
Grand Theft Auto was eventually released for PC and PlayStation in 1997 - a delay of over a year, according to the design documents.
The start date was to be 4th April 1995 and the game design completed by 31st May 1995. The first milestone, the engine, would be reached by 3rd July 1995; the second milestone, "Look & Feel", by 2nd October 1995; the third milestone, "1st Play", by 3rd January 1996; and the fourth milestone, Alpha, by 1st April 1996.
The end of the project was scheduled for 1st July 1996.
And the rest, they say, is history.
http://www.eurogamer.net/articles/20...to-design-docs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2011, 23:06 Posted By: wraggster
The official launch day may still be tomorrow, but those not willing to wait can now grab the final version of Firefox 4 for Windows, Mac OS X or Linux straight from Mozilla's FTP server. That follows a last minute RC2 revision that was just released on Saturday, which has presumably been all but unchanged for the now final version. Hit up the appropriate link below to start downloading -- just try to act a little bit surprised if anyone tells you about it tomorrow.
http://www.engadget.com/2011/03/21/f...icial-release/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2011, 20:43 Posted By: wraggster
PCs aren't just a bit more powerful than PS3 and Xbox 360 - they're up to 10 times more powerful. So why aren't PC games 10 times their console equivalents? Because of Windows' meddling DirectX API (application programming interface), that's why.
"It's funny. We often have at least 10 times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look 10 times as good," scoffed AMD graphics card mouthpiece Richard Huddy to Bit-Tech.
"To a significant extent that's because, one way or another and for good reasons and bad - mostly good - DirectX is getting in the way."
Huddy added: "I certainly hear this ['make the API go away'] in my conversations with games developers."
DirectX is made by Microsoft. To run a game on Windows - the most popular PC operating system around - you need to use DirectX. In simple terms, it's DirectX that controls what your graphics card can do.
On console that's not the case: developers there can program "direct-to-metal", as Huddy calls it.
"By giving you access to the hardware at the very low level, you give games developers a chance to innovate, and that's going to put pressure on Microsoft – no doubt at all," Huddy went on to say.
"If we drop the API, then people really can render everything they can imagine, not what they can see – and we'll probably see more visual innovation in that kind of situation."
What sort of nut-case developer would want to program "direct-to-metal" on PC, you ask? Crysis maker Crytek; "Yes, that would appeal to us,' the developer said.
The Xbox 360 supports DirectX 9.0c. The PS3 doesn't use DirectX, what with it being a Microsoft technology. The most current version of DirectX is 11.
http://www.eurogamer.net/articles/20...horsepower-amd
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 21st, 2011, 20:31 Posted By: wraggster
Blizzard co-founder and vice president of product development Frank Pearce has told press that he feels Diablo III is likely to cannibalise World of Warcraft's audience well before new MMO 'Titan' hits the scene.
Speaking in an interview with Gamasutra, Pearce spoke about the likelihood of WoW players leaving to play Diablo, but pointed out that if the game is going to lose players to anybody, it may as well be another Blizzard product.
"It's hard to say," said Pearce when asked about Titan and WoW running concurrently. "I think even a shorter-term concern is whether or not we might see cannibalization of WoW players from Diablo III when we launch it, because it's a similar type of experience. Not exactly similar, but it's that RPG feel.
"For us, I think it's really important that we recognise that somewhere, sometime it's likely that someone is going to cannibalise World of Warcraft players, so it's better we cannibalise them ourselves than let someone else do that, because if we cannibalise them ourselves, they're still a Blizzard customer."
However, Pearce doesn't see the current level of player engagement as a plateau - there is, he believes, still room for another big game or two in the market.
"Whether it's a Blizzard game or another great MMO, I think there's plenty of space in the market for great MMOs to share customers," Pearce claims.
"We have players that burn through content in weeks or months that takes us two years to create. There are so many people looking to play these experiences so passionately, so many hours a week, I think there's plenty of space for the industry to grow."
http://www.gamesindustry.biz/article...annibalise-wow
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2011, 23:46 Posted By: wraggster
News via :: AEP
REminiscence is a cross-platform virtual machine (using SDL) for the game Flashback.
Quote:
release 0.2.1 (2011/03/15)
- added missing music playback to PC SEQ cutscenes
- fixed some palette and sprite issues with Amiga data
release 0.2.0 (2011/03/11)
- added support for PC CD SEQ cutscenes
- added support for Amiga data files (experimental)
- fixed minor sound glitches
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2011, 23:44 Posted By: wraggster
News via :: AEP
Commander Genius formally known as CloneKeen Plus is an interpreter for the Commander Keen 1-3 Series for Windows and Linux.
It has been released in a new version.
Download it here.
Quote:
v0.3.3.2:
---------
- Thanks to Malvineous IMF Player got a bit faster. He found an interesting slow down in our code
- Now switches for platform and bridges work
- Big IMF Bug I discovered has been fixed which produced crashes on some systems
- Better Platform code
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2011, 23:32 Posted By: wraggster
News via :: AEP
D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
Quote:
updates since last AEP reported release v1.15.146
v1.15.153
- Fixed: The program didn´t start unless the program folder was explicitly specified using the -userdir parameter
v1.15.152
- Fixed: Some weird code issue located in a global overloaded operator caused the program to crash
- Improved: Decreased the CPU load caused by the game menus
v1.15.151
- Fixed: XML game info queries weren´t handled right
- New: D2X-XL can now be launched externally and will immediately connect to a game host specified by command line parameters
v1.15.150
- Changed: Made some adjustments of the XML game info format
v1.15.149
- Fixed: The program crashed when the guidebot was very close to player at level start
- Fixed: The program crashed when opening a door that had a non-animated texture at its backside (like in Plutonian Outbreak 2)
- Fixed: The program crashed when loading polygon models that had submodels without any faces (like in Plutonian Outbreak 2)
v1.15.148
- Changed: Added and changed a few XML game info fields
v1.15.147
- New: Added support for external game info queries; XML formatted game information is provided for these
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2011, 23:24 Posted By: wraggster
News via :: AEP
A new beta version of OpenTTD has been released.
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Quote:
1.1.0-RC3 (2011-03-1
------------------------------------------------------------------------
- Fix: New game settings were applied to early when starting a game via a heightmap. [FS#4557] (r22259)
- Fix: Do not resort town, industry and signs list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting [FS#4546] (r22249, r22248, r22247, r22246, r22245, r22244, r22243, r22242, r22241, r22236, r22228, r22227, r22226)
- Fix: [NewGRF] Object variable 0x48 was not available in callback 0x15C (r22231)
- Fix: Compilation when compiling with --disable-ai (r22222)
- Fix: When downloading a file via HTTP failed mid-way and OpenTTD fell back to the old system the partial downloaded amount would be counted twice [FS#4543] (r22208)
- Fix: The ´center´ (for movement) of vehicles is (currently still) always at 4/8th original vehicle length from the front, so trains should stop at the same location regardless of the length of the front engine [FS#4545] (r22206)
- Fix: Make the base costs for building and demolishing NewObjects also local to the individual NewGRFs (r22204)
- Fix: Removing a station order could stop when removing first automatic order (r22200)
- Fix: Invalidate the object build window when using the date cheat (r22193)
:: Homepage
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2011, 20:37 Posted By: wraggster
Some great news for a coder out there who fancies working with the scummvm team:
ScummVM is pleased to announce that it has been accepted for participation in Google's Summer of Code 2011 program.
This is our fifth year in the program and we would like to make it our best yet.
We are now welcoming applications to join the program, provided that you are: - A current student (undergraduate, graduate, post-graduate ...)
- Like point and click adventures
- Know some C++ and have some coding skills
- Like the prospect of spending your summer with the ScummVM team, writing superb code for cool games full time for 12 weeks
- Wish to get involved with a leading open source project in its field and become an asset to its community
Should you apply and be selected you will be rewarded, both financially thanks to Google and with gratitude, encouragement and the legally mandated minimal amounts of abuse by the ScummVM Team upon completion of a successful project.
You never know, we may even share our secret Grog recipe!
Now run along and pick up some interesting ideas from our Open Tasks page or be creative and propose your own ideas and apply. Make sure you read our requirements on the Open Tasks page and review the rest of our Summer of Code notes on the wiki.
Having participated for several years we cannot stress how beneficial it can be to apply early, revise your application as you go and really get involved with the community. The final deadline for applications is April 8th at 19:00 UTC.
If you have any questions or comments, feel free to send an e-mail to the scummvm-devel mailing list, drop by our forum or pop into our IRC channel (#scummvm at freenode.net).
http://www.scummvm.org/news/20110318/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2011, 02:24 Posted By: wraggster
EA Games' Frank Gibeau was less-than-complimentary to Blizzard's World of Warcraft this past week, saying that the older game "feels more like doing a shopping list at times" than EA and Bioware's upcoming The Old Republic title. But Blizzard's Frank Pearce is a little nicer to his competitor, saying in an interview that he'd love to see another popular MMO arrive. "This is a game that has an opportunity to grow the MMO market if done right," he said, "and therefore is very important to the industry as a whole, not just EA."
Blizzard CEO Mike Morhaime was similarly excited by the prospect of a quality Bioware MMO and its effect on the market. "From our perspective, we hope they make an enjoyable game because they're going to bring in a lot of new players to the MMO genre," he's quoted as saying.
These guys make an MMO about war? Where's that blood, the fury, that boisterous arrogance? There's just one answer: Morhaime and Pearce must both play Alliance.
http://www.joystiq.com/2011/03/19/bl...blics-success/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 20th, 2011, 02:04 Posted By: wraggster
UK Internet users were on the receiving end of a large drive-by web attack at the end of February, which attempted to push fake antivirus at least 750,000 times on a single day alone, security company AVG has said. According to a company analysis, on Sunday 27 February, detection levels for the previously obscure Russian 'Blackhole' exploit kit suddenly spiked to 900,000 globally from a few tens of thousands that would be typical for such kits, before dropping back again. Unusually, almost 750,000 of these detections were for UK PCs, which offers a baseline for what must have been a sustained attack several times that size against mainstream web servers frequented by users in the country."http://it.slashdot.org/story/11/03/1...tivirus-Attack
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2011, 22:50 Posted By: wraggster
Microsoft's Kodu Game Lab has been made available in full for the PC, as the company launches the Kodu Cup 2011 competition in the US.
The cup is open to students aged nine to 17, who want to design and build their own games using Kodu. The competition is broken into two age groups (nine to 12 and 13 to 17), with the grand prize winners receiving $5000 for themselves and their school - as well as a trip to the Imagine Cup 2011 Worldwide Finals in New York.
The free design tool requires no previous programming experience and is based on dragging and dropping images and icons. Further competition information is available at the official website.
The full release of the software includes new features such as an interactive system that guides users through each step of making games - creating terrain, adding characters and programming them. It also includes a community feature that allows users to share games with other PC-based Kodu Game Lab users.
Also available as an Xbox Live Arcade download, Kodu Game Lab is designed to promote learning skills for children and careers in science, technology, engineering and maths (STEM).
"Today's kids have a natural passion for video games and video game design," said Michael Levine, executive director of the Joan Ganz Cooney Center at Sesame Workshop.
"Microsoft's Kodu Cup is a great way to harness that passion and apply it in a way that helps improve academic achievement, skills and interest in the careers of the future, which are going to fuel our country."
"Our research has shown that Kodu Game Lab appeals equally to girls and boys and helps promote creativity, self-confidence, critical thinking and technology skills," said Lili Cheng, general manager of Microsoft's Future Social Experiences Labs.
"Kids don't feel like they're programming so much as playing, even though they're creating sophisticated worlds, characters and storylines."
http://www.gamesindustry.biz/article...ab-competition
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2011, 00:16 Posted By: wraggster
Okay, so 2.35 million downloads in a single day is nothing to scoff at, but it's also not a monumental achievement in terms of browser downloads in the first 24. A post to Internet Explorer's official blog used the word "wow" to describe the IE9 numbers, but considering Firefox 3 got the Guinness world record for most software downloads in a day, with 8 million way back in 2008, we're reluctant to call this news wow-worthy. Given, Firefox 3 was available for both Mac and PC, but it still beat Windows' new browser three times over. Don't get us wrong, we like IE9, but we still think a little bit of modesty goes a long way.
http://www.engadget.com/2011/03/16/i...first-24-hour/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 18th, 2011, 00:08 Posted By: wraggster
PC indie phenomenon Minecraft is the best game Populous creator and newly anointed BAFTA Fellow Peter Molyneux has played in the last 10 years.
Speaking in an interview with IGN, the Lionhead boss cited the sandbox building game as an example of a burgeoning independent development scene that deserves greater mainstream exposure.
"I wish people in the press would focus on some of that up and coming talent, because there isn't enough focus on it in my opinion," he said. "People like Marcus Persson who did Minecraft, he's a fantastic person to talk to, and I think Minecraft is a complete work of genius.
Molyneux went on to recount how, when playing the game with his son, an innocent Tweet calling for players to visit his world caused the game server to fall over.
"That was the worst thing to do – within ten seconds of me pushing the Twitter button there were ten people, within 20 there were 50 people, and in a minute there were 200 people and we were bombarded until the point where the whole server crashed.
"I opted that they couldn't have permission to change anything – but if you could imagine, there was this hill completely full of people, like a forest of people. It was quite scary, actually. In Minecraft your designs tend to be quite personal – and that's the genius of it – and to think there are all these people just going there and looking, it was quite funny."
Elsewhere in the interview, he hailed the game's creator, Marcus 'Notch' Persson, for his independent, DIY ethic, before calling on gamers to take more notice of similarly creative underground titles.
"I think Minecraft's the best thing I've played in the last ten years, and what's so brilliant about it – and I've met Marcus and he's a real inspirational person – he did everything on his own, and I think how brilliant and inspirational that is, to not need the full force of publishers and marketing people," he said.
"People like Marcus – and there are some people in the social side – I feel there's a real talent there. I think the triple AAA titles will continue to improve, but I dearly wish that things like the 30 under 30, that pull people out of obscurity, were noticed a bit more."
http://www.eurogamer.net/articles/20...-of-the-decade
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2011, 02:24 Posted By: wraggster
News via http://www.aep-emu.de/
REminiscence is a cross-platform virtual machine (using SDL) for the game Flashback.
Quote:
release 0.2.1 (2011/03/15)
- added missing music playback to PC SEQ cutscenes
- fixed some palette and sprite issues with Amiga data
release 0.2.0 (2011/03/11)
- added support for PC CD SEQ cutscenes
- added support for Amiga data files (experimental)
- fixed minor sound glitches
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
next » |