D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
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updates since last AEP reported release v1.15.153
v1.15.162
- Fixed: Many transparent 2D effects (explosions etc.) weren´t rendered anymore
v1.15.161
- Fixed: D2X-XL didn´t correctly enter netgames when begin executed with direct netgame launch parameters
- Fixed: D2X-XL could hang after leaving a level
- Fixed: Shockwave effect wasn´t render at the proper location in cockpit and widescreen views
- Fixed: Lightning glow was too dark when general glow effect rendering was disabled
- Fixed: The program wasn´t automatically closed after the player had left a game that had been automatically started
v1.15.160
- Fixed: The screen wasn´t updated when shockwave effects were present, but invisible to the player
- Fixed: Many weapons that shouldn´t created shockwaves
v1.15.159
- Fixed: The HUD wasn´t properly displayed when the shockwave effect was rendered
v1.15.158
- Fixed: Depth testing in the shockwave shader often failed
v1.15.157
- Fixed: The effect menu´s explosion shockwave option lacked the qualifiers (none/basic/full)
- Improved: The shockwave shader now does depth testing to avoid distorting geometry or objects in front of an explosion
- Improved: Soft blending should be significantly faster now due to removal of duplicate depth buffer reads
v1.15.156
- Fixed: Helix energy consumption wasn´t doubled in multiplayer games
- Fixed: D2X-XL game clients added themselves to trackers as server and replied to XML game info queries with partially corrupt responses
- Fixed: Player ships and robots couldn´t rotate around any axis when colliding with 3D powerups
- Fixed: 3D powerups stopped rotating when colliding with player ships or robots
- Improved: Lightning effect looks better
- New: Added frame post processing
- New: Added shockwave effect for explosions etc.
v1.15.155
- Fixed: Players trying to join a server after having been a server themselves responded to XML game info requests for a short while
v1.15.154
- Fixed: Collision detection and visibility testing for objects didn´t work right
- Full changelog availble: http://www.descent2.de/d2x-history.html