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October 31st, 2011, 20:16 Posted By: wraggster
Advanced Micro Devices is probably feeling a bit silly right about now. To show off how powerful theBulldozer chip really is, it drafted in the world's most elite overclockers, set them up in a room with whatever was required (including a vat of liquid helium) and broke the chip-speed world record. With a verified speed of 8.429GHz, the company collected its Guinness world record and sat back, thinking that no one could ever best it. Less than two months later and Andre Yang (who we can assume does not have his own military complex to run his experiments in) managed to get his Bulldozer running at 8.46GHz, 30MHz faster than the chip's own parent could manage. We wouldn't dare suggest that anyone stand outside AMD's Sunnyvale HQ whilst playing the sad trombone -- but if anyone deserves that chance, it'd certainly be Mr. Yang.
http://www.engadget.com/2011/10/31/a...ed-to-8-46ghz/
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October 29th, 2011, 23:31 Posted By: wraggster
It’s always the risk when a game ships with internet-required DRM.
The launch of EA’s Battlefield 3 suffered a setback yesterday when the game’s use of DRM prevented many early adopters playing the title.
Before gamers are able to access the title, it must first authenticate itself via EA’s Origin service. However, so high were the numbers trying to access the servers that the whole system came crashing down.
The result? Some players were unable to play the game they had legally purchased.
It’s not the first problem experienced by the game, either, with the Xbox 360 servers going down for a number of hours shortly after the game’s US release.
Ubisoft underwent a torrent of abuse when it implemented a similar DRM system last year. So enraged was an element of the player base then that a number of deliberate attacks took down Ubisoft’s DRM servers, blocking access to some titles.
http://www.mcvuk.com/news/read/battl...adaches/087046
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October 29th, 2011, 23:09 Posted By: wraggster
Gamers shouldn’t be too worried about struggling to get their hands on a copy of Star Wars: The Old Republic at launch, EA has said.
Despite saying it will “ration” sales of Star Wars: The Old Republic upon its release to ensure it can maintain a working online service, the publisher still says its plans for the game’s release on December 20th are hugely ambitious.
“We've taken a very detailed approach to looking at how do we maximize the customer experience when they go online with Star Wars – how to maximize the fun that they're having online, the stability, the quality?” EA Labels boss Frank Gibeau told investors.
“We're using our beta test to inform us of what scale that we can handle. Our pre-order campaign is tailored towards how we're going to do that.
“We're looking at a rollout plan that is fairly ambitious. We don't feel like we're going to be leading too much demand behind at launch but we definitely are going to be very cautious and thoughtful about how many people we bring on and in what order.
“It's a very interesting proposition from that standpoint because you have the Star Wars brand that draws in a lot of people. That is a good thing because we think we can sustain the business over a very long time as we grow. There's going to continually be new customer segments that we can open up and bring into the service.”
http://www.mcvuk.com/news/read/ea-do...e-fears/087052
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October 29th, 2011, 22:50 Posted By: wraggster
With its release still nearly two weeks away, a pirated version of Call of Duty: Modern Warfare 3 is reportedly doing the rounds in America.
VentureBeat reports that a single disc two of the PC version of the game was stolen from a Californian shipping warehouse. It speculates that tight security preventing the stealing of both the discs that comprise the release.
US investigators have already begun knocking on doors to request that those in receipt of a copy hand it over to the authorities. Those who refuse face a $5,000 fine and a possible online ban.
As Call of Duty continues to gain popularity, so too does the hunger for pirates to get hold of it early.
The good news for Activision is that both Modern Warfare 2 and Call of Duty: Black Ops were leaked online ahead of their official release, yet their sales remained monstrous.
http://www.mcvuk.com/news/read/stole...he-wild/087056
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October 29th, 2011, 22:30 Posted By: wraggster
Mum's been the word from the Jolicloud camp over the past few months -- summer vacation, we get it -- but the company has apparently been working quite diligently on what's next: the "new Jolicloud platform." According to a mildly vague blog post from the outfit, the next edition of the OS will introduce "the personal cloud," enabling users to access the information stored there from "your iPhone, your Android phone, your tablet, your computer and pretty much any connected device with its API." In related news, Joli OS has been open sourced and is now available to the community, and if you're interested in finding out more about the whole ordeal, sign up for the private beta in the source links below. Invites are going out soon, or so we're told.
http://www.engadget.com/2011/10/29/j...-open-sourced/
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October 28th, 2011, 23:07 Posted By: wraggster
Square Enix is collaborating with Japanese mobile giant DeNA to create the first social game based on the Final Fantasy IP.
The game will be released on DeNA's Mobage platform, and while there is no official release date, Japanese gamers can already pre-register online. Owners of the PSP title Final Fantasy Type-0 will receive an exclusive in-game reward.
Square Enix has released two Facebook games to date, Knights of the Crystals and Chocobo's Crystal Tower, but the new game, which will focus on "fighting for teammates," will be the first to use its flagship franchise.
Square Enix joins a growing list of high profile Japanese game companies creating games for DeNA's Mobage platform. In July, the company announced that Keiji Inafune, Grasshopper Manufacture, Prope, Meister and Marvellous Entertainment all had projects in development.
http://www.gamesindustry.biz/article...sy-social-game
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October 28th, 2011, 22:55 Posted By: wraggster
Blizzard Entertainment president Mike Morhaime has apologised after a World Of Warcraft video containing homophobic comments was screened at the recent Blizzcon event.
"As president of Blizzard, I take full responsibility for everything that occurs at Blizzcon," he wrote in a letter to GayGamer.
"It was shortsighted and insensitive to use the video at all, even in censored form. The language used in the original version, including the slurs and use of sexual orientation as an insult, is not acceptable, period."
The video, which can be seen on featured George Fisher of Cannibal Corpse talking about the game, and using a number of homophobic slurs. While those slurs were beeped out, but the fact that the speech was used at all offended many of Blizzard's forum users and LGBT advocacy group GLAAD.
"We realise now that having even an edited version at the show was counter to the standards we try to maintain in our forums and in our games. Doing so was an error in judgement, and we regret it," continued Morhaime.
"The bottom line is we deeply apologise for our mistakes and for hurting or offending anyone. We want you to have fun at our events, and we want everyone to feel welcome. We're proud to be part of a huge and diverse community, and I am proud that so many aspects of the community are represented within Blizzard itself."
George Fisher was performing at Blizzcon as part of the Blizzard rock group Level 90 Elite Tauren Chieftain, of which Morhaime is also a member. The video was screened before their performance.
"As a leader of Blizzard, and a member of the band, I truly hope you will accept my humblest apology."
The reactions to both the incident and the apology have flooded the games official forums, with some users, like Night Elf Druid Arilith, arguing it's not enough.
"While an official apology is appreciated, apologies are empty unless they are accompanied with an attempt at remediation. In this case, an effort to change the attitudes that considered that video acceptable. "
http://www.gamesindustry.biz/article...mophobic-video
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October 28th, 2011, 01:29 Posted By: wraggster
Telltale has lifted the lid on a sweet Deluxe Edition of its upcoming Jurassic Park game for PC/Mac.
The Deluxe Edition can be had by pre-ordering the game through the Telltale Games Store. The bundle (pictured) comes with:
- All four episodes of Jurassic Park: The Game for PC/Mac on disc
- A replica InGen staff ID badge as seen in the movie and game
- A replica of the movie brochure/map, updated to reflect what you'll see in the game
- A replica Jurassic Park staff patch (yes, it's wearable)
- An InGen Field Guide, packed to the brim with content welcoming you to the park
- Exclusive Limited Edition Packaging
- Exclusive access to digital content including the game soundtrack and behind the scenes videos
In addition to that you get access to digital copies of the game through Telltale's site, and you get a $10 discount off the normal price, which brings it down to $39.99.
http://www.computerandvideogames.com...tion-revealed/
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October 28th, 2011, 01:25 Posted By: wraggster
Ubisoft has just announced iOS strategy spin-off Assassin's Creed: Recollections.
According to GameInformer, it's a real time virtual board game that sees you collecting a gallery of character cards with which to do battle.
There's apparently an 8-10 hour single player campaign that takes in 20 mission, as well as a multiplayer mode.
Ubisoft is also throwing in a complimentary digital copy of Assassin's Creed Embers - the animated short detailing the final days of series protagonist Ezio Auditore.
No word on an exact release date but expect it on the App Store before the end of the year.
http://www.eurogamer.net/articles/20...ions-announced
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October 28th, 2011, 01:07 Posted By: wraggster
The proliferation of powerful and easily accessed browser-based streaming game platforms like Gaikai poses no threat to Facebook's gaming audience, the company says.
"I think the role Facebook plays in games is an entirely different one," director of platform marketing Ethan Beard told us at Facebook's f8 conference this week. "It's not just about where you play, and it's not just about the technology. For us it's the social aspect of it – the fact that you're playing games with your friends."
Recent developments in Facebook's technology are ensuring that it can be part of games anywhere on the web, not just those hosted on its site.
"People can play games in lots of different places, and it's great that they're on YouTube now, but in many ways it's a whole different category."
Gaikai recently embedded a demo of FIFA 12 on YouTube, the first time a full 3D game has been available on the video sharing site – though an Easter egg discovered last year allows viewers to playSnake. The move could have profound consequences for developers looking to reach a wide audience quickly, but Facebook engineer Simon Cross echoes Beard's sentiment, stressing the lack of social connectivity.
"There's nothing stopping people sharing URLs that contain embedded games on Facebook, if they think it's cool," he says. "But the Facebook platform has two things: sharing, the social channels that drive more people back to the game; and then the social aspect within the game that makes sure it's super-compelling.
"Unless the game was built into that platform, it won't be designed around people. And those are the games that we, as a platform, think are super-powerful."
A recent report highlighted the significant growth in social gaming outside of Facebook, while Facebook's biggest game company Zynga recently unveiled Zynga Direct, its direct-to-consumer gaming platform. But Beard isn't phased.
"We don't think of the Facebook platform as just 'Facebook dot com', in fact Facebook Connect [which Zynga Direct makes use of] has all the same technology as the web and has been available for almost three years now.
"We want to enable social games to take place wherever they make sense, and sometimes that might be on our website, it might be on partner's websites, on consoles or mobile devices. I think most companies are looking across a wide range of platforms. You need to go where users are and make it easy for them to have a great experience on any device.
"So I think lots of smart companies who have the resources will build games on all these different devices. And I believe they're all going to use Facebook to make those games social."
EA-owned Pet Society developer Playfish has seen huge successon Facebook with The Sims Social, and the company foresees a long and healthy future for the platform, but recognises a shift away from Facebook exclusivity.
"John Riccitello's recent comments on cross-platform play were interesting: you can play a game on Facebook, you can play the same game on console - you may get a richer experience, but it's still the same game," Playfish game server director Campbell Wilson tells us. "So I think in some ways there possibly is a move going outside of Facebook to play on your own devices, but a lot of the time you're still making the call back in to FaceBook at the moment.
"But the whole thing about Pet Society is that your friends are there, the amount of users using Facebook is incredible. So if you want to write any sort of social game, the first thing you want to ask is why not use Facebook."
"While it may be great to play a game like FIFA on YouTube, a game like Pet Society isn't going to work there, and a traditionalFIFA game isn't going to work if you just port it into a window on Facebook," Playfish head of multi-platform technology Dan Borthwick adds.
There may also be a shift in the types of games Facebook's audience are willing to play, as Finnish developer Supercell can attest. The studio's core-focused MMOG Gunshine.net initially launched as a browser game, but was subsequently brought to Facebook as well, and is now performing better on the Social network than in its browser iteration.
"First of all we had good experience running the game on our own side, but we wanted to experience what it would be like to take the MMOG experience to FarmVille players," former Digital Chocolate senior product manager Timur Haussila, who now holds the same role at Supercell, explains. "We started exploring the opportunity of having the same game running in two environments at the same time so that it's connected. We found that there are some technical challenges, but they can be easily tackled, so we decided to go toFacebook Canvas.
"We're talking about social games, and multiplayer games are by nature a social game. And what could be a more natural place to play that kind of game than Facebook?"
Through Open Graph and Facebook Connect, the social platform is ensuring that its connectivity is as relevant to web, PC and console developers as it is to those who create games exclusively for Facebook. Despite being caught off guard by the success of social gaming, by collapsing the notional borders between Facebook.com and the rest of the connected world, the company looks set to increase its already wide-reaching influence.
http://www.next-gen.biz/news/faceboo...oses-no-threat
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October 27th, 2011, 01:37 Posted By: wraggster
Mozilla is now distributing a version of Firefox that uses Bing as the default search provider instead of Google. Rest assured that this is a joint project, though: the creatively-named Firefox with Bing website is run by Microsoft, and both Mozilla and MS are clear that this is a joint venture. Now, don't get too excited — the default version of Firefox available from Mozilla.com is still backed by Google, and there's no mention of an alternative, Bingy download anywhere on the site — but it's worth noting that Mozilla has been testing Bing's capabilities using Test Pilot over the last couple of months, and the release of Firefox with Bing indicates that Mozilla is now confident in Bing's ability to provide a top-notch service to Firefox users. Mozilla might be readying a large-scale switch to Bing when its current contract with Google expires in November.
http://news.slashdot.org/story/11/10...-bing-released
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October 27th, 2011, 01:35 Posted By: wraggster
Keanu Reeves and Sandra Bullock were both unavailable for comment, but we're guessing the pair would be quite pleased to see that the tech world's Need For Speed is hardly fading. Maingear and Origin PC have both announced this week that their high-end gaming desktops are now available with Intel's Core i7 2700K -- a beast of a processor that's clocked from the factory at 3.5GHz. Maingear's shoving this guy into its SHIFT (starting at $1,985) and F131 (starting at $1,228) rigs, with factory overclocking options pushing it beyond 5GHz. Origin is hawking its Genesis desktop with a factory speed of 5.2GHz, and yes, gratis warranties are thrown in for the paranoid. Hit the links below to give your wallet the dent it's been asking for.
http://www.engadget.com/2011/10/26/m...into-gaming-r/
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October 27th, 2011, 00:48 Posted By: wraggster
We're gonna tear this one off like a Band-Aid, dear readers: The recently uncovered installment in the XIII franchise looks to be a far cry from the game which preceded it. Developer Anuman Interactive revealed a handful of screens from XIII: Lost Identity, which appears to be a puzzle-adventure game set in the world of the game, and expands on the lore established by the franchise's comic book off-shoots.
You can see a few screens on the developer's Facebook page, if you're not too crushed by the lack of gunplay. (Not to mention the lack of Duchovny.)
http://www.joystiq.com/2011/10/26/xi...not-a-shooter/
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October 27th, 2011, 00:40 Posted By: wraggster
Facebook has admitted that the company was caught off guard by its rapid rise as a gaming platform.
Speaking to us at yesterday’s f8 Facebook developer conference in London, Facebook director of platform marketing Ethan Beardsaid: “I think it’s surprised us how quickly games took off on the platform. We built something very general-purpose – we didn’t set out to build a games platform or otherwise, we just built a platform for social applications.
“I think in retrospect, it should have been obvious: games tend to lead the way on new platforms. Whether it’s PCs or phones, the games tend to be there out the front. The other one’s probably porn, but we don’t let porn on the platform!”
Speaking candidly to us about Facebook’s struggle to balance viral game marketing and social news, Beard explained that as games took hold of the wide-reaching network, a natural imbalance between the frequency of game- and real-life-related updates arose.
“Stories of the crops you’ve harvested [in FarmVille] had to compete with your sister getting married,” he explained. “I mean, your sister gets married once or twice in her life. Maybe three times [laughs]. Whereas you harvest crops all the time, every day throughout the day – those things are just miles apart in terms of how you actually surface the relevant information.
“And so we ended up in a world where people weren’t seeing their sister getting married because it was obscured by all this game stuff.”
Facebook has settled on what it sees as the right balance between the two disparate worlds, consigning game updates to the new Ticker feed and keeping users’ main feed clear for less frequent, more meaningful news. But why has it taken so long to get to this point?
“We took some relatively drastic moves to try to be like, ‘Okay, let’s at least carve these things apart,’” Beard responds, making reference to Facebook’s initial decision to entirely remove developers’ ability to post to users’ walls. “It was definitely challenging for the ecosystem for a significant period of time, but then it helped us to understand how to build a platform that has the right technology underlying it and an API that actually works well for both sorts of information.”
These game-focused changes have resulted in collateral benefits for other sectors, too, as Facebook partner engineer Simon Crossexplains.
“There are definitely some features that we built specifically for games which are available to all developers of the platform now. The Fluid Width Canvas, which allows for wider game screens, is now being used by news apps like the Washington Post Social Reader designed for Fluid Width. Same thing with Open Graph - the way we’re solving the distribution problem for games in the news feed now works for everyone, and it’s now what powers Spotify.
“We primarily built these things for games, but everyone benefits from games forging ahead.”
While the social gaming phenomenon was unlikely to have been foreseen at the time of Facebook’s inception, its unsettling of the social network’s natural order has been a wake up call to a company that now appears to better understand not only the importance of games to its users, but also to its own evolution.
Considering the 30 per cent fee that Facebook receives from every Facebook Credits transaction, together with Zynga’s upcoming IPO - expected to value the company at $20 billion – and it’s plain to see just how crucial games have now become to Facebook’s overall revenue.
http://www.next-gen.biz/news/faceboo...-new-platforms
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October 27th, 2011, 00:29 Posted By: wraggster
Entertainment retailer HMV has reacted with giddy delight to the news that Grand Theft Auto V is very much in the works.
The game was revealed yesterday, with a debut trailer due next Wednesday.
"Any new launch activity involving GTA is bound to be a fantastic development that would inject huge excitement into the games market for fans, retailers and media alike – as we're already seeing,” HMV’s head of games Tim Ellis told MCV.
“Having set the bar so very high with previous releases from the franchise, the developers do face the challenge of delivering another brilliant game that's as good if not better than anything we've seen before, but given Rockstar's outstanding track record I have no doubts they'll achieve that - and we, for one, can't wait to see what they come up with."
Of course, there is one presumption here – that Grand Theft Auto V will be a boxed retail product.
Obviously the chances are very much in favour of this. Indeed, it would be staggering should Rockstar decide to abandon traditional channels with this new release. It’s a guaranteed seller.
But a year ago who would have though that the console version of Crysis would skip retail? Or the new Burnout game? Or the HD Resident Evil Remakes and CCP’s ambitious FPS Dust 514?
http://www.mcvuk.com/news/read/hmv-g...-market/087006
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October 26th, 2011, 23:58 Posted By: wraggster
It's hard to believe that it was ten years ago today that Windows XP first hit retail shelves. It's even more astonishing when you realize that it was still the most popular operating system in the world until the beginning of this month. The sun may finally be setting on the stalwart OS that has powered countless home and business PCs (it crossed the 400 million mark way back in 2006), but it's still number two -- right behind it's youngest brother Windows 7 and well ahead of the black sheep, Vista. Sure, our relationship with Microsoft's OS has had its ups and downs, but it's clear we've developed an attachmentto the ol' bird. After all, consumer demand kept it shipping on PCs until late 2010 and Redmond has pledged to support it until April 8th of 2014. If nothing else, XP will be remembered for its incredibleresilience.
http://www.engadget.com/2011/10/25/w...ow-transition/
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October 25th, 2011, 23:51 Posted By: wraggster
North American accounts for 60 per cent of all Street Fighter fans, with Europe making up only 30 per cent of the pie, according to series producer Yoshinori Ono.
Speaking in an interview on the official Capcom site, Ono blamed the low European numbers on "regional problems", adding that the publisher is committed to raising the franchise's profile on these shores.
"We want to boost our share in Europe, but all the regional problems have kept this number right around 30 per cent," he explained.
"The thing about Europe is that it's not one country but a collection of 30, so that means we need to have the marketing ability to fine-tune our promotional campaigns for each individual country.
"Currently our subsidiaries in Britain, France, and Germany are able to provide specially tailored marketing to some extent, but its important for us is to extend this marketing network to other European countries."
An even bigger hurdle is selling Street Fighter in Asia where, not including Japan, sales "have been pretty close to zero".
"We've sold some arcade machines around Asia, so people are somewhat familiar with the series," he added.
"But because PC online gaming is where all the major companies battle it out, people kind of tend to think that it's hard to sell home game consoles in Asia. Still, it never hurts us to broaden the range of our contents, so in that regard we'd like to discuss options for strategic expansion for the future."
Ono attributed Street Fighter's success in North America to a combination of canny marketing and strong community links.
"In North America establishing a connection with fans and their communities is considered to be extremely important, so that means companies need to continuously provide fans with information," he said.
"For a series like Street Fighter, which has such a large and loyal fan base, maintaining that fan community is probably the most important issue for marketing.
"One of the ways in which we do that is by regularly holding what we call 'Fight Club' events. Although fans can interact with each other online, what they want to do most is see some 'super play' fighting action and have a chance to talk with developers about the game. That's why we're always trying to create opportunities for them to do just that.
"We've set up various kinds of large and small events that demonstrate our support for fans, such as fighting game competitions, and will continue to do so in the future."
The next outing for the franchise is crossover effort Street Fighter X Tekken, due on PC, PlayStation 3, Vita and Xbox 360 in March 2012.
http://www.eurogamer.net/articles/20...s-are-american
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October 25th, 2011, 23:36 Posted By: wraggster
Blizzard DOTA was back on the floor of BlizzCon 2011 last week, after spending a year away from the spotlight being "completely rebooted." We played the game as soon as we possibly could, finding it to be a much more polished take on the popular multiplayer online battle arena (MOBA) gametype.
"Last year we had basically the style of the art, and the look that we were going for," says Samwise Didier, Blizzard's Senior Art Director. But as I said when I played the early version of the mod, the game itself wasn't quite as polished as the look and feel. "This year," says Didier, "we really focused on taking the DOTA-style game and really making it our own."
Blizzard has done a few interesting things to the gametype that has madeLeague of Legends and Heroes of Newerth so popular. But the most interesting may just be how the company plans to release it. Blizzard is going to make sure everyone has a chance to check it out, even if they don't own StarCraft 2. "We haven't figured out the details," says Didier. "But there will be a free-to-playBlizzard DOTA on our Blizzard Arcade. We don't know how many heroes there will be, or how many maps, but we definitely want to make sure that everyone knows it will be free-to-play."
http://www.joystiq.com/2011/10/25/bl...-blizzard-arc/
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October 25th, 2011, 23:26 Posted By: wraggster
As professional, respected, tweed-wearing writers, we here at Joystiq consider it part of our job to protect the sanctity of the written word. It's in that capacity we're staging this intervention with Funcom.
Funcom, we're sure your team was excited when you announced today that over 500,000 people have registered for The Secret World beta. But while that's a catchy name, we're just not sure you can continue to call it that with a straight face. Observe:
"I have a secret little out-of-the-way spot I like to go for lunch, it's called Hardee's."
"My secret spice? Shh, come close ... it's called salt."
"I've got a secret method for keeping my car running well: Gas."
Might we suggest "Popular World" (which unfortunately sounds a little like a Facebook game for tweens) or perhaps "Cool World" (which not unfortunately sounds exactly like )?
http://www.joystiq.com/2011/10/25/ov...t-worlds-beta/
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