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August 19th, 2011, 23:05 Posted By: wraggster
An anonymous reader sends word that the first Firefox 7.0 beta has been released. One of the big areas of focus for this version will be performance enhancements. One optimization "Reduces memory use and improves performance areas including responsiveness, startup and page load time, even in complex websites and Web apps." Another addresses one of Firefox users' long-standing gripes: "The JavaScript garbage collector works more frequently to free up memory and improve performance when you have many tabs open or keep Firefox running for a long time."http://news.slashdot.org/story/11/08/19/1652201/Firefox-70-Beta-Released
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August 19th, 2011, 23:04 Posted By: wraggster
With the latest Windows 8 build (8064) that has been delivered to Intel, it's clear that the company is taking strides to make sure that its upcoming OS isn't quite so easy to pirate. For starters, the generic volume license keys that were so easily exploited during the early days of Windows 7 leaks will no longer be an option for pirates. Product keys also won't be shipped in the prodkey.txt file included in the build packages. Instead, installers will need to retrieve a unique key from a Microsoft web page. There's also a good possibility that the recently-surfaced fast booting patent could come into play as well. If Microsoft does indeed have designs on using a remote server to push OS code to systems at boot time, that code would be a very clever place to embed activation-related programming. Even if a crack was discovered, it would be neatly undone during a subsequent start-up sequence — similar to the way Microsoft's now-idle Windows Steady State could turn back the clock on an entire Windows installation after rebooting."Microsoft has also indirectly confirmed in a recent blog post that Windows 8 will make use of an app store.
http://yro.slashdot.org/story/11/08/...With-the-Cloud
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August 19th, 2011, 23:00 Posted By: wraggster
The new iteration of Microsoft's Windows operating system will have a custom App Store.
A post on the Microsoft Developer Network blog lists all of the teams currently at work on Windows 8 features. The list includes App Store, App Compatibility and Device Compatibility, and App Experience.
"You can look at all the comments and see the incredible demand for new features across a very wide range of scenarios," the post reads.
"Folks want new things, and changes to existing things; they want features to be available globally, to be accessible, and to be super high quality; they want things to work on existing hardware, and to take advantage of the latest new hardware. Our job is to get as much done in as short a time as possible, at a very significant scale."
There are currently 35 Windows 8 feature teams - some of which are outside the US - with between 25 and 40 developers working in each one.
Apple has experienced great success from its App Store, with more than 15 billion apps downloaded since its launch three years ago.
In July, rumours surfaced suggesting that Windows 8 will be the last Microsoft Windows OS. The company allegedly wants to introduce a new operating system that will be common across PCs, mobile phones, consoles, and even televisions.
http://www.gamesindustry.biz/article...-for-windows-8
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August 19th, 2011, 22:51 Posted By: wraggster
Facebook game The Sims Social has debuted with with 4,859,046 million monthly active users after leaving public beta.
842,032 new users have started playing the title today, with 3,665,510 joining in the last week.
The game is published by EA and developed by PlayFish, the social gaming developer acquired by EA in 2009.
"When we created The Sims Social, it was important for us to incorporate the deep gameplay nuances The Sims Studio has perfected and leverage what Playfish does best- develop compelling, cutting-edge social-gaming experiences," said John Earner, GM of Playfish's London Studios.
"Our deep knowledge of the Facebook gaming platform enables us to continue to enable dynamic new features, quests and game updates on a regular basis so The Sims Social remains fresh and fun."
The game has been in development since October, a relatively long time for a Facebook title, and will offer items from advertising partners, such Dunkin' Donuts, in game.
Co-founder and designer with independent developer Honeyslug, and long time Sims player, Nat Marco gave GamesIndustry.biz her expert opinion on the title.
"Unlike other Sims titles, Sims Social moves away from sandbox style gameplay and gives users a much more structured experience. Core elements of the Sims franchise, such as virtual pet-esque avatars and creativity in terms of house building/decorating are all present in simplified Facebook friendly forms," said Marco.
"On the other hand, those who aren't used to Facebook games and are hoping for a more classic Sims experience, might be disappointed. My favourite elements of the Sims have been omitted, such as the ability to have families and the general freedom to play the game however you wish."
Currently Cityville is the most popular Facebook game, with nearly 76,000,000 MAU. At its peak it had over 100 million. CityVille managed 22 million MAU after 11 days live, and The Sims Social seems to be on track to challenge that figure.
The Sims is the best selling PC franchise in history, with over 100 million copies of Sims games sold and a dedicated online community.
http://www.gamesindustry.biz/article...social-article
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August 19th, 2011, 01:44 Posted By: wraggster
Fantasy strategy game Dota 2 won't ship until 2012, Valve boss Gabe Newell has revealed.
Valve plans to launch an invitation beta after the Gamescom tournament ends. After that a public beta will launch. "And then we'll probably start worrying about how we'll monetise it," Newell told Eurogamer.
"We'll just go into progressively wider and wider distribution. I don't think it'll be shipped until next year."
Dota 2 was penned for launch this year.
"But then," Newell continued, "with a game like this, you just keep shipping. You add new heroes. You try out new game modes. You are constantly tweaking item and hero balance. It's very much an ongoing thing."
Dota 2 is the sequel to Warcraft 3 mod Defense of the Ancients, and is being developed by the reclusive IceFrog, one of a number of of modders who helped make Dota what it is.
While Dota 2 will be distributed through Valve's own platform, Steam, the firm is yet to decide on a business model.
"We don't have a plan," Newell said. "IceFrog has a bunch of testers he's worked with as long as he's been doing development. The first thing we've been working with is addressing their concerns. We've been through four or five different versions of the user interface, getting it to the point where we've addressed the feedback we've got from those guys.
"For us now, this tournament is a really good step. A bunch of the features we're building in the design of Dota 2 related to being able to put on a tournament like this. There's a bunch of stat stuff. There's a bunch of website development, support for simultaneous, four-language broadcasting.
"This was the next step."
Could Dota 2 end up going free-to-play, like Team Fortress 2? "We don't know. We don't have plans yet," Newell said. "The problem isn't to figure out what your monetisation strategy is. If you have something with a super careful monetisation strategy and it sucks, it doesn't matter.
"The most important thing is to do something that resonates well with the existing Dota players and creates a vehicle for new players to join into the community. That's the hard problem. That's the interesting one to solve."
http://www.eurogamer.net/articles/20...hip-until-2012
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August 19th, 2011, 01:18 Posted By: wraggster
EA has revealed that it will limit both retail and digital sales of BioWare's upcoming MMO, Star Wars: The Old Republic, at launch.
Speaking during a Gamescom presentation, the publisher said itself and BioWare have decided to forcefully limit all sales of the game in order to ensure a smooth launch with regards to server stability.
It's not uncommon for the launch-day rush to bring MMO servers to a crashing halt and with a game as widely anticipated as The Old Republic, EA's concern is understandable. The publisher says it would rather limit sales and ensure a quality service than sell as many copies as possible and have gamers endure the chaos that may ensue.
This means that, despite being available as a digital download, you will still have to worry about getting a copy before it sells out. EA refused to share numbers, but says retail copies will be limited and it will cut off digital sales at a set number at launch.
On the bright side, BioWare confirmed earlier this month that "there are no plans to 'region lock' or 'IP block' players from the game," essentially winking at Australian gamers who are not likely to see their release until after US and EU regions.http://www.computerandvideogames.com/316181/ea-will-limit-star-wars-old-republic-digital/retail-sales-at-launch/
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August 19th, 2011, 01:15 Posted By: wraggster
Gabe Newell has for the first time spoken about the recent removal of EA games from Valve's download service, Steam, saying: "We want EA's games on Steam and we have to show them that’s a smart thing to do."
Officially, EA says the removal of its games is due to Valve's restrictive terms and conditions on DLC and patches, but it is believed in some quarters to be EA's way of pushing customers onto its Steam rival, Origin, which launched in June. Either way, Newell remains hopeful that the impasse can be resolved.
"I don't think Valve can just pick one thing and think the issue would go away if we fixed that," Newell told Develop. "We have to show EA it's a smart decision to have EA games on Steam, and we're going to try and show them that."
While Steam users would obviously prefer to have all available games on their platform of choice, Newell recognises that it is far from a prerequisite that publishers sell their wares through Steam purely by virtue of it being the market leader.
"Companies have to earn the right to install content on their customer's PCs on a regular basis," he said. "The same thing is true of Steam. We have to prove we are creating value on an ongoing basis, whether it's to EA or Ubisoft or whoever.
"We really want to show there's a lot of value [in] having EA titles on Steam. We want EA's games on Steam and we have to show them that's a smart thing to do.
"I think at the end of the day we're going to prove to Electronic Arts [that] they have happier customers, a higher-quality service, and will make more money if they have their titles on Steam. It's our duty to demonstrate that to them; we don't have a natural right to publish their games."
The first signal of EA's discontent came in June, when it removedCrytek's Crysis 2, which it published, from Steam. That move came just days after the launch of Origin, and while EA would later justify the removal by revealing Crytek's DLC exclusivity deal with Direct2Drive, the timing suggested it was anything but a coincidence. At the time, EA's David DeMartini insisted: "We believe in absolute freedom of choice to allow customers to buy through whatever retail outlet [they choose]."
Late last month, Dragon Age II was removed from the service, with EA blaming Valve's terms and conditions, and last week it confirmed that, unless things change, Battlefield 3 will not be released on Steam when it ships in October.
"Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content," the publisher said. "No other download service has adopted these practices. We hope to work out an agreement where Steam can carry Battlefield 3."
EA may be right about Valve's terms, but that it has only taken umbrage at them since its launch of a rival service can be no coincidence. As such it is to Newell's credit that he remains open to resolving the dispute, and while he surely has business considerations of his own in mind - EA is one of the world's biggest publishers, and Battlefield 3 is expected to be the most popular PC game of the year by some distance - he at least appears to have gamer interests at heart, and it is to be hoped that EA does too.
http://www.next-gen.biz/news/newell-...as-games-steam
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August 18th, 2011, 16:40 Posted By: wraggster
The market for virtual goods in Europe is expected to triple to £1.9 billion by 2014, according to research by online payments company Skrill.
The UK, which already ranks as the second largest market in Europe for virtual goods, is expected to double by 2014 to £180.5 million, from £93.1 million in 2010.
According to the research, the top ten markets in Europe during 2010 were:- 01 Germany £139.3 (€159.8)
- 02 Great Britain £93.1 (€106.8)
- 03 France £91.1 (€104.5)
- 04 Italy £53.0 (€60.8)
- 05 Russia £51.6 (€59.2)
- 06 Spain £48.2 (€55.3)
- 07 Turkey £30.2 (€34.6)
- 08 Netherlands £12.3 (€14.1)
- 09 Norway £97.1 (€11.1)
- 10 Belgium £93.5 (€10.7)
France saw the highest average spend on virtual goods in 2010, with £28.48, followed by Turkey with £27.03 and Spain on £26.68. The UK was sixth on the list with £19.34 spent on average.
"As this study shows, as we move towards 2014 in-game purchases will rise sharply," offered Martin Ott, co-CEO of Skrill.
"Despite the economic crisis the virtual goods market offers enormous potential for game providers. Especially for those who want to exploit it using virtual objects or clever game subscriptions."
Skrill's data was compiled by analysing a database of over 1.4 million unique transactions, in combination of statistics from the International Telecommunications Union and the World Bank. The study includes in-game transactions, virtual currency, temporary subscriptions and game related services across PC, MMO, social and console formats.
http://www.gamesindustry.biz/article...P1-9bn-by-2014
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August 18th, 2011, 16:32 Posted By: wraggster
While Microsoft is busy readying the much talked about Windows 8 for release, a new patent application has popped up that could reveal even bigger -- or at least faster -- things to come. According to the filing for "Fast Machine Booting Through Streaming Storage," which was submitted in February of last year and released last week, Redmond is looking at creating a system that could stream an entire OS to just about anything with a screen. The proposed setup would enlist a series of storage devices, both remote and local, to act as a virtual hard disk, allowing anything from a set top box to a tablet to boot almost instantaneously. We don't know about you, but we've already started a list of ways to spend the extra seconds.
http://www.engadget.com/2011/08/18/microsoft-patent-application-points-to-fast-booting-streaming-os/
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August 18th, 2011, 00:43 Posted By: wraggster
Now that the free-to-play Age of Empires Online MMORTS is out (and it's not all bad, apparently), let's start talking about how you can pay for it, shall we? Of course, the game is free to download, and you get the game's two empires to play with right away. But developer Gas Powered Games are working on releasing new content all the time, of course, and Microsoft has announced at Gamescom that those really interested in the game will be able to pick up a "Season Pass" that will grant access to all premium content currently available. That pass will cost $99.99, and last for the first six months of the game.
At this point, we only know about a few different content packs, and there's a deal for a free Defense of Crete Booster Pack when you buy both Premium Civs, so everything on the market right now will set you back only about $60. But keep in mind that the Season Pass lasts until February of next year, so everything Gas Powered releases before then is yours to keep. If you like the game a lot, that will probably be worth the deal.
One note of warning: Gas Powered also says that buying the Season Pass won't keep you from rebuying content accidentally, so don't forget and buy more stuff when your Christmas cards come in. But hopefully if you spend $100 on a free-to-play game, you won't really be tempted to spend any more than that, right?http://www.joystiq.com/2011/08/17/age-of-empires-online-season-pass-offers-all-and-future-availabl/
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August 18th, 2011, 00:41 Posted By: wraggster
Above: An early, work-in-progress screenshot of Joystiq Publishing's atmospheric and haunting adventure, Fears for Spheres. We just whipped it up in the last 20 minutes with the aid of the CryEngine 3 SDK, which is now available for free from theCryDev website.
With access to the engine that powered Crysis 2, as well as the CryEngine 3 Sandbox level editor, we've been able to breathe perfectly lit life into our artistic (and non-commercial) endeavor. If we were trying to impart some educational information in a classroom, developer Crytek wouldn't charge us a cent either. (It's a competitive stance, considering the Unreal Development Kit is free as well. Both require users to pay a licensing fee if the project becomes commercial.)
Though this SDK has helped us to quickly arrange terrain, AI and textures, the central "narrative" -- as they say -- of Fears for Spheres has been years in the making.
Embark on the tragic journey of Borb, the reflective amnesiac sphere, cursed to wander/wonder through a fantasy realm in search of his true purpose. "Who am I?" he asks a traveler in passing. "I know not," comes the reply, "but you have shown me much of myself today. Such is your thankless existence."
http://www.joystiq.com/2011/08/17/cr...-now-for-free/
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August 18th, 2011, 00:32 Posted By: wraggster
Blizzard currently has no plans to develop a StarCraft MMO, the developer has announced.
Speaking at a press conference at Gamescom today, co-founder Frank Pearce explained that it was currently too busy with its announced projects to contemplate spinning off its hugely successful RTS franchise.
"We definitely feel like all the worlds we create would lend themselves well to multiple genres and multiple forms of media," he said.
"So, if there was a development team within Blizzard that was free and available to create a StarCraft MMO and that was something they were really passionate about then we would certainly consider it.
"But right now, as you can see based on the presentations these guys did tonight, we've got our hands full with everything we're doing. So we don't really have any plans to do anything beyond the StarCraft RTSes and the expansions right now.
"But anything's possible, because we have created such rich and cool universes," he added.
Earlier this year, Blizzard asked a modder to change the name of his World of StarCraft project to StarCraft Universe, as it had already trademarked that title.
In addition to StarCraft 2: Heart of the Swarm, Diablo 3 and ongoing World of Warcraft development, Blizzard is also preparing a new, unannounced MMO thought to be codenamed Titan.
http://www.eurogamer.net/articles/20...-starcraft-mmo
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August 18th, 2011, 00:23 Posted By: wraggster
Minecraft creator Markus "Notch" Persson wants to settle the Bethesda "Scrolls" lawsuit in a game of Quake 3.
If his team of three beat Bethesda's team of three, he asks that Bethesda drop the lawsuit.
If Bethesda wins, Persson will agree to change Scrolls' name to something else.
"I am serious, by the way," wrote Markus Perssonon his blog.
Scrolls is the next game by Minecraft studio Mojang. Persson recently revealed he'd been hit with a cease and desist letter by Bethesda's lawyers. Scrolls apparently infringes upon "The Elder Scrolls" copyright.
http://www.eurogamer.net/articles/20...sda-to-quake-3
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August 18th, 2011, 00:17 Posted By: wraggster
Beachhead Studios has told Eurogamer that if "uber fans" of Modern Warfare 3 don't end up wanting premium accounts for Call of Duty: Elite then the developer will regard that as a failure.
"What we're trying to do is make sure free guys get a huge taste of the game – they bought the game, they already paid – and then if you're an uber fan it will be a slam dunk," Beachhead's Noah Heller told Eurogamer.
"That's our goal. If it's not a slam dunk, we're missing the target."
Call of Duty: Elite allows players to track their stats, organise clans, enter tournaments and study the details of the game online. There will be website, tablet, mobile and console applications for Elite, which is currently in beta.
Heller accepted that the original announcement of the service was unpopular because of references to premium services as part of the platform.
"COD Elite was probably under development with us for over a year and it's a true beta," Heller explained.
"In the games industry, betas are usually marketing things, where you roll it out and it's super-polished and you call it a beta, but we were still learning where we were going. We've been working on features forever and now we have to work on messaging.
"Everything I've shown you today is either free or has a free component. Clans is a great example. Should it be premium? Should it be free? We've actually decided you have to be able to get members of your clan in even if they don't pay for it, so now we've got clans with a mix of free and paid members.
"From the outside it was difficult for us, but it taught us very quickly that we need to react to what the community says if we want to have an online service."
When asked whether Activision and Beachhead would consider stripping away the remaining premium options if fans didn't embrace the service, Heller indicated that he didn't think that would be an issue.
"I think we've already gotten ahead of that curve," he told us.
"Literally all of Career is free, all of Improve is free. In Compete, the difference between premium and free is that there's going to be more competitions for higher-value prizes for premium, which I think our users get – if you want to win a Jeep, you need to be premium. But we're still going to give away backpacks and things like that for free.
"Groups are completely free – it would be no fun if you couldn't get in groups with loads of people. And clans – if you want to unlock everything that a clan has available, yeah that has to be premium."
Check out our Call of Duty: Elite preview to read how the service will work in practice.
http://www.eurogamer.net/articles/20...-elite-premium
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August 16th, 2011, 21:46 Posted By: wraggster
via http://www.aep-emu.de/
ODAMEX is a modified Doom source port available for Windows, Mac, Linux and FreeBSD.
Quote:
Odamex 0.5.4 (r2430)
Odamex 0.5.4 was released on August 9th, 2011.
General Odamex Changes:
- General bug fixes and code optimizations.
- Experimental Net Demos.
- Experimental Unlagged.
- Improved Zdoom compatibility.
- Fix death cam bug from 0.5.3.
- New cl_nobob and sv_allownobob variables to allow weapon bob toggle.
- Apply Eternity´s "west-facing spawns are silent" vanilla bug.
Odamex Client Changes:
- Mouse4/Mouse5 back button support.
- Fix CTF ghost flags.
- Fix CTF sound origin.
- Scoreboard improvements.
- Ability to turn off music system through sound menu/cvar (snd_nomusic).
- New cvar r_skypalette allows vanilla behavior with invulnerability sphere.
- Changed r_detail cvar default to 0.
Odamex Server Changes:
- Fixed a crash that occured on some clients when downloading wads due to oversided packets.
- co_zdoomphys now also enables two way wallrunning.
- Optional use of the ZDoom Sound Curve (co_zdoomsoundcurve).
- Begin removal of -config parameter support in favor of +exec.
- Changed ctf_flagtimeout to seconds instead of tics, with a default of 10.
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August 16th, 2011, 21:43 Posted By: wraggster
via http://www.aep-emu.de/
Nuvie is an open-source game engine for the following games: Ultima 6, Martian Dreams and Savage Empire
Quote:
Official Release 0.2
Posted Aug 9th, 2011
The magic release
We´re pleased to announce Nuvie´s second offical release! Version 0.2
Magic has been the focus of this release. All 81 magic spells have now been implemented in Nuvie. This brings the project a lot closer to our initial goal of full compatibility with the original Ultima 6 game.
What´s new in this release.
- Added all 81 magic spells!
- Added gui spellbook selector.
- Use crystal ball.
- Use staff.
- Added storm cloak logic.
- Added regeneration ring healing.
- Restore party magic points over time.
- Decrease player alcohol level over time.
- Lit torches now burn out.
- Added chance that storm cloak, invisibility/regeneration rings disappear over time.
- Added correct moonstone/moongate logic.
- Added spin to certain combat projectiles.
- Acid slugs can now dissolve metal objects when attacking.
- Gremlins now steal food when attacking.
- Added brawling worktype.
- Numerous bug fixes.
Version 0.2 can be downloaded from our download page. Offical builds are available for Windows and Mac. Source code is provided for other systems including Linux.
Please report any bugs or missing features using the tools on our sourceforge project page here.
Eric
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August 16th, 2011, 21:42 Posted By: wraggster
via http://www.aep-emu.de/
Lix is a Lemmings variant featuring singleplayer and networked multiplayer.
Quote:
2011-07-13
(ncp)
Sprites
Drew the exploder, two drowners, and included the previously drawn
second splatter.
Much more
Read the numerous git commit messages, basically much small stuff >_>
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August 16th, 2011, 21:36 Posted By: wraggster
via http://www.aep-emu.de/
VCMI is a free implementation of the Heroes of Might and Magic 3 WoG engine.
Quote:
0.84 -> 0.85 (Jun 01 2011)
GENERAL: - Support for stack experience
- Implemented original campaign selection screens
- New artifacts supported:
- Statesman´s Medal
- Diplomat´s Ring
- Ambassador´s Sash
TOWNS: - Implemented animation for new town buildings
- It´s possible to sell artifacts at Artifact Merchants
BATTLES: - Neutral monsters will be split into multiple stacks
- Hero can surrender battle to keep army
- Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
- Partial support for Stone Gaze, Paralyze, Mana drain
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