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June 29th, 2011, 02:08 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-17129.html
corsix-th is reimplementation of the game engine from Theme Hospital.
Quote:
Changelog
Known Issues
If the X-Ray Viewer is inaccessible in the Operating Theatre the whole room will be unusable.
There are still many features which are not yet implemented including trash, earthquakes, epidemics and awards.
The graph window doesn´t show any graphs.
Handyman priorities are not yet fully implemented.
Gameplay
Added: Staff severance pay.
Added: Patients may die if they don´t get treated in time.
Added: Doctors slowly gain skill when working.
Added: Extra objects and the number of trainees influence speed of training in the training room.
Added: Even with no research new machines will eventually become available.
Added: Some patients have started littering your hospital with soda cans! Make sure you have enough handymen to keep your hospital clean.
Added: Modern heating systems aren´t as reliable as they used to be. Prepare for breakdowns now and then.
New disease: Alien DNA! Note that there are still a few glitches to fix concerning this new disease.
Change: Vending maintenance costs have increased throughout the world and as a result Sodas now cost $20, up from $15.
Change: Heating costs are calculated on a per day basis, rather than per month.
Change: Machine and drug improvements are now made evenly across all eligible objects rather than maxing one at a time.
Change: Humanoids never meander outside anymore.
Fix: Handymen no longer crash the game when trying to water an unreachable plant.
Fix: Staff resting in the staff room should keep their sofa until fully rested if there´s nothing else to do.
Fix: The player can´t hire new staff or pay bonuses without a positive balance.
User Interface
Added: The graph window, no graphs yet though.
Added: Right click menu in the queue dialog.
Added: Confirmation dialog when about to fire a member of staff.
Fix: If there is only one person who is in an emergency, use the singular form in the sentence.
Fix: The pickup item button in the edit room dialog is now fully functional.
Fix: The pointer should no longer jump around in Linux when using SDL.
Graphics
Added: The scanner uses more than one animation.
Fix: Some objects were cut in half after a relocation.
Translations
Change: If the specified language is not found, try to revert to English.
Fix: Competitor names are now translatable.
http://code.google.com/p/corsix-th/
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June 29th, 2011, 02:06 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-17127.html
ODAMEX is a modified Doom source port available for Windows, Mac, Linux and FreeBSD.
Quote:
Odamex 0.5.3 (r2284)
Odamex 0.5.3 was released on June 24th, 2011.
Features
Emulate vanilla Doom bug: respawning cube-spawned monsters at map location (0, 0). This should fix desync of 30nm4048.lmp
Restored dead player´s view following the actor who killed them.
Bug Fixes
Sometimes players would make a death scream when switching to spectate. Fixed.
Some video modes were duplicated under video mode options. Fixed.
Fixed a crash that would occur when a client attempts to download a wad when the server had sv_waddownload disabled.
Fixed trash information spamming the console when launching odamex from odalaunch under linux.
Players would play the ´oomph´ sound when they landed from jumping in place. Since this is probably vanilla behavior, this was edited for co_zdoomphys since it was particularly noticeable and annoying for CTF.
Player death scream wouldn´t be audible if the player respawned instantaneously. Fixed.
Fixed issues with rightalt, rightctrl, and rightshift showing up as numbers.
Reuse any thinker for a particular sector when opening a door like vanilla Doom. This fixes the demo desync with ep1-0500.lmp.
Vanilla demos were parsing the demo type incorrectly, so altdeath demos would run in normal deathmatch. Fixed.
Display names should only target living players. Fixed.
-fork would crash. Fixed.
http://www.odamex.net/
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June 29th, 2011, 00:40 Posted By: wraggster
Tomorrow all of the Star Wars books that have not previously been released as ebooks are being released. This includes the Zahn books that started the Star Wars book explosion, as well as older books such as Alan Dean Foster's Splinter of the Mind's Eye, which was written prior to certain revelations in The Empire Strikes Back
http://entertainment.slashdot.org/st...ased-As-Ebooks
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June 28th, 2011, 11:22 Posted By: wraggster
Microsoft is telling Windows users that they'll have to reinstall the OS if they get infected with a new rootkit. A new variant of a Trojan Microsoft calls Popureb digs so deeply into the system that the only way to eradicate it is to return Windows to its out-of-the-box configuration, Chun Feng, an engineer with the Microsoft Malware Protection Center (MMPC), said last week on the group's blog. 'If your system does get infected with Trojan:Win32/Popureb.E, we advise you to fix the MBR and then use a recovery CD to restore your system to a pre-infected state,' said Feng. A recovery disc returns Windows to its factory settings
http://tech.slashdot.org/story/11/06...dows-Reinstall
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June 28th, 2011, 11:13 Posted By: wraggster
Cheapie no-names are already a fifth of the market
Rebranded white-label tablet PCs are capturing ever more market share from brand name devices according to a DigiTimes report.
The no-name tablets already account for up to 20 per cent of the global tablet PC market in the first quarter 2011, according to DigiTimes sources within the manufacturing upstream supply chain.
Pricing is playing a key role in the rapid expansion into developing markets with DigiTimes sources believing that the white-label market will increasingly threaten 'first-tier tablet PC players' in the second half of the year.
The sources noted that the North American market is seeing the rise in popularity of a number of rebranded low-end tablets to the point that they have appeared in the Amazon top-20 selling product lists. Most of the devices are 7-inch resistive touch screen devices selling for a fraction of that of high-end branded models.
One such example is the UK Andy Pad set to arrive in September priced at £129. Amazon UK also provides a window into the emerging white-label Android tablets with a number of sub £100 models with generic sounding names such as Epad, Apad and Tabtech.
A common feature of such devices is that they are marketed by placing the emphasis on Google and Android rather than the brand name of the devices. With continued supply shortage of higher spec brand-name devices in the channel, such generic inexpensive devices look set to become increasing attractive to retailers.
DigiTimes source dryly noted that such devices "can be easily damaged or have a defect."
http://www.pcr-online.biz/news/36561...n-major-brands
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June 27th, 2011, 21:57 Posted By: wraggster
30 years after its original release, the brand new Commodore 64 is now on sale - and it's powerful enough to handle top-end PC games.
Commodore USA's recreation of the 8-bit machine has seen its original 64 kilobytes of memory boosted to 2GB of DDR3 (expandable to 4GB), with a 1.8ghz dual-core Intel Atom D525 and the latest Nvidia Ion2 graphics chipset included.
A slot or tray load DVD R/W drive - with optional Blu-ray - is onboard, along with a multi format card reader/writer and five USB slots.
The new C64 can run original 8-bit games through an emulator (via a later update) and is said to be "as close to the original in design as humanly possible."
The firm's also unveiled more modern-looking versions, the Commodore VIC-Pro and VIC-Slim, with the former boasting a dual or quad core processor running as fast as 3.0Ghz.
Prices range from $250 to $1195, depending on spec. R
http://www.computerandvideogames.com...VG-General-RSS
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June 27th, 2011, 17:20 Posted By: wraggster
When Microsoft released its Kinect SDK we marveled at the impact it could have on desktop interaction; sure enough, Kevin Connolly's Kinect Natural User Interface has made our geeky pipe-dreams a reality. His inspiration for project? Not surprisingly, the Minority Report UI (aka g-speak). Similar projects like MIT's hack do exist, but it's brilliant knowing that another emulation has been made rather quickly with Redmond's tools. In a brief video using the Kinect on Windows 7, he demos various ways of manipulating on-screen content with hand gestures and body tracking -- neglecting his mouse in the process. It's still a work in progress, but the results are already quite striking, so take that ancient input device and click past the break for the full demo.
http://www.engadget.com/2011/06/27/k...-in-windows-s/
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June 27th, 2011, 17:16 Posted By: wraggster
Some have argued that Mozilla's switch to a faster release cycle has made it more difficult for companies to use Firefox, but the open-source browser maker isn't too bothered, according to one employee. Asa Dotzler, community coordinator for Firefox marketing and founder of Mozilla's quality assurance scheme, said Firefox is for "regular users" — not businesses. "Enterprise has never been (and I'll argue, shouldn't be) a focus of ours," he said. "A minute spent making a corporate user happy can better be spent making many regular users happy. I'd much rather Mozilla was spending its limited resources looking out for the billions of users that don't have enterprise support systems already taking care of them.
http://news.slashdot.org/story/11/06...Not-Businesses
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June 27th, 2011, 17:12 Posted By: wraggster
"I believe the cloud will become the dominant way to play high performance video games"
After the jostling for podium positions at E3, OnLive has declared itself “the fourth platform” – and predicted that it will soon be No.1 for core gaming.
The cloud-based service, which launches in the UK this autumn, has been live in the US for almost a year.
CEO Steve Perlman told MCV: “What’s exciting at the moment is that in some ways we’ve been an emerging platform until now. First we had to prove it worked, then that it would work across a certain scale. Then we had to bulk out the offering and start getting day and date releases, and we’ve done all that. People are now treating us like the fourth platform and it’s great to finally be there.”
Looking ahead, he claimed that eventually cloud-based gaming would be the only viable environment for the industry’s showcase releases.
“I believe the cloud will become the dominant way to play high performance video games,” he said. “We showed a trailer on our booth at E3 for Arkham City and I asked everyone who saw it, which part do you think is live action and which is computer generated? The truth is, it’s all computer generated and no one I asked got that.
“That demo is a preview of what’s coming to OnLive. And there’s no possible way to have sufficient computing power locally to run gaming like that in real time. But we can in a data centre.
“Even a new console, a monster sitting in your living room, couldn’t handle this stuff. It just can’t be done.”
http://www.mcvuk.com/news/45103/OnLi...for-core-games
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June 27th, 2011, 14:37 Posted By: wraggster
Cloud gaming service wants to reach new user milestone by autumn this year
Gaikai has set itself a target of reaching 10m monthly active users through its affiliates programme.
The online cloud gaming streaming service – which allows users to play demos by streaming them through their internet browser – wants to hit this milestone by autumn this year.
The news comes following Gaikai’s deal with Walmart which will see the retail giant’s website host game demos using the streaming service.
“Our first target is to get ten million monthly uniques that we can push these game experiences out to as a way to help the publishers and the online retailers address more audience,” Gaikai’s CSO Nanea Reeves told Gamesindustry.
Gaikai hinted it may offer more than just game demos for its publishing partners – such as full games.
“The challenge is you get a customer that might be playing a game in their browser but they can't play the game on their Mac. In that case we’ve been approached – how do we support that customer, and can we transition them to an always-on full game stream?”
The firm says rival OnLive – which is launching in the UK later this year with a micro console TV adaptor and wireless controller – has a “very different business model” compared to Gaikai.
Gaikai is also testing its service on the iPad and iPhone.
http://www.mcvuk.com/news/45094/Gaikai-chases-10m-users
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June 27th, 2011, 11:13 Posted By: wraggster
George "Geohot" Hotz, the man who hacked into the PlayStation 3, is working for social networking giant Facebook, according to online reports.
Hotz reportedly revealed he was working at Facebook after turning down a challenge to crack the iPad 2.
A member of the Chronic-Dev Team named Joshua Hill said in a live stream interview with MyGreatFest that Hotz, who settled out of court with Sony earlier this year, didn't want the attention a hack attempt on the iPad 2 would bring.
Hill claims Hotz is working at Facebook in video of the interview published by Techunwrapped.
Geohot apparently has a Facebook page, too. The first post at the top of page reads: "Facebook is really an amazing place to work… first hackathon over."
Apparently, Geohot "doesn't want to do public appearances anymore".
Well he's changed his tune…
http://www.eurogamer.net/articles/20...g-for-facebook
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June 27th, 2011, 11:12 Posted By: wraggster
LulzSec has announced it has disbanded – but not without one last hack.
Its "planned 50 day cruise has expired," the group said on Twitter, "and we must now sail into the distance." A bit like that boring bit at the end of The Lord of the Rings, then.
In a parting shot, LulzSec claimed to have released the user names and passwords of over 500,000 accounts gathered from several gaming forums and the Battlefield Heroes beta. The leaked information is now online. It's probably worth changing your password. Again.
The Battlefield Heroes website is down as a result. "Service on the Battlefield Heroes free-to-play site has been temporarily halted while we investigate a security breach," EA said in a statement.
"Our investigation is ongoing however it appears that screen names and encrypted passwords associated with an early beta version of Heroes has been compromised. To the best of our knowledge, it appears that no personal data was compromised.
"No emails, account history, credit card numbers or payment methods. Any further updates will be posted on this page. We apologize for any inconvenience and hope to have the game back online shortly."
In a press release of sorts, LulzSec claimed it was made up of "a crew of six" and its 50 days of "lulz" had been planned from the beginning.
LulzSec has claimed responsibility for a number of attacks on video game companies. Its attack on Sony, it said, was motivated by the Japanese company's pursuit of PlayStation 3 jailbreaker George Hotz.
It went on to hack or attack companies and video games including Nintendo, Bethesda, Minecraft, League of Legends and Eve Online.
LulzSec's decision to quit comes just a week after UK authorities arrested 19 year-old Essex man Ryan Cleary in connection with computer-related offences.
It also follows an apparent attack on LulzSec itself from an anti-hacker group calling itself the A-Team.
It posted what it said were the real names and locations of LulzSec's most senior members in the UK, US and Sweden, along with transcripts of their conversations. Has this sent LulzSec underground?
http://www.eurogamer.net/articles/20...h-parting-hack
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June 27th, 2011, 11:06 Posted By: wraggster
Team Fortress 2 has dislodged perennial chart hog Counter-Strike from the top of Steam's most-played list.
As noted by PC Gamer, the announcement earlier today that Valve's team-based shooter has gone free-to-play sent the game rocketing from the lower reaches of the top 10 to the number one spot, which Counter-Strike has owned since time immemorial.
It seems, for today at least, the move to a microtransaction-supported business model has won the game tens of thousands of new users.
At the time of writing 69,962 users were playing Team Fortress 2, compared to 54,754 on Counter-Strike.
http://www.eurogamer.net/articles/20...counter-strike
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June 26th, 2011, 23:40 Posted By: wraggster
A Microsoft executive late Thursday used the furor over Mozilla's decision to curtail support for Firefox 4 to plead the case for Internet Explorer in the enterprise. 'I think I speak for everyone on the IE team when I say we'd like the opportunity to win back your business,' Ari Bixhorn, director of IE at Microsoft, said in a post on his personal blog. 'We've got a great solution for corporate customers with both IE8 and IE9, and believe we could help you address the challenges you're currently facing.' Bixhorn addressed his open letter to the manager of workplace and mobility in the office of IBM's CIO, John Walicki, who, along with others, had voiced their displeasure with Mozilla's decision to retire Firefox 4 from security support. In a comment appended to a blog maintained by Michael Kaply, a consultant who specializes in customizing Firefox, Walicki called Mozilla's decision to end security support for Firefox 4 a 'kick in the stomach.
http://news.slashdot.org/story/11/06...-Beats-IE-Drum
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June 23rd, 2011, 22:54 Posted By: wraggster
OnLive's MicroConsole may not have exactly taken the video game market by storm just yet, but it looks like the company isn't about to wait any longer to expand its cloud-based empire. Today it announced that it's partnering with Juniper Networks on what it's describing as a "no-compromise, media-rich, enterprise experience." While it's still apparently in the early stages, that solution will combine OnLive's own instant response video compression technology with Juniper Networks' Junos Pulse client, which together promise to make remotely-accessed desktops and applications "indistinguishable from a local one," regardless of the device you're accessing it on (including tablets and OnLive-enabled TVs). Unfortunately, anything much more specific than that -- including any indication of an actual rollout -- remains a bit light for the time being, but the two companies have already demoed the system at the NExTWORK Conference in New York City today, so it certainly seems like it might not be too far off.
http://www.engadget.com/2011/06/23/o...for-enterpris/
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June 23rd, 2011, 22:33 Posted By: wraggster
Gaikai targets 10 million MAUs through affiliate scheme
Game streaming service Gaikai is looking to add 10 million monthly active users by this autumn through it's affiliates programme.
That's on top of the users it intends to attract for its retail partnerships - this week it confirmed a deal with Walmart in the US - and European equivalents are expected to be announced soon.
"Our first target is to get ten million monthly uniques that we can push these game experiences out to as a way to help the publishers and the online retailers address more audience," Nanea Reeves, chief strategy officer at Gaikai told GamesIndustry.biz in an interview published today.
If our business is to help all of the partners scale their business we have to be ready across multiple fronts
Nanea Revves, Gaikai
The media affiliate partners scheme includes GamesIndustry.biz sister site Eurogamer.net and The Escapist - although a deal with IGN is thought to have stalled since Christmas.
With the service up and running on media and retail websites, Gaikai is also looking at ways to help its publisher partners reach across multiple formats, as the service is able to stream to any device with a decent internet connection.
It's likely Gaikai will expand beyond just offering demos for games and evolve to full game streaming, with Reeves stating that: "The challenge is you get a customer that might be playing a game in their browser but they can't play the game on their Mac. In that case we've been approached – how do we support that customer, and can we transition them to an always on full game stream?"
And while games may not have been designed to work on TV, tablets or mobile devices, Gaikai is currently prototyping solutions that will help make games much more playable on alternative hardware.
"It's stuff we're already prototyping. We've got default iPad, iPhone controllers," Reeves revealed.
During E3 the firm said it expected to be serving games on web-enabled TVs next year - just behind rival OnLive which hopes to open up an addressable market of 75 million users by year end through a deal with Intel and others.
Although Gaikai won't require a custom chip built into TV units, it is also currently working on a control solution for big box gaming.
"With the TVs we will be shipping a controller with the TV as a separate accessory," said Reeves.
Earlier this month at E3 the company demoed games streaming to TV, using a basic remote to highlight the potential.
"We worked with the manufacturing company's engineers to get this working. It's just a proof of concept to see if it was really possible and so now we're starting to figure out how we continue to scale that," added Reeves.
"If our business is to help all of the partners scale their business we have to be ready across multiple fronts. And the nice thing about this solution is that it doesn't require any custom chip to be included in the device or separate unit. We're straight on the existing infrastructure."
Cutting out dedicated games hardware isn't the only solution that Gaikai is offering. Developers will be able to integrate an SDK to take advantage of additional features - one of which is to retrofit 3D to games that were never originally coded that way.
"The game wasn't made in 3D so we're facilitating that in the stream delivery."
"We just built out our network to support the more high end content, so we're just starting to ship those servers out," said Reeves, of 3D services that were first shown at CES this year.
And again not to be outdone by OnLive, Gaikai allows games to be embedded in social networking site Facebook.
"If you just think we can embed in any web page, that would include Facebook, so it's not a big deal. So OnLive is announcing that they're launching from Facebook so you know, we're actually embedded in there. We like those guys, they've done a great job, it's just a very different business model."
http://www.gamesindustry.biz/article...filiate-scheme
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June 23rd, 2011, 22:27 Posted By: wraggster
Unnoticed in the Tuesday release of Firefox 5 was Mozilla's decision to retire Firefox 4, shipped just three months ago. Mozilla spelled out vulnerabilities it had patched in that edition and in 2010's Firefox 3.6, but it made no mention of any bugs fixed in Firefox 4 on Tuesday, because Firefox 4 has reached what Mozilla calls EOL, for 'end of life,' for patches. Although the move may have caught users by surprise, the decision to stop supporting Firefox 4 has been discussed within Mozilla for weeks. In a mozilla.dev.planning mailing list thread, Christian Legnitto, the Firefox release manager, put it most succinctly on May 25: 'Firefox 5 will be the security update for Firefox 4.' Problem is, users are being prompted to upgrade now but are hesitant because the new rapid release of updates means many add-ons are not compatible. And without security updates in between, many could be left exposed with unpatched browsers.
http://news.slashdot.org/story/11/06...curity-Updates
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June 23rd, 2011, 22:13 Posted By: wraggster
JK Rowling finally takes her wizard franchise digital
Author J.K. Rowling's Harry Potter books have famously not been available as e-books, but that will change from October this year.
This morning, Rowling took the wrappers off Pottermore, a new website designed to offer new material about the characters and places in the Potter universe. It will be free to use, and launches in beta on 31 July. She is working with Sony on the site, as well as digital agency TH_NK.
However, it's the e-books angle that interests ME. In October when the site emerges from beta, it will also launch a Pottermore Shop, which will sell the Harry Potter series as e-books and audiobooks "exclusively" according to the press release.
http://www.pcr-online.biz/news/36542...coming-October
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June 21st, 2011, 23:41 Posted By: wraggster
Mozilla delivered on Tuesday the final version of Firefox 5, the first edition under the new faster-release regime it kicked off earlier this year. The company also patched 10 bugs in Firefox 5, including one in the browser's handling of the WebGL 3-D rendering standard that rival Microsoft has called unsafe. Firefox 5 looks identical to its predecessor, Firefox 4, but Mozilla's made changes under the hood. Mozilla has denied copying Google Chrome's upbeat schedule but analysts have noted the similarities and pointed out the need of all browser makers to step up the pace. Because of the shorter development cycle, Mozilla called out relatively few new features in Firefox 5.
http://news.slashdot.org/story/11/06...d-Release-Plan
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