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December 1st, 2011, 23:38 Posted By: wraggster
LucasArts will take a 35 per cent revenue cut from Star Wars The Old Republic due to its license agreement with EA, a high-profile games analyst has said.
Michael Pachter, of Wedbush Morgan, said LucasArts will begin taking its cut the moment EA fully recoups its development expenses for the MMO.
“That means EA keeps most of the revenue from disc sales,” Pachter (pictured) toldEurogamer.
His comments after Activision Blizzard CEO Bobby Kotick downplayed the commercial potential of The Old Republic.
"LucasArts is going to be the principal beneficiary of the success of Star Wars," Koticksaid this week.
He continued: "We've been in business with LucasArts for a long time and the economics will always accrue to the benefit of LucasArts, so I don't really understand how the economics work for Electronic Arts."
http://www.develop-online.net/news/3...-cut-put-at-35
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November 30th, 2011, 23:34 Posted By: wraggster
NVIDIA has just launched the GeForce GTX 560 Ti with 448 cores. Though perhaps a bit unimaginative in terms of branding, the new GeForce GTX 560 Ti with 448 cores is outfitted with the same GF110 GPU powering high-end GeForce GTX 570 and GTX 580 cards, but with a couple of its streaming multiprocessors fused off. The card has 448 CUDA cores arranged in 14 SMs, with 56 texture units and 40 ROPs. Reference specifications call for a 732MHz core clock with 1464MHz CUDA cores. 1.2GB of GDDR5 memory is linked to the GPU via a 320-bit bus and the memory is clocked at an effective 3800MHz data rate. Performance-wise, the new GPU proved to be about 10 to 15 percent faster than the original GeForce GTX 560 Ti and a few percentage points slower than the GeForce GTX 570."
http://tech.slashdot.org/story/11/11...i-448-core-gpu
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November 30th, 2011, 23:24 Posted By: wraggster
The Witcher 2 has now sold over one million legal copies, including a well publicised success on Good Old Games.com, and all without any form of DRM. However, developer CD Projekt RED estimates that over 4.5 million copies have been illegally pirated.
Speaking in an interview with PC Gamer, CEO and co-founder Marcin Iwinski spoke about that figure, revealing that it was probably a 'conservative' estimate, but that it would not change the company's position on DRM use.
"There are no stats available, but let's make a quick calculation," says Iwinski of the 4.5 million number.
"I was checking regularly the number of concurrent downloads on torrent aggregating sites, and for the first 6-8 weeks there was around 20-30 thousand people downloading it at the same time. Let's take 20 thousand as the average and let's take 6 weeks.
"The game is 14GB, so let's assume that on an average not-too-fast connection it will be 6 hours of download. 6 weeks is 56 days, which equals to 1344 hours; and with 6 hours of average download time to get the game it would give us 224 downloads, then let's multiply it by 20 thousand simultaneous downloaders.
"The result is roughly 4.5 million illegal downloads. This is only an estimation, and I would say that's rather on the optimistic side of things; as of today we have sold over 1 million legal copies, so having only 4.5-5 illegal copies for each legal one would be not a bad ratio. The reality is probably way worse."
But Iwinski is adamant about refusing to bring any DRM measures on board, largely because they are notoriously ineffective, but also because they tend to disadvantage legitimate players even more than they do pirates.
"From the very beginning our main competitors on the market were pirates. The question was really not if company x or y had better marketing or better releases, but more like 'How can we convince gamers to go and buy the legit version and not to go to a local street vendor and buy a pirated one?' We of course experimented with all available DRM/copy protection, but frankly nothing worked. Whatever we used was cracked within a day or two, massively copied and immediately available on the streets for a fraction of our price.
"We did not give up, but came up with new strategy: we started offering high value with the product - like enhancing the game with additional collectors' items like soundtracks, making-of DVDs, books, walkthroughs, etc. This, together with a long process of educating local gamers about why it makes sense to actually buy games legally, worked. And today, we have a reasonably healthy games market.
"In any case, I am not saying that we have eliminated piracy or there is not piracy in the case of TW2. There is, and TW2 was [illegally] downloaded by tens of thousands of people during the first two weeks after release. Still, DRM does not work and however you would protect it, it will be cracked in no time. Plus, the DRM itself is a pain for your legal gamers - this group of honest people, who decided that your game was worth the $50 or Euro and went and bought it. Why would you want to make their lives more difficult?"
http://www.gamesindustry.biz/article...at-4-5m-copies
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November 30th, 2011, 02:03 Posted By: wraggster
The official World of Warcraft website is down, but the WOW Wiki has all of the 4.3 changes to peruse.Original story: Blizzard has unleashed the full patch notes for World of Warcraft version 4.3, Hour of Twilight.This is the climactic Cataclysm patch that includes a showdown with mega-dragon Deathwing. To beat him, you must travel back through time to the War of the Ancients, to when Deathwing - then Neltharion the Earth-Warder - and the other Dragon Aspects were created to protect the world of Azeroth.You'll work with legendary orc Thrall, and the other Dragon Aspects - Alexstraza, Nozdomu, Ysera and Kalecgos - to bring Deathwing's tyranny to an end.That's the focus of the new patch. But, as always, there's plenty else to look forward to.There's a new Raid Finder feature; there's Transmogrification; there's Void Storage; there's new dungeons and raids and quests; and there are two new Legendary daggers. These daggers have a stacking increase to agility that, when maxed during combat, unfurl dark wings from the rogue's back.On top of that are myriad alterations to class abilities as well as a slew of tweaks to the game in general.The full WOW 4.3 patch notes are nicely organised - with relevant links to blogs describing new dungeons or features - on the game's website.
http://www.eurogamer.net/articles/20...twilight-notes
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November 30th, 2011, 00:10 Posted By: wraggster
Pierre Bezukhov submits news of a report that "a laptop connected wirelessly to the internet on the lap near the testes may result in decreased male fertility," writing"'[The scientists who conducted the research] placed healthy sperms under a laptop running a Wi-Fi connection. After four hours, the Wi-Fi exposed sperms showed 'a significant decrease in progressive sperm motility and an increase in sperm DNA fragmentation' compared to healthy sperms stored for the same time in the same temperature away from the computer. That is, the sperms exposed to Wi-Fi were less capable of moving towards an egg to fertilize it and less capable of passing on the male's DNA if it does fertilize an egg.' The scientists blamed the damage on non-thermal electromagnetic radiation generated by the Wi-Fi."However, the experiment was based on sperm outside the body; the researchers (here's the abstract from their study) note that "Further in vitro and in vivo studies are needed to prove this contention."
http://science.slashdot.org/story/11...male-fertility
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November 30th, 2011, 00:07 Posted By: wraggster
LucasArts pay 'will put downward pressure on profits'
Activision Blizzard CEO Bobby Kotick has poured cold water on EA’s financial prospects for its upcoming MMO, The Old Republic.
In the wake of analysts’ claims that World of Warcraft could lose over a million more subscribers upon the release of the Star Wars MMO, Kotick insisted that his rival has its own financial burdens.
"LucasArts is going to be the principal beneficiary of the success of Star Wars," Kotick told Reuters.
"We've been in business with LucasArts for a long time and the economics will always accrue to the benefit of LucasArts, so I don't really understand how the economics work for Electronic Arts."
He also played down EA’s chances outright: "If you look at the history of the people investing in an MMO and achieving success, it's a small number.”
http://www.develop-online.net/news/3...e-will-hurt-EA
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November 30th, 2011, 00:04 Posted By: wraggster
Device popularity cuts PC use by 15 per cent.
The Orange Exposure 2011 report explores the changes tablets and smartphones have made to the mobile market across the UK, France, Spain and Poland.
Research found consumers use smartphones to 'kill time' when access to other screens are unavailable, while others opt for tablets in order to 'save time' suggesting the latter platform provides a more practical purpose.
The report says 95 per cent of UK tablet use is at home, but the adoption has seen PC use decrease 15 per cent.
In addition to battling PCs, 40 per cent of UK tablet owners stream content, 39 per cent watch TV on the device and 35 per cent watch on demand content.
However, Spanish users opt for mid-sized tablets like Samsung’s Galaxy Tab for outdoor navigation use.
http://www.mobile-ent.biz/news/read/...at-home/016316
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November 29th, 2011, 00:09 Posted By: wraggster
Top ten mainstay Football Manager 2012 has returned to No.1 on this week's UK PC sales chart, forcing The Elder Scrolls V: Skyrim down to No.2.
At No.3 is The Sims 3: Pets, followed by new entry Batman: Arkham City at No.4, Call of Duty: Modern Warfare 3 at No.5 and Battlefield 3 at No.6.A trio of Sims titles fill the next three spots, with The Sims 3 at No.7, The Sims 3: Generations at No.8 and The Sims 3: Late Night at No.9. Saints Row: The Third falls from No.6 to finish up the top ten at No.10.
Here's the top ten for the week ended November 26:- Football Manager 2012 (Sega)
- The Elder Scrolls V: Skyrim (Bethesda)
- The Sims 3: Pets (EA)
- Batman: Arkham City (Warner)
- Call of Duty: Modern Warfare 3 (Activision)
- Battlefield 3 (EA)
- The Sims 3 (EA)
- The Sims 3: Generations (EA)
- The Sims 3: Late Night (EA)
- Saints Row: The Third (THQ)
http://www.computerandvideogames.com...enters-at-no4/
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November 28th, 2011, 23:57 Posted By: wraggster
Standalone expansion Fall of the Samurai has been announced for Total War: Shogun 2.It will be released in March 2012. As mentioned, you won't need the original Shogun 2 game to play it.Fall of the Samurai tells of an approaching industrial age, as British, American and French military muscle is coveted to the detriment of classical samurai warfare.Sounds a bit like that Tom Cruise film Last of the Samurai. I liked that.Fall of the Samurai offers six new clans, including modernists Satsuma and classicists Nagaoka. You'll be asked to negotiate with America, Britain and France.The campaign map has "expanded" and "improved" to new far north provinces. There are "all-new" technology trees, railways and naval bombardments - a first for a Total War game - to make use of.
1/3 Fall of the Samurai.
PreviousNextView all ▸
There are 39 new land-based military units, including the devastating Gatling gun. The US Marines and presumably moustached British Royal Marines make an appearance.In keeping with the age, 1863, navy has become of crucial importance. There are 10 new ship types that include steamers, torpedo boats and ironclad battleships. And while you may be able to shell coasts, the coasts - via coastal batteries - can also shell back. Be careful.On top of that are three new agent types, four new historical scenarios, new siege-battle mechanics and a "huge" but unspecified upgrade to multiplayer.Eurogamer awarded a hefty 9/10 in its Total War: Shogun 2 review."Those after a sumptuous, weekend-whittling strategy epic heaving with flavour and challenge can reach for their uchi-bukuro with confidence," concluded reviewer Tim Stone."This is a corker."
http://www.eurogamer.net/articles/20...urai-announced
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November 28th, 2011, 22:59 Posted By: wraggster
Casual games title Mafia Wars 2 has suffered an exodus of players in November.
Business Week reports that having hit a user peak of 2.5m daily active users in October. However, that number has tumbled by a massive 900k players in November according to AppData.
The site goes on to suggest that “the social game market is experiencing its first growing pains; hundreds of developers now compete for the clicks of online gamers who are spending shorter periods of time immersed in each game.”
Revenues from Mafia Wars 2 are said to have fallen short of internal Zynga expectations. Currently fewer than ten per cent of the game’s users are playing the game every day, and it’s the lack of these daily users – and their proportionately high in-game spend – that is hurting the most.
The average Zynga game enjoys a 20 per cent daily user rate.
http://www.mcvuk.com/news/read/mafia...a-month/087775
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November 28th, 2011, 22:52 Posted By: wraggster
Valve managing director Gabe Newell claims that piracy is a "non-issue" for the company's Steam retail platform.
In an interview with the Cambridge Student, Newell explained that the "fundamental misconception" about piracy is that it is motivated by high prices. However, Valve sees it as a service problem.
"For example, if a pirate offers a product anywhere in the world, 24/7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable," he said.
The DRM solutions implemented by other companies tend to restrict their consumers and "create uncertainty." This can harm the consumer's overall experience, and offer an incentive to turn towards piracy.
"Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company. For example, prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe."
http://www.gamesindustry.biz/article...ue-for-steam_9
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November 28th, 2011, 22:04 Posted By: wraggster
Linux Mint 12 "Lisa" has been released, providing a major update to the world's most popular Linux distribution.
As with all flavors of Linux, Mint has had to deal with the ongoing drama of the love-it-or-hate-it Gnome 3 desktop. Mint has chosen to provide Gnome 3 with shell extensions side by side with a fork of Gnome 2 called MATE.
The new Linux Mint 12 arrives at a time when the distro has experienced a surge of popularity. DistroWatch last week reported that previous mass market Linux darling Ubuntu suffered a spectacular fall from grace, plummeting below openSUSE and Fedora.
The spectacular fall from grace has widely been attributed to a general level of hatred towards Ubuntu's new Unity desktop, prompted by the spectacular open source road crash of Gnome 3.
However ZDNet's Adrian Kingsley-Hughes has a different theory, pointing out that Ubuntu's decline started some time ago (although it's nothing at all like the plummet since Unity arrived) and suggesting that "Ubuntu got too popular and it tried to become all things to all Linux users."
This, Kingsley-Hughes suggests, has meant that Ubuntu increasingly fails to appeal to the hardcore base of Linux users. Given that Ubuntu's mission statement is to expand the appeal of the free desktop for the wider market, perhaps Ubuntu's failure is really a failure of Linux to main serious inroads against the major commercial operating systems of Windows and OSX?
32 and 64-bit DVD images are available as well as CD versions with no MATE or codecs. You can download Mint 12 from a wide range of mirrors around the world listed on this blog post.
http://www.pcr-online.biz/news/read/...eleased/027582
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November 28th, 2011, 21:53 Posted By: wraggster
One-off creation comes complete with rhinestones.
Tablets continue to grow in popularity, but when cheaper options such as the $199 Kindle Fire are still out of some people's reach, the likes of the $499 iPad will definitely be out of the question.
Chinese student Wei Xinlong couldn't afford to buy his girlfriend Sun Shasha a tablet, so decided to cut out the middleman.
By using an old $78 laptop, how-to videos, ingenuity and a few additional parts he was able to construct a fully functional tablet for $125.
The final result was a Windows 7 touchscreen device that has approximately the same width and height as Apple's iPad.
It reportedly took Wei ten days to build the gadget, which allows his girlfriend to browse the web, watch videos, and read e-books.
http://www.mobile-ent.biz/news/read/...for-125/016304
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November 28th, 2011, 00:01 Posted By: wraggster
via http://www.scummvm.org/news/20111126/
Chief finally found a husband for his "beautiful" daughter, but before the end of the ceremony, Leon escaped. So now... where is Leon?
The ScummVM Team is proud to announce that Soltys is playable for the first time in English and Polish using ScummVM! Special thanks to L.K. Avalon and Mr Wiśniewski for providing the sources and to nutron for spending so much time on the translation!
So, grab the game on our downloads page and test it! As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would love it if you could take some screenshots for us.
If you would like to contribute further, you could invest some of your free time in translating Soltys and Dragon History, which should be easy to translate to most European-based languages. If you are interested, please contact translation AT scummvm DOT org.
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November 27th, 2011, 21:51 Posted By: wraggster
Another legendary Steam sale is coming to a close today -- it's day five of theAutumn Sale, which means we're in the final hours of snagging some sweet and savory fall deals. Right now, get Thief: Deadly Shadows and Dead Space 2for $4.99 each, or Driver: San Francisco and Fable 3 for $24.99 each, along with 10 other deals. We don't think we need to write them all out, because you've probably already clicked over the actual sale page by now. That's right, do our work for us. Dance, monkey, dance.
http://www.joystiq.com/2011/11/27/st...nal-countdown/
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November 25th, 2011, 23:56 Posted By: wraggster
Owlchemy Labs' Snuggle Truck dropped its price to free on the iOS app store last week, and has been downloaded 1.3 million times in the past nine days. In a developer post discussing the success, we see the move earned the app serious goodwill in iTunes reviews, resulting in over 4,000 new levels made using the in-game editor. China has downloaded the game nearly a quarter-million times since the switch.
We asked Owlchemy founder Alex Schwartz if the company had earned more revenue in the past nine days than it did with Snuggle Truck as a $2 app. "Even though less than one percent of our players are buying anything [using the in-app store]," he said, "we have been able to make more revenue over the past nine days than we totaled the previous month.
"Making more money is great for us as a company, as it enables us to continue making games, but the pride factor of having over a million new players playing a creation you've put blood, sweat and tears into certainly rivals the positives of making money."
Schwartz told us the most popular in-app purchase item has been the zoo truck skin for $0.99. Owlchemy is looking to bring more customization to the game, including some DLC that isn't exactly in-game based.
"Our friends at Dejobaan Games joked about creating an in-app purchase that awards the buyer with 'a no-expenses-paid trip to Boston and the unique opportunity to buy the developers dinner,'" Schwartz said. "I'm curious what would happen if we put that in our next title. NO REALLY. What would happen? Maybe we need to make this happen in order to find out?"
http://www.joystiq.com/2011/11/24/sn...s-after-going/
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November 25th, 2011, 23:44 Posted By: wraggster
Sony's secondavant-garde tablet a la Android, the Tablet P, has finally made its high-fashioned self available online in the UK. The 3G-capable model has been slapped with a hefty £500 ($774) price tag, possibly explained in part by the pair of 5.5-inch touchscreens, which both tap into the same TruBlack technology used in Sony's Bravia TV range. The dual screen setup means that controls can be split to the lower half -- ideal for PlayStation-certified gaming or the occassional email barrage. If curiously curved clam shapes are doing it for you, offer up your pound sterling at the source link below.
http://www.engadget.com/2011/11/25/s...rt-for-pricey/
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November 25th, 2011, 23:18 Posted By: wraggster
Ubisoft says Ghost Recon Online represents a shift in thinking in its strategy to combat piracy on PC after its use of DRM was roundly criticised.
The publisher's upcoming Ghost Recon: Future Soldier, due next March, will only be released on consoles. Ghost Recon Online, a free-to-play shooter that is currently in closed beta, will be exclusive to PC.
Speaking to PC Gamer, Ghost Recon Online producer Sébastien Arnoult said: "We are giving away most of the content for free because there's no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said: 'Okay, go ahead guys. This is what you're asking for. We've listened to you - we're giving you this experience. It's easy to download, there's no DRM that will pollute your experience.'
"When we started Ghost Recon Online we were thinking aboutFuture Soldier; having something ported in the classical way without any deep development, because we know that 95 per cent of our consumers will pirate the game. So we said, okay, we have to change our mind.
"We have to adapt, we have to embrace this instead of pushing it away. That's the main reflection behind Ghost Recon Online and the choice we've made to go in this direction."
It's refreshing stuff coming from Ubisoft, which has spent most of the year angering PC gamers with its use of always-on DRM. Earlier this week I Am Alive creative director Stanislas Mettra said the game was unlikely to see a PC release because of the ubiquity of piracy on the platform.
http://www.next-gen.biz/news/ubisoft...rm-alternative
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November 25th, 2011, 23:07 Posted By: wraggster
'I would love to see a PC build of the game' says game director Stanislas Mettra
The I Am Alive game director has claimed there was a “miscommunication” over his controversial comments about rampant piracy on PC.
Ubisoft Shanghai’s Stanislas Mettra previously said that there was so much piracy on PC and so few playing games on the system that it may not be worth porting the upcoming survivalist action game.
He has now sent an e-mail to IncGamers, claiming that he would in fact love to see a PC build of the game and that the studio is still working on the feasibility of such a port.
“I would really love to see a PC build of the game and I don’t think I meant to say ‘the game won't happen on PC’, it's probably an English language miscommunication (I am not native English speaker),” he stated.
“What I meant is that the PC version did not happen yet [sic]. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic [sic], but obviously it is not in my hands and not my part to talk about this.”
http://www.develop-online.net/news/3...iracy-comments
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