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January 3rd, 2012, 21:32 Posted By: wraggster
'Peak concurrent users at 350,000 players', says analyst
The success of Star Wars: The Old Republic since its release last month reflects on a healthy MMO space, a market analyst has claimed.
The Bioware title currently has more than one million registered users, with early adopters getting a 30 day subscription-free period.
"We view the early success of Star Wars as an indication of a healthy MMO market," said Baird Equity Research's Colin Sebastian, as reported by gamesindustry.biz.
"While there is likely some shifting of usage from Activision's World of Warcraft, we see a viable market for multiple million-user MMOs in the US and Europe."
The company estimates that the game has 350,000 concurrent users at peak.
http://www.develop-online.net/news/3...thy-MMO-market
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January 2nd, 2012, 22:22 Posted By: wraggster
New year, new pricing strategy? We just got word that Sony's cut the price of its 9.4-inch Tablet S by $100, so that it now starts at $400 for the 16GB model, and $500 for the 32GB flavor. The move follows a temporary $50 price cut, which Sony announced on December 15th and said would last through the end of the year. So, the fact that the outfit has lowered the price by another fifty bucks, and permanently, can't bode well for sell-through figures. In any case, that takes the Tablet S out ofTransformer Prime and iPad 2 territory, though it now finds itself in an increasingly crowded field of mid-range slates, a category populated by the likes of the Galaxy Tab 7.0 Plus, the original ASUS Transformer and both Toshiba Thrive tablets.
http://www.engadget.com/2012/01/01/s...-400-for-16gb/
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January 2nd, 2012, 21:40 Posted By: wraggster
Independent games retailers are in uproar having missed out on stocking the GAME-exclusive £130 edition of Star Wars: The Old Republic.
The monthly subscription-based PC MMO developed by BioWare and published by EA hit stores as early as December 15th. The collector’s edition – featuring a statue, map, journal, metal case, soundtrack and extra in-game content – was exclusive to GAME.
“I cannot believe it,” Simon Mitchell from Eclipse Home Entertainment told MCV. “I am so mad. I had customers asking about this and now they’re going to shop elsewhere. Even if I had only sold five of the collector’s editions, that’s five customers who might not come back.
“But it’s not GAME’s fault. Just give me a level playing field.”
Store manager Julie White from That’z Entertainment in Romford added: “It’s unfair the collector’s edition is only available at GAME and Gamestation. We would’ve got more orders. And it means I’ve lost £130 ten or 12 times. It’s absolute madness.”
Others are more understandable of the exclusive SKU.
CHIPS MD Don McCabe told MCV: “As long as we had the standard edition, I might not be happy about it, but I understand it. What pisses me off big style is a complete lockout which is market abuse.
“The Skyrim guide was only available to GAME and I find that completely out of order."
http://www.mcvuk.com/news/read/indie...edition/088732
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January 2nd, 2012, 21:32 Posted By: wraggster
When an advance copy of Crysis 2 leaked to the Internet a full month before the game's scheduled release, Crytek and Electronic Arts (EA) were understandably miffed and, as it turns out, justified in their fears of mass piracy. Crysis 2 was illegally download on the PC platform 3,920,000 times, 'beating out' Call of Duty: Modern Warfare 3 with 3,650,000 illegal downloads. Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.
http://games.slashdot.org/story/12/0...d-game-of-2011
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January 1st, 2012, 01:46 Posted By: wraggster
Glasses-free 3D is hardly anything new (how are you guys digging the 3DS?) but how about high-def 3D without the frames for your peepers? That's a bit more impressive, especially considering this isn't an expensive television set we're talking about. It's an expensive phone and tablet line from MasterImage 3D.
The company's 4.3 inch smartphone and 10.1 inch tablet will be on display at this year's Consumer Electronics Show in Las Vegas, a representative told Joystiq earlier today. Each device will showcase full 720p high definition in 3D and utilizes MasterImage 3D's Cell-Matrix Parallax Barrier Technology to produce "brighter images, reduced moiré effects (or rippled appearance) and the ability to work in any orientation -- portrait or landscape." We imagine it'll also play Angry Birds.
http://www.joystiq.com/2011/12/31/ma...-and-smartpho/
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January 1st, 2012, 01:43 Posted By: wraggster
Originally discussed back in August, talk of a remade/remixed version of Adeline Software International's Little Big Adventure (known stateside asRelentless: Twinsen's Adventure) has resurfaced during an interview between GoG.com and the creative minds behind the series, Didier Chanfray, Frédérick Raynal and Sébastien Viannay.
Other than confirmation that a rerelease of the original Little Big Adventure is in the works, the team also hinted at the possibility of an eventual Little Big Adventure 3: "We obviously have a lot of ideas for a third part, our best fans already know some of them, but before telling you more we need to test some of them with the remake. Games are different nowadays and we don't want to be stuck in 90's." If only every developer could be so self-aware.
http://www.joystiq.com/2011/12/31/li...as-testbed-fo/
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December 30th, 2011, 00:27 Posted By: wraggster
The idea of a gamepad sticking out of your iPhone may be hilarious, but it's still not as funny as attempting to play Mega Man 2 with a virtual d-pad. The 60beat Gamepad connects to an iPhone, iPod Touch or iPad through the headphone jack, providing the complete set of console controls to any supported iOS app -- shoulder buttons, analog sticks, and all.
At the moment, that list of supported iOS apps is pretty small (just Bugdom 2and Aftermath), making the controller perfect for someone who either lovesthose games or is banking on more support in the future.
http://www.joystiq.com/2011/12/29/60...r-ios-devices/
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December 29th, 2011, 23:35 Posted By: wraggster
The HP TouchPad Go, which is a smaller version of the company's signature TouchPad, may go on sale for $99 like its predecessor. The tablet features a 1023 x 768 resolution display, runs on webOS, and also has a removable cover with soft-touch coating to minimize fingerprints on the 7-inch screen. HP's new tablet also comes with a removable battery, 32GB of storage, a 3G radio, a five-megapixel camera and LED flash. HP designed the TouchPad Go around the same time as the larger model, but it failed to reach production stages when the company decided to kill off all devices running on the doomed webOS. If the tablet indeed sells for $99, it would be the cheapest tablet in the world besides the Aakash tablet, which was released by the Indian government for $35
http://news.slashdot.org/story/11/12...touchpad-go-99
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December 29th, 2011, 00:21 Posted By: wraggster
You've probably heard of a few of the games discounted in today's installment of theSteam holiday sale. You know, Machinarium? Dungeon Defenders? Assassin's Creed 1, 2,Brotherhood and Revelations? A bunch of Tomb Raiders? Dead Spaces? You ... you have heard of those, right?- Dead Space and Dead Space 2 for 75 percent off
- Tomb Raider franchise for 75 percent off
- Machinarium for 75 percent off
- Dungeon Defenders for 75 percent off
- Assassin's Creed franchise for 25 to 75 percent off
- ... and more!
Deals available until tomorrow, December 29 at 1 p.m. ET.
http://store.steampowered.com/
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December 28th, 2011, 01:34 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the open source VM VirtualBox has been released. VirtualBox is available for different operating systems like Windows, Linux, Solaris and Mac OS X.
Quote:
VirtualBox 4.1.8 (released 2011-12-19)
This is a maintenance release. The following items were fixed and/or added:
- VMM: fixed VERR_MAP_FAILED during savestate under certain circumstances (bug #7929)
- GUI: stop updating the VM status icons when the VM is paused (bug #8368)
- VBoxManage: fixed wrong return code after startvm (bug #9642)
- BIOS: fixed hang at launch of DOS applications generated by Clipper 5.3 (note that hardware virtualization may be required)
- USB: fixed OS/2 boot hang when using recent USB drivers
- NAT: increase maximum number of parallel connections making connections with port forwarding more robust (#8471)
- Metrics: fixed potential problem with invalid access in guest metrics collection upon VM destruction
- Main: don´t crash if a medium is ejected twice (bug #9922)
- VBoxSVC: fixed crash under rare circumstances (e.g. client crash)
- VRDP: fixed screen freeze (bug #9620)
- OVF/OVA: fixed broken disk images on import under rare circumstances
- OVF/OVA: better error message when importing corrupted appliances
- VMDK/VHD: fixed a possible corruption with host cache disabled when using snapshots under rare circumstances (bug #9749)
- 3D Support: Fixed fullscreen mode issues for ATI graphics (bug #9775), Windows Media Player rendering for XPDM-based Direct3D support (bug #8341). Multiple fixes to XPDM and WDDM - based 3D support for Windows Guests and for 3D support in general
- Linux hosts: fixes for Fedoras Linux 2.6.41 (bug #9948)
- Linux hosts/guests: fixes for Linux 3.2 (bug #9743)
- Solaris Additions: various shared folder fixes (bugs #9856, #9862, #9917)
- Windows Additions: various fixes for Direct3D support (un)installation, added detection of missing or wrong Direct3D system files
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December 28th, 2011, 01:33 Posted By: wraggster
via http://www.aep-emu.de/
QuakeForge is a game based on the Quake and QuakeWorld Engine. It is available for Windows and Linux.
Quote:
Posted on 21 Dec 2011 by Taniwha
On the 12th anniversary of the release of Quake´s source code comes the release of QuakeForge 0.6.0.
The only update from 0.5.99 Beta 4.1 is to add support for many more keys in the X11 clients (-glx and -x11).
There are some issues with the windows clients, and certain configurations of Linux and other UNIX based systems, but these will be fixed as soon as possible (sooner if patches come .
Happy birthday, GPL Quake. Merry Christmas, Quake fans.
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December 28th, 2011, 01:32 Posted By: wraggster
via http://www.aep-emu.de/
Yamagi Quake II is an enhanced client for Quake II.
Quote:
On 12/21/2011 Yamagi Quake II 4.0 was released to celebrate the tenth anniveray of the release of the Quake II source under the terms of the GPLv2. Changes since 3.00 include:
- A major rewrite of the savegame system.
- Add a crash handler, printing a backtrace on Linux platforms.
- Add support for system wide installations.
- ctf was moved into a separate download.
- All open bugs were fixed.
- Fix spawnpoint selection if single player maps are loaded via console.
- Rename ~/.quake2 to ~/.yq2 to ease parallel installation with other Quake II clients.
- The client does no longer crash if the menu is opened while connecting to remote server.
- The game code received a code audit and major rework.
The rewrite of the save game system results in much more reliable savegame handling. Savegames shouldn´t break any longer if the game.so is rebuild or even altered. Since the savegame code is part of the game.so this only affects the "baseq2" game. New versions of the addons will be released in the future
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December 28th, 2011, 00:27 Posted By: wraggster
No, it won't help you take down giants or snow trolls more easily, but a newSkyrim patch does purport to increase the game's performance with certain configurations. Bethesda forum user Arisu has created the Skyrim Acceleration Layer which, in his own words, "works mostly by rewriting some x87 FPU code and inlining a whole ton of useless getter functions along the critical paths because the developers at Bethesda, for some reason, compiled the game without using any of the optimization flags for release builds." You get all that?
We're unable to test the mod ourselves, though forum users are reporting frame rate increases in more graphically intense areas (Markarth, in particular). Meanwhile, Rock, Paper, Shotgun seems to have noticed at least a slight improvement. The mod requires the Skyrim Script Extender (SKSE), which you can find here. Head over to the Bethesda forums for detailed installation instructions.
http://www.joystiq.com/2011/12/27/sk...e-performance/
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December 28th, 2011, 00:25 Posted By: wraggster
Notch, proprietor of Minecraft, has rode a massive wave of success over the last year. As part of the Ludum Dare 22 competition earlier this month, Notch created an even more pixelated version of his indie darling, called Minicraft.
It took him under 48 hours to create on his own, and today via his Twitter account he revealed that a sequel is currently in the works. We don't have any information right now, but we imagine we'll be able to play it in, oh, four days?
http://www.joystiq.com/2011/12/27/mi...notch-reveals/
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December 27th, 2011, 23:18 Posted By: wraggster
From Dust was just one of many games delayed in a year that sorely tested PC gamers' patience.
Short Shrift
PC players are gaming's great investors. They outspend their console brethren on regular, iterative hardware upgrades, and put in the hours tweaking settings and downloading large files rather than popping to the shops and returning with a disc. In 2011, PC gamers' patience was stretched to limit with delay after delay to some of the year's biggest games.
Ubisoft was perhaps the worst culprit. Even putting to one side the publisher's regrettable DRM policy - which we'll be looking at in detail later this week - it delayed three PC releases in the space of a month. Along with Call Of Juarez, there was a month-long wait after the console release for Driver: San Francisco, and a three-week wait for From Dust. When Eric Chahi's god sim eventually launched, users found not only always-on DRM but a terrible, unoptimised port. Facing down a fan backlash, Ubisoft took the highly unusual step of offering refunds to the disgruntled, something EA would also offer to buyers of the dreadful Tiger Woods PGA Tour 12, which shipped without a host of promised features and was essentially a reskinned version of the free-to-play Tiger Woods Online.
Warner Bros delayed Batman: Arkham City - twice. The sickness spread to some of PC gaming's most revered developers, with Blizzard pushing Diablo III back to 2012 and Valve delaying the Counter-Strike: Global Offensive beta following feedback from pro players. Call Of Duty: Elite, the social, stat-tracking service that launched alongside Modern Warfare 3 on November 8, is still to launch on PC, despite Activision insisting that one of its employees "misspoke" in a tweet saying Elite might never reach PC at all.
It wasn't all bad, though. Sega made up for its silence on the protracted delay to Avalanche's top-down shooter Renegade Ops by adding Half-Life's Gordon Freeman as a playable character. Id Software eventually made the Doom 3 source code open-source as promised after John Carmack rewrote parts of the code that might have violated a patent. Earlier this month, Finnish developer Remedy Entertainment confirmed that its 2010 Xbox 360 game Alan Wake will be released for PC early next year - seven years after it was originally announced as a PC exclusive.
EA Origin
PC gamers have also had to put up with EA's jostle for increased market share following the launch of its Steam rival, EA Origin. In theory, competition benefits the consumer - and with one report claiming Valve controls 70 per cent of the PC gaming market, EA's intervention appears justified - but the launch of Origin didn't give players another choice: it gave them no choice at all.
First, the EA-published shooter Crysis 2 was removed from Steam, the company later blaming the removal on an exclusive DLC agreement developer Crytek had in place with Direct2Drive. Alice: Madness Returns was an Origin exclusive; so was The Old Republic. Gamers feared the worst when EA omitted Steam from the list of distributors of arguably the biggest PC game of the year, Battlefield 3, and those fears were later confirmed, with EA blaming Valve's "restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content."
EA has a point - Markus "Notch" Persson, head of Minecraft developer Mojang, admitted his game probably couldn't be released on Steam because the platform "limits a lot of what we're allowed to do with the game, and how we're allowed to talk to our users" - but it went about it in the wrong way, ramming the service down people's throats rather than making it an appealing proposition. By contrast, 2011 saw Valve release Portal 2 early on Steam after an expansive ARG, The Potato Sack, was completed. It made one of its most popular games, Team Fortress 2, free-to-play, and gave the Source engine SDK away for free as well. Gabe Newell took the high ground about the EA dispute, insisting Valve wanted the publisher's games on Steam, saying: "I think at the end of the day we're going to prove to Electronic Arts [that] they have happier customers, a higher-quality service, and will make more money if they have their titles on Steam. It's our duty to demonstrate that to them; we don't have a natural right to publish their games."
EA could learn much from Newell, and Valve. More than any other sector, success on PC is dependent on being engaged with your community, by listening and delivering what players want, rather than what you want them to have. Despite this, EA is ahead of the curve in its adaptation from traditional publishing to digital, something we'll be looking at in detail later this week.
http://www.next-gen.biz/news/2011-round-pc
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December 24th, 2011, 23:57 Posted By: wraggster
EA has announced that Star Wars: The Old Republic has assembled more than a million registered players in its first week officially live, earning it the self-granted title of "fastest growing subscription MMO in history."
A million players is a solid milestone, but EA and BioWare still have some parsecs to travel to make SW:TOR a resounding success: The beta test, don't forget, was able to pick up twice as many players than are currently registered. EA's management expects at least two million players to call the game successful at all, according to previous reports.
But halfway there in the first week is pretty good anyway. EA says that players have logged in more than 28 million game hours (no word on how many hours spent waiting in login queues, of course), and in that time have created 3.8 million characters, split about half and half across Jedi and Sith. More than 2billion NPCs have been killed in the eight days since launch as well, which is quite the virtual genocide. You can check out the official stats and announcement below.
http://www.joystiq.com/2011/12/23/st...-28-million-h/
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December 24th, 2011, 23:15 Posted By: wraggster
Google is set to pay around US$300 million a year for the right to remain the default search engine in the Mozilla Firefox browser, a huge increase compared to the previous deal.
Heightened interest from internet giants such as Microsoft and Yahoo was responsible for the better deal for browser developer Mozilla. The exact terms of the previous deal aren't known but Google contributed over $120 million to Mozilla's coffers last year and that was over 80 per cent of the firm's revenue.
"Under this multi-year agreement, Google Search will continue to be the default search provider for hundreds of millions of Firefox users around the world," said Mozilla chief Gary Kovacs.
With the Firefox deal in place, Google will remain the default search engine on something like 60 per cent of web browser market covered by Chrome, Firefox and Safari.
http://www.pcr-online.biz/news/read/...firefox/027703
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December 22nd, 2011, 23:33 Posted By: wraggster
HP's decision to contribute webOS to the open source community represents, at the very least, a detour from the company's plans to "double down" on the operating system acquired from Palm, Inc. The good news for fans of the OS is that HP will continue to invest in the software's development, albeit probably not at the unsustainable rate at which it was going it alone. And for webOS fans, the decision is certainly more favorable than another possibility that HP considered -- ending the development of webOS software as abruptly as it ended the hardware..
Still, webOS faces an uphill climb if it is to emerge as a viable option for device makers. HP itself says that it may not enter the webOS device market again until 2013 and we've seen no public statements from other major device makers champing at the bit to build devices based on the software, at least not in its current state. That means that the addressable market for webOS updates is the relatively meager installed base of TouchPads and the handful of Pres, Veers and Pixis, and many owners of those smartphones will likely move on as their contracts expire..
http://www.engadget.com/2011/12/22/s...ues-for-webos/
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December 22nd, 2011, 22:33 Posted By: wraggster
Facebook has named Gardens Of Time by Playdom as its most popular game for 2011.
Sims Social by EA's Playfish took second place, with Cityville from Zynga taking third.
Rather than revenue or user numbers, the chart was based on user reccomendations for titles with more than 100,000 monthly active users, and high user satisfaction ratings.
"The average game player on Facebook played more than three different gaming titles each month and played more than half the days they visited the site," said the site's official blog.
As well as also listing top games by genre, Facebook also revealed the up-and-comers, for new games with the highest engagement and between 100,000 and 500,000 users. Battle Pirates by Kixeye had the top spot, followed by Dragons Of Atlantis (Kabam) and Rock You!'s Gourmet Ranch.
The most engaging games with 50,000 to 100,000 users were Super Slot Machines, WestWars and MouseHunt.
http://www.gamesindustry.biz/article...-facebook-game
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December 22nd, 2011, 22:26 Posted By: wraggster
Rumors of AMD's Southern Island family of graphics processors have circulated for some time, though today AMD is officially announcing their latest flagship single-GPU graphics card, the Radeon HD 7970. AMD's new Tahiti GPU is outfitted with 2,048 stream processors with a 925MHz engine clock, featuring AMD's Graphics Core Next architecture, paired to 3GB of GDDR5 memory connected over a 384-bit wide memory bus. And yes, it's crazy fast as you'd expect and supports DX11.1 rendering. In the benchmarks, the new Radeon HD 7970 bests NVIDIA's fastest single GPU GeForce GTX 580 card by a comfortable margin of 15 — 20 percent and can even approach some dual GPU configurations in certain tests."PC Perspective has a similarly positive writeup. There are people who will pay $549 for a video card, and others who are just glad that the technology drags along the low-end offerings, too.
http://hardware.slashdot.org/story/1...est-gpu-tested
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