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January 25th, 2012, 01:38 Posted By: wraggster
Trade group UKIE pledges to push ahead with PSN and Xbox Live charts
UKIE will publish a digital chart for PC games next month, the trade body has announced.
It’s the first measure of downloadable video game sales and UKIE says it will be improved in the months ahead.
The basic PC chart will be made public but companies which share their data will be able to view more detailed figures on the PC download market. Chart participation is open to UKIE members and video games companies.
UKIE will continue to provide boxed game sales in conjunction with GfK Chart-Track. As previously reported by MCV, the trade organisation will be working on Xbox Live and PSN charts next.
http://www.develop-online.net/news/3...t-is-scheduled
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January 24th, 2012, 01:16 Posted By: wraggster
It's hard to watch Ubisoft's abusive relationship with PC gamers, but here's another example of the publisher delivering a box of chocolates to the hospital room. Economics and ecology simulator Anno 2070 has some pretty strict DRM, allowing only three installs per copy, which is restrictive but not unusual for the publisher. The crazy part occurred when Guru3D discovered that changing graphics cards on the PC counted as an installation.
The situation hit DEFCON "facepalm" when Rock Paper Shotgun followed up with the publisher to ask if the bug would be fixed, to which Ubisoft responded that the DRM was working as intended. The publisher continued, "On the rare occasion when a customer does need additional activations, Ubisoft customer service is available to quickly resolve the situation, and we encourage those customers to contact us directly so that we can ensure they are able to continue to enjoy their game."
Anno 2070 developer BlueByte has since gotten in contact with Guru3D to say it has removed the graphics hardware from "the hash used to identify the PC." Customers who legally purchased the game can now switch graphics cards as many times as they want, putting them in parity with those who pirated the game.
http://www.joystiq.com/2012/01/23/an...e-as-possible/
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January 24th, 2012, 01:08 Posted By: wraggster
The Doctor's two dimensional adventures on the PC, PlayStation 3 and Vita aren't quite as lost in time as the doctor himself, as Doctor Who: The Eternity Clock has been given a "March 2012" launch window. Perhaps you were worried that Supermassive Games (note: notBastion dev Supergiant Games) wouldn't include series staples like Silurians, Daleks, and whatever "The Silence" is? Well ... uh ... quit worrying about that, because they're all totally in there.
Also in there? Classic 2D gameplay! And, well, did we mention that those characters from the long-running TV series are in the game? Because they are, in case you didn't realize that.
http://www.joystiq.com/2012/01/23/do...in-march-2012/
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January 23rd, 2012, 23:07 Posted By: wraggster
Gaikai founder David Perry has revealed that the cloud gaming service is ready to go live with full games, not just the demos it currently hosts, within months.
Facebook remains the company's initial focus, with the service's launch on the social network imminent, but games will subsequently spread to other websites such as YouTube, Best Buy and those belonging to publishers such as Electronic Arts and Ubisoft.
In an interview with Gamesindustry.biz, Perry said that full-game streaming will be live "about three months from when Facebook launches, about 90 days from that."
Adding: "If you give me your game today I can put your game in front of more than 100 million people, easily. Quite honestly if we put you on the homepage of YouTube right now on it's own, you're already hitting that number."
Perry also commented on cloud gaming competitor OnLive, which already offers full games through its online service, MicroConsole and Android app.
"There's a very big difference between the way we're doing it and the way OnLive is doing it. They have to modify the game, they have to get the source code to the game. Gaikai doesn't require modification of the game.
"To give you an example The Witcher II was given to us and them at the same time. We went live with Witcher II immediately and now four or five months later they still don't have that live, and that's because they have to touch the code. The whole structure of Gaikai is about not touching the code. When we show World Of Warcraft it's the real thing, it's not like we had to go and tweak it to get it to work. That means that every game in history remains compatible with our solution."
Earlier in the month, Gaikai's chief product officer suggested that one of the current console makers would bow out of the hardware race at this year's E3, leading to speculation that Gaikai may be set to partner with a company in order to offer a cloud solution. Perry warns against underestimating the importance of cloud to gaming's future.
"You do not want to be the console that can't do this. You do not want to be the retail website that doesn't have playable games on it. You don't want to be the gaming website that you can't buy a game from," he said.
"[Console manufacturers] have got to take it seriously because it's better for consumers. I would play a lot more games if I fired up my Xbox, clicked on a game and it started playing straight away. I don't want to take your console from your cold dead hands, that's not the case at all.
"You're going to continue to play the way you play, but just imagine that you could have an opinion on all games because you've been able to try all of them. Each evening, flick through four or five games that just came out."
http://www.edge-online.com/news/gaik...game-streaming
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January 22nd, 2012, 20:44 Posted By: wraggster
"Intel thinks tablets live and die by their software, not their hardware. So as they get ready for a big push into the mobile device market, they're relying on Ice Cream Sandwich to provide competition with Apple's products. From the article: 'The company has largely watched from the sidelines as mobile device makers have used processors based on ARM's microarchitecture to power their products in recent years. This despite the fact that Intel actually predicted the rise of what it called "mobile Internet devices," or MIDs, several years ago, and built a chip, Atom, for such gadgets. For all that [Intel CEO Paul Otellini] touts the software over the hardware when it comes to tablets, Intel knows it's got a lot of ground to make up to wrest design wins away from ARM. The Medfield System-on-a-Chip (SoC) is a promising but still uncertain step in that direction.' Otellini thinks the tablet market will get much more competitive over the next year as ICS devices mature and Windows 8 devices arrive.
http://hardware.slashdot.org/story/1...or-tablet-push
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January 21st, 2012, 22:15 Posted By: wraggster
Wedbush analyst Michael Pachter has suggested that concerns over Star Wars: The Old Republic sales are "overblown".
Writing in a note sent to investors this afternoon, he said: "EA shares have been under assault over the past two months (and especially the past week), as many of ourcompetitors have opined that the company's MMO, Star Wars: The Old Republic was tracking well below 'consensus' expectations."Some of our competitors have suggested that the 'consensus' first quarter sales estimate was 3 million units, or over a million above our own estimate, which we believe is not only unrealistic, but borders on the absurd.
"Activision Blizzard's World of Warcraft, the most successful MMO of all time, sold 1.5 million units in its first month, and an additional 2.5 million units in its first year, representing sales of around 50,000 units per week after the first few weeks."
Pachter thinks about 1.7 million copies of The Old Republic have been sold to date. "We continue to expect Star Wars to have a meaningful impact on revenue and earnings growth in upcoming quarters. As mentioned previously, we expect sell-in of 2 million units in Q3:12 (with an additional 1 million units next year)," he said.
EA has "probably" invested close to half a billion dollars in Star Wars: The Old Republic, Cowen & Company analyst Doug Creutz said earlier this week.
The publisher has said that The Old Republic will turn a profit if it manages to retain half a million subscribers, and claimed over Christmas that the title is the fastest-growing subscription MMO in history.
http://www.computerandvideogames.com...blown-pachter/
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January 21st, 2012, 00:14 Posted By: wraggster
I remember the days of sitting in my buddy's room, losing repeatedly to his Vega as my Dhalsim flailed in front of pixelated, braying elephants. With every loss came the time to give up the controller for the next player in line. Depending on how many people were over, a sort of cheering section would develop. Fueled by Dr. Pepper and bags of potato chips, these impromptu parties are memories that I'm sure I share with many gaming folks.
Street Fighter x Tekken is doing its best to recreate those moments. We already know it's bringing together two of the biggest fighting game franchises on the market, thus creating a huge, varied cast. The Tekken characters have been given the Street Fighter IV treatment, creating a stylized, almost cartoonish look. Their new animations are just as stylized. They're clearly ready to party.
http://www.joystiq.com/2012/01/20/st...-the-festival/
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January 20th, 2012, 23:50 Posted By: wraggster
Blizzard's Diablo III director Jay Wilson has shared his thoughts on Diablo III's release date in a blog post on the game's official site.
"No one will remember if the game is late, only if it's great," he argued in response to suggestions Blizzard should speed up the game's release.
"While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game."
He went on to explain some of the game lay changes that are currently being implemented, including changes to character attributes, removing scrolls of identification and changing the way items work.
"We want Diablo III to be the best game it can be when it launches. To get there, we're going to be iterating on designs we've had in place for a long time," he added.
"Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won't just live up to our expectations, but will continue to do so a decade after it's released."
News from South Korea also suggests the game is facing trouble with the local ratings boards.
http://www.gamesindustry.biz/article...lo-iii-is-late
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January 20th, 2012, 01:43 Posted By: wraggster
Cheeky co-op action title Magicka has hit another sales milestone, passing 1.3 million in sales, according to StrategyInformer. Paradox Interactive revealed the news during its recent convention in Sweden. Meanwhile, the various DLC packs have totaled over 4 million in sales and the "Magicka: Vietnam" expansion has topped 500,000 units.
Paradox is also planning a new expansion for the game entitled "The Other Side of the Coin," which sees players taking on the roles of Magicka's enemies. More details on the expansion are expected later today.
http://www.joystiq.com/2012/01/19/ma...-in-the-works/
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January 20th, 2012, 01:40 Posted By: wraggster
For a game that isn't even out yet, Diablo 3 has undergone many, many system changes. Today, game director Jay Wilson has posted a load of upcoming system adjustments, mostly made to systems that have already been changed. A few prime examples include the complete removal of "identify item" scrolls -- characters handle that with a universal spell now -- a dedicated potion button, and Blizzard deciding to rename the Stone of Recall and "just call it what it is," namely "Town Portal."
Another big change, the Nephalem Cube and Cauldron of Jordan (both integral to the crafting system), have been removed from the game outright. According to Blizzard, the two items "detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk." It's a lot to take in, especially given how long fans have waited for Diablo 3 but, in Wilson's words, "no one will remember if the game is late, only if it's great."
Head over to the Diablo 3 site to read about these changes (and many others) in more detail.
http://www.joystiq.com/2012/01/19/bl...hlights-new-c/
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January 19th, 2012, 23:50 Posted By: wraggster
Microsoft has released a set of hardware specifications for tablet PCs and hybrids suitable for running the Windows 8 operating system.
The minimum screen resolution for Windows 8 is 1366 x 768 and both x86 and ARM-based devices will need DirectX 10 capable graphics. The devices must also be able to play high-definition video including 1080p H264.
Windows 8 touch-enabled PCs must also be capable of registering five points and curiously Microsoft is mandating that tablets must feature a gyroscope, magnetometer and an accelerometer in addition to a 720p camera.
It also seems that the contentious secure-boot function cannot be disabled on ARM-based devices, which would appear to mean that such computers cannot be easily switched to another OS. Could this be aimed at Android?
http://www.pcr-online.biz/news/read/...-appear/027822
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January 19th, 2012, 00:24 Posted By: wraggster
There’s a new console hoping to muscle its way under your TV – Alienware’s X51 gaming PC.
The device is not a million miles away from Xbox 360 in terms of form and is indeed almost the same size.
It comes with either the Intel Core i3, i5 or i7 inside combined with a Nvidia GeForce GT 545 or GTX 555. RAM comes in 4GB, 6GB or 8GB flavours while a 1TB HDD, wireless a/b/g/n LAN and 7.1 audio are included in all models.
Outputs include HDMI 1.4, TOSLINK and coax digital outs and six USB sockets,
The machine is designed to operate either upright or laid on its side. The entry-level model can run EA’s Battlefield 3 at 1080p at round 30fps with hi-res textures, 4x aniostopic filtering and medium AA.
The X51 will start at £699. Expensive in console terms, yes, but very competitive when it comes to gaming PC prices.
"It's taking enthusiast-class PC gaming and putting it in a small form factor,” Alienware senior product manager Eoin Leyden told Eurogamer.
“This is something that has never been done before. There's no other small form factor PCs out there that offer any sort of a significant gaming experience."
http://www.mcvuk.com/news/read/alien...ming-pc/089916
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January 19th, 2012, 00:20 Posted By: wraggster
Cryptic Studios has confirmed that its Star Trek MMO is now free to all players.
The developer completed the transition from a subscription-based model to F2P on schedule, having previously promised a relaunch date of January 17th.
Players now have access to the entire game with no fees. However, those that wish to pay for a premium subscription of £14.99 per month will be able to play as multiple characters and start guilds.
Cryptic first announced that Star Trek Online would go free-to-playin September 2011. The game was originally launched in February 2010.
The MMO is one of many that have dropped subscriptions in favour of the F2P model, alongside DC Universe Online, Age of Conan, City of Heroes, Champions Online and The Lord of the Rings Online.
Many have reported dramatic rises in both registered users and revenue.
http://www.mcvuk.com/news/read/star-...to-play/089925
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January 19th, 2012, 00:14 Posted By: wraggster
Today, Ultima Online's early days, seem exotic, driven by the magic of the internet, a burgeoning economy - and danger. In Ultima Online, death was permanent. It meant that every play session was unpredictable and meaningful.
Keith Burgun of Dinofarm Games, maker of the excellent iOSRogue-like 100 Rogues, argues that this is exactly what's missing from modern MMOGs, claiming that social interaction in them is stunted, their static nature preventing players from imprinting themselves on their worlds. "In the modern MMO, there is very little unpredictability, and further, very few things matter," he says.
The answer lies in the early days of the modern MMOG, he suggests - in Ultima Online: "There has to be death; real death. Things have to be able to be created and destroyed, including characters. There is simply no other way that a world can be sustainable."
Death means danger, and danger makes things meaningful and unpredictable. "I could mine for ingots, sell them to a blacksmith. He could produce a sword and sell it to a vendor. The vendor could sell it to another person, who perhaps would get killed by a player-killer or a monster. It could come back around to me someday."
Eve Online engages with a lot of what Burgun argues was right about Ultima Online, of course, though you can't permanently die. You can permanently lose vast amounts of carefully hoarded materials, while its economy has generated a startlingly complex structure of social interaction that mirrors those of the real world.
But here's the question: do you want to play Eve Online? Or do you really just want to read about it, glad that it exists, because the level of investment and risk that it demands is simply too high? Death is scary.
http://www.edge-online.com/news/out-...ogs-need-death
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January 19th, 2012, 00:09 Posted By: wraggster
If you want a large, interactive display on your wall, typically you have to make space for it by moving any pictures out of the way, and finding room next to any shelves or lighting you have installed. Samsung's idea is to remove that problem by creating a transparent display that replaces an actual window, or at least sit over the top of one. The display uses ambient light during the day and then can switch over to a more traditional black background as a night time mode. If you want to shut the daylight out it has virtual blinds you can draw to help darken a room. And from the outside you just like you are tapping your window as none of the graphics can be seen. Yes, your neighbors will talk."
http://hardware.slashdot.org/story/1...screen-display
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January 19th, 2012, 00:03 Posted By: wraggster
CLOUD GAMING EUROPE: But is the cloud enough to make free-to-play a perfect bet? Namco Bandai isn't convinced
CCP's CEO Hilmar Pétursson believes that cloud gaming provides the perfect opportunity for free-to-play developers to maximise their revenues and succeed in the highly competitive space.
His comments came as he sat on a business panel at today's Cloud Gaming Europe conference in London.
"Free-to-play allows your customers to begin to play your game before they have even made a decision about it," said the CEO of the Eve Online studio in a session titled 'The Business of Cloud Gaming: All-You-Can-Eat or Micro-Transactions'.
"They can experience your game before they have reached the decision point of commitment to paying for certain elements of that game. In that way cloud gaming's lack of friction provides the perfect way to see success; to move people into your game to the point where they can make purchase decisions."
However, his co-panelist and Namco Bandai Partners SVP Olivier Comte argued that the increasing proliferation of cloud gaming services means little to gaming business models. In fact, Comte and his colleagues at Namco Bandai remain yet to be convinced that the cloud means free-to-play is a business model absolutely suitable for larger companies..
http://www.develop-online.net/news/3...o-play-success
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January 19th, 2012, 00:01 Posted By: wraggster
Investment could define CEO John Riccitiello's tenure, says analyst
We’ll never know exactly how much EA spent on bankrolling BioWare’s first MMO Star Wars: The Old Republic, but one analyst reckons the total figure could be close to half a billion dollars.
“I think it’s safe to say that the total all-in investment in Star Wars is probably approaching half a billion dollars,” Cowen & Co analyst Doug Creutz told MarketWatch.
“EA has minimised its risks as much as it can on this bet, but it’s still a risky bet. To the extent that any one game defines his (John Riccitiello) tenure, it’s going to be how ‘Star Wars’ performs.”
http://www.develop-online.net/news/3...n-Old-Republic
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January 18th, 2012, 15:55 Posted By: wraggster
via http://www.aep-emu.de/
Commander Genius is an interpreter for the Commander Keen Series for Windows and Linux.
It was formerly known as CloneKeen Plus and is based on CloneKeen.
Quote:
changes since last AEP reported release v0.3.3:
v0.3.8 Alpha:
------------- - - More Enemies in Galaxy Support
- - Lots of speed ups
- - Better Galaxy Support
- - Better Sound Support
v0.3.5:
------- - - Fixes in the finale of Ep1
- - Now Rising points dissappear fading
- - Better Audio read out for Galaxy
- - Stereo Sound fixes
- - CalcVisibility is now also used in Galaxy, what make the engine much faster when having many objects
v0.3.4:
------- - - Slugs are smarter and can kill now
- - Keen can get and use diving suit
- - Miragia now plays correctly on map
- - Keen bnow dies correctly and a selection dialog is shown
v0.3.3.4:
------- - - New automation theorie based actions for AI in the Keen Player galaxy structure, for better and faster gameplay
- - Fixed small issues
v0.3.3.3:
------- - - Now Council Members trigger and make the level exit. Neat!
- - New Collision Model for Galaxy. Hopefully better especially on sloped tiles. Also that part of the code got smaller
- - Vertical and Drop Platforms work which will make more levels finishable
- - Keen now can jump through some tiles and also leave platforms
- - Now the platforms also move Keen
- - The Platform AIs have a special directory in the source code
- - Cheat codes in Galaxy are implemented: God
- -mode, Jump
- -cheat, No clipping and get all items!
- - Songlist of some mods can alternatively be used
v0.3.3.2:
------- - - Thanks to Malvineous IMF Player got a bit faster. He found an interesting slow down in our code
- - Now switches for platforms and bridges work
- - Big IMF Bug I discovered has been fixed which produced crashes on some systems
- - Better Platform code
- - Some PC
- -Speaker sound improvements
- - New CG Core which has a bit less code, is easier to understand, uses more smartpointers and also seems to be a bit faster.
- - Less graphic glitches in OpenGL Mode
v0.3.3.1:
------- - - Tied up some code!
- - New Audio System!
- - New Graphics System!
- - Fixes in the IMF Player
- - Audio changes now Keen Galaxy has sounds (also thanks to FCTW for his help!)
- - Keen 5 Support initial support. (Thanks to furan for his help and cleaning up some code is it!)
- - Council members, slugs and platforms are in. They don´t work properly yet (Also many thanks to FCTW!)
- - New Packages are available. Now Windows Installer is shipped and the Deb Packages are updated!
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