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January 18th, 2012, 00:45 Posted By: wraggster
Guru3D describes how the activation system in Ubisoft's RTS game Anno 2070 also tracks hardware changes: 'So yesterday I started working on a performance review. We know (well, at least we figured we knew), that the game key can be used on three systems. That's fair; the first activation is used on my personal game rig. The second we installed on the AMD Radeon graphics test PC and the 3rd on our NVIDIA graphics test PC. ... For the NVIDIA setup I take out the GTX 580, and insert a GTX 590. When I now startup the game, 'BAM', again an activation is required. Once again I fill out the key, and now Ubisoft is thanking me with the message that I ran out of activations.' Guru3D subsequently discovered that Ubisoft was less than helpful: 'Sorry to disappoint you — the game is indeed restricted to 3 hardware changes and there simply is no way to bypass that.' I, and many with me, will never buy games with such a draconian DRM scheme, as it's very likely that I'll swap out enough components to run into this issue. Even the Steam version includes this nice 'feature.' It's probably a good idea to let Ubisoft know why we'll pass on this title."
http://games.slashdot.org/story/12/0...-drm-for-games
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January 18th, 2012, 00:35 Posted By: wraggster
CLOUD GAMING EUROPE: Gaikai CEO says high street schemes make download business even more attractive
Game publishing and development firms are finding sanctuary in digital distribution platforms because boxed retail is aggressively perusing pre-owned sales schemes, industry veteran David Perry has said.
Speaking today at the Cloud Gaming Europe event in London, Perry said “companies like Gamestop are getting so good at selling used games, getting better and better at squeezing revenues, that they are encouraging publishers to go digital.”
Pre-owned has long been a divisive subject in the games business. Retailers, which take all profits from selling second-hand games, say they are an essential business pillar. Publishers and developers, who make nothing from such trades, say the practice hurts revenues.
Andrew Oliver, the co-founder of Blitz Games Studios, last year went as far as saying that the significant pre-owned businesses was a bigger problem than content piracy.
Speaking at a packed conference hall at Cloud Gaming Europe, Perry told attendees that digital distribution has become the logical destination for publishers as the stakes get higher and the margins tighter.
http://www.develop-online.net/news/3...evs-to-digital
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January 18th, 2012, 00:31 Posted By: wraggster
CLOUD GAMING EUROPE: Valve platform must streamline for widest audience, says Gaikai exec
The entire games landscape could change if Valve’s PC platform significantly improved how accessible it is to new customers, the CEO of a leading cloud gaming firm has said.
In a discussion point filled with caveats about how “brilliant and important” Steam is to the industry, Gaikai CEO David Perry nevertheless believes Valve’s core games platform should undergo a series of enhancements to appeal to new customers.
“The whole games industry could improve dramatically if Steam moved away from old tactics,” he said. “Steam still has far too much friction.”
Speaking at the Cloud Gaming Europe event in London, Perry provided a video demonstration of all the hurdles a player had to overcome to play PC game demo through Steam.
And although he laced his talk with how much respect he had for Valve, his demonstration pulled no punches.
http://www.develop-online.net/news/3...-could-explode
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January 17th, 2012, 00:48 Posted By: wraggster
Star Wars: The Old Republic is getting its first game update tomorrow, but the second release in March is going to be "much bigger in scope".
That's according to game director James Ohlen, who told CVG in a recent Old Republic interview that Game Update 2 will include three major pieces of content, as well as "full" Legacy game content.Ohlen said: "Game Update 2 is much bigger in scope. It's further out from launch, so we can have much more of the team focussed on it. There's Part 2 of Rise of the Rakghouls, a brand new planet called Denova which has an 8-16 man Operation and a new Warzone.
"We might also be able to get some new space game missions into it. In addition to that we have single player content that you'll be able to go through as well..."
Update 1 releases tomorrow and the highlights include level 50 bracketing for PvP WarZones, the addition of anti-aliasing and changes to Open World PvP on Ilum.
Regarding the "full" Legacy game update, Ohlen explained: "It's a system that really benefits players who like to play alts - instead of having characters who have no relation to each other you can create a family, and when you're playing any member of that family you earn experience points for your Legacy tree.
"Those then unlock abilities and perks that help improve all your characters. I think that's going to be popular. Characters can be related to your main character in all kinds of ways - siblings, father, son, friend, you could be married to them..."
He also touched on Guild Banks, as well as the addition of PvP rankings for the competitive-minded players.
http://www.computerandvideogames.com...e-much-bigger/
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January 17th, 2012, 00:01 Posted By: wraggster

Microsoft has a big battle ahead to overcome the overwhelming popularity of the iPad on the tablet computing front, and its Intel-powered slates might be starting at a distinct disadvantage if a DigiTimesreport is to be believed. The site indicates that neither Intel nor Microsoft are willing to cut their prices to help manufacturers, the former providing the Clover Trail hardware and the latter the Windows 8software, which could see these machines starting at $599 and going way up from there. This could send manufacturers looking for lesser-expensive ARM-powered hardware, creating tablets incapable of executing the current gamut of x86 Windows software. Will users pay a premium for app compatibility as tablet prices on other platforms plummet? Just how attached are you to that copy of Wing Commander you've been hanging on to for decades?
http://www.engadget.com/2012/01/16/i...ablet-pricing/
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January 16th, 2012, 23:57 Posted By: wraggster
Streaming games service OnLive has announced that Konami's Pro Evolution Soccer 2012 will be released on the service in the near future.
And as we've seen before, those who pre-order the game – which will cost £29.99 – will receive a free OnLive microconsole.
It will support online multiplayer, 5.1 surround sound and support for both keyboard and joypad controls.
Released last year, PES 2012 can generally be purchased on console right now for under £25. The PC version, which is the same used by OnLive, can currently be purchased for £14.99.
http://www.mcvuk.com/index.php/news/...-onlive/089805
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January 16th, 2012, 23:50 Posted By: wraggster
UPDATE: We've been passed a statement regarding the below from Ubisoft, which says: "Ubisoft has not issued any legal claims similar to those mentioned in the Torrentfreak article in over three years."
ORIGINAL STORY: A large number of publishers are reportedly sending letters to those they claim have illegally downloaded games, threatening legal action unless they pay fines of several hundred euros.
After CD Projekt said last week it would no longer be pursuing those it accused of pirating PC RPG The Witcher 2: Assassin Of Kings, Torrentfreak dug deeper and found a host of publishers were doing the same thing, and that the practice is not limited purely to new releases.
Atari was found to have sought damages of several hundred euros for games including Alone In The Dark, Test Drive Unlimited and its sequel. Koch Media has pursued alleged illegal downloaders ofDead Island and Prison Break: The Conspiracy, and Ubisoft has done likewise with Rainbow Six: Vegas.
Square Enix has been at it too, reportedly demanding €800 from those it accuses of downloading Deus Ex: Human Revolution, and is also seeking recompense from those pirating Kane & Lynch 2: Dog Days, Dungeon Siege III and Just Cause 2. Codemasters is also at it, pursuing those it claims downloaded Dirt 3 and Operation Flashpoint: Red River.
There's more, too, with Torrentfreak claiming that "dozens" of developers and publishers are taking advantage of German copyright legislation and demanding several hundred euros from those it accuses of illegal videogame downloads.
http://www.edge-online.com/news/repo...german-pirates
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January 16th, 2012, 23:41 Posted By: wraggster
BioWare title 'will require' one-time authorisation through Origin
Mass Effect 3 will not be available through Steam, EA has confirmed.
The publisher revealed that the latest sequel in the blockbuster Sci-Fi franchise would not be on Valve's digital distribution platform due to what it claims are a “set of restrictive terms of service” limiting how developers can interact with customers.
The game will instead require users of both the retail and digital PC versions to download EA's own e-store Origin to access the game.
“During initial release Mass Effect 3 will be available on Origin and a number of other 3rd party digital retailers, but not on Steam at this time,” said BioWare community manager Chris Priestly.
“Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content.
http://www.develop-online.net/news/3...require-Origin
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January 16th, 2012, 23:38 Posted By: wraggster
Google has hit back against New Corp Chairman Rupert Murdoch's claims that the internet giant was a "piracy leader" with Google calling the comments "nonsense".
"So Obama has thrown in his lot with Silicon Valley paymasters who threaten all software creators with piracy, plain thievery," Mr Murdoch tweeted, having recently joined the social networking platform.
He later tweeted: "Piracy leader is Google who streams movies for free, sells advts around them. No wonder pouring millions into lobbying."
It's not clear what Mr Murdoch means by streaming movies for free but later he said he had "been to google search for mission impossible," and said that results appeared with "several sites offering free links."
"I rest my case," he said although later appeared to back peddle by saying "Google great company doing many exciting things."
Google remained unimpressed with spokesperson Samantha Smith called the allocations "just nonsense," adding "last year we took down 5 million infringing Web pages from our search results and invested more than $60 million in the fight against bad ads."
Murdoch's comments appear to have been triggered by the US Obama administration saying they had great concerns with sections of the contentious SOPA and PIPA legislation which opponents believe will unfairly enable copyright holders to shut down web sites without due process.
"Like many other tech companies, we believe that there are smart, targeted ways to shut down foreign rogue websites without asking U.S. companies to censor the Internet," Google said in relation to the firm's opposition to the legislation.
Murdoch later admitted "Sure misunderstand many things" but said it was still "plain stealing" and also said "Google blocks many other undesirable things."It's not clear if Murdoch believes that Google doesn't block pirate and counterfeit links although more likely he believes, as do the SOPA and PIPA lobby group, that companies should be able to decide what is infringing and remove them from web sites.
Google instead advocates "targeted legislation that would require ad networks and payment processors, like ours, to cut off sites dedicated to piracy or counterfeiting."
Protests against the SOPA and PIPA legislation have been gathering pace, organised by online advocacy groups. Link sharing site Reddit announced a black-out protest day and Wikipedia is in internal discussions with a view to also launching a black-out protest.
http://www.pcr-online.biz/news/read/...-claims/027800
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January 16th, 2012, 01:48 Posted By: wraggster

Mojang mastermind Notch has tweeted that Minecraft has reached the 20 million user milestone, and that if each user weighed 154 pounds, thatMinecraft's total player base would equal 25 percent of the weight of the Great Pyramid of Giza. It's an interesting statistic, if somewhat of a stretch, only because it got us thinking about other ways to arbitrarily compartmentalize that sort of information.
For example: Assuming that every Minecraft player contains the human average of 1.3 gallons of blood, Minecraft's player base equates to 39.9 regulation olympic-sized swimming pools full of vital fluids. Math is neat, isn't it?
http://www.joystiq.com/2012/01/14/mi...istered-users/
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January 16th, 2012, 01:41 Posted By: wraggster
BioWare has confirmed that both digital and physical versions of Mass Effect 3 on PC will require users to have Origin set up on their machines.
Speaking in a Q&A (via VG247), BioWare's Chris Priestly said: "Origin is required for all PC editions of Mass Effect 3, physical or digital," adding, "Mass Effect 3 will require a one time, single authorization for the single player game. There is no limit to the number of installs."Reiterating the reason's behind EA's fall out with Steam, Priestly said: "During initial release Mass Effect 3 will be available on Origin and a number of other 3rd party digital retailers, but not on Steam at this time. Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content.
"We are intent on providing Mass Effect to players with the best possible experience no matter where they purchase or play their game, and are happy to partner with any download service that does not restrict our ability to connect directly with our consumers."
http://www.computerandvideogames.com...equire-origin/
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January 16th, 2012, 01:21 Posted By: wraggster
Microsoft has updated their WHQL certification requirements for Windows 8, and placed specific restrictions on ARM platformsthat will make it impossible to install non-Microsoft operating systems on ARM devices, and make it impossible to turn off or customize such security. Choice quotes from the certification include from page 116, section 20: 'On an ARM system, it is forbidden to enable Custom Mode. Only Standard Mode may be enabled' — which prevents users from customizing their security, and in section 21: 'Disabling Secure MUST NOT be possible on ARM systems' to prevent you from booting any other OSes.
http://linux.slashdot.org/story/12/0...t-linux-on-arm
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January 14th, 2012, 00:10 Posted By: wraggster
Company folds standalone digital division for tighter integration with games labels
Electronic Arts hit a landmark milestone in 2011, having sold $1 billion of digital goods across mobiles, consoles and social networks.
John Riccitiello, CEO of the California publishing giant, said Electronic Arts left 2011 “as a very different company”.
“We empowered our creative teams, strengthened our IP and made progress in building a digital platform for our games and services,” he said.
“One year ago, we set a stretch goal to grow our digital business to $1 billion annually. I’m proud to say that we achieved that goal in Calendar Year 2011. Crossing the $1 billion threshold is an incredibly important milestone – congratulations!”
Riccitiello explained that the firm’s digital division, EA Interactive, would no longer stand alone as an isolated entity. Instead, it will merge into others, from core games to mobile.
http://www.develop-online.net/news/3...1bn-in-digital
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January 13th, 2012, 02:11 Posted By: wraggster
Labelling Star Wars: The Old Republic competent but not innovative is "unfair", BioWare told Eurogamer - the MMO does more than today's FPS and action games to push its respective genre forward."It's been a little bit of an unfair characterisation," SWTOR game director James Ohlen remarked to Eurogamer. "Because if you look at other game genres, if you look at a Battlefield or a Call of Duty or a Gears of War or even a Half-Life - those games use the same tried and true interface and the same tried and true game mechanics of the first-person shooter genre that's been around for 20 years."If you look at real-time strategy games, they kept the same tried and true interface and the same tried and true mechanics that existed for 20 years. Same with adventure games, same with platformers, same with fighting games, sports games."I don't know why the MMORPG genre is not considered to be a genre," Ohlen shrugged. "It could be that World of Warcraft has dominated for so long that people just think of it as just a single game genre."But it is a genre, and we wanted to appeal to fans of that genre - we don't want to turn them away by making something that's radically different. And we wanted to take the lessons that have been developed in that genre over years and years and years and basically refine them, much like other companies do with other genres."So, I don't know, it's just the way it is, but I don't see us as not being innovative. We're actually a lot more innovative within the MMO space than comparable games in other spaces like the first-person genre, the action genre - games like that."Ohlen said the reception to Star Wars: The Old Republic, which touched down in December, had been "a little bit better" in the US than in Europe. "Star Wars [the brand] is a little bit stronger in North America than in Europe," Ohlen informed us.Eurogamer awarded Star Wars: The Old Republic 8/10."We're very happy in the review scores; we've been getting basically 90s and 80s - the lowest score we have is an 80, on average we have a 90. It's been coming in about where we expected," Ohlen said."We did succeed in creating a game that's very fun and addictive, and I think that's what's going to make this successful."James Ohlen, game director, SWTOR
"The expectations on what the game was going to be for a lot of people was kind of different to what we were building. We were building essentially a classic MMO with BioWare storytelling set in the Star Wars universe. And there were a lot of people out there who wanted us to reinvent the universe and come up with a game system that had never been done before. And that was something we weren't doing, so it was going to be disappointing for those people."We did succeed in creating a game that's very fun and addictive, and I think that's what's going to make this successful."The people who are playing the game, the reception we're getting right now - the desire to resubscribe is exceptionally high, higher than we thought it would be. We thought it was going to be high, but it's very very good. So we're quite pleased."Was BioWare expecting 10/10s?"I don't know. The thing about a massively-multiplayer game is even World of Warcraft doesn't get 10s hardly at all," Ohlen replied, evidently not referring to Eurogamer's WOW coverage."The thing about an online game is it's made up of so many systems, it's a combination of so many different gameplay mechanics, unlike a single-player game that can be very, very focused in the experience."It's different in an MMO where there's hundreds of hours of play, and I think that plays against getting tons of reviews that are 10s. But still we have got some 95s, we have got some perfect scores, some 5/5s. We have got them, it's just that it's not all over the place like you may see with Mass Effect 2."Ohlen was lead designer on Dragon Age, Knights of the Old Republic and Baldur's Gate, so is used to high Metacritic averages. He's hoping SWTOR's average may creep up as more reviews tumble in."We knew that there was going to be people who wanted us to fail. But that's just the nature of the game. If you're going to build a huge game and try to go out to a lot of people, you're going to have people who just react poorly."
The user rating of Star Wars: The Old Republic on Metacritic is lower, however - but Ohlen was quick to explain why he thinks that is."Oh that's easy," he retorted. "Several of the designers were watching the Metacritic page when it finally came up and what happened was there is a community out there, and we don't know who they are - it could be a bunch of different people - who aren't really playing the game but have a vested interest in hating the game. And we saw literally hundreds of 0/10s come up within the first couple of hours of Metacritic coming on. So it was people who weren't even playing the game basically putting on that they hated it."There's nothing we can do about that, right?" Ohlen added. "We're a big target, we're a huge game, we have a lot of hype - we've been building up the hype for years. It's just kind of expected."We knew that there was going to be people who wanted us to fail. But that's just the nature of the game. If you're going to build a huge game and try to go out to a lot of people, you're going to have people who just react poorly."Star Wars: The Old Republic is apparently the fastest ever growing subscription MMO, and had 1 million registered users after one week."I can't say specific numbers," Ohlen explained, "but we hit a million almost immediately and we've been growing since then. We've sold out in a lot of stores. We've obviously been having to put more copies into the channel."I'd say we're still rocketing right now. Every day the numbers continue to grow - we have more people going into the game."Star Wars: The Old Republic has had regular bug fixing patches since launch. The game's first proper content patch, 1.1, is on the public test realm now. We'll tell you more about future SWTOR content later today.
http://www.eurogamer.net/articles/20...ve-than-an-fps
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January 13th, 2012, 02:02 Posted By: wraggster
Canonical CEO Jane Silber discusses the Ubuntu maker's ambitions in the mobile market, saying there is plenty of room for a new player in tablets, TVs, and maybe even smartphones. 'There is a real demand for an alternative platform. We believe Ubuntu has all the characteristics that are needed to become that platform,' Silber says, adding that she expects to see Ubuntu on tablets later this year. 'And we think we can do that effectively because of characteristics of Ubuntu as a platform, industry dynamics, and an increased wariness around the walled gardens of Apple and to some extent Google and even Amazon, as they are increasingly in this game as well.' Silber cites openness, open governance, collaboration, and a strong developer ecosystem as key for Ubuntu as a tablet platform, when compared with Android and iOS."
http://news.slashdot.org/story/12/01...on-android-ios
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January 13th, 2012, 01:05 Posted By: wraggster
Electronic Arts' freemium label, Play4Free, now has more than 25 million registered users, the publisher has announced.
Play4Free includes Battlefield Heroes and Need For Speed World, each of which crossed the ten million user mark earlier this month, as well as Battlefield: Play4Free, Dragon Age Legends, Battleforgeand Lord Of Ultima.
Sean Decker, vice president of Play4Free, said: "Developing a community of 25 million players is a remarkable achievement. It is testament to the explosive growth of the free-to-play market and a reflection of EA's commitment to spearheading the digital transformation.
"We plan to continue to innovate in the category, [and] introduce new gameplay that delights players and keeps them coming back for more. For our teams, this is an incredibly exciting time to be making games as the audience continues to grow and diversify."
To celebrate, EA is giving away virtual currency in Battlefield Heroes, using the generic code EQ9M-TYYT-TXR3-5GU3, andNeed For Speed World, with EWPD-3KGA-VBVF-9HYS.
http://www.edge-online.com/news/ea-p...-million-users
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January 12th, 2012, 23:58 Posted By: wraggster
Early sets will only allow users to view others in action; Playable games to be implemented in the future
OnLive will integrate its cloud gaming service into an upcoming range of Google TV sets, the company has announced.
For now, Google TV owners will only be allowed to watch other people playing OnLive games through their sets, though OnLive CEO Steve Pearlman (pictured) said his firm is “working closely with Google” to enable gameplay.
The new deal with Google is the latest example of the OnLive executive team’s capacity to broker deals with external companies. In a matter of days the firm is expected to launch a cloud-based Windows apps service on iPads.
At the Consumer Electronics Show in Las Vegas, TV vendor Vizio is said to have showcased the first-ever line of Google TV products with OnLive playability built in.
http://www.develop-online.net/news/3...nto-Google-TVs
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January 12th, 2012, 23:52 Posted By: wraggster
Tablets between nine and 11-inches are the most desired.
Tablets are still relatively new devices but that hasn't stopped the likes of the Apple iPad from infiltrating millions of homes worldwide.
Firms including Samsung, RIM, HP and Dell have all entered the market with tablets of varying sizes, though some have seen more success than others. Indeed Dell has retired two of its Streak models from certain markets.
Eesearcher NPD In-Stat has examined consumer attitudes towards smartphones, tablets, portable media players and laptops and found that the screen size determines its use.
Devices with larger screens support users with productive needs and small screen devices cater for communication and entertainment needs, according to the report.
Results show 47 per cent of PMP owners have a screen size between 2.5 and five-inches, while 54 per cent say they prefer laptops and notebooks for personal information management.
http://www.mobile-ent.biz/news/read/...ainment/016672
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