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February 1st, 2012, 16:59 Posted By: wraggster
Channel 4 has harnessed the Sims 3 engine to power its new online drama played out by virtual actors.
The new show, called SuperMe, is set within a fictional English town, and tells the story of four lead characters living in a shared house and follows them through their “triumphs and tragedies”.
Each virtual actor has been given a set of character notes, traits, ambitions and motivations, and will now improvise the drama, taking direction from the production team.
The show has been created by creative agency Somethin’ Else in collaboration with Electronic Arts, and was commissioned by now UKIE CEO Jo Twist for Channel 4 education.
http://www.pcr-online.biz/news/read/...annel-4/027877
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January 31st, 2012, 23:10 Posted By: wraggster
news via http://www.aep-emu.de/
A new beta version of OpenTTD 1.20 has been released. OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Quote:
1.2.0-beta3 (2012-01-21) - Feature: [NoGo] Allow to chose the goal question window´s title from a (small) set of options [FS#4992] (r23827)
- Feature: [NewGRF] Enhance some fatal NewGRF errors with the spritenumber that caused the problem (r23809)
- Fix: Loading empty GS strings/translations failed [FS#4996] (r23829)
- Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything. (r23828)
- Fix: The detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says [FS#4972] (r23826)
- Fix: Removal of towns with 0 population failed during map generation [FS#4951] (r23819)
- Fix: [Network] Desync due to different NewGRF version at client and server [FS#4962] (r23817)
- Fix: [NewGRF] Textstack was not properly used when storing parameters for the error message window [FS#4969] (r23803)
- Fix: Game lobby gui not updated when new company information becomes available [FS#4968] (r23802)
- Fix: Reading the UTF-8 BOM from AI/GS files on big-endian machines failed (r23801)
- Fix: Move ´refitable to´ text above custom newgrf text in build vehicle gui [FS#4958] (r23792)
- Fix: [NewGRF] Resize text panel for parameter description if it does not fit in 4 lines [FS#4960] (r23791)
- Fix: [NewGRF] While we can only show one error per NewGRF, fatal errors should always disable the GRF. Also give those errors precedence over other information (r23789)
- Fix: [NewGRF] Failure to load newgrf files that use action 0 general prop 15 with a missing language file (r23788)
- Fix: Crash due to genders used for station name in hangar string of Italian translation [FS#4965] (r23782)
- Fix: Under certain circumstances, e.g. a single invalid order, trying to determine the next order state could end up in an infinite loop [FS#4964] (r23781)
- Fix: [Network] Missing naming of some errors[FS#4963] (r23780)
- Fix: Trim all control codes and the likes from strings being passed into the AI. If the AI would be displaying them later we would be showing those control codes as question marks [FS#4957] (r23778)
- Fix: Hide the PCX screenshot format from the options window, if a 32bpp blitter is used (r23775)
- Fix: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype (r23773)
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January 31st, 2012, 22:02 Posted By: wraggster
news from http://www.scummvm.org/news/20120127/
The ScummVM Team is pleased to announce ScummVM 1.4.1, a maintenance only release that fixes several bugs in 1.4.0.
The most notable changes in this release are:- Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
- Slight graphical improvement for the PlayStation version of Broken Sword 2
- Several bugfixes for Lands of Lore
- More logical sound settings for SCI games
- A fixed crash in the VGA version of Quest for Glory 1
The full list of changes can be found in the release notes and the release binaries for many platforms are located on our downloads page.
Enjoy!
For a list of changes since the previous version, read the release notes.
1.4.0 is also apt-get'able from Debian unstable (sid).
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January 31st, 2012, 20:47 Posted By: wraggster
A fan campaign designed to encourage more Half-Life information from developer Valve plans a mass gameplay session this Saturday.Steam group A Call for Communication (Half-Life), which boasts more than than 29,500 members, has organised a huge Half-Life 2 play session this weekend, designed to raise awareness of its campaign by boosting the game up Steam's most-played list.The fan collective aims to encourage information from Valve on when the Half-Life series might return, be that in the form of Half-Life 2: Episode 3 or a fully-fledged Half-Life 3.Group numbers have swelled from 10,000 members since the campaign first hit the headlines two weeks ago.A Call for Communication's Half-Life 2 play session begins at 7pm UK time this Saturday night."Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message: 'Your oldest and longest running fanbase would like better communication,'" the Steam group's description reads."Hopefully such attention will be recognized by Valve, and the community's voice will be heard."
http://www.eurogamer.net/articles/20...meplay-session
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January 31st, 2012, 20:44 Posted By: wraggster
Weekly Star Wars: The Old Republic maintenance has been completed and game servers have returned - patch 1.1.1 is now live.
It doesn't give white Lightsaber crystals to everyone. That was a joke - a forced choke. Sorry.
All the SWTOR patch 1.1.1 changes are noted below.
Our favourite is that "Kintan Behemoths no longer occasionally walk on top of trees when in combat".
[h=3]Classes and Combat[/h]General- Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
- Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
- Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.
Jedi Knight
Guardian- Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).
Jedi Consular
Sage- Mental Alacrity: Now correctly costs no Force to activate.
- Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.
Smuggler
Scoundrel- Flechette Round: Now provides 30% armor penetration while active.
- K.O.: This ability now knocks the target down for 1.5 seconds.
- Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.
Imperial Agent
Operative- Acid Blade: Now provides 30% armor penetration while active.
- Jarring Strike: This ability now knocks the target down for 1.5 seconds.
- Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.
Bounty Hunter
Mercenary- Sweeping Blasters can now be made free with Thermal Sensor Override.
Powertech- Oil Slick now correctly costs no heat to activate.
[h=3]Flashpoints and Operations[/h]Flashpoints
Directive 7- Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
- Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.
The False Emperor- Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.
The Foundry- Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
- The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.
The Red Reaper- Lord Kherus now grants less experience.
- Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
- Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.
Operations
Eternity Vault- Players no longer randomly die in this Operation after being in Gharj's lava.
Karagga's Palace- Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
- Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
- Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
- The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level.
- Karagga no longer fires his Unstable Energy twice in a row.
- Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
- Walls that were missing in Karagga's Palace are now in place.
[h=3]Bug Fixes[/h]General- Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions "[WEEKLY] Deadly Operations," "[WEEKLY] Galactic Operations," and "Journey to the Belsavis Depths." The entire Operations Group now receives credit when the objective is completed.
Items
Bug Fixes- Comparative tooltips for researched items no longer have their stats reversed.
[h=3]Missions and NPCs[/h]Missions
Imperial- Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal.
- Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable.
- The Eagle's Nest: The Assassin's Fortress mission is now correctly a prerequisite for this mission.
- Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
- The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
- Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal.
- The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state.
Republic- Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.
NPCs
Bug Fixes- Kintan Behemoths no longer occasionally walk on top of trees when in combat.
[h=3]PvP[/h]Warzones
General- Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.
Voidstar- Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts.
World PVP
Ilum- Additional base turrets now protect the taxi location inside each faction's base.
[h=3]Space Combat[/h]General- Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).
[h=3]UI[/h]General- Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.
Bug Fixes- The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.
[h=3]Miscellaneous Bug Fixes[/h]- Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.
http://www.eurogamer.net/articles/20...servers-return
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January 31st, 2012, 19:49 Posted By: wraggster
No smartphone is safe from cheap indie games (unless it's a Blackberry). Just as the Steam mobile app goes out of beta, allowing unfortunate impulse purchases from iOS or Android devices, the Humble Indie Bundle has announced its first Android release, available now.
Under the same "pay whatever, support charity" pricing scheme as previous Humble Bundles, the Humble Bundle for Android offers Android versions ofAnomaly: Warzone Earth, Osmos, and Edge, with a bonus copy of World of Gooavailable to anyone who exceeds the average payment.
All of these games are cross-platform, so you get them on your Android phone and Windows, OSX, and Linux. That's a pretty appealing deal for the price ofhowever much you end up paying. And you
http://www.joystiq.com/2012/01/31/hu...versions-of-a/
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January 31st, 2012, 19:47 Posted By: wraggster
And here you thought Microsoft bringing Windows 8 to ARM was big news. Turns out, a member of thexda-developers forum has managed to make an APK that puts a variety of Redmond's x86 operating systems on the HTC EVO 3D and its 1.2 GHz Qualcomm Snapdragon silicon -- Windows 95, 98, XP and even your favorite flavor of Linux are all available for the three dee-equipped handset. All you need to do is install the Bochs Pentium emulator APK and the OS disk image of your choice, modify a couple files, and you'll be doing yesteryear's desktop computing on a handheld in no time. Feeling nostalgic? Detailed instructions how to do it yourself and the necessary files can be found at the source link below, but all we want to know is: does it do the blue screen of death or the force close dance when things go awry?
http://www.engadget.com/2012/01/30/a...on-the-evo-3d/
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January 31st, 2012, 17:08 Posted By: wraggster
EverQuest will celebrate its 13th birthday in March by adopting the free-to-play model, Sony Online Entertainment has confirmed.
The move was revealed in a post on the game's official website by producer Thom Terrazas. Like its SOE stablemate, the PC and PS3MMOG DC Universe Online, EverQuest will offer a free option alongside monthly subscriptions.
The changes, which come into effect on March 16, the 13th anniversary of EverQuest's launch, mean SOE will operate a three-tier service: Free, Silver (for $5 a month) and Gold ($14.99 a month). This means Free members face caps on character slots, coins, active quests and more, with limited access to features including in-game messaging. The finer details are explained on the EverQuest website.
"We're excited to be expanding the EverQuest experience by making the game more accessible to every type of player so that you can choose to play the game in a way that suits you best," Terrazas writes. "The game will now be set up as flexible so that you can decide how much to pay, based on how much fun you're having.
"We are very excited about this new flexible system. Free-to-play is the best fit for EverQuest and we are looking forward to supporting the game and our dedicated fans for years to come.
"This is a great year for everyone associated with EverQuest and SOE. We think you'll be pleasantly surprised at what's coming in 2012."
The move comes as little surprise given the successful switch made by DC Universe Online last year. SOE boss John Smedley revealed that player numbers rose by 1000 per cent, and revenue by 700 per cent, in the days following the addition of a free-to-play option.
http://www.edge-online.com/news/ever...goes-free-play
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January 31st, 2012, 10:10 Posted By: wraggster
Intel has expanded the chipmaker's Sandy Bridge range of CPUs with a number of new Core i5 and Celeron M models.
At the bottom end of the scale, Intel announced new Celerons including the dual-core Celeron M B815 clocked at 1.6GHz and the single core Celeron M B720, priced at US$86 and $70 respectively. A new 1.3GHz dual-core Celeron M ULV 867 ultra low-voltage model also appeared priced at $134 so long as you're buying a thousand.
The beefier Core i5 range gained two new quad-core chips, the i5-2450P clocked at 3.2GHz and the i5-2380P with a 3.1GHz clock. The new P-variants don't have a built-in graphics core, or at least it's been disabled at any rate. That means they're about US$10 cheaper than the non-P variants.
The processors appeared in Intel's processor pricing list dated the 29th of January.
http://www.pcr-online.biz/news/read/...elerons/027870
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January 29th, 2012, 23:12 Posted By: wraggster
Here at Joystiq, we pride ourselves on being inside your mind, knowing what it wants, knowing what it thinks. We're like a somewhat creepier, less linguistic. The one thing your brain has been demanding is an updated version of 2002's Command & Conquer: Renegade.
We'd like to bring to your attention Renengade X: Black Dawn, a "spiritual successor" created by fans at Totem Arts. Tomorrow, the group will release the full single-player "mini-campaign," which was built in the Unreal Development Kit, and later Totem Arts plans to release a new multiplayer installment using the UDK.
In its current form, Renegade X is an updated version of the original game's multiplayer, made in Unreal Tournament 3, and has been playable for some time. If you want to partake, you'll need to own a copy of Unreal Tournament 3with the latest updates.
http://www.joystiq.com/2012/01/27/ca...loys-tomorrow/
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January 29th, 2012, 00:28 Posted By: wraggster
HP will release the webOS operating system to open source by September with various components becoming available each month including the recently released Enyo javascript framework.
Earlier in the week boss of the new HP open WebOS project Sam Greenblatt announced the release of Enyo 2.0, a JavaScript app framework. The broad availability of this component will allow WebOS apps built using Enyo to run on other platforms including modern web browsers.
A new Enyo website offers documentation, samples and downloads of the JavaScript library.
Next month the group will release the JavaScript core, UI widgets for Enyo and QT WebKit extensions. Following that, the WebOS Linux kernel, graphics extensions, database and USB will be made available.
HP's move to an open source model is certainly a bold one, given the amount the firm paid for it. However the company now believes that funding an open source WebOS is the best way to promote the platform for adoption in a wider variety of devices.
"It takes a village to create a complete solution," said Greenblatt, quoting open source activist Eric Raymond.
http://www.pcr-online.biz/news/read/...ptember/027854
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January 27th, 2012, 02:04 Posted By: wraggster
With the announcement of release dates for 3DS and Vita, there are vanishingly few platforms left that won't have Rayman Origins. Now the PC joins the platforming party, with a release in both Europe and the United States on March 29. The PC version retains the 4-player co-op functionality of the console versions, and also retains its local-only restriction.
Surprisingly, the retail release will have no DRM. The download version, for "all e-shops including Steam," will use "only an activation key." Pre-orders of the digital Origins from the Ubishop will also include a free copy of Rayman 2.
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January 27th, 2012, 01:44 Posted By: wraggster
Part of the fun with old computers is playing some old school games, and while you could play them with a keyboard it is much more fun with a joystick. You can get old joysticks all day long on auction sites, but you have to watch out. Some are digital, which wont work for many games on many systems. Some were cheap to begin with and probably worn out, and many are flight sticks … ever play pac-man with a giant flight stick?
What I really wanted was a game pad like device for my 1986 Apple //c , using one of the modern thumbstick analog controllers. Using a thumbstick out of an old XBOX(1) controller, some generic parts from Radio Shack, and a little bit of effort , I ended up with exactly what I wanted.
Join us after the break and I will show you how to get there!
http://hackaday.com/2012/01/26/analo...your-retro-pc/
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January 27th, 2012, 01:37 Posted By: wraggster
Nordic Games has won a publishing deal for Remedy Entertainment’s critically acclaimed Alan Wake.
The company will bring the boxed PC version of the title to UK retail this March, which has been tweaked and redeveloped specifically for the platform. The PC SKU will include both DLC episodes – The Signal and The Writer – plus a 3D mode and multi-screen support.
Alan Wake was originally published by Microsoft on Xbox 360 in 2010. A digital version of the PC release will be self-published by Remedy over Steam.
“It goes without saying that we are very happy and proud to work together with some of the greatest talents and artists of the games industry,” said Nordic Games CEO Lars Wingefors.
“We are really looking forward to the PC version of Alan Wake, especially as we are talking about a fantastic PC adaptation, rather than a mere porting of the code."
Remedy Entertainment CEO Matias Myllyrinne added: “We’re very excited that we have the opportunity to bring the PC version of Alan Wake to retail and the fans out there. Working closely with Nordic, we can deliver an amazing experience to PC gamers.”
Remedy is working on a follow-up, Alan Wake’s American Nightmare, which will be released as a digital-only game via Xbox Live Arcade on February 22nd.
http://www.mcvuk.com/news/read/nordi...e-on-pc/090324
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January 27th, 2012, 01:20 Posted By: wraggster
Big Huge Games, developer of Kingdoms Of Amalur: Reckoning, has admitted that the biggest threat to its fantasy RPG's chance of success is that people are still playing The Elder Scrolls V: Skyrim.
Like Skyrim, Reckoning is a high-fantasy RPG set in a huge open world. Speaking to Eurogamer, lead designer Ian Frazier described Bethesda's offering as "our big competitor" - which is putting it mildly given that Skyrim shipments passed the ten million mark last month.
"Frankly, Reckoning is either going to do well enough that we're going to be in a good place or people are going to go: 'Nope, I'm still playing Skyrim, I'm not interested'," he said. "In which case, we're hosed. It's going to be one of those extremes.
"[Skyrim's] a good game. It's got problems. It's not God's gift to gaming, as some are describing it. But a lot of folks are still playing it, and that's one of my biggest concerns.
"It's hundreds of hours of content and it's a high-fantasy world. Are people just going to be bored? Are they just done with high fantasy for a while? I hope not. But that's the big concern at the studio."
Reckoning, then, needs to stand apart from Skyrim somehow. Launching without a variety of technical issues across all platformsthat has left players waiting for fixes more than two months after release would be a start, of course, but Frazier prefers to put emphasis on something that even the most ardent Skyrim fan would admit could be improved.
"The combat - I'll be blunt - is leagues better than Skyrim's," he said. "It's better than pretty much everything in the RPG space. I'm very proud of our combat."
Kingdoms Of Amalur: Reckoning will be released for Xbox 360, PlayStation 3 and PC on February 7 in North America, and February 10 in Europe. A demo is available now on Steam, EA Origin, Xbox Live Marketplace and PlayStation Store.
http://www.edge-online.com/news/king...-skyrim-threat
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January 26th, 2012, 03:35 Posted By: wraggster
This year the artists formerly known as Palm had quite a rough few months with HP dumping the hardware side of their own webOS mobile computing platform – their most recent move, having been announced just last month, is live today: open sourced webOS for all. While the actual main product which will be known as Open webOS 1.0 will not be released until September, they've already got the Enyo piece of the pie available today."
http://news.slashdot.org/story/12/01...n-source-webos
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January 25th, 2012, 02:41 Posted By: wraggster
A group of hackers who don't particularly like the PC anti-cheat service Punk Buster have launched an attack on Battlefield 3 players to make their point.
Innocent players are logging on to find themselves banned from Punk Buster servers, being kicked from play and receiving error messages.Hackers on the site Artificial Aiming have declared: "We are bringing back the unerring of punkbuster back for a 3rd season. We have selected ggc-stream as the target since they have the most streaming bf3 servers and makes it very easy to add fake bans,"
"In 2011 we hit them with a mass ban wave and now were are banning real players from battlelog while ggc-stream is totally unaware. We have framed 150+ bf3 players alone," they add, before receiving universal praise from other forum members on the site.
EA has issued a statement with a workaround for those affected: "We are aware that some Battlefield 3 players are experiencing connection issues with PunkBuster enabled servers. This problem is limited to a small subset of players on PC and will not impact players on PlayStation 3 or Xbox 360.
"We are actively looking into the specifics of this issue and we are confident that we will have a permanent solution in place shortly. In the meantime, if a player's connectivity has been affected, we recommend that in the interim they join servers that are not running PunkBuster. There is a filter setting for this in the multiplayer server browser."
http://www.computerandvideogames.com...investigating/
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January 25th, 2012, 02:37 Posted By: wraggster
This year's QuakeCon - the annual id Software clambake - takes place in Dallas, Texas 2nd to 5th August, Bethesda has announced.Getting out there might not be too cheap, but if you do make it entry to the event itself is free of charge. See the official QuakeCon site for more details of how to get in.As usual, the event will take over the Hilton Anatole Hotel and host North America's largest LAN party, though specific details on exactly what else will be on show have not yet been announced.With Rage finally out the door, id Software boss John Carmack recently confirmed that the studio can now concentrate solely on the long-awaited Doom 4. Will we be getting our first glimpse of the game during this year's QuakeCon?
http://www.eurogamer.net/articles/20...ates-announced
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