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April 6th, 2012, 22:35 Posted By: wraggster
Here's the one big question everyone is directing at Runic Games CEO Max Schaefer about Torchlight 2: When is it launching?
"Well, I'm sure you've noticed Diablo has announced a date. So, we don't want to fall right on that," Schaefer said when we met at PAX East today. "The real answer is when [Torchlight 2] is finished, is Diablo 3 right now? Then we'll wait."
Schaefer said the launch date will "ideally" be shortly after the one occupied by Diablo -- and optimistically it'll be a month later. He noted that Runic isn't going to rush to beat Blizzard, however. With the two products selling alongside one another, he feels it's best to polish the game as much as possible. He doesn't want to be the "cheap" alternative, simply the less expensive one at a $20 price. He also noted the game would have an offline mode, modding, LAN support, and that its pacing would separate it from the competition.
Does he have something to communicate directly to fans waiting for Torchlight 2?
"Be patient. Our total development time on this game is going to be about two years, which is not unreasonably long for this type of game. We're going as fast as we can. It'll be worth the wait, it'll totally be worth the wait. In the long run, people will be happy we took this extra time."
http://www.joystiq.com/2012/04/06/to...fter-diablo-3/
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April 6th, 2012, 22:26 Posted By: wraggster
The team at Carbon Games is basking in its newfound freedom as an indie studio after its first development endeavor, Fat Princess creator Titan Games,dissolved under Epic Games China. Carbon Games' first project is AirMech, a free-to-play RTS-action hybrid debuting as a browser and PC title, most notably via Chrome.
AirMech is currently in alpha, but it's existed metaphysically since 2009 at least, before Fat Princess was even pitched to Sony.
"AirMech is my baby," game director James Green told Joystiq on the PAX East show floor, where Carbon Games is one-sixteenth of the Indie Megabooth. "We pitched it to Sony before Fat Princess, but they didn't get it."
The world may not have been ready for AirMech in 2009, but now, after the success of League of Legends and other accessible, hardcore hybrid titles, publishers are interested in a solid RTS-action blend that translates to multiple platforms and gameplay styles, Green said.
There are more than 60,000 players in the Chrome alpha for AirMech, and at least 5,000 playing the PC version -- but Carbon isn't stopping there. Green pulled out an Android tablet running an early, mobile version (without virtual joysticks as a default, he was sure to note) and Carbon plans to announce a beta version for Steam this summer. Carbon would love to see a version on consoles as well, maybe even with a single-player mode, production coordinator Chris Merritt said.
http://www.joystiq.com/2012/04/06/ai...l-it-hits-oth/
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April 6th, 2012, 22:22 Posted By: wraggster
Nexon is developing a sequel to the Counter-Strike title for Asian markets
Nexon Korea Corporation and Valve have partnered to develop Counter-Strike Online 2. The game is a sequel to Counter-Strike Online, an online-only version of Counter-Strike tailored to Asian market created by Valve and Nexon in 2007.
Counter-Strike Online uses a micropayment system, but is otherwise free-to-play. The original game has reached 500,000, 70,000, and 50,000 in China, Taiwan, and Korea, respectively.
Counter-Strike Online 2 is powered by an enhanced version of the Source engine, and will be published exclusively by Nexon Korea in China, Korea, Japan, and the rest of Southeast Asia.
http://www.gamesindustry.biz/article...-online-sequel
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April 6th, 2012, 21:22 Posted By: wraggster
It costs less to buy games from Tesco than it does via Steam.
Retail price wars and general cost depreciation means that, on average, games lose 25 per cent of their value in just one month on the UK High Street.
And that just doesn’t happen in the same way in the digital space. Whereas Bethesda and GAME cut Skyrim’s price to just over £22 before Christmas, over digital platforms it held its £34.99 RRP.
Retail naysayers would have you believe that digital distribution will dominate the industry. But surely consumers don’t want to pay more for a product that, in theory, should be cheaper with no physical component?
“Sometimes the fact that digital prices don’t drop as quickly as physical becomes a problem for our retail clients since the end consumer clearly disapproves of the large price gaps between the two,” says Anders Emblad, CEO of Gem-owned white label digital providers Ztorm. “It can make the retailers look bad.”
Metaboli’s European sales director Mario Utz adds: “We face a situation where the prices in physical retail are often lower than digital. We are trying to reduce this gap but we have to react differently with each individual title.”
Of course, discounting does happen in the download space. And these deals can be more ad-hoc and flexible than they can on the High Street.
BUILT ON BARGAINS
Steam’s much-lauded sales often see hundreds of pounds worth of games bundled together for the same price as a single boxed title.
Gamersgate’s business developer Gustav Nisser says that while price cutting on the High Street can effectively ‘kill’ a game, that’s not the case in the digital arena.
“If we discount a game – even by 80 per cent – over a weekend, it doesn’t kill the game,” he says. “In physical stores it does. In digital stores, we’ve seen it breathe new life into the title and its franchise, subsequently increasing its sales even when back to full price.”
It’s not just the latest releases that enjoy healthier sales. Back catalogue titles that would be relegated to pre-owned shelves in bricks-and-mortar stores can stand toe-to-toe with current blockbusters in the digital world.
“Our back catalogue generates steady sales and gives us the opportunity to run campaigns on older titles – something that would be much more risky with physical products,” says Nisser.
“Our Metro 2033 sale, for example, helped people discover the game, which in turn permanently increased the number of sales. We’re still seeing the effects over a year later.”
Green Man Gaming MD Paul Sulyok concurs: “We repeatedly see examples of a six-month-old product at the right price outselling a new release where the publisher has an unrealistic RRP.”
THE TRUE COST
GetGames operations director Dermot Stapleton adds that “the opportunity to re-invigorate a good title regularly is something that can only really be achieved in this digital marketplace.”
But some digital retailers argue that heavy discounting is not a perfect solution. While it can help fuel downloads of titles, it can be harmful to the digital market.
“The mission of our industry is to convince players to buy games when they are released – not when they are discounted,” explains GOG.com MD Guillaume Rambourg.
“The overabundance of promotional sales works against gamers, who often end up buying more games than they wished to and therefore do not have time to enjoy them.
“Gamers jump from offers to offers. They now collect games, rather than developing an emotional relationship with a product they should love.
“Many digital outlets make their bread-and-butter off steep discounts, and that’s bad for retailers, for publishers, for gamers, and for the whole industry. Pricing like this damages the long-term value of a brand, and the long-term value of games as a whole.”
THINKING OUT OF THE BOX
The best solution is to embrace the one thing that digital retailers have over their bricks-and-mortar competition: flexibility.
The download companies that will succeed will be the ones that react quickly to sales trends, that think creatively about their promotions, and don’t just act like physical shops.
“This is a 24/7 market – more akin to the financial markets than traditional retail,” Sulyok concludes. “Both retailers and publishers who take a traditional nine to five approach fail to achieve the potential. Being agile is key, both commercially and technically.”
THE FUTURE OF DIGITAL RETAIL
Further growth of the downloadable games market is both indisputable and inevitable, but how are digital retailers shaping their offers as they go forward?
Many are experimenting with new business models. Green Man Gaming, for example, has signed a partnership with game streaming company Gaikai, allowing players to try games before they buy. Meanwhile, Gamersgate is launching its ad-financed games service Void this summer, where customers have free access to titles after watching a few ads.
GetGames’ Dermot Stapleton believes digital retail will become a lot more specialised, with fewer sites selling every type of game.
“It won’t be long before you start seeing the penny drop that the games-buying public has specific areas of interest,” he explains.
“They will favour outlets that can offer them exactly the type of games they want and provide a community, specialist knowledge and good service – a bit like our specialist flight and train sim sites do at the moment.”
Some companies are even looking to take their catalogues beyond PC and onto new platforms, particularly Smart TVs. New payment models such as ‘pay what you like’ and Kickstarter-style crowd funding are also being watched carefully.
http://www.mcvuk.com/news/read/featu...digital/094007
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April 6th, 2012, 21:05 Posted By: wraggster
If you're excited about convertible tablets but can't wait for the IdeaPad Yoga to arrive, then perhapsNovero's Solana might give you a temporary fix. It's a dinky netbook (yes, netbook) that runs bothWindows 7 and Android, but you can flip the display over in its frame to turn it into a tablet PC. It's packing a dual-core 1.6GHz Intel Atom N2600, Intel GMA 3600 IGP Graphics, 2GB of RAM and a choice of 32 or 64GB of solid-state storage. Fortunately, it looks like it won't be long before we get to clench it to our chests since it's now been given the thumbs-up from the assembled experts down in theFCC's underground bunker. For around $800, you too can pretend it's 2009 all over again, just remember to bring the Flo Rida.
http://www.engadget.com/2012/04/05/novero-solana-fcc/
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April 6th, 2012, 21:03 Posted By: wraggster
You don't need a webcam-charted mood-graph to tell you that gaming can be a frustrating, enraging experience. Unbridled rage only begets revenge -- lucky for you, then, that Corsair is beefing up itsVengeance gaming line-up. Its $149 Vengeance 2000 2.4GHz wireless 7.1 headset, for instance, hopes to help you suss out the location your foe with its optimized HRTF (head-related transfer function) positional audio chops. Failing that, you could always wrap your hardware in the outfit's new C70 PC gaming case, a rugged rack designed to look like an ammo-box. This $139 steeled exterior case has room for eight PCI-E slots, 10 fan mounts, dual USB 3.0 ports and six SSD-ready hard drive bays -- in arctic white, gunmetal black and the traditional military green. You can mosey on past the break for a peek at Corsair's official press release, but folks in Boston will be able to able to check out the new digs in person at PAX East this weekend. If, you know, Vengeance is your thing.
http://www.engadget.com/2012/04/06/c...e-at-pax-east/
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April 6th, 2012, 01:14 Posted By: wraggster
Microsoft has ditched Games for Windows Live exclusivity for its free-to-play Flight game, which has just arrived on Steam.
The downloadable PC title – which uses a microtransactions payment model – launched on February 29th exclusively on Games for Windows Live. Now it’s available on Steam for free, including several paid-for content packs.
The Hawaiian Starter Bundle has just entered the Steam Top Ten today, which is priced at £21.99 and includes extra locations, missions and planes for Flight. These can also be purchased individually – the Hawaiian Adventure is £14.99, the Maule M-7-260C is £9.99 and the North American P-51 Mustang is £5.99.
Microsoft caused a stir when it blocked third-party publishers from selling extra content in Microsoft Flight. These companies, such as Mastertronic and Contact Sales, have traditionally done so in past Flight Simulator games.
But allowing third parties to build content for MS Flight would create a ‘confusing mess’ for new customers, Microsoft said.
Flight’s executive producer Joshua Howard previously told MCV in an interview he would be open to bringing Flight to other platforms.
“It’ll be launching for Games for Windows Live and as any developer, we look at other places that might make sense for the franchise moving forward,” he said. “The future is the future and we’ll see.”
http://www.mcvuk.com/news/read/micro...n-steam/093984
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April 4th, 2012, 23:37 Posted By: wraggster
US games retailer Gamefly has opened a UK website.
The site sells downloadable PC and Mac games, and follows the firm’s acquisition of Direct2Drive from IGN last year.
As well as a website, the company has also launched an iTunes-style download client, specifically for the UK.
Gamefly is a big US online retailer of both digital and physical games. It also operates a LoveFilm-esque mail-order rental service.
Although the firm has no plans to launch its rental business in the UK, it says it could sell boxed games.
“Physical retail in the UK might make sense,” said Sean Spector. “If you can be a member of Gamefly and access discounts, and still sell games at a profit, I would be interested in that.
“But our first goal is to get back to where Direct2Drive was. And to give people a viable alternative to Steam.
“Digital is a small part of our business because it is still so new. But obviously we are real serious about it. Mobile and digital are big parts of our future, because that is where gamers are and to ignore that would be silly.
“But physical will be around for a long time.”
http://www.mcvuk.com/news/read/gamef...-the-uk/093894
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April 4th, 2012, 23:31 Posted By: wraggster
UK firm PQube will distribute motocross rally racer MUD in the UK on behalf of Black Bean.
MUD – FIM Motocross World Championship is due to be released during Q2 on Xbox 360, PS3 and PC. It’s been developed by Milestone, the studio responsible for the SBK and WRC racing franchises.
PQube will handle MUD’s sales, distribution and marketing in the UK.
“The motocross genre is a proven one and has been crying out for a new game of this quality,” said PQube CEO David Pain.
“Milestone has developed a game that brings together the fun and experiences of motocross, with the realism of licensed content, to create something very special.”
PQube also said in a statement that distributing MUD in the UK and Ireland is “the first step in developing a longer term relationship with Milestone, to support its UK business”.
Milestone sales and marketing director Luisa Bixio added: “We are delighted with the agreement made with PQube.
“PQube has a very experienced management and we’re sure it will give the right focus to MUD.”
UK?PR agency Peppermint P is creating a press campaign to promote MUD.
Black Bean has previously used firms such as Tradewest, Koch and Ubisoft to distribute its games to UK retail.
http://www.mcvuk.com/news/read/pqube...-racers/093898
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April 4th, 2012, 23:22 Posted By: wraggster
It's been almost four years since Diablo 3 was announced, and its development began years earlier. Its predecessors helped define the action RPG genre, so anticipation is high among fans of the franchise. The game has undergone closed beta testing since September, and a lot has changed since then. Now that Blizzard has settled on May 15th as a release date, we thought this would be a good time to take a look at the state of the game as it currently exists. These two videos show actual gameplay of the various classes, explain the skill and rune systems, take a look at the auction house, and go over many of the other changes since the beginning of development. (Click to play the first video, and the second one will play automagically after the first one ends.)
http://games.slashdot.org/story/12/0...eta-two-videos
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April 4th, 2012, 23:17 Posted By: wraggster
Space game 0x10c to feature multiplayer and persistent online world
Minecraft creator Markus ‘Notch’ Persson has revealed his latest project.
Currently named 0x10c, the title will be an “ambitious” space game that will feature engineering, space battles, an economy system and landing on planets, as well as a multiplayer mode.
Persson said that game is still “extremely early in development”, but said that like Minecraft, he is looking to release the game early and let players help shape the game.
The new title’s payment structure has yet to be decided, but he said there is likely to be a monthly fee for those joining the Multiverse as it will feature a persistent world, although single player will not have any recurring fees.
http://www.develop-online.net/news/4...us-new-project
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April 4th, 2012, 02:09 Posted By: wraggster
You're not going to believe this, but Ghost Recon: Future Soldier is coming out later on PC than on consoles. A PC delay from Ubisoft? Unthinkable. But it's true: the publisher announced today that the PC release will be available in stores and online June 12, following the May 22 launch on consoles. The release date for the UK is June 15.You can find the full specs after the break. As for DRM, Ubi says "A temporary broadband connection will be required for one-time product registration at first launch using the player Uplay account. From that point on, no permanent connection is required, except for online modes."http://www.joystiq.com/2012/04/03/ghost-recon-future-soldier-presented-on-pc-june-12/
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April 4th, 2012, 01:59 Posted By: wraggster
Last week Square Enix's mystery title was outed as Crystal Conquest, a Flash-based action title for Japanese consumption, set to launch this summer. Details are now sidling out, as noted by 4gamer and translated by Andriasang:
Crystal Conquest is a side-scroller with characters shifting between two planes of play, it uses mouse controls only, and it has four classes: Warrior, Scout, Priest and Sorcerer. The goal is to destroy the enemy's home base before time runs out or the enemy destroys yours. At the end of the match, damage and enemies killed are added up and the winner crowned. The battle edifices are called Arrow Tower, Crystals and Summons Facilities, and the title will include classic Square Enix summons functions.
The full list of Crystal Conquest details and a few high-res screens can be peeped right here.
http://www.joystiq.com/2012/04/03/sq...rystal-conque/
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April 4th, 2012, 01:56 Posted By: wraggster
The Sims 3 Showtime: Katy Perry was just not enough Katy Perry-themed expansion content for The Sims 3. An absolutely unacceptable dearth of Katy Perry remained.
Luckily, EA has rescued us from a life of insufficient simulated Katy Perry paraphernalia with the announcement of The Sims 3 Katy Perry's Sweet Treats, which lets you decorate your Sims' homes in the style of an imaginary "Candyfornia, complete with cupcake-themed guitars, candy playground equipment and delicious cotton candy trees."
You'll be able to cover your Sims and their homes in virtual candy this June on PC and Mac. It's a good thing The Sims 3 doesn't connect to SimAnt.
http://www.joystiq.com/2012/04/03/ka...to-the-sims-3/
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April 4th, 2012, 01:52 Posted By: wraggster
Defaults are king in the realm of tech. So forgive Mozilla for its naked ambition to be users' go-to browser of choice. The company, fully aware of Windows 8's slow, looming approach to market, has set its sights on that unclaimed slice of market pie, hunkering down into development of a Metro-style Firefox, announced just this past February. While the project remains in its infancy, the team has issued a progress report of sorts with accompanying screenshots, proving that its roughly hewn, proof of concept will work nicely with Microsoft's two-faced platform. Based on the Fennec XUL code, the project's already begun successfully integrating with the live tile flavor of that OS, implementing HTML file input controls, snap for managing multiple running apps, in addition to search and share contracts. If all goes according to the outfit's 2012 roadmap, we could be seeing a beta release hit sometime in the second half. Let's just hope Redmond gets its own stable of planned slates and PCs out to market first.
http://www.engadget.com/2012/04/03/w...still-a-diamo/
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April 4th, 2012, 01:37 Posted By: wraggster
Dig out an old cell phone, hit the dollar store for some plastic recorders, and for your next party. The project will be a snap for those comfortable working with microcontrollers, and a great learning experience if you’re looking to try your first Arduino project.[László] and his friend call the project the Snake Charmer. As shown in the clip after the jump it uses music notes to direct the path of the solid line in the classic cellphone game of snake. But this isn’t just some PC-based rip-off. They’re playing on the actual cellphone. A camera points at the screen to project it for the enjoyment of spectators. The control scheme uses relays soldered to the pads of the four directional buttons. The pitches are being detected by a Max/MSP program, with the corresponding commands pushed to the Arduino via USB. Yep, it’s overkill but the point was to get this up and running quickly and with a minimum of work. We’d say they succeeded.Actually, now that we think of it, this isn’t a two player game. Perhaps the recorder control concept needs to be applied to a more modern version of the game.
http://hackaday.com/2012/04/03/recor...-a-nokia-6110/
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April 4th, 2012, 01:17 Posted By: wraggster
For the first time ever, Microsoft can be counted as a key contributor to Linux. The company, which once portrayed the open-source OS kernel as a form of cancer, has been ranked 17th on a tally of the largest code contributors to Linux. The Linux Foundation's Linux Development Report, released Tuesday, summarizes who has contributed to the Linux kernel, from versions 2.6.36 to 3.2. The 10 largest contributors listed in the report are familiar names: Red Hat, Intel, Novell, IBM, Texas Instruments, Broadcom, Nokia, Samsung, Oracle and Google. But the appearance of Microsoft is a new one for the list, compiled annually."
http://linux.slashdot.org/story/12/0...ux-contributor
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April 4th, 2012, 00:52 Posted By: wraggster
Eleven startups get $20k, free office space to develop Kinect apps
Microsoft and TechStars have chosen 11 startups from 500 applicants as finalists in the Microsoft Kinect Accelerator.
The Seattle-based program will provide $20,000 and three months free office space from April to June, according to Business Insider.
The program is funded by TechStars, and the office space as well as tools and support will be furnished by Microsoft.
Here's a list of what some of the finalists are working on:
- Freak’n Genius lets anyone animate using Kinect.
- GestSure Technologies brings gestural, touchless interaces into the operating room.
- Ikkos uses algorithms to teach movements so that anyone can move like an Olympian.
- Jintronix uses Kinect and 3D gaming to improve rehabilitative therapies.
- Manctl made a cheap 3D scanner using Kinect.
- Nconnex is using the Kinect to rethink healthcare, e-commerce, and education. One of the products lets you try furniture before you buy it.
- Styku wants to reinvent how you shop online by giving you an avatar that lets you “try on” clothes before you buy it.
- Ubi can turn any display into a 3D touch-screen.
- Voxon wants to democratize 3D tech by letting artists, filmmakers, and game designers dabble in 3D more freely.
http://www.develop-online.net/news/4...ator-finalists
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