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March 15th, 2013, 22:11 Posted By: wraggster
Just 1.5m Surface tablets have been sold since the hardware’s launch in October, according to reports.
Bloomberg claims to have word from insiders who reckon that sales of the entry-level Surface RT version stand at just over a million units while sales of the Surface Pro, which was released last month, have hit 400,000 units.
Microsoft is said to have ordered around 3m Surface RTs from suppliers and forecast 2m sales of the RT SKU in the December quarter.
By contrast, sales of Apple’s iPad reached 22.9m in the December quarter. 2012’s worldwide tablet shipments stood at 128.3m with Apple claiming just over half of the market.
The Surface is Microsoft’s first ever own-built PC but is seemingly not currently on track to emulate the success Microsoft enjoyed with Xbox and Xbox 360.
It has also certainly not been helped by poor adoption of Windows 8, which has seen installation rates fall on desktop PCs. The Surface app store is still troubled by the lack of support from key partners, too. Facebook is yet to release a Surface app and Twitter only released its own Surface software this week.
http://www.mcvuk.com/news/read/micro...report/0112529
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March 15th, 2013, 01:03 Posted By: wraggster
LucasArts never officially announced Star Wars: First Assault, but it was scheduled to launch this spring as a multiplayer shooter, according to Kotaku.First Assault is still in production, but it's caught up in a company-wide freeze following Disney's purchase of LucasFilm in September, according to reports.
And it looks something like this, Kotaku says. The website has two pieces of footage that it says are from First Assault, both cut from a trailer used internally late last year; the gameplay video shows action mostly in first-person, though there are a few scenes of third-person fighting. It's all in-game footage, including a few bugs and incomplete art, and it is an "older" version of the game, Kotaku says.
http://www.joystiq.com/2013/03/14/re...torms-the-web/
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March 15th, 2013, 00:58 Posted By: wraggster
Blizzard has released a new Starcraft 2: Heart of the Swarm patch. According to the studio, update 2.0.6 fixes "a crash that could occasionally occur while playing the Heart of the Swarm campaign".We said in our Starcraft 2: Heart of the Swarm review : "Heart of the Swarm is an accomplished, if not ground-breaking, addition to the StarCraft series."Should you buy HotS? Well, it's fun, simple, and will last you about 10-12 hours. If you've never played Starcraft... try the free demo for Wings of Liberty instead. If you've already tried that and liked it, HotS got the hots for you."If you haven't already, check out the StarCraft 2: Heart of the Swarm opening cinematic.
http://www.computerandvideogames.com...ampaign-crash/
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March 15th, 2013, 00:28 Posted By: wraggster
Last weekend's SimCity launch proved to be a trial by fire for EA – but I can only see this situation as one the publishing giant has won.
To recap: EA struggled to maintain server connections for swathes of SimCity players logging for launch.
The game requires an always-on web connection to support a variety of features: to support of both single-player and multiplayer, to run some of the game's computations server-side, to track data for metrics, and guarantee some form of DRM.
But when the game's servers can't connect, users can't play the game. And there was a lot of that last week, with forums, Twitter feeds and Facebook ablaze with frustration as the game went live.
SimCity is mostly running OK now, with more tweaks due. EA has admitted it underestimated the level of demand and server resource needed. It even offered disgruntled players a free game to keep them sweet.
EA is not alone in running foul of online connection problems disabling the launch of single player games.
Ubisoft has been regularly criticised for using over-zealous digital DRM for single players games, and Blizzard's Diablo III has hit similar issues.
But this has all happened so much that many commentators and pundits have suggested that problems like this will force publishers to rethink their online strategies. (And they insist campaigning against it will speed up that shift.)
Well, it won't.
"Every time a publisher has a widely-publicised
problem with something like DRM or 'always-on'
games, it's isn't another nail in the coffin for that
strategy - it's another nail in the coffin for whatever
that strategy is trying to kill off."
The only 'problem' that SimCity represents for EA is that it has been a steep learning curve.
Every time a publisher has a widely-publicised problem with something like DRM or 'always-on' games, it's isn't another nail in the coffin for that strategy - it's another nail in the coffin for whatever that strategy is trying to kill off. Because companies usually get smarter as they try and try again with things like this.
There's a mix of factors that make this a certainty that centre on web connections and ease of access.
Despite all the connection issues for SimCity, in the long-term web connections are getting better and better for consumers. It's this migration to better broadband and data access which, forgive me pointing out the obvious, is carrying us into the digital era.
And as for problems in the short-term? Well as publishers and developers encounter them, they simply find ways around it or fix them. Mobile and tablet games developers have made the biggest leaps on this. It will come to PC and console next: always-online games that are prepared to cope with a patchy signal or limited data bandwidth.
http://www.mcvuk.com/news/read/opini...online/0112432
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March 15th, 2013, 00:18 Posted By: wraggster
Ever since SimCity launched, there has been a suspicion that the need for the game to always be connected to a server was mainly a form of DRM, not for social game features and multiplayer. Then a Maxis developer came forward to confirm the game doesn't actually need a server to function, suggesting the information coming out of EA wasn't the whole truth. Now EA and Maxis have some explaining to do as a modder has managed to get the game running offline indefinitely."The writer names a few small ways in which the game is actually improved by being offline, too.
http://games.slashdot.org/story/13/0...rk-requirement
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March 14th, 2013, 23:46 Posted By: wraggster
Minecraft Realms sets out to make it easier for kids to play safely
Mojang is planning to add a subscription service for its hit game Minecraft, geared towards making it safer for kids to play online.
Minecraft has gone from an underground indie success story to a generational icon; a 21st century take on Lego.
With over ten million copies sold on PC and nearly as many again on other platforms, Minecraft attracts a lot of children.
Since the game is immensely popular as a shared multiplayer worlds, there are an awful lot of kids running around unmonitored servers.
"Our custumers are parents who are tired of trying to act as server administrators on behalf of their kids," Mojang CEO Carl Manneh told Swedish site it24 (translated byGames Industry International).
http://www.develop-online.net/news/4...iption-service
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March 14th, 2013, 23:30 Posted By: wraggster
Google has announced it is to shut down its Google Reader service on July 1st as the popularity of RSS continues to decline.
The eight-year-old service, which allows users subscribe and track their favourite news feeds from a variety of publications and outlets, proved popular amongst information junkies looking for an easy way to catch up on their latest news.
But as the popularity of social networking sites such as Twitter and Facebook has grown, users have increasingly turned to these sites to catch up on news, leaving Reader and other RSS feeds out in the cold.
"We launched Google Reader in 2005 in an effort to make it easy for people to discover and keep tabs on their favorite websites," said Google in a statement, "While the product has a loyal following, over the years usage has declined."
"So, on July 1, 2013, we will retire Google Reader. Users and developers interested in RSS alternatives can export their data, including their subscriptions, with Google Takeout over the course of the next four months."
Fans of the service have criticised the move, with many – somewhat ironically – taking to social-networking sites to lament the closure. Google Reader quickly became the top trending topic on Twitter as fans highlighted the importance of the service.
It is widely believed that the service's inability ti generate income could be the reason for its demise. Google allegedly cut the Reader team back in 2011, whilst facing difficulties in selling ads against the service, given its format as a simple list of headlines.
Fans of Reader can pledge their support for the service by signing a petition to cancel the service's closure at KeepGoogleReader.com, or try out a number of alternative services, such as NetVibes, NewsBlur, Feedly, or even desktop applications such as FeedDemon and Reeder.
http://www.pcr-online.biz/news/read/...retired/030502
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March 14th, 2013, 01:36 Posted By: wraggster
A ridiculous Doom 2 mod turns all the grunting marines into vrooming automobiles, making the whole thing resemble a crude approximation of Destruction Derby or Twisted Metal.The mod, entitled Byngu, debuted on the Zandronum forums where user mr fiat posted his bizarre creation (thanks, Kotaku). Evidently it consists of four classes of cars, each with their own advantages and disadvantages. There are also several custom power-ups.Based on the clip below by Youtube user , the Byngu mod makes players look less like cars than marines larping as cars, as there's little momentum to the characters' movements (though you do sprint like the six-million dollar man), but it still looks fun and utterly chaotic regardless. Feel free to download the mod at the Zandronum forums.
http://www.eurogamer.net/articles/20...-derby-sort-of
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March 14th, 2013, 00:46 Posted By: wraggster
City Interactive is a Polish developer best-known for Sniper: Ghost Warrior, which sold over 3 million units between the PC, Xbox 360 and PS3 versions. The company has been developing games for over ten years, and now has multiple studios as well as offices in several countries. CEO Marek Tyminski spoke withGamesIndustry International about the release of the company's latest game, Sniper: Ghost Warrior 2.
The marketplace has changed in the last few years, with overall retail sales declining for consoles. City Interactive is bucking the trend, though. "Sniper: Ghost Warrior 2 is the biggest release ever for us," said Tyminski. The first-day release numbers for the sequel are over 1 million units, according to Tyminski. Given that the market overall has been declining for the last several years, that's a positive sign. The game is available for PC as well as Xbox 360, PS3, Wii U and PS Vita.
Tyminski sees that consoles will be the primary market for the game, but that "recently we see that more and more PC gamers are coming back. One of the reasons is you can do much more on the PC right now than you can do on the consoles. It will change when the next-generation of consoles will be introduced to the market. It's not only about our game, but a lot of other games."
Will Sniper: Ghost Warrior 2 make its way to next-gen consoles? "We have different thoughts; we haven't made any decision on that," said Tyminski. "We definitely are working on games designed for the next-generation platforms. These games will be out in 2014. Lords of the Fallen, that's an action RPG, and Enemy Front, that's a first-person shooter, will be released for next-generation or purely for next generation."
Tyminski is very pleased with what Sony has announced about the PlayStation 4, particularly how using an underlying PC chip set makes it easier for development. "It's very exciting what they will have," said Tyminski. "It's great to have a platform [where] it will not be so complex to bring the content from another platform. It's great for all developers that it's much closer to other platforms."
The PC game market will become more important in the future, partly because next-gen consoles will share its underlying architecture. "PC is not just another platform; from our perspective it will be more and more important in terms of maximizing the game's potential for that platform," said Tyminski. "Once the PC platform is not so far from the console platform, you can more effectively optimize a game for PC. Some people have been doing that, and some have not."
"PC is not just another platform... it will be more and more important in terms of maximizing the game's potential for that platform"
Marek Tyminski
Tyminski is not discouraged by the overall decline in retail console sales of the last few years. "I think it will be tough as always when you have transition from current gen to next-gen," said Tyminski. "The industry is doing very well overall, and we see a lot of potential in that industry. It's a great place to be and I think it will be very exciting over the next year. I very much believe in the success of the next generation. I think it will bring a lot of interesting new game ideas."
At the PS4 introduction, Sony spent a lot of time talking about the social aspects of game play and how the new platform would encourage this. City Interactive plans to support this as well. "Of course we will have more of a social component in our games; this is important to us," noted Tyminski.
Next-gen consoles will be supporting new business models as well as new technology, including a greater role for free-to-play. "We are definitely looking into that; we don't have any free-to-play game right now, but that may change," Tyminski said. "Definitely free-to-play is an important part of the industry, but we are thinking of moving into that segment and sooner or later we will do that."
Tyminski sees a wider range of platforms ahead for City Interactive as the company addresses the broader game industry. Tablets are one of the key targets in the future, but that may require City to change some of its development focus. "We're still not there yet, but it's just a matter of time," noted Tyminski. "Our core is first-person shooters and action games, and we definitely want to expand to different segments."
http://www.gamesindustry.biz/article...more-important
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March 14th, 2013, 00:36 Posted By: wraggster
Digital gaming specialist Zattikka has signed a deal with Games Workshop to produce free-to-play isometric 3D games based on Warhammer 40,000’s Titans.
Zattikka is to develop a title “incorporating single, multi-player and social gaming modes, delivering both single and chain mission tactical experiences across a broad platform range, including PC/Mac and tablets”.
It is being developed a Zattikka’s US game studios with an expected launch in 2014. A post-release DLC map is already being drawn up.
"We are delighted to be working with Games Workshop on such a prestigious and important gaming franchise,” Zattikka CEO Mark Opzoomer stated. “Warhammer 40,000 is one of the most globally recognisable science fantasy genres, appealing to a broad cross section of gamers.”
Games Workshop’s head of licensing Jon Gillard added: "Titans have been around since the early days of Warhammer 40,000 when they first appeared in our ‘Adeptus Titanicus’ game, and have been a firm fan favourite ever since. Seeing these massive engines of destruction fight it out in an online game is going to be fantastic.”
EA's free-to-play Warhammer title Wrath of Heroes is scheduled to shut down at the end of the month.
http://www.mcvuk.com/news/read/zatti...0-deal/0112335
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March 14th, 2013, 00:29 Posted By: wraggster
Despite the fact that SimCity is now working, the online games community continues to target it.
Accusations of all sorts are being flung online, ranging from broken AI pathfinding to critical services bugs, but perhaps the most significant is the claim that EA has lied about the game’s dependency on servers.
"An online interconnected world has been part of our design philosophy since day one," Maxis GM Lucy Bradshaw toldPolygon last week. "With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud.
“It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."
However, Kotaku has discovered that it is possible to play the game offline for a certain period (such as when a wi-fi connection is dropped) without any noticeable ill-effect when a connection is re-established – something that would appear impossible if Bradshaw’s claims were correct.
Adding further fuel to the fire and anonymous “Maxis insider” has supposedly toldRockPaperShotgun that the statements regarding server dependency are simply not true.
“The servers are not handling any of the computation done to simulate the city you are playing,” the source said. “They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that.
“But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise. It’s possible that Bradshaw misunderstood or was misinformed, but otherwise I’m clueless.
“The game would regularly pass updates to the server, and then the server would stick those messages in a huge queue along with the messages from everyone else playing. The server pulls messages off the queue, farms them out to other servers to be processed and then those servers send you a package of updates back.
“The amount of time it could take for you to get a server update responding to something you’ve just done in the game could be as long as a few minutes. This is why they disabled Cheetah mode, by the way, to reduce by half the number of updates coming into the queue.”
The truth is that at this stage it is almost impossible to distinguish fact from fiction. Forums are all too willing to accept at face value unsubstantiated claims on Reddit and other outlets as it serves to sustain the tidal wave of hate being directed at EA.
On the other hand, a growing body of does suggest that there are key issues with the title – many of which might have been forgiven had it not been for the server disaster that cursed the game from the word go.
Whatever you believe there is no disputing that EA still has a long way to go to appease its community.
http://www.mcvuk.com/news/read/repor...ffline/0112342
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March 13th, 2013, 23:50 Posted By: wraggster
AMD has just announced a new family of Elite A-Series APUs for mobile applications, based on the architecture codenamed 'Richland.' These new APUs build upon last year's 'Trinity' architecture, by improving graphics and compute performance, enhancing power efficiency through the implementation of a new 'Hybrid Boost' mode which leverages on-die thermal sensors, and offering AMD-optimized applications meant to improve the user experience. AMD is unveiling a new visual identity as well, with updated logos and clearer language, in a bid to enhance the brand. At the top of the product stack now is the AMD A10-5750M, a 35 Watt, 3.5GHz quad-core processor with integrated Radeon HD 8650G graphics, 4MB of L2 cache and a DDR3-1866 capable memory interface. The low-end is comprised of dual-cores with Radeon HD 8400G series GPUs and a DDR3-1600 memory interface."
http://hardware.slashdot.org/story/1...ved-efficiency
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March 13th, 2013, 23:34 Posted By: wraggster
Piston maker and Valve disagree over their involvement with the microcomputer
Valve seems to have ruffled some feathers with its recent assertion that it is not connected in any way with Xi3’s Piston Steam Box.
A statement from Valve yesterday claimed that the company “began some exploratory work with Xi3 last year, but currently has no involvement in any product of theirs".
However, a strongly-worded response from Xi3 has reiterated Valve’s commitment to the project.
"We reaffirm the fact that we received an investment from Valve Corporation and we did so with Valve's written permission," Xi3 founder, president and CEO Jason Sullivan stated.
"Second, we were asked to build a product specifically for Valve, and both companies showcased this product – the Piston Console – in their respective booths at CES 2013. Then, during a meeting with Valve at CES, Gabe Newell personally asked me that we not disclose additional information about our relationship with Valve. We have honoured that request and will continue to do so.
http://www.develop-online.net/news/4...over-Steam-Box
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March 13th, 2013, 01:44 Posted By: wraggster
Blizzard lead systems designer Greg Street believes that it would be "a huge challenge" to bring MMOs with the scale of World of Warcraft to next-gen consoles. While Activision's Destiny is believed to have MMO elements, Street says there are several unique challenges involved in translating an MMO like World of Warcraft for consoles."I would personally be very excited to see that," Street told NowGamer when asked whether MMOs can work on consoles. "It would be a huge challenge to take something like World of Warcraft with its massive hard drive footprint and its reliance on mouse and keyboard, I think if we were going to make a MMO for consoles then we might take it in a different direction."It can be done, it would just be a big challenge for a game like WoW."Activision Blizzard has already confirmed it will port Diablo III for both PS3 and PS4. Street notes that the Diablo II team needed to change "the very fundamentals" of that title in order to adapt it to consoles.
http://www.computerandvideogames.com...next-gen-mmos/
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March 13th, 2013, 00:41 Posted By: wraggster
When we got our hands on Acer's initial C7 Chromebook, our chief gripe was its frankly disappointing 4-hour battery life. We now know that Acer had its ear to the ground after launch. It's rolling out a new trim level, the C710-2055, that mends the short runtime and beyond. The new edition carries a 6-cell battery that should give it six hours of battery life -- still not as good as the 6.5 hours of Samsung's ARM-based Chromebook, but it's at least in the ballpark. Performance should also get a useful kick in the pants now that Acer has doubled the RAM to 4GB. While the upgrades take the newly available C7's price slightly out of impulse purchase range, to $280, it's now a more viable option for those who need more grunt than ARM can currently deliver without venturing into Chromebook Pixelterritory.
http://www.amazon.com/Acer-C710-2055...ords=C710-2055
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March 13th, 2013, 00:39 Posted By: wraggster
We already know a lot about the Surface tablet line's birthing process. However, Microsoft has only really been comfortable with showing the finished product -- until today. The company's Panos Panay just gave The Verge a peek at some of the earliest prototypes and design decisions, some of which break from the officially rehearsed story. Microsoft had considered multiple PC form factors before settling on Surface, Panay says, and the tablets didn't always have that sharp-angled design: the firm tried curved backs before deciding that the flat surfaces were more reassuring in users' hands. The concept of a keyboard cover appeared relatively soon into the design process, however, and it was mostly a matter of evolution as the all-important peripheral slimmed down and fleshed out. As for the future? While we weren't expecting to hear very differently, Panay confirms that Microsoft is working on multiple future generations of Surface products. At least for now, this isn't a one-off experiment.
http://www.engadget.com/2013/03/12/m...ce-prototypes/
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March 12th, 2013, 23:13 Posted By: wraggster
Today Blizzard launched its first expansion to StarCraft 2, titled Heart of the Swarm. When initially developing StarCraft 2, Blizzard made the decision to split the game into three parts, each with a campaign as long as the original StarCraft. The initial release in 2010, Wings of Liberty, centered on the story of the Terrans. The newly-released Heart of the Swarm is focused on the Zerg. The final release, Legacy of the Void, will dedicate its campaign to the Protoss (and does not have a projected release timeframe yet). In addition to the new campaign, new units have been introduced for multiplayer and new maps have been added, which ought to shake things up in the competitive landscape. Blizzard has also made long-awaited improvements to the social system, including support for groups and clans
http://games.slashdot.org/story/13/0...swarm-released
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March 12th, 2013, 23:11 Posted By: wraggster
Middleware maker's latest engine is the result of five years of development
Technology and tools maker Havok has launched a major new version of its widely used Havok Physics technology.
The release is the culmination of more than five years of internal R&D effort and represents a major leap in physics simulation for games, the company said.
It features significant technical innovations in performance, memory utilisation, usability and simulation quality.
The new version of Havok has been designed for the computing architectures that will define games for the next decade. It targets next generation home consoles, mobiles and PC while continuing to provide full support for current generation consoles.
“This release of Havok Physics marks the third major iteration of our physics technology since the company was founded 15 years ago. Although Havok Physics is widely recognised as the industry’s leading physics solution, our R&D team is constantly striving to innovate and push the technology further,” said Havok vice president of technology Andrew Bond.
“The result is a new engine core built around fully continuous simulation that enables maximum physical fidelity with unprecedented performance speeds. Beta versions of the technology have been in the hands of a number of leading developers for some time and we have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory.
http://www.develop-online.net/news/4...physics-engine
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March 12th, 2013, 01:19 Posted By: wraggster
Crystal Dynamics has patched the PC version of Tomb Raider.The update includes fixes for start-up issues on machines with Nvidia and Intel graphics hardware. Some small improvements have been made to the TressFX hair rendering, too. More on Lara's sometimes hilarious hair in Digital Foundry's recently published Tomb Raider Face-off.Meanwhile, the patch fixes a gameplay bug relating to the boat in the beach area and a bug that prevented some players from being able to use exclusive fullscreen.Also added is support for separate mouse and gamepad inversion for aiming and support for x-axis inversion.And let's not forget the "various other fixes".Steam will apply the patch automatically when you next start the game. Crystal Dynamics took the unusual step of making an un-patched version of the game available on Steam as a beta, but warned you'll only be able to play multiplayer with those who share your version.
http://www.eurogamer.net/articles/20...tressfx-issues
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