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March 20th, 2013, 00:00 Posted By: wraggster
Google Chrome running Chrome OS was hailed as being a survivor in the Pwnium/Pwn2own event that hacked IE, Firefox and Chrome browsers on Windows. Apple's Safari running on Mac OS X was not hacked and neither (apparently) was Chrome on Chrome OS. Google disclosed [Monday] morning that Chrome on Chrome OS had in fact been exploited — albeit, unreliably. The same researcher that took Google's money last year for exploiting Chrome, known publicly only as 'PinkiePie' was awarded $40,000 for exploiting Chrome/Chrome OS via a Linux kernel bug, config file error and a video parsing flaw."Asks Freshly Exhumed: "So, was it really Google Chrome, or was Linux to blame?"
http://tech.slashdot.org/story/13/03...at-pwnium-2013
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March 19th, 2013, 23:45 Posted By: wraggster
Researchers have uncovered a bug within EA's Origin service, which could leave over 40 million people vulnerable to malicious attacks.
The attack, which was demonstrated to the firm, takes just seconds to compete and allows attackers to remotely execute malicious code on a user's computer.
By manipulating the uniform resource identifiers, which Origin users to automatically start games on a user's system, the bug is able to exploit flaws in the service and use the platform as a method of attack.
It is believed that attackers will be able to install malicious software on Origin users' systems via the exploit.
"The Origin platform allows malicious users to exploit local vulnerabilities or features by abusing the Origin URI handling mechanism," said ReVuln researchers Donato Ferrante and Luigi Auriemma after demonstrating the vulnerability.
"In other words, an attacker can craft a malicious Internet link to execute malicious code remotely on [a] victim's system, which has Origin installed."
http://www.pcr-online.biz/news/read/...-hijack/030534
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March 19th, 2013, 15:34 Posted By: wraggster
via http://www.emucr.com/
OpenTTD v1.3.0-RC3 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Features
OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
Significant enhancements from the original game include:
bigger maps (up to 64 times in size)
stable multiplayer mode for up to 255 players in 15 companies, or as spectators
dedicated server mode and an in-game console for administration
IPv6 and IPv4 support for all communication of the client and server
in game downloading of AIs, NewGRFs, scenarios and heightmaps
new pathfinding algorithms that makes vehicles go where you want them to
autorail/-road build tool, improved terraforming
canals, shiplifts, aqueducts
larger, non-uniform stations and the ability to join them together
mammoth and multi-headed trains
different configurable models for acceleration of vehicles
clone, autoreplace and autoupdate vehicles
the possibility to build on slopes and coasts
advanced/conditional orders, share and copy orders
longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
reworked airport system with many more airports/heliports (e.g. international and metropolitan)
presignals, semaphores, path based signalling
support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
drive-through road stops for articulated road vehicles and trams
multiple trees on one tile
bribe the town authority
many configuration settings to tune the game to your liking
save games using zlib compression for smaller sizes, while not interrupting gameplay
significant internationalisation support. OpenTTD has already been translated into over 50 languages
dynamically created town names in 18 languages, plus NewGRF support for additional languages
freely distributable graphics, sounds and music
framework for custom (user) written AIs
zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:
convert rail tool (to electrified rail, monorail, and maglev)
drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel support (scroll menus, zoom in/out)
autoscroll when the mouse is near the edge of the screen/window
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
advanced options configuration window, change settings from within the game
Graphical/interface features:
screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the game world at the same time
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking
support for 32 bit graphics
support for right-to-left languages
support for other (sized) fonts where the user interface scales based on the font and translation
OpenTTD v1.3.0-RC3 Changelog:
- Fix: Limit aircraft property 0D to 19, since the conversion result to km-ish/h needs to fit into a byte [FS#5492] (r25099)
- Fix: Clicking the statusbar crashed, when news were pending but no news were shown yet [FS#5486] (r25093)
- Fix: Make editbox character filters also apply to pasted content from clipboard (r25090, r25089)
- Fix: Catch exception anonymously, if the exception content is not of interest [FS#5500] (r25081)
http://www.openttd.org/download-testing
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March 19th, 2013, 01:10 Posted By: wraggster
Microsoft has poured cold water on reports that suggested Halo 3 will be released on PC.Microsoft issued a statement to Eurogamer on the matter after the latest AMD beta driverswere found to include an entry for Halo 3.The entry sparked speculation that the Bungie shooter was in line to launch on PC having released on Xbox 360 in September 2007.Alas, it appears this is not the case."We currently do not have plans to release any Halo titles on Steam, nor do we currently have plans to release a PC version of Halo 3," a Microsoft spokesperson told Eurogamer.This isn't the first time we've whispers of Halo launching on PC. Last month a Steam database found listings for Halo 2 and Halo 3. Halo: Combat Evolved received a PC port in 2003 courtesy of Borderlands studio Gearbox Software.
http://www.eurogamer.net/articles/20...sion-of-halo-3
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March 19th, 2013, 00:36 Posted By: wraggster
If you're a Windows 7 user and you've been dragging your heels when it comes to thatService Pack 1 upgrade, then prepare to get an extra dose of encouragement from Microsoft. Starting tomorrow, the company will begin deploying SP1 via Windows Update to all neglected PCs, and just so you're aware, the update won't require your consent. The push will happen a phased rollout over the next few weeks, and as for the consequence of not upgrading, Microsoft will no longer support Windows 7 RTM as of April 9th. Naturally, PCs that are managed by system admins can be shielded from the deployment, but for everyone else, it seems that you'd best prepare for the inevitable.
http://www.engadget.com/2013/03/18/windows-7-sp1/
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March 18th, 2013, 21:58 Posted By: wraggster
Electronic Arts has announced that SimCity has sold more than 1.1 million copies within its two week launch window. The number reflects sell through to consumers and around 54 percent of users purchased a digital version of the title. 44 percent of sales came through EA's Origin online store.
"SimCity had a great weekend with sales strong across both North America and Europe, adding to overwhelming demand at launch that has us tracking well beyond expectations for the game," said EA chief operating officer Peter Moore. "SimCity is one of the storied brands in gaming, and Maxis delivered a game re-envisioned and engineered for the online age."
These strong sales persisted despite the game's rough reception due to connectivity issues. EA did not detail what percentage of sales came prior to the reports of gamers being shut out of SimCity due to the always-online requirements, so there's no visibility on if negative reports led to a sales drop-off. EA says it has increased server capacity by more than 400 percent to deal with demand, but a number of the game's community features remain offline.
EA is also boasting 1.3 million peak concurrent users on Origin, thanks in part to users playing SimCity.
For users that suffered through SimCity's connectivity issues, EA has offered one free Origin game in recompense. Interested users must purchase and register their copy of SimCity prior to March 25 and claim their free game by March 30. Offered games include standard editions of Battlefield 3, Dead Space 3, Mass Effect 3, Medal of Honor: Warfighter, Need for Speed: Most Wanted, Bejeweled 3, Plants vs. Zombies, and the deluxe edition of SimCity 4. More information on the offer can be found here.
http://www.gamesindustry.biz/article...irst-two-weeks
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March 18th, 2013, 21:56 Posted By: wraggster
If hardware manufacturers want to keep their firmware crippling a secret, perhaps they shouldn’t mess with Linux users? We figure if you’re using Linux you’re quite a bit more likely than the average Windows user to crack something open and see what’s hidden inside. And so we get to the story of how [Gnif] figured out that the NVIDIA GTX690 can be hacked to perform like the Quadro K5000. The thing is, the latter costs nearly $800 more than the former!
[Gnif] wanted the card for gaming and to support multiple monitors. It has no problem driving up to three screens under Windows. But the Linux drivers only allow this on the professional counterpart to the GTX690, the Quadro K5000. It turns out that the card responds to a device ID as assigned by a series of analog values. These can be tweaked by swapping, yanking, or adding resistors in just the right places. As with that Agilent multimeter unlock of his which we saw a few days ago, he somehow managed to figure out the secret sauce that unlocks the power hidden in this card.
http://hackaday.com/2013/03/18/hack-...graphics-card/
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March 18th, 2013, 21:54 Posted By: wraggster
The Alpha version of Arma 3 has nabbed the top spot in consecutive weeks on Steam's latest top sellers chart.
Bohemia's upcoming realistic FPS retains its crown a week after its number one debut, while pre-orders for Bioshock Infinte have the game climbing two spots to the runner-up position.
Tomb Raider continues its solid run on the list, slipping a single spot from last week's second place finish. Far Cry 3 reintroduces itself to the list, coming in at fourth thanks to a sizable discount promotion from the past week.
A cross promotion between Left 4 Dead 2 and Resident Evil 6 has both games gracing the list at fifth and ninth, respectively.
- Arma 3 Alpha
- Bioshock Infinite
- Tomb Raider
- Far Cry 3
- Left 4 Dead 2
- Tropico 4 Collector’s Bundle
- Anno 2070 Complete Pack
- Age of Empires II HD
- Resident Evil 6
- Arma II: Complete Collection and Skyrim
http://www.mcvuk.com/news/read/steam...-10-16/0112579
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March 18th, 2013, 21:40 Posted By: wraggster
Creative Assembly’s community manager Craig Paycock has paid tribute to a cancer victim who will now forever be remembered as a star of upcoming game Total War: Rome 2.
Last summer a 24-year-old James visited the studio as part of a Special Day initiative organised by charity Willow Foundation, which arranges for memorable experiences for the seriously ill.
As part of the trip James was scanned and his likeness used for a model of a Roman soldier that will be used in the retail release.
Not long after his day James passed away from liver cancer.
"What really struck me was how my colleagues reacted to James coming in," Laycock toldEurogamer. "I was inundated with emails offering help with James' day. The tour organised itself, as the guys around me scrambled to show James what's going into making Rome 2.
"James was remarkable on the day. His enthusiasm knew no bounds. He asked passionate questions and offered clear and concise suggestions on features for the game.
"When I recently learned that James had died, it was devastating. Even though I had only spent a few hours in his company, it was absolutely devastating, because he was able to show us all here in the studio how passionate he was for our games.
"And although he won't get the chance to see Rome 2 released he will live on in some small way in our game – and every time I see him I'll be reminded of what a great guy he was.”
http://www.mcvuk.com/news/read/24-ye...-war-2/0112600
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March 18th, 2013, 20:40 Posted By: wraggster
SimCity developer Maxis has offered players a free game download through Origin to apologise for the difficulties the game experienced at launch.Every player that has activated their copy of SimCity will be notified by email of the details, but Maxis has confirmed on its blog that eight games will be available to choose from. They are Battlefield 3, Bejeweled 3, Dead Space 3, Mass Effect 3, Medal of Honor Warfighter, Need For Speed Most Wanted, Plants vs. Zombies and SimCity 4 Deluxe Edition.
http://www.edge-online.com/news/simc...hrough-origin/
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March 18th, 2013, 20:34 Posted By: wraggster
City-building title garners one million in sales as server troubles begin to dissipate
EA has increased server capacity for its beleaguered SimCity title by 400% in an effort to battle connection issues that have plagued the game.
During launch week, SimCity servers struggled to meet demand, making the game unplayable for waves of consumers who had bought the always-online title.
Servers have slowly begun to resume normal operations, but an increase of server capacity by 400 per cent shows the challenges the early launch faced and raises questions over how prepared EA was for the game’s release.
As well as increasing server capacity by 400 per cent, EA has revealed that more than one million copies of SimCity have been sold. Of these, 44 per cent of sales were made through EA’s digital distribution platform Origin.
The game also helped the publisher break the record for peak concurrent users on Origin, with more than 1.3 million players logging in.
http://www.develop-online.net/news/4...apacity-by-400
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March 18th, 2013, 20:30 Posted By: wraggster
Lenovo has announced the new ThinkPad, revealing a thinner and lighter Ultrabook.
It seems listening to customer feedback has helped shape the new design of the ThinkPad T431s.
“We obsess over the pursuit of perfection – as evidenced by more than 20 years of Lenovo ThinkPad design and engineering accolades. However, perfection cannot be achieved without a key ingredient: customer insight,” said Dilip Bhatia, vice president and general manager, ThinkPad Business Unit. “The ThinkPad T431s is the first device featuring Lenovo’s new design, which represents a comprehensive examination of user experience and input.”
The Lenovo ThinkPad T431s is powered by an Intel 3rd gen Core processor with Turbo Boost, it has up to 12GB of memory and additional HDD and SSD storage options. With a 1600x900 14-inch HD+ anti-glare display, the T431s includes Intel vPro for easy device management, supports ThinkPad docking, and provides enhanced security.
The ThinkPad T431s is the thinnest and lightest T series ever made and weighs just 3.6 pounds (1.63kg) and measures just 0.82-inches (20.6-mm) thin.
The T431s will be available from April and has a starting price of approximately $949.
http://www.pcr-online.biz/news/read/...m-april/030528
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March 17th, 2013, 00:34 Posted By: wraggster
History can't be stopped and neither can developer Firaxis' Civilization 5expansion packs, with "Brave New World" arriving this summer for Mac and PC. This is the second "massive expansion" for the strategy game, following last year's excellent "Gods & Kings," which added religion and espionage to the mix. Brave New World's big features are trade networks and ideology.
"Right at the beginning there are trade routes," Firaxis producer Dennis Shirk told us. "Caravans go back and forth in trade routes. Barbarians can attack them spawning more barbarians. Other players can attack to disrupt trade during wartime." Players will also have a button to easily display an overlay of trade routes in the game.
Another major addition to gameplay is that when the industrial and modern eras roll around, ideology comes into play. "We just wanted to have that culture game be as engaging as the military victory," said Shirk. "Before it was just a really passive game style."
Ideology will be used to enhance the experience of the cultural victory. Per usual, there will be more wonders and scenarios. We'll learn more about this latest expansion next week at PAX East.
http://www.joystiq.com/2013/03/15/ci...ave-new-world/
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March 17th, 2013, 00:16 Posted By: wraggster
SimiCity developer Maxis is 'focusing' in improving Sim path-finding, according to SimCity lead designer Stone Librande. Nonsensical traffic jams have been the topic of much debate (and videos) online, and Maxis has clearly been listening in."Now that we're getting close to resolving our server issues, we're putting a lot of attention on improving the simulation based on the community's feedback," said Librande in a lengthy blog post."Our main focus right now is updating the pathing system that the Agents use to get to their Sinks. Running a successful city means keeping the traffic flowing and we are actively working to make this system better," he explained."We understand that when cars always take the shortest route between point A and point B there will be unavoidable (and illogical) traffic jams, so we are retuning these values to make the traffic flow more realistically."To dig a little deeper our roads will have a weighting system based on 25%, 50% and 75% capacity. As a road hits those marks it will become less and less appealing for other cars, increasing the likelihood of them taking an alternate path if one exists."He goes on, "We are working on additional fixes with the pathing of our Agents and these changes will streamline the way that the simulation unfolds in your city. For instance, emergency vehicles will not get blocked in their garages and will move into empty lanes to get around traffic jams. We're also working on preventing service vehicles from clumping up (for instance, only one fire truck will respond to a fire instead of two) and improving the way that Public Transportation operates in the city. We are currently testing a patch internally and hope to have it out to you soon."
http://www.computerandvideogames.com...coming-update/
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March 17th, 2013, 00:08 Posted By: wraggster
Kinect for Windows is getting a big SDK update on March 18th to version 1.7 -- Redmond's calling it "our most significant update to the SDK since we released the first version" -- which includes the long awaited 3D object scanning application Kinect Fusion. Microsoft took to Engadget's Expand stage today to unveil the features of the SDK update, which included live demos of both Kinect Fusion and Interactions; Fusion creates live 3D models of both people and objects, while Interactions adds a whole variety of recognizable gestures to the Kinect for Windows SDK ("push-to-press buttons, grip-to-pan capabilities, and support for smart ways to accommodate multiple users and two-person interactions," says Microsoft). Microsoft' also adding code samples to its Kinect for Windows development site (CodePlex), making this the first such code from Microsoft available in an open-source channel. We'll have demo videos of the new Kinect for Windows SDK features for you as soon as we can.
http://www.engadget.com/2013/03/16/k...indows-sdk-17/
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March 15th, 2013, 23:41 Posted By: wraggster
Companies promoting always-online need to understand the real world, says Rob Fahey
[h=3]EA[/h]
"Defective by design". That's how opponents of strong DRM characterise the object of their ire; software systems which are deliberately created to restrict, undermine and generally break the functionality of the content to which they parasitically cling. DRM, at this extreme, is a direct assault on the rights of the consumer - rights which had been enshrined both in law and in common practice in the pre-digital age, but which are now subject to a land-grab by the grim-faced lawyers of media companies the world over.
Games, for all our occasional harping and moaning on this subject, have been fairly tame and sensible in their implementation of DRM for the most part. It probably helps that many senior figures in the games business are pretty technologically competent compared to their counterparts in music and film; it's hard to imagine games companies continuing to pour money into a ludicrous, abortive, hugely expensive abomination like the film industry's bewilderingly beloved Ultraviolet system, simply because for all their flaws, games companies are quite good at understanding and accepting when a technology has simply failed.
In games, a handful of "tough" DRM concepts have flared up briefly before being extinguished - either the technology didn't actually work, rendering it pointless, or the restrictions it imposed on legitimate consumers were so onerous that DRM actually ended up damaging the commercial potential of the game and its sequels. Again, credit where it's due - even those in the games industry who are most ideologically inclined towards DRM based solutions to piracy have generally been quick to accept facts ("this isn't working" or "this is screwing over our paying customers") and back down in such cases. Indeed, no matter what your view may be on microtransactions, paymium and F2P - and I maintain that we're going to have some very very tough years in the core gaming space as companies and designers repeatedly fail to apply microtransaction models sensibly for core consumers - it's still a great big gold star in gaming's copybook that the industry has actually gone out and thought about what a post-digital business model might look like, rather than just going crying to governments about how big nasty technology has come along and stolen everyone's lunch money with its "innovation" and its "progress".
"In games, a handful of "tough" DRM concepts have flared up briefly before being extinguished"
There is, however, one daft approach which the biggest and most generally sensible of games creators don't seem to be quite able to shake off. Creating always-online games - shoving a client-server model borrowed from MMORPGs and other multiplayer titles into the heart of your singleplayer games - seems to hold a siren call for developers, in spite of high-profile and humiliating failures. When Blizzard did it with Diablo 3, it was met with resistance and anger from players that unquestionably coloured the critical and commercial reaction to the game - now seen as a distinct low point for a company which could do almost no wrong for the previous 15 years or so. Now EA has stepped up to implement similar ideas in the new Sim City, in the process fomenting a backlash that has almost entirely eclipsed years of superb build-up and excitement around the resurrection of this beloved franchise.
http://www.gamesindustry.biz/article...ldnt-be-either
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