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August 25th, 2008, 23:56 Posted By: wraggster
Blizzard's set up at Games Convention this year was identical to the last — one half dedicated to World of Warcraft: Wrath of the Lich King, the other to StarCraft II. What had changed, rather dramatically, was how StarCraft II played, with massively rebalanced Terran and Protoss forces, as well as the inclusion of a playable Zerg.
Having spent considerable time with the Terran and Protoss at BlizzCon last year — and no access to the Zerg at Blizzard's Worldwide Invitational — I thought it might be fun to take out my old favorite class for a spin.
http://kotaku.com/5041093/starcraft-...-with-the-zerg
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August 25th, 2008, 23:47 Posted By: wraggster
While waiting for my turn to click-click through an all too brief taste of StarCraft II, I asked Blizzard reps the inevitable "Since Diablo III isn't here, I assume will it be playable at BlizzCon?" After all, when the sequel to StarCraft was announced, it was publicly playable just four months later at BlizzCon 2007. Surely, we'll be getting our hands on the Barbarian and Witch Doctor in October... right?
We got one of those non-answers that was very telling. "We haven't announced anything about what will be playable at Blizzcon," a Blizzard rep told us. Inconclusive, yes, but delivered with one of those smiles that one frustratingly can't print.
It sure sounds like Blizzard is working to bring a playable copy of Diablo III to BlizzCon this year, but we realize that things can change at the last minute. However, if you're going to the 'Con in Anaheim this year, don't be surprised if you're knee deep in hellspawn and rainbows all weekend.
http://kotaku.com/5041106/will-diabl...le-at-blizzcon
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August 25th, 2008, 23:45 Posted By: wraggster
The announcement of Jenny McCarthy as Tanya in Command & Conquer: Red Alert 3 may have drawn a "uergh" or two from fans of the series. "She's no ****ing Kari Wührer," some said, which... well, we're not sure if that's a compliment or an insult. But the guys at EA sure like Jenny.
Chris Corey, executive producer for Red Alert 3, says that McCarthy is a "badass" Tanya, that's she's more than capable to tackle the role of the special ops commando. After co-piloting a two-player coop demo of the PC version of the real-time strategy game, Corey tried to allay fan fears that the former Playboy Playmate wasn't ready to fill the tank top. Corey sounded pretty enthused to have her on board.
Hey, if they're happy, I'm happy.
http://kotaku.com/5040866/dont-worry...a-badass-tanya
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August 25th, 2008, 23:44 Posted By: wraggster
With an established MMO full of powered-up highlevel characters, it must be tricky to attract new players. Word of mouth is usually a great way to bring in new blood, but it's no fun joining your mates if they are all demi-gods and you are just a lowly serf who can barely lift a sword.
With that in mind (and perhaps with one eye on the 18 Hour Boss Battle debacle) Square Enix has revealed plans to make Final Fantasy XI a bit more fun for newer players and to rebalance the game so a to allow experienced characters to stand side-by-side with newbies without it being completely embarrassing.
The "Level Sync" system is a way of powering down high level characters so that they can form parties with new players and everyone can play on a field that might be completely level but which is only a bit bumpy.
http://kotaku.com/5041544/more-final...-player-levels
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August 25th, 2008, 19:31 Posted By: Shrygue
via IGN
Left 4 Dead is now coming out on November 20, Gabe Newell told Gamekings.tv in an interview. The zombie first-person shooter was originally set for November 4 date to go along with the "4" thematic. But its new release date will now coincide with the 10th anniversary release of Half-Life, Valve's first game.
While Valve has made team-based shooters before in its Team Fortress games, Left 4 Dead will pit four human players against a horde of ravenous zombies as they try to make their way to the end of each level.
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August 25th, 2008, 01:15 Posted By: wraggster
news via aep
coLinux (Cooperative Linux) is the first working free and open source method for optimally running Linux on Microsoft Windows natively. More generally, Cooperative Linux (short-named coLinux) is a port of the Linux kernel that allows it to run cooperatively alongside another operating system on a single machine. For instance, it allows one to freely run Linux on Windows 2000/XP, without using a commercial PC virtualization software such as VMware, in a way which is much more optimal than using any general purpose PC virtualization software. In its current condition, it allows us to run the KNOPPIX Japanese Edition on Windows.
http://www.colinux.org/
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August 25th, 2008, 01:02 Posted By: wraggster
At the recent Leipzig Games Conference, Funcom developers announced that the first expansion to Age of Conan is planned for a 2009 release. Details about the expansion are sparse, but a significant amount of new areas appear to be in development for that and a free upcoming content patch. Massively points out a video which showcases some of the new content. 1Up has a piece of concept art for the expansion.
http://games.slashdot.org/article.pl.../08/24/1412220
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August 24th, 2008, 11:43 Posted By: wraggster
Battlefield Heroes is a fairly unconventional game, especially when measured against other installments in the Battlefield franchise. It's an odd chimeric blend of some of our favorite shooters, with the cartoony style and sense of humor of Team Fortress 2, the character advancement of Call of Duty 4, and the free-ness of America's Army. As such, one couldn't expect the game to be released in a conventional fashion. Were the title gracing store shelves, we'd half expect the discs to come not inside a box, but rather, baked inside of a cake.
Unfortunately for pastry fans, the title will only be available via digital distribution upon its release -- though the term "release" seems to have come under scrutiny from Ben Cousins, executive producer for DICE, Battlefield Heroes' developer. According to him, the title, which is currently in closed beta, is already technically "released", and won't have the "big splash release" one expects from an Electronic Arts title.
Cousins explained that DICE simply plans to increase the size of the closed beta "to the point where every hardcore gamer in the world will probably be able to get a key if they want to," leading up to a time when the game will eventually "sneak out." We've never known a title to be well-served by a surreptitious launch, but we imagine the rules could be different when your game costs bupkis.
http://www.joystiq.com/2008/08/23/di...eta-to-expand/
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August 23rd, 2008, 20:26 Posted By: wraggster
SpuriousLogic brings us this excerpt from a BBC report:
"Prof. Heeks said very accurate figures for the size of the gold farming sector were hard to come by, but his work suggested that in 2008 it employs 400,000 people who earn an average of $145 (£77) per month creating a global market worth about $500m. ... Already, he said, gold farming was comparable in size to India's outsourcing industry. 'The Indian software employment figure probably crossed the 400,000 mark in 2004 and is now closer to 900,000,' said Prof Heeks. 'Nonetheless, the two are still comparable in employment size, yet not at all in terms of profile.' Prof Heeks suspects gold-farming might be an early example of the 'virtual offshoring' likely to become more prevalent as people spend more time working and playing in cyberspace. "
http://games.slashdot.org/article.pl.../08/23/0031252
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August 23rd, 2008, 20:19 Posted By: wraggster
Zonk did an interesting interview with Ed Stark and Dave Williams, employees for an MMO developer named Red 5 (and experienced tabletop game designers). They talk about their ideas and plans to bring about the next step in MMO gaming: increased persistence in online worlds, where an objective, once completed, stays completed. Williams said, "Right now for most of these games, when the player saves the princess and he starts walking away from the tower — if he looks back he's going to see the princess at the top of the tower again." Regarding their current work, he continues:
"If you save the village, it stays saved — you saved it! But maybe now that village becomes an objective for another player; maybe something has to be done now because that village wasn't destroyed. And so on, and so on, and so on. Building those mechanisms to make it a world that reacts to a player's actions instead of existing in a static state. That's the world we're talking about."
http://games.slashdot.org/article.pl.../08/23/1429250
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August 23rd, 2008, 19:01 Posted By: JKKDARK
New version of the Windows API emulator for Unix.
Changelog:
- Beginnings of ddraw overlay support.
- Many more crypt32 functions.
- Improved support for tables in Richedit.
- Support for NETWM window maximization.
- Many installer fixes.
- Tweaks for better PulseAudio support.
- Various bug fixes.
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August 23rd, 2008, 19:00 Posted By: JKKDARK
A new release of MisfitMAME after a long time.
Changelog:
Source changes
--------------
The recent rewrite of cps1 fixed a lot of odd problems, but also broke
the homebrews and some hacks. Extensive work was done to fix as much
as possible.
- driver split into 3, to keep the mame portion relatively uncluttered
-- cps1.c - original MAME code with a few "bootleg-friendly" changes
-- cps1mis.c - Misfit extra games
-- cps1hack.c - the "old" cps1 code, for the 8 games that need it
- most games improved:
-- captcomh - added, works
-- cawingb - fixed inputs and sound - still unplayable
-- dinob - fixed, works
-- dinohb - fixed, works
-- kodh - added, works
-- punishjh - added, works
-- punishrb - added, works
-- sf2m1 - added, works
-- sf2m2 - added, works
-- sf2m3 - added, playable
-- sf2m8 - mostly works, unplayable
-- sf2m12 - added, works
-- wofb - fixed, works
-- wofaha - removed
-- wofjh - fixed, works
-- wofsjb - fixed inputs, works
-- cps1demo, cps1frog - moved to cps1hack.c, working
-- wofh, wofha, wofsj, wofsja, wof3sj, wof3sja - moved to cps1hack.c, working
All Galaxian/Frogger/Scramble, etc games converted to Aaron's new Galaxian driver,
except for Bagmanm2 which has its own minimal version of galaxold.
mineswp - Added colours:
- White (normal play / attract mode)
- Yellow (new record time)
- Green (new record level - must be at least level 3)
- Purple (stepped on a bomb)
- Red (game over)
Neogeo:
- Removed the customised per-game screen width setting. It's now the same as MAME.
- Renamed MGD2 sets to avoid conflicts with MAME.
- Removed the optional bios code, now same as MAME.
Games Added
-----------
CPS1:
Various, see above
CPS2:
mshud
sgemfd
ssf2tbd
ssf2xjd
Other:
nam1975h
bombjred
Games Removed
-------------
sf2mdt, wofhfh (in mame)
Thanks to 1Emulation for the news.
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August 22nd, 2008, 20:07 Posted By: JKKDARK
MyBB is a is a freeware, visible source bulletin board system software package.
http://community.mybboard.net/thread-36022.html
MyBB 1.4.1 is a general maintenance release and a security update to the MyBB 1.4 series. It fixes medium and low risk security vulnerabilities. We recommend everybody upgrades to this release immediately or patches their boards with the manual patching instructions below.
These vulnerabilities affect MyBB 1.4 and previous releases of MyBB 1.2 (including 1.2.14). Older versions of MyBB may also be affected. Please see the post below for upgrade instructions for 1.2.14.
WDZ is credited with the discovery of these vulnerabilities.
More information in the link
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August 22nd, 2008, 19:06 Posted By: JKKDARK
New version of the SNES emulator for PC.
Changelog:
* Added video synchronization support at long last [blargg, byuu].
* Added audio panel to control volume, latency, frequency and SNES input frequency settings.
* Added driver panel to select APIs to use for video, audio and input.
* Added crash handler for driver initialization.
* Xv and SDL video drivers now work with compositing enabled on Linux/Xorg.
* Improved ALSA audio driver for Linux.
* Now using a fixed output frequency, along with a 4-tap hermite resampler.
* Improved header detection; fixes Batman: Revenge of The Joker and a few fan translations.
* Frameskip will now randomly choose a frame in each set to display; helps with animations.
* Locales now support meta-data, which allows for unique translations of the same English input.
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August 22nd, 2008, 19:03 Posted By: JKKDARK
A new Game Boy Advance emulator for PC.
ReasonableGBA v0.1 released. This is a new GBA emulator, better than shiteGBA was.
ReasonableGBA is a development of my old emulator shiteGBA. It's no longer shite though, merely reasonable, hence the name change. It can run most GBA games, though there are still some bugs.
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August 22nd, 2008, 19:02 Posted By: JKKDARK
New version of the multi-system emulator for Windows and Amiga.
WinArcadia 7.6 (Windows): 22 August 2008
AmiArcadia 7.6 (AmigaOS 3): 22 August 2008
AmiArcadia 7.5a (AmigaOS 4): 1 August 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979); and
* PIPBUG-based machines (such as the Electronics Australia 77up2 and
the Signetics Adaptable Board Computer) (c. 1977).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, warp mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots,
ARexx port, network play, real-time monitor, locale support, game
selection sidebar, text-to-speech, printer output, undithering, support
for ZIPped games.
The supported languages are currently English, French, German and Italian.
Ami/WinArcadia are open source freeware. They were written by James Jacobs of Amigan Software.
http://amigan.1emu.net/releases/
http://amigan.classicgaming.gamespy.com/
Changes since 7.54:
. "Graphics|Suppress left margin?" option.
. "Help|Game information..." command.
. Game information window: credits and year information.
. Debugger CLI: "Fill memory" command.
. Miscellaneous improvements and bug fixes.
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