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September 20th, 2008, 11:03 Posted By: wraggster
EA has released the first patch for Spore, the purpose of which is to fix a number of bugs and tweak some gameplay settings to be more entertaining. Some of the visual effects were upgraded as well. They've also officially responded to the complaints about Spore's DRM, stating their intention to increase the number of allowed installations to five and to set up a system to "de-authorize" systems in order to reclaim the installation credit. They plan to allow multiple screen names per account, which was an issue for many families trying to play the game. This comes not long after EA made similar changes to the DRM of upcoming RTS Red Alert 3, and after Spore's DRM protest spread to in-game creature designs. Reader SoopahMan notes that users in EA's Spore tech support forum are reporting a number of new issues caused by the patch.
http://games.slashdot.org/article.pl.../09/20/0451237
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September 19th, 2008, 22:27 Posted By: wraggster
Newly released today:
features
More From 2007's PC Game of the Year** - Crysis Warhead takes players through the intense, fierce battles Psycho experiences on the other side of the island during the events of Crysis - with the action dialed up even higher throughout the entire campaign.
Adapt to DOMINATE. - The Nanosuit may look the same, but the soldier underneath is definitely different. Whether jumping into battles with dual SMGs blazing or blowing up enough vehicles to turn the island into a junkyard, players will find Psycho's in-your-face style geared less towards just surviving the battle, and more towards total domination.
Complete Freedom, Start-to-Finish - Crysis Warhead features more of the open-ended sandbox game design Crytek has brought to the FPS genre throughout the entire experience, with minute-to-minute gameplay geared to be even more explosive and dynamic than in Crysis.
Breakthrough Performance - Built on an enhanced version of Crytek's industry-leading CryENGINE 2 game engine, Crysis Warhead not only features even more breathtaking, cutting edge visuals than the original game, but also performs markedly better across a wide range of PCs.
Introducing Crysis Wars - The future of multiplayer across the Crysis universe, Crysis Wars will be an exciting step forward for fans of Crysis, featuring a yet-to-be revealed new mode. Stay tuned for more details about Crysis Wars later this summer.
The Year's Best Value in Gaming - For only $29.99, gamers will get a standalone product that does not require the original Crysis to play, allowing them to experience a new, epic single player campaign and Crysis Wars - making Crysis Warhead one of the best values in gaming this year.
description
Award-winning independent studio Crytek and EA Partners are going back to the South China Sea this fall with Crysis Warhead®, a parallel story to Crysis®, one of the highest rated games last year on any platform.
Crysis Warhead features a pulse-racing storyline that will take gamers to unique and all-new environments they can explore and blow up, while also introducing them to Crysis Wars®*, the new multiplayer experience for the Crysis universe. And at only $29.99 MSRP Crysis Warhead will undoubtedly be one of the best values in gaming this year.
Players will be donning the Nanosuit of the volatile Sergeant "Psycho" Sykes, one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players will find Psycho's adventure on the other side of the island to be even more intense and explosive than they could have ever imagined, especially as they battle against a greater density of human and alien enemies made even smarter by Crytek's enhanced AI system.
http://www.play-asia.com/SOap-23-83-...j-70-30fm.html
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September 19th, 2008, 20:00 Posted By: Shrygue
via Joystiq
Even after the initial buzz has faded, Spore's DRM issues live on. One problem was the inability to have multiple accounts for the game, despite the the manual saying otherwise. EA Producer Lucy Bradshaw writes on the game's official forum, called the Sporum, that users will still have one account, but they'll be able to add five Spore screen names to that account.
These screen names will have separate entries in the Sporepedia, along with their own buddy lists and achievements. It's good to see Maxis and EA loosening its iron grip a little. Moments like this seem appropriate for quoting Princess Leia: "The more you tighten your grip ... the more star systems will slip through your fingers."
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September 19th, 2008, 19:39 Posted By: Shrygue
via Eurogamer
Eurogamer motorbike-champion RedLynx Trials 2: Second Edition has roared out of the garage with lots of new bits on.
There's 14 additional tracks, for starters, plus team-chat channels and European language support. Dialects can also separate off into channels, so Slovakians can go and bicker in Slovakian if needs be.
Voice-overs by real-life stunt bike maniacs Brandon DiCamillo, Art Webb and Rake Yohn have been added - not that we needed to hear more than our own strangled screams of perfectionist-frustration.
Optimisation has also been looked at, particularly on the lower-end machines and laptops, which can now use a new graphics mode boasting luxuries such as smooth edges and dynamic lighting.
RedLynx has upped the top end of the graphics spectrum, too. And, bizarrely, added triplescreen support for resolutions of 5040 x 1050.
The update, incidentally, will be automatically applied when Trials 2 starts.
RedLynx Trials 2: Second Edition is a wonderfully compulsive side-scrolling stunt-bike game, where the aim is to get from left to right (start to finish) as quickly - and with as few faults - as possible.
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September 19th, 2008, 17:35 Posted By: wraggster
After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "a bit like Batman." 1.5 million copies of the game have already been sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They explain and contrast general career choices and look at individual classes as well. They also have a variety of interviews and descriptions of gameplay.
http://games.slashdot.org/article.pl.../09/18/1935236
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September 19th, 2008, 17:33 Posted By: wraggster
The Development Director for EA's upcoming free-to-play action game, Battlefield Heroes, spoke with Gamasutra at the Austin Game Developers Conference about creating the game under an abnormal business model (abnormal for EA, anyway). He spoke about using the "Scrum" development model, and how the web platform was the most difficult part to create. Gamespy has written some initial impressions, and Joystiq has a basic description of the game.
http://games.slashdot.org/article.pl...8/09/18/210220
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September 19th, 2008, 00:40 Posted By: Shrygue
via IGN
Funcom has released a substantial patch for Age of Conan that activates the MMO's enhanced, PvP leveling system. According to IGN sister site Conan Vault, "You can now gain PvP levels by engaging in your normal PvP activities, be it world PvP, siege encounters or defeating your foes in the PVP mini-games. There are ten PvP levels in total that you can work through to prove your worth on the battlefield.
Your PvP stats are now also active in your character tab, keeping track of your performance in PvP.
In addition your new PVP armor ratings come into play now that the system is active. These provide additional mitigation of damage against damage that comes from other players. The new PVP armors will be the primary means of raising these ratings, although we will look to add additional means of raising these PVP defensive ratings in the future."
General patch notes are posted below: - Several client crash and assertion error causes were fixed.
- The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
- Facial expressions have been added to a number of emotes.
- Female characters can now use the "pointdown" emote.
- The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance.
- Players will now use the crawl animation when sprinting while swimming.
- Corrected several typos in dialog in many areas.
- Fixed the random seed on characters for animations
- When creating a new character you should no longer see lots of spam messages about gaining abilities etc after the cut scene at tortage beach is over.
- Path of Asura will now display where you are bound to.
- Sound system was optimized, lessening memory usage and improving performance.
- Fixed action animations playing on equipped weapons as well (for bow animations, in particular)
- Resolved several memory leaks
- Two players zoning from zone A to zone B at exactly the same time won't cause one of them to be invisible to the other one, anymore.
- Fixed root animation extraction.
- Made foliage removal to behave properly when disabled.
- "Interrupted!" will no longer be shown twice in chat when using the rest ability.
- Particle effects are not played on the character selection screen.
- You now get xp and can level by discovering resurrection points if you cross the needed amount for the level.
- /say should now be working again.
For a comprehensive list of tweaks and add-ons, visit Conanvault.ign.com.
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September 18th, 2008, 19:47 Posted By: Shrygue
via Games Industry
At a panel discussion at the Austin GDC, Myst creator Rand Miller gave his audience a look behind the scenes why his URU: Myst Online MMO has failed commercially not once but twice, summing up its failure by saying "it's frankly cheaper to build a treadmill than a national park. We were building a national park."
Rather than "setting people in a hamster wheel and saying 'run run run run run'," explained Miller, developer Cyan said it wasn't approaching URU as a "game in the traditional sense" but as something that "had the potential of competing with television." Rather than "what you would watch that night," Miller said the team saw potential to continually produce new worlds and shift the entertainment paradigm to "where would you go that night."
The title has always maintained a small but extremely avid fanbase who, the panel noted, not only kept unofficial game servers running for two years following its unceremonious cancellation by Ubisoft following a public beta that gathered 10-40,000 users, but also recreated its landmarks in other virtual worlds like There and Second Life.
Those users celebrated Turner Broadcasting's decision to revive the world and develop new content through its GameTap game subscription service, but – after only a year – Turner product development vice president Blake Lewin said the userbase couldn't support the operation costs and the game was shuttered once again.
Elaborating on why the game couldn't manage to initially keep itself alive, Miller said, "I'm always going to fall back on 'we were ahead of our time,' because it's easy."
"The biggest thing we did was an all or nothing proposal from an entertainment point of view," he continued. "It's not like you can start up a new TV network and give one show a month and expect it to be successful... We couldn't quite pull that off with the money we had."
Added Lewin, "I don't think there's any budget that would have worked," as the content production pipeline was extremely difficult. "Look at [TV series] Lost," he added. "Lost, at its level of quality, still can't get 26 episodes out in a year."
"There's a similar issue with Myst Online," he concluded. "It's a bigger issue when we're looking at broadband entertainment. The fallback is reality TV... [where the thought is] lets make users make idiots of themselves and we'll all laugh at them... We all do want to see the 'Lost's but production costs have to come down and we have to get smarter about tools."
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September 18th, 2008, 17:09 Posted By: wraggster
In a case repeating itself across ASUS discussion forums, some ASUS laptop owners are finding confidential and personal software along with an illegal keygen software hack bundled with their new rigs. According to readers of PC Pro and APC Magazine, a directory on the ASUS-branded Vista recovery DVD contains illegal software serial numbers, confidential Microsoft documents intended for PC manufacturers, and a variety of ASUS documents and source code. A reader in ASUS' forums claims to have found other bizarre files including someone's resume (pictured above). For its part, an ASUS spokesman has responded saying, "We will be investigating this at quite a high level." Well, then that's that.
http://www.engadget.com/2008/09/18/a...-docs-with-so/
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September 17th, 2008, 20:59 Posted By: wraggster
Newly released today:
The Imperium Romanum: Emperor Expansion enables the player to travel through the ancient world, starting in Great Britain, passing through the wilds of Germania all the way to the fertile banks of the Nile in ancient Egypt. 16 challenging missions are divided into four campaigns which take place at well known historical sites such as Aque Sulis (Bath), Hadrian's Wall, Massilis (Marseilles) or Treverorum (Trier). The Imperium Romanum: Emperor Expansion demands strategic and economic skills from the player if they are to become a successful governor. The Emperor Expansion also requires the player to factor in the effects of religion and the all important Roman gods. Additionally, the Add-On provides new and bigger maps, newly designed buildings, new tasks, and extended voice recordings.
http://www.play-asia.com/SOap-23-83-...j-70-304h.html
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September 17th, 2008, 20:57 Posted By: wraggster
Newly released today:
With invading Orcs enslaving the human kingdom, only a handful of rebels remain hiding in the forests and mountains of Midland. Choose between joining the rebellion or serve the Orcish Usurpers, but you will ultimately tip the scales and decide the outcome of the last war to save humanity.
Gothic III provides a living world where the players can freely choose the way they want to play; whether exploring the world and enjoying its rich and enchanted atmosphere or following a darker path, and even ultimately destroying it. Every choice and action the player makes will directly echo and affect the world of Gothic, creating a life-like environment and allowing for complex character interaction.
http://www.play-asia.com/SOap-23-83-...j-70-3073.html
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September 17th, 2008, 20:03 Posted By: Shrygue
via Engadget
After a few false starts, the OS X-installing EFi-X dongle is finally shipping to consumers. Currently, two versions are up for grabs: the USB V1 for the average joe / jane and the USB V2 Developers Unit for, well, developers. In short, plugging this gem into your PC will enable select systems to install OS X, but we'd take a hard look at the fine print (and certified systems) before blindly plunking down $155 and hoping for the best.
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September 16th, 2008, 21:21 Posted By: Shrygue
via Games Industry
Mythic Entertainment has announced that its fantasy MMO, Warhammer Online: Age of Reckoning, has shipped 1.5 million copies to retailers in preparation for its global release on Thursday.
The game has also set a company record for the most retail pre-orders for any PC game in publisher EA's history.
Earlier this year Funcom's Age of Conan shipped 700,000 copies to retailers for its release, while World of Warcraft expansion The Burning Crusade sold 2.4 million copies to actual customers - not retailers - in its first 24 hours on sale.
Those who pre-ordered Warhammer Online have been able to download and play the game since the "head start" began yesterday (Sunday, for Collector's Edition owners). Servers are already very busy, with long queues on the more popular Destruction side, due to population capping.
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September 16th, 2008, 20:49 Posted By: wraggster
Newly released today:
features
Platform: PC
Exclusive in-game item for that extra edge while leveling
Detailed maps labeled with points of interest
Realm vs. Realm (RvR) tips from the experts
In-depth class section written by gamers, for gamers
Tips for creating and leveling a guild
Detailed maps labeled with points of interest
Realm vs. Realm (RvR) and Scenario maps with tips on dominating the enemy
Lair and dungeon maps with strategies and boss abilities Interior
http://www.play-asia.com/SOap-23-83-...j-70-2ukj.html
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September 16th, 2008, 17:00 Posted By: wraggster
Remember that Legend of Galactic Heroes PC game we mentioned a while back? Well, the release is looming and to help people to part with their cash, Bandai Namco have released a demo of the rather shiny RTS today (click this link to start the download). It's not as freeform as Homeworld and actually quite planar but it's much more tactical. As there's a lag between setting up your fleet and them attacking the enemy. You have to plan ahead more as it's essentially leaning towards a turn based approach, or at least one where your commands can leave you clearly open if you don't position your fleet carefully. I quite like it. All it needs now is more Maurice Ravel.
For those curious about the main menu, the first option is a rolling (non-playable) demo, whereas the second option is the playable demo. This demo is entirely in Japanese in case anyone needed that clarifying.
http://www.insertcredit.com/archives/002527.html
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September 16th, 2008, 16:59 Posted By: wraggster
Electronic Arts has abandoned plans to absorb Grand Theft Auto IV publisher Take-Two Interactive, the company announced earlier today. Following over half a year of hostile buyout offers by EA, the pair went into talks under a confidentiality agreement in late August. From the official announcement: 'EA continues to have a high regard for Take-Two's creative teams and products, [but] after careful consideration, including a management presentation and review of other due diligence materials provided by Take-Two Interactive Software Inc., EA has decided not to make a proposal to acquire Take-Two and has terminated discussions with Take-Two.' The announcement caused Take-Two's stock to drop by 30%, and analysts expect a bidding war to ensue for employment of the GTA creators
http://games.slashdot.org/article.pl.../09/15/2340205
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September 16th, 2008, 16:57 Posted By: wraggster
Fable II is due out next month, so it's been making the rounds for previews. So has its creator, Peter Molyneux. He talks with Joystiq about the game's Co-op feature, which allows players to drop into the games of others, getting a look at how it would have played out had they made different choices. Molyneux also offered a frank interview to CVG about flaws in the game, such as poor lip-syncing and the occasional "low-spot." (This comes two weeks after he unabashedly rated it as a 9/10 game.) Joystiq also got several hours to preview the game, and Gamespy gave it a test drive recently as well.
http://games.slashdot.org/article.pl...8/09/16/005254
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