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August 3rd, 2008, 15:51 Posted By: JKKDARK
New version of the NES emulator for PC.
Changelog:
FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.
The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
We are particularly excited by the Lua scripting capabilities which have been ported over from FCEU rerecording and prepped for further development. In order to use Lua in the windows build you will need the luapack [fceux.com/luapack] which should be unzipped alongside your fceux.exe. The large numbers of dlls wasn't our choice; but it will enable the iup user interface library which will permit scripts to create their own guis, as well as rendering the base fceux distribution more compact. Examples of lua scripts may be found in the subversion repository here
FCE Ultra is BACK! Today, version 2.0.0 has been released as the new software FCEUX.
All users of FCE Ultra are encouraged to switch to FCEUX and bug us if something isn't working well.
Head to the download page to grab the most recent windows binary or portable source code.
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August 2nd, 2008, 20:24 Posted By: JKKDARK
New version of the Arcade emulator for PC.
Changelog:
Burner (interface) changes
- Added board type, genre and family filters to the game selection dialog
-- Updated all drivers with the new flags
-- Amended the relevant dialogs to display the new genre and family information
-- Added the genre and family flags to the -listextrainfo output
- Added gamelist localisation functionality
-- It works in much the same way as the UI localisation, beware though, that if you have a large file it can take some time to start the program, try and keep the file small and with only the titles you want to translate
-- Maximum titles to translate is currently set at 5000
-- The advantage of doing it this way is that the whole program benefits from translated titles, not just certain parts and the speed hit is only felt once rather than every time a title is retrieved
-- Obviously this only works with UNICODE builds
- Fixed some issues with clicking behind some dialog boxes
- Fixed a problem with the config file, allowing multi-byte paths to be specified
- Double clicking on cheats in the dialog now selects the next option, thanks to sho
- Changed the menu in the game selection dialog to a basic menu
- Increased the width of the info boxes in the game selection dialog to use all available space (and not crop text unnecessarily)
Burn (emulation) changes
- Hooked up the SN76496's in Van-Van Car
- Finished up sf2m13 thanks to a small patch posted by iq_132 years ago
- Added various homebrew games and demos (can be filtered out if you don't want to see them)
- Added various decrypted C sets to the Neo Geo driver (can be filtered out if you don't want to see them)
- Fixed a rom size issue in 8ballact
- Matched all sets to MAME 0.126u3
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August 2nd, 2008, 20:24 Posted By: JKKDARK
New version of the multi-system emulator for PC.
Changelog:
- [Xe] new execution core.
- [Xe/Linux] Modified joypad analog axis access.
- [PC Engine CD-ROM2] Fixed audio status report.
- [Super Famicom] Fixed affine mode priority.
- [FM Towns Marty] Fixed floppy disk status. (Thanks to Parazythum for the Car Marty info)
- [FC-FX] PC-FX support.
- [Game Boy Advance] Game Boy Advance support
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August 2nd, 2008, 12:50 Posted By: wraggster
Newly released in the UK at Amazon UK:
Product Features
Tear up the track...carve up the competition
The legend of Rally games is back as SEGA Rally motors onto PC,
Promising to push the boundaries of the Rally genre to a new level.
SEGA Rally looks and plays better than ever
Offering fans bumper-to-bumper, heart stopping, and adrenalin pumping action
This helps to ensure close competitive race action with rival cars all vying to be first
SEGA Rally retains the looping course of its predecessors rather than the point-to-point of other titles.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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August 2nd, 2008, 12:30 Posted By: wraggster
Newly released in the UK at Amazon UK:
Hi Octane motorized anarchy – Maximum fun, maximum chaos, and all in eyeball searing high definition, FlatOut Ultimate Carnage is PC’s most extreme destruction racer. With three distinct carnage-filled game styles, an integrated championship racing career mode and intense in-your-face destructive action, FlatOut Ultimate Carnage is the gaming world's most smash-tastic driving game to date!
FlatOut Ultimate Carnage Features:
Arcade destruction racing at its best: FlatOut's peerless real world physics engine combines vehicles built from 40 plus deformable parts with over 8000 destructible objects per track.
Huge number of race styles to suit your mood and preferences: Career racing. Compete in progressively tougher championship wrecking your way through 3 classes to become the ultimate FlatOut champion. Arcade racing. Deathmatch Destruction Derbies, time trials and crash filled challenges.
Highly competitive FlatOut racing action: Compete against 11 other drivers in single player modes from a choice of 48 cars on 39 tracks in 6 different environments. Wreck you way across parched deserts, massive storm drains and narrow city streets.
Fully supports Games For Windows live: Up to 8 player simultaneous Live play including Races, Derbies and Stunts, plus the all-new Deathmatch Derbies and the excusive Head-On race mode.
Hilarious Ragdoll characters catapulted in-race and in 12 crunching mini games: The Ragdoll is a unique to FlatOut - which is catapulted through your windscreen or, even better, the other driver's windscreen as they are wrecked out of the race. Additionally there are the 12 Ragdoll events which take some beating for their sheer body abuse (e.g. High Jump, Stone Skipping, Ring of Fire, Field Goal and Free Kick).
Cars look stunning: See every scratch and dent all with real-time environment mapping to create a grittier realistic appearance. flatout features dynamic shadow maps for every 3D object on the track including buildings, scenery and cars making all movement in Ultimate Carnage exceptionally smooth. Improved particle effects e.g. Dust, dirt, smoke, water splashes and bouncing sparks.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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August 2nd, 2008, 12:27 Posted By: wraggster
Newly released in the UK at Amazon UK:
Product Features
Pick up and play arcade mode allowing the player to access the race in just a few seconds
A genuinely technically accurate extreme simulation mode for real petrol heads
4 well balanced racing styles giving genuine progression and satisfaction to the gamer
6 game modes - Basic, Arcade, Advanced, Simulation, Extreme and Custom
Next generation giving players the chance to challenge their friends and opponents all over the world
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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August 2nd, 2008, 00:28 Posted By: wraggster
When it comes to keeping PC gamers in the loop on their console games, Capcom have long been one of the good guys. And how do PC gamers repay the favour? Same way a lot of PC gamers always do: with mass acts of piracy. When quizzed about the state of Devil May Cry 4's PC sales on Capcom's forums, Christian Svensson replied:
I'm not sure about how Capcom in general feels but It's not doing as well as I would like in the US at retail. It's such a good version and it really deserves better sales. I know it's getting pirated to hell and back (it was up on torrents literally the day it shipped).
Leading Capcom to throw their hands up and complain about the state of piracy in the PC market, right? Nope! Svensson instead goes on in great detail about the company's big plans for future digital distribution on the platform, which is encouraging reading for the kind of people that think playing DMC4 on a PC is a good idea.
http://kotaku.com/5031799/devil-may-...-hell-and-back
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August 2nd, 2008, 00:22 Posted By: wraggster
Despite the doom and gloom that seems to follow the future of PC gaming around there have always been a group of stalwart supports. Developers and companies whose best works appeared first on PC and later, if ever, on consoles. But these days those few shouts in the dark seem to be dwindling. The latest to make the jump? id Software.
But id CEO Todd Hollenshead, doesn't totally agree that they have switched sides, or that there even need to be sides for PC gaming to survive.
"That whole PC first thing, you have to go back in id history to see why id initially developed for the PC," he said.
It used to be, he said, that developers had to change so many things, jump through so many hoops, to get their games on consoles that it just wasn't worth it for some.
http://kotaku.com/5032169/does-pc-gaming-need-a-savior
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August 1st, 2008, 23:55 Posted By: wraggster
ruphus13 notes a new development in Blizzard's case against MDY, which we discussed last week. Blizzard, the maker of World of Warcraft, has now requested another injunction — to prevent the open sourcing of Glider code. Quoting:
"Blizzard has asked the court for a relatively unconventional order prohibiting MDY from making the source code for its MMO Glider software available to the public, and prohibiting MDY from helping people develop other World of Warcraft automation software. Blizzard had previously asked the court to shut down MDY's WoW operations in its motion for summary judgment, but the court's summary judgment order did not address Blizzard's request. Blizzard's requests to prohibit open-source release of MDY's software and prohibit MDY's assistance in development of independent WoW bots are new to this motion — and seem likely to raise eyebrows in the open source and digital rights advocacy camps."
http://yro.slashdot.org/
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August 1st, 2008, 20:59 Posted By: Shrygue
via Computer and Video Games
Thanks to id's new Tech 5 engine, Rage is one of the most absolutely stunning games on the horizon. But, according to tech god John Carmack, Doom 4 will look "three times" better. Wow-wee.
Speaking on stage at QuakeCon in Texas, Carmack said, "the next DOOM game will look like it's built on another engine, as it uses three times the horsepower," sending graphics whores into an uncontrollable spasm.
Apparently id's able to pull of such a massive leap in visual quality between the two because Doom will only run at 30fps, while Rage is locked at 60. Doom 4 will still feature "blood, demons, and gibs," too, said Carmack.
There's also hope for the series' usually lacklustre multiplayer mode, which will be afforded much more attention than it's usually received in the past. Doom 4 multiplayer will have a "much larger presence", said Carmack.
"[Doom 4 multiplayer] will not be as good of a multiplayer as Quake Live is, but it should still be good, and we will intend it to be better than Doom 3 or Quake 4 multiplayer," he added, being surprisingly frank for a games boss.
And while we're on the subject of Quake Live, which used to be called 'Quake Arena', Carmack revealed that the free-to-play shooter has to be renamed after an internet squatter hogged quakearena.com. Cheeky.
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August 1st, 2008, 20:42 Posted By: Shrygue
via Games Industry
Capcom in the US has admitted that sales of the PC version of Devil May Cry 4 are suffering due to severe piracy issues.
Writing on the official Capcom forums, vice president of strategic planning Christian Svensson said that the Japanese division has so far not allowed the title to be distributed digitally.
"I'm not sure about how Capcom in general feels but it's not doing as well as I would like in the US at retail," wrote Svensson.
"It's such a good version and it really deserves better sales. I know it's getting pirated to hell and back (it was up on torrents literally the day it shipped)."
"I certainly have pushed for digital distribution on the title but Capcom Japan so far has not allowed it."
Svensson added that all Capcom's US titles for the PC will eventually be distributed digitally, including the forthcoming Bionic Commando remake and new IP Dark Void.
"For the record all Capcom Entertainment developed titles will be distributed extremely widely via digital channels (not just Steam or Direct2Drive, but more than a dozen partners across more than 100 sites/portals for everything we do).
"I've spent the last year building up that channel and I'm continuing to add partners even in advance of Age of Booty, MotoGP, Neopets, Dark Void and Flock shipping," he said.
Svensson also hopes to convince execs in Japan that digital distribution would benefit the company, including titles such as DMC 4 which are developed in the region.
"I have a presentation I'm making shortly that I'm hoping will make that approach something we do with all of our PC content, even those developed in Japan, but no promises. It might not happen."
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July 31st, 2008, 23:35 Posted By: Shrygue
via Eurogamer
Mythic Entertainment has revealed the minimum system requirements for Warhammer Online: Age of Reckoning, its hotly anticipated massively multiplayer RPG.
They're relatively forgiving; this is going to be a more technically accessible game than Funcom's demanding Age of Conan: Hyborian Adventures. Mythic promises to further optimise the game in the coming months. Note, however, that it recommends double the RAM for Windows Vista users.
The requirements: - 2.5 GHz P4 (single core) processor or equivalent
- 1 Gigabyte RAM (2 Gigabyte RAM for Windows Vista)
- A 128 MB Video Card, with support for Pixel Shader 2.0
- At least 15 GB of hard drive space
Mythic also published a list of supported video cards:
ATI Radeon 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3650, 3850, 3870, 4850, 4870.
NVIDIA GeForce FX 5900, FX 5950, 6600, 6800, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9400, 9500, 9600, 9800, GTX 260, GTX 280.
And, all on its lonesome, the Intel Extreme Graphics GMA X4500.
"Laptop versions of these chipsets may work, but may run comparatively slowly," Mythic warned.
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July 31st, 2008, 23:03 Posted By: JKKDARK
New update of the PC emulator.
Changelog:
- Emulates Soundblaster Pro v1
- SVGA emulation (ET4000)
- Fixed some bugs in the VGA emulation
- Soundblaster ADPCM now emulated
- Some 8086/286 bug fixes
- Fixed bug in FDC emulation
- Sinclair PC200 now works properly
- EuroPC emulation
- Support for '©Anonymous Generic Turbo XT BIOS'
- No errors on startup with IBM XT or IBM PC BIOS
- Keyboard repeat now emulated
- Fixed keyboard bug, Pinball Fantasies now okay
thanks to 1emulation for the news
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July 31st, 2008, 22:57 Posted By: JKKDARK
New version of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
- "Auto Check Set Resume" menu was added to "File" menu. If the check is put there, when each game is started, the resume-function("File->Set Resume" menu) becomes effective automatically.
- The speed and timing were brought close to a real machine more. In "Eiyuu Sangokushi", the problem that the surface of the screen fell into disorder occasionally was solved. I think that the operation timing improved in other games, too.
- The access timing of CD-ROM was brought close to a real machine more. In the opening demo of "Ys4", the problem that the noise of the horizontal line was uncommonly occasionally displayed was solved.
- Additionally, a detailed part has been improved and corrected.
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