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August 22nd, 2008, 18:53 Posted By: Shrygue
via Computer and Video Games
Codemasters has dropped 29 screenshots of its acrobatic shooter Damnation, which is planned for release on PC, Xbox 360 and PS3 at the end of the year.
According the game's developer, which has never made a game before, Damnation's going to include plenty of "huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts."
We'll have to put another quid into the swear jar for using the word 'high-octane' there.
Screenshots
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August 21st, 2008, 18:46 Posted By: Shrygue
via Eurogamer
Codemasters Online has rolled out a free and meaty expansion for ArchLord, boosting content in the MMO by around 30 per cent.
More specifically, Episode 3: Spirits Awakening adds three new zones, 80 new skills, plenty more armour, plus lots more fantasy monsters and bosses to macro to death.
Meanwhile, those crowned as ArchLord will gain access to brand new skills and abilities, which should make the weeks and maybe years invested feel worthwhile.
ArchLord, released towards the end of 2006, now also boasts 750,000 accounts, and claims 20,000 fresh faces are joining the battle each week.
Of course, the turnaround success of the poorly-reviewed MMO comes off the back of Codemasters Online dropping the monthly subscription.
It's also worth remembering that those figures are not entirely representative of current users, as there's no reason to close a free and inactive account
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August 20th, 2008, 20:35 Posted By: JKKDARK
New version of the front end for PC.
Changelog:
19th August, 2008 - GameEx 9.50
- Bug fixes
18th August, 2008 - GameEx 9.49
- Bug fixes
17th August, 2008 - GameEx 9.48
- New touchscreen input setting, for running GameEx in a touchscreen setup. It is recommended to use version 3 or 4 themes when using a touchscreen and turning this setting on
- Fixes surplus snap matching
- Fixes show buttons setting with version 4 themes
- Other minor fixes
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August 20th, 2008, 20:34 Posted By: JKKDARK
New version of the Game Boy and Game Boy Color emulator for PC.
Changelog:
The 0.32 release updates the SlimDX version used to the latest one(June 2008). Users having trouble running the Win32 interface should download and run the SlimDX Installer SP1
Thanks to 1emulation for the news
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August 20th, 2008, 20:33 Posted By: JKKDARK
New version of the front end for SDLMAME.
Changelog:
- fix: joystick mapping initially didn't work before the options were explicitly applied
- fix: keep game-specific emulator configurations open only as long as they are really needed
- fix: corrected support for keyboard shortcut mapping with multiple modifier keys
- imp: try to use system locale to setup the language if no language was specified (or if the language is unavailable within the translations); fallback to us as last resort
- imp: joystick test and calibration widgets are enclosed in scrollable areas now to allow for better handling of high amounts of axes or buttons; due to this, the layout management for these widgets was totally revised
- imp: minor speed ups for loading of XML and gamelist caches by reading data block-wise
- imp: SDLMAME options template updated to 0.127 (yuvmode replaced with scalemode, removed cheat_file, added new options cheatpath, videodriver, audiodriver and gl_lib)
- imp: code cleanup: use constants instead of numbers for logical gamelist columns, prepend QMC2_ to JOYSTICK and OPENGL macros internally
- imp: trimmed XML cache data - saves memory and disk space (plus adds a minor speed improvement upon cache reading)
- imp: build: check required Qt version on call to qmake (see qmc2.pro*)
- new: show number of (real/virtual) CPUs on system information page (about dialog)
- new: the frontend and emulator log browsers can now be limited to the amount of lines they keep in memory (the default is unlimited as before)
- doc: added Q2.8 and Q3.5 to FAQ
Thanks to 1Emulation for the news
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August 20th, 2008, 20:31 Posted By: JKKDARK
New version of the rom manager for PC.
Changelog:
added: support for disc region tags in -listinfo format
fixed: rebuilder recompress option gets falsely accessible for 7z/rar after some toggle combinations
fixed: unneeded test for inverted crcs fails
fixed: crash during cache load when toggling 1G1R mode
fixed: 7z reader package fails on 7z filesizes ≥2GB<<4GB
fixed: ziparchive package fails on zip filesizes ≥2GB<4GB
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August 20th, 2008, 20:31 Posted By: JKKDARK
7-Zip is a file archiver with the high compression ratio. The program supports 7z, ZIP, CAB, RAR, ARJ, LZH, CHM, GZIP, BZIP2, Z, TAR, CPIO, ISO, MSI, WIM, NSIS, RPM and DEB formats.
Changelog:
Some bugs were fixed
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August 20th, 2008, 20:29 Posted By: JKKDARK
New version of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
- In "Tengai Makyou - Fuuun Kabuki Den", the problem that ADPCM voice became interrupted occasionally (generated from v1.49, processing that plays ADPCM) was corrected.
- The speed and timing were brought close to a real machine more. In "21emon Mezase Hoteru Ou", the problem that the message window flickered occasionally (generated by a recent version) was solved.
- Additionally, a detailed part has been improved and corrected.
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August 20th, 2008, 20:16 Posted By: Shrygue
via Eurogamer
On top of teasing the first Age of Conan expansion, Funcom has shown off some of the forthcoming free content updates to its fantasy MMO Age of Conan at Leipzig.
Funcom highlighted two new zones, new and revamped dungeons and itemisation, and the graphical updates to be expected from the game's future DirectX 10 support.
Ubiquitous Funcom mouthpiece Erling Ellingsen said Funcom intended to answer the criticisms of players of the game who feel the game is too light on content in the second half. "We're really serious about adding content," Ellingsen said. "We agree that content thins out after level 55."
Ellingsen demonstrated the Commons district of the capital city Tarantia, expected soon. This mid-level slum area allows players to pick a side in a gang war between street bandits and the rulers of the rooftops. Questing will include thieving, exploration and stealth gameplay as well as combat, and complex storylines with moral choices.
Attention then moved on to the Black Castle dungeon, which is being extensively revamped. Originally a basic dungeon aimed at solo players, it will soon be a more sophisticated group dungeon featuring traps and puzzles reminiscent of the Legend of Zelda - shooting an eye with an arrow to kill a giant snake, or standing on pressure pads to allow your team-mates to pass flame-throwers.
Tongue-in-cheek tributes to Indiana Jones and Frankenstein had players fleeing from a boulder and piecing together a monster from body parts. There's also an attempt to give boss fights more personality (Ellingsen mentioned World of Warcraft's strength in this area), an epic feel, and superior loot drops. Ellingsen says Funcom is conscious that it needs to improve the quality of loot throughout the game, and is overhauling its entire loot distribution table.
The new outdoor area Ymir's Pass, for level 55 players and above, was shown. This beautiful Cimmerian mountain region has "dozens of hours" of content and a striking, ruined-amphitheatre dungeon. The Frostfather - a giant familiar from Robert E. Howard's stories - was shown imprisoned here. In a nod to the 1980s Arnold Schwarzenegger Conan films, Ymir's Pass also features the Wheel of Pain.
Ellingsen also showed screens and concept art of two top-level dungeons that are in development, but a little further off. The first, in an advanced stage of development, will be a group instance in Thunder River. The second, in the early stages only, will be a "huge" Cimmerian dungeon called the House of Crom, a social group dungeon where several groups can adventure at once.
Video was shown of the game running under DirectX 10, but Ellignsen refused to date this patch, saying that Funcom was taking its time to get it right. The DX10 version of Age of Conan will feature HDR lighting, ambient occlusion (more subtle shadowing), physics acting on grass and foliage, extravagant radial blur on fatality effects, volumetric lighting and fog, specular reflections on water and beautifully diffused underwater light.
On the anticipated update to the game's player-versus-player systems - originally expected some weeks ago - Ellingsen would only say that it was expected "relatively" soon. (In fact, he said "very soon", and then corrected himself.)
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August 20th, 2008, 19:56 Posted By: Shrygue
via IGN
Outspark, a leading publisher of immersive online multiplayer games, today announced the launch of the newest free expansion for the hit free-to-play MMORPG, Fiesta. Featuring new content including two challenging zones, brand new quests, a new in-game wedding feature, a new Monarch system, an increase in the game's level cap and much more, the expansion is available now for all Fiesta players. Visit http://fiesta.outspark.com now to join the community and experience the new in-game features.
"Millions of Outspark gamers have been anticipating this expansion, and we are very happy to yet again deliver what our players want," said Outspark founder and CEO Susan Choe. "This exciting new content release offers great stuff for veteran and new players alike."
Within the Level 89 Expansion, Fiesta players can now explore the treacherous, scalding expanses of Burning Rock and Flaming Mine—each rife with dangerous denizens and challenging quests. Players will enjoy upgraded player skills to help them move from level 79 to 89 and a brand new Kingdom Quest for characters at level 80 to 89. The expansion also includes an innovative apprentice system called the Monarch System, which lets seasoned gamers form mutually beneficial partnerships with new players. Masters earn a percentage of the in-game currency spent by their apprentices, while apprentices receive special class-specific items every 10 levels.
Fiesta players looking to "engage" even more with the community should check out the in-game wedding feature. Love-struck gamers can now purchase premium wedding dresses or tuxedos, and can purchase the Wedding Application in order to virtually tie the knot in a special ceremony at the game's scenic, remote Chapel in the Sky.
New Fiesta players will also find it easier to level up, as monsters between levels 1 and 30 now award 20% more experience. The game's quest system has also been overhauled with updated text and descriptions.
For a complete list of features in the Level 89 Expansion, visit http://fiesta.outspark.com.
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August 20th, 2008, 19:46 Posted By: Shrygue
via Gamespot
A perennial cash cow for Electronic Arts, the Sims franchise hit the celebrated 100 million milestone earlier this year, generating $4 billion for the company in the process. As part of the Leipzig Games Convention today, EA announced that the The Sims 3, the first all-new installment in the life-simulation franchise since 2004's The Sims 2, would begin uttering incoherent phrases to PC gamers on February 20.
With Will Wright's Maxis studio prepping for Spore's September 7 launch, the Sims 3 is being developed by EA's dedicated Sims Studio at its Redwood Shores headquarters. Making the most noticeable impact between The Sims 3 and the slew of spin-offs and expansions of previous Sims titles is the all-new graphics engine, which EA promises will bring to life such locales as beaches, mountains, and civic centers.
Delving under the hood, The Sims 3 offers players the ability to customize individual sims by allotting five unique character traits, including brave, artistic, kleptomaniac, clumsy, paranoid, and romantic. EA notes that Sims constantly evolve as the game progresses, which will add diversity to encounters. Other new features packed into Sims 3 include a Create-a-Sim mode and short- and long-term goals, where players have the choice to "fulfill their destiny, giving them lifetime happiness and rewards or not!"
In addition to dating The Sims 3, EA also detailed the game's collector's edition. Though no price was provided, the collector's edition will include The Sims 3, a Sims Plumbob USB Drive, an exclusive in-game Italian-style sports car, a cheats guide, and The Sims 3 Plumbob stickers pack.
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August 20th, 2008, 19:41 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment is to begin publishing and distributing Sony Online Entertainment titles.
The move follows the integration of the two businesses, with SOE coming under direct control of Sony's PlayStation business.
The first games due will be DC Universe Online, The Agency and Free Realms, all of which are MMOs designed for both PC and PlayStation 3.
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August 20th, 2008, 19:40 Posted By: Shrygue
via Computer and Video Games
New shots and an FAQ have been released for Diablo III at Germany's Games Convention. It's all here.
There's nothing in the FAQ about art direction before you ask. So Diablo III's a bit brighter than previous games and it looks a little different. You'll just have to deal with it. Or turn the brightness down on your monitor.
Full FAQ details here
26 screenshots here
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August 20th, 2008, 19:33 Posted By: Shrygue
via Eurogamer
BioWare has told Eurogamer that Dragon Age: Origins will be treated to some "very creative" pre-release content.
Dan Tudge, director and executive producer of the Dragon Age series, said this would be but one of the ways BioWare would build and "love" the online PC community.
"We believe, especially with the PC, that community is a huge part of what we're doing online in Dragon Age: Origins, and the Dragon Age universe as a whole," Tudge told Eurogamer in an interview published today.
"We've a lot of plans to not only bring the users into the community through the tool-set, but also through a lot of initiatives we're taking within online activity: downloadable content, both pre-release and post release; free content, paid-for content; online achievements."
"I can't say," he added, when pushed on a demo. "You can expect something very creative from BioWare; the details I can't really go into."
Dragon Age: Origins, according to Tudge, will capture and evolve the enormous online following of Neverwinter Nights. He said this would help battle PC piracy as only registered users will be able to take part online.
Dragon Age: Origins is a dark fantasy role-playing game "absolutely" due for release in early 2009 on PC, and then later (maybe that year) on consoles.
Head over to our full interview with BioWare's Dan Tudge to find out more about Dragon Age: Origins, "the biggest story we've ever created".
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August 20th, 2008, 19:30 Posted By: Shrygue
via Eurogamer
Rockstar has revealed the first details of the PC version of Grand Theft Auto IV.
The game was shown off at the Leipzig Games Convention today by PR man Steve Hahnel. He began by promising much improved visuals, saying they'll be "polished well beyond what they were on the 360 and PS3".
New features will include a replay editor. Whenever you're playing the previous 30 seconds of gameplay will be recorded, so at any time you can stop and watch what you just did. You can also edit footage - chop it up, add filters, switch camera angles and so on.
There will also be a montage editor that lets you link together multiple 30-second clips. You'll be able to share the movies you make via the internet and the Rockstar Social Club.
Hahnel also hinted there are plans to add new multiplayer options. Noting there is online play for up to 16 players in the console versions of GTA IV he added, "We're expanding on that" - but didn't offer any further details.
However, Hahnel did say there will be new filters so you can have more control over the type of matches and races you take part in. If you just want to play with pistols, for example, that will possible. The whole idea is to make it easier to find exactly what you're looking for.
The rest of the demo consisted of a playthrough of the Three-Leaf Clover mission seen in the console game. This was played using an Xbox 360 controller, and Hahnel confirmed you'll be able to choose this or the traditional keyboard option in the finished game.
The visuals do indeed look more polished - lighting is more realistic and there's a much higher level of detail on both characters and environments. Movement animations are smoother but could still do with a bit of work; Nico runs down stairs like he's got a wonky ankle. Still, as Hahnel was careful to point out, GTA IV is still "a work in progress" and there's "a lot of polishing and cleaning" to do before the game is released on November 24th.
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August 20th, 2008, 19:18 Posted By: Shrygue
via Eurogamer
Rockstar is planning to release a PC version of hit console title Bully.
So say posters adorning the developer's booth at the Leipzig Games Convention. They feature the Bully logo and the message, "Demnachst fur PC".
According to our good friends at Eurogamer.de that translates as, "Coming soon for PC".
And that's all there is to know at the moment - but perhaps Rockstar will reveal more once the Games Convention gets fully underway.
Meanwhile, visit Eurogamer tonight at 6pm for the first details of GTA IV for PC.
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August 19th, 2008, 19:10 Posted By: Shrygue
via Eurogamer
Bill Roper, co-founder of the all-but-extinct Flagship Studios, has said there are no secret piles of money to rescue Hellgate, and that firing the majority of staff at the developer was his "hardest professional day" ever.
"I understand that, unfortunately, the Internet seems to be a haven for people who like to just get out there and throw out the most vitriolic and aggressive stance they can. But there are no secret piles of money that the company's somehow magically making," Roper told 1UP. "I haven't been paid in almost two months, and I've been putting money out to try and get people taken care of. That's the flip side.
"It probably goes against popular belief, but just because we all used to work at Blizzard doesn't mean that we're all millionaires, although that sure would have been great."
Roper said he had to liquidate USD 400,000 to pay salaries because he felt responsible for his flock of sheep.
"As anybody could tell you, during the last days of Flagship, I was pretty much a wreck," he added.
Hellgate is now owned by the bank, Comerica, and the servers are being kept open as a joint effort between Namco and EA. However, neither videogame company can develop the game until the rights to the IP are bought back.
On reflection, Roper said Hellgate would have been better for being simpler and with a less confusing business model; he claimed he knew the the online multiplayer paid-for and free idea was a mistake before the game even launched.
"Hellgate came out, and it wasn't as good as it should have been. There's a myriad of reasons for that. Some of them were just bad timing in the PC market. The PC market was lousy last year," said Roper.
"Some of it was the fact that we were an independent studio. We didn't have unlimited money, and we had to ship when we had to ship. Part of it was because we overreached, and that was a design problem that was totally our fault. We tried to do too much.
"We tried to be a standalone game and a free-play game and an MMO and an RPG and a shooter. We were trying to be something for everybody and ended up really not pleasing many people at all. I think we should have picked one or the other."
Mythos, a free-to-play MMO, was the other game in development at Flagship. Korean developer and publisher HanbitSoft had originally approached Flagship with an offer of help.
Roper and team tried to negotiate with HanbitSoft but eventually found themselves in a deal-or-no-deal situation, with Mythos bargained in as collateral on the resulting agreement.
So, Mythos is in HanbitSoft hands. But the team working on it is without many of the key staff that created the MMO, something Roper feels has been underplayed so far.
"The challenge they face is like if somebody says, 'Hey, I made you a loan against your Ferrari, [and] now the loan's due, so I want the Ferrari.' And I say, 'Great, here's a box of parts, because I didn't actually finish building the car yet.'
"So they have it, but it's not done, and they don't have any of the engineers that were there that know how to build the game or use the tools or use the tech or anything."
Thankfully Roper is optimistic about his future in games; he doesn't regret the experience, just the outcome.
"I've always loved games. I've always been playing games, and I want to keep working in games. I'd hate to think that all the trials and tribulations of the past five years, and all the upside, all the great things that happened, would be the end of this," he concluded. "I want to be able to build off all of this."
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