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September 8th, 2008, 21:29 Posted By: wraggster
Newly released today
features
Realistic and integrated puzzles to solve
A scary, and surprising, story by Jonathan Boakes
A chilling soundtrack, specially created for the title
Point and click interface features both first and third person perspective
Real-time ghost-hunting
A cast of virtual actors to share your experience
One of England’s eerie coasts brought vividly to life
Explore surroundings by both day and night
description
Nigel Danvers is on the run! Two shadowy agents are on his tail, pursuing him across London to the grand train station at Liverpool Street. Nigel suspects that afternoon’s activities may be to blame…
http://www.play-asia.com/SOap-23-83-...j-70-2z49.html
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September 8th, 2008, 21:27 Posted By: wraggster
Newly released today
features
Familiar and well-know Soviet-style game world
Real in-game objects, like Chernobyl Nuclear Power Plant, Chernobyl-2 military object designed to detect US missiles launches and others
The atmosphere of mystery and permanent danger
Improved graphics using the DX10 technology (volumetric light and fog, dynamic wet surfaces etc.)
Ability to join one of the stalker factions in the Zone and influence the balance of forces.
Correlation of players actions to factions' attitudes towards him
Fast travel inside the Zone with the help of guides
New types of anomalies and artifacts
description
Year 2011. Five years passed since the Second Disaster, which eclipsed the events of April 1986. The Zone is shaken by frequent and powerful blowouts, which move anomaly fields, opening new routes to previously inaccessible locations. Stalker factions fight for the new territories and key points. A lot of stalkers die, but newbies keep on arriving.
The action takes place one year prior to the events of S.T.A.L.K.E.R.: Shadow of Chernobyl, one year before Strelok's most successful trip to the center of the Zone – the third one. We will learn about Strelok and his squad from another character's vantage point.
The Zone is waiting for you ahead, new locations and unknown threats, spatial holes and monsters hiding in the fog, pitch-black nights and saving rays of a rising sun. Try to avoid anomalies and hide from blowouts, discover the Zone and collect artifacts, cure radioactive irradiation and fight for any stalker faction you like! Only then you will uncover the truth about Strelok and how he happened to get inside the death track and receive the S.T.A.L.K.E.R. tattoo on his arm.
http://www.play-asia.com/SOap-23-83-...j-70-2zva.html
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September 8th, 2008, 21:24 Posted By: wraggster
Newly released today
description
Inspired by the real-life documentary, Deadliest Catch Alaskan Storm lets gamers captain their own boat in the frenzied search for an undersea jackpot.
Gamers can take control of the great North Western, amongst others or create and customize their own boat from scratch. Gamers are then required to recruit and lead their own crew in the strategic search for King Crab and Opilio Crab
http://www.play-asia.com/SOap-23-83-...j-70-2qpd.html
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September 8th, 2008, 19:45 Posted By: Shrygue
via Computer and Video Games
Will Wright has said that the Spore team decided long ago that it was more important to achieve stellar game sales than fantastic review scores.
"We were very focused, if anything, on making a game for more casual players," Wright told MTV Multiplayer. "Spore has more depth than, let's say, The Sims did. But we looked at the Metacritic scores for Sims 2, which was around 90, and something like Half-Life, which was 97, and we decided - quite a while back - that we would rather have the Metacritic and sales of Sims 2 than the Metacritic and sales of Half-Life."
Wright also said that he was unsurprised by the inconsistent review scores the game had received, citing the variety of different experiences Spore offers and suggesting it was almost impossible to satisfy all types of gamers.
"A lot of the reviews I've read have said that the Space Stage was far and away the best and they were disappointed by the earlier stages because they were too simple. Other people have said the Creature Stage is their favorite and that the Space Stage seems too complicated... There hasn't been any consistent feedback."
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September 8th, 2008, 19:39 Posted By: Shrygue
via Gizmodo US
Microsoft appears ready to whip the Mac faithful into a frenzy with their latest job posting for a Windows Home Server software development engineer. According to the posting, they are currently looking for someone to help deliver a "top notch UI for the next release." The posting goes on to say that a: "Time Machine compete (sp?) UI for backup and restore, Windows Media Center integration UI, Live Mesh integration UI" are the top priorities. While WHS already features backup functionality, it lacks a fancy-pants OS X Time Machine style UI—something that may be corrected in the next release if Microsoft finds the right person for the job.
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September 8th, 2008, 19:28 Posted By: Shrygue
via Computer and Video Games
There's always something cool about seeing parts of a game the dev team tried to hide away, and one nifty modder in Japan has unlocked hidden content in the PC version of Call of Duty 4.
The secrets revealed by the modder, known as 'Qrysalis', are of a longer training mission, with extra objectives that see you running an obstacle course before entering the hangar to do the trial run on the shooting range.
"As you can tell, we decided to make it short and sweet for the final version of the game," said Infinity Ward man Robert Bowling, who posted a video of the extended level in action.
Bowling added: "Nice work Qrysalis, as long as you don't find our Brokeback Snipers / Hot Coffee moment with Price and MacMillian ... then we're all good."
Video clip here
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September 8th, 2008, 19:18 Posted By: Shrygue
via Eurogamer
Nexon has announced that its free-to-play massively multiplayer shooter Combat Arms is coming to Europe, starting with a closed beta test in October.
Nexon is the Korean company that pioneered the free-to-play MMO with its massive (in all senses) RPG platformer, MapleStory, and cartoon racer KartRider.
Combat Arms recently launched in North America, and will be Nexon's second European release after MapleStory.
It's a multiplayer shooter with extensive character and weapon customisation, and an experience-based levelling system for character advancement. Nexon also promises extensive community features for clan support.
"The FPS genre is traditionally an area for hardcore gamers with a steep learning curve, but Combat Arms takes it to another level, offering a low barrier of entry with its free-to-play offering and low system requirement," said Nexon Europe manager Sung-Jin Kim.
"We have experienced a great demand from the European audience to set up a service for Europe," he said. "Now we are happy that we are just about to bring the title to the European continent, starting with the closed beta in late October."
Screenshots
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September 8th, 2008, 00:17 Posted By: wraggster
Massively recently interviewed Hermann Peterscheck, a producer for NetDevil's upcoming space-fighter MMO Jumpgate Evolution. He talks about the UI and the huge level of customization, as well as basic flight and zone design. Also available is a video showcasing space combat inside an asteroid belt.
"We're still sort of working on [ship progression], but the idea is that you pick your first ship at level five, which is about an hour or so of gameplay. Basically there's sort of forks, so you start out in kind of a beginner ship and then there's like fighting types of ships, mining types of ships, cargo haulers and within that there's sort of sub-classes. So like, there's light fighters, medium fighters, heavy fighters, bombers. There's haulers that carry a lot of stuff, but move kind of slowly and there's haulers that carry lost stuff, short little courier shuttles that move really quickly
http://games.slashdot.org/article.pl.../09/07/1625247
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September 7th, 2008, 16:56 Posted By: wraggster
Many thanks to Alcachofa Soft for releasing as freeware their previously commercial game: Drascula: The Vampire Strikes Back.
It was quite a lengthy process which started in November of 2005. We were contacted by someone who offered us a direct lead to Emilio de Paz from Alcachofa Soft, S.L., the software house that created this game in 1996. Finally in July '07 we received the sources and a few months later they finally freewared it and gave us an official permission distribute the game.
The original version of the game is in Spanish with full voice overs and subtitles. Then there exists an English version with full voice overs and subtitles, and finally there are subtitles in German, French and Italian. Of course, there is also a full musical score which came as a set of audio tracks on the CD (the game was CD-only). We improved the English and Italian translations, and made all that was mentioned here ready for download.
In order to play the game you will need at least the English pack. Then you may optionally download the music pack, and the international pack which contains all those additional languages, Spanish included.
We hope that this will really extend the lifetime of the game and wish the best to Alcachofa Soft.
http://www.scummvm.org/?shownews=20080906.xml
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September 7th, 2008, 16:32 Posted By: wraggster
Bridger tips news that NCSoft's Tabula Rasa, created in part by Richard Garriott, is running an unusual promotion right now. Garriott is going to the International Space Station on October 12th, and he'll take with him a digital record of the DNA of various players and celebrities. The basic plot of Tabula Rasa is that Earth was attacked and humans almost completely wiped out. Garriott's promotion is playing on that idea; the hard drive with the DNA data will be left in orbit "just in case" something happens to humanity on Earth. NCSoft has been running a variety of polls and contests to include further data about humans on the hard drive. The deadline for joining the project has recently been extended to September 29th.
http://games.slashdot.org/article.pl...8/09/07/133232
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September 7th, 2008, 16:28 Posted By: wraggster
CVG spoke with John Carmack about the in-development browser-based version of Quake III Arena called Quake Live. He discusses the development team's reasons for the new project and mentions that current mods will not work. However, he adds, "We're in no way shutting down the original Q3A scene, so anybody who wants to build things with the open-source code is still more than free to do so. That may even become a proving ground for moving things into Quake Live." Carmack also says Quake Live will be fully ad-supported to start, but "it's not out of the question that eventually we'll have some kind of a premium service. But we don't know what it's going to be yet, and we're certainly going out with the completely free-to-play model." We've looked at video clips from Quake Live in the past.
http://games.slashdot.org/article.pl.../09/06/1337213
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September 5th, 2008, 20:29 Posted By: wraggster
Newly released today:
features
Includes all 4 Dawn of War titles in one incredible box set
Take control of nine armies.Command the Space Marines, Chaos Space Marines, Orks, Eldar, Imperial Guard, Necrons, Tau Empire, Sisters of Battle or Dark Eldar in brutal front line battles
Intense online competition – test your true battle abilities in 2 to 8 player competitions via LAN or Internet. Includes 114 multiplayer maps
Take to the skies as all armies gain new air units to rain death from above
Wage war across an entire solar system. Liberate, enslave, or destroy entire worlds as you unleash your army's fury on an interplanetary scale
description
Nine races. One box. Wage war in the most brutal combat ever depicted in a real-time strategy game. The Complete Collection includes all four Dawn of War titles in one incredible box set:
Warhammer® 40,000™: Dawn of War® - GOTY Edition
Warhammer® 40,000™: Dawn of War® - Winter Assault™
Warhammer® 40,000™: Dawn of War® - Dark Crusade™
Warhammer® 40,000™: Dawn of War® - Soulstorm™
http://www.play-asia.com/SOap-23-83-...j-70-2xhj.html
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September 5th, 2008, 20:06 Posted By: Shrygue
via Eurogamer
EA is currently investigating login problems affecting the online side of Spore, which finally went on sale today after 6 billion years in development.
Gamers who got hold of the game early-doors have been unable to login for want of some sort of validation code.
"We are aware that many of you are having login problems with Spore. This is being investigated so please bear with us!" a spokesperson wrote on the official forum.
"I installed mine this morning, but it won't let me online because the validation code is not valid for this product, or some such ballyhoo," said Eurogamer's Dan Whitehead, who bought the game via digital distribution so he could play it today.
"Which is weird, because I don't even have a validation code, nor have I been asked to enter one. I've tried it with both my previous Spore account and a new one, and it happens each time." Thanks Dan. (This is cheaper than vox pop.)
We rang EA to find out what's going on and have been told we'll get a call back shortly, so we'll let you know.
Spore is available now for PC and we spoke highly of it in yesterday's Spore review. It's jolly good when it works, promise.
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September 5th, 2008, 19:00 Posted By: Shrygue
via Computer and Video Games
EA's excellent-looking survival horror game Dead Space has been banned in Japan, China and (of course) ultra-conservative Germany.
According to EA community manager Andrew Green, the moody horror game is simply too moody and too horrific for German and Far Eastern shelves, which isn't too surprising considering the territories' long history of game censoring.
But there is one piece of good news (unless you live in Japan): the US release date has been moved forward again to October 14, more than a fortnight ahead of the original Halloween release. Europe is still on for October 24 at the moment.
PC versions of Dead Space are planned for a little later, hitting North America on October 20 and Europe on Halloween, October 31. At least one version got it right.
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September 4th, 2008, 20:47 Posted By: wraggster
Zonk brings word that Multiverse, the developer who in 2006 acquired the rights to make a Firefly-based MMO, has announced that a Buffy: The Vampire Slayer MMO is now under development. An interview with Corey Bridges from Multiverse seems to indicate that the Firefly MMO, though delayed, is not dead. He also provides a few details on what the Buffy game will be like. Quoting:
"What we're doing with the Buffy game then is releasing it in stages. It will first be a flash-based virtual world, with the full Multiverse server behind it. ... So it will start as a 2D flash-based MMO where you can go on missions and interact with other players. This will extend even once we have the 3D client working, where you can both interact with players using the other point of view. We're going to have these shared spaces where 2D and 3D people can interact. All of this will come out in phases, with staged gameplay coming out. We're sort of blazing a path with this concept, and we're really interested in what this might mean for players of the two versions. ... I'd love to get [a public beta] out to players by the end of the year."
http://games.slashdot.org/games/08/09/04/1749247.shtml
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September 4th, 2008, 19:07 Posted By: Shrygue
via Games Industry
Blizzard Entertainment again claimed responsibility for half of the top ten PC chart in the US for the week ending August 23, according to the latest information from NPD.
World of Warcraft: Battle Chest was the best-seller, followed by The Sims 2: Double Deluxe and the original World of Warcraft box.
Spore Creature Creator was fourth, chased by WoW's Burning Crusade expansion and The Diablo Battle Chest in fifth and sixth.
Nancy Drew: The Phantom of Venice was in seventh, with Call of Duty 4 and The Orange Box following.
The Warcraft III Battle Chest rounded out the top ten as Blizzard's fifth title on the chart.
The full list is as follows:
1. World of Warcraft: Battle Chest
2. The Sims 2: Double Deluxe
3. World of Warcraft
4. Spore Creature Creator
5. World of Warcraft: The Burning Crusade
6. The Diablo Battle Chest
7. Nancy Drew: The Phantom of Venice
8. Call of Duty 4
9. The Orange Box
10. The Warcraft III Battle Chest
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September 3rd, 2008, 16:49 Posted By: wraggster
The folks over at DIII.net combed through information from Blizzard employees about the revamped Battle.net that is slated to debut with Starcraft II. New features will include Achievements for various old and new Blizzard games, improved communication and community features, and better replay and spectating functionality.
http://games.slashdot.org/article.pl.../09/02/2247202
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September 2nd, 2008, 23:11 Posted By: wraggster
Sure, the industry-dominating MMORPG World of Warcraft is bringing in tons of cash from its millions of subscribers every month, but such success doesn't come without a price. In an interview with GamesIndustry.biz, Blizzard senior VP Frank Pierce explains that with great subscription numbers comes great, exhausting responsibility.
I don't know if I'd describe it as "interesting" as much as exhausting...As a company we've found ourselves spread very, very thin - because the World of Warcraft community has a voracious appetite for content. That development team is 130 people, they're working on content patches, they're working on an expansion set, they've got their hands full - and then we've got the other development teams that we need to continue to support as well.
Incidentally, the question Frank is responding to is "How interesting has it been for you to watch the success of World of Warcraft?", a question a lesser man might have answered with "pretty interesting" and then moved on to the next, hopefully better question.
http://kotaku.com/5044283/blizzard-+...-a-ton-of-work
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September 2nd, 2008, 20:11 Posted By: Shrygue
via Kotaku
Sure, the industry-dominating MMORPG World of Warcraft is bringing in tons of cash from its millions of subscribers every month, but such success doesn't come without a price. In an interview with GamesIndustry.biz, Blizzard senior VP Frank Pierce explains that with great subscription numbers comes great, exhausting responsibility.
I don't know if I'd describe it as "interesting" as much as exhausting...As a company we've found ourselves spread very, very thin - because the World of Warcraft community has a voracious appetite for content. That development team is 130 people, they're working on content patches, they're working on an expansion set, they've got their hands full - and then we've got the other development teams that we need to continue to support as well.
Incidentally, the question Frank is responding to is "How interesting has it been for you to watch the success of World of Warcraft?", a question a lesser man might have answered with "pretty interesting" and then moved on to the next, hopefully better question.
Full interview at Games Industry
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September 2nd, 2008, 19:58 Posted By: Shrygue
via Computer and Video Games
EA's thrown out the last trailer for Will Wright's Spore before it finally hits shops this Friday, September 5.
For your pleasure EA's also supplied a video of the galactic edition copy of the game, which comes with extra DVDs and goodies. It's basically a big ad.
Wright himself will be appearing at HMV Oxford Street in London tomorrow to answer your questions - so if you're homeless or a student toddle down at midday. See you there! If we can leave Mario Kart alone for lunch...
Trailer
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