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September 30th, 2008, 20:41 Posted By: Shrygue
via Eurogamer
PopCap will release the third instalment in the Bejeweled series next month.
Dubbed Bejeweled Twist, the game has apparently been three years in the making. It's said to take the massively popular game in a "totally new direction".
PopCap "refuses to be drawn on the details of the game", according to a press release, and plans to release a full barrage of information for the launch event on 27th October.
"The game will be immediately recognizable to Bejeweled fans, and as accessible as earlier titles in the series, but with far more depth and flexibility," said Jason Kapalka, PopCap boss, eyeing both hardcore and casual wallets.
Bejeweled is the best-selling casual game of this century, raking in around USD 300 million (GBP 150 million) for PopCap.
In the game, players are faced with a screen full of various jewels that must be matched in lines of three or more before they disappear and fresh batches fall in and occupy their place.
This was the basis for the fiendishly addictive DS puzzler Zoo Keeper, which simply replaced jewels with cuddly animals - animals we cannot drive over and break its legs off.
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September 30th, 2008, 20:28 Posted By: Shrygue
via Computer and Video Games
Eidos has revealed more on Shellshock 2: Blood Trails, its "brutal and twisted psychological" first person shooter for PS3, 360 and PC.
Set in Vietnam, the game aims to take on the tone of a horror, with a story revolving around a team of Special Ops soldiers that go missing in the jungle.
"At the height of the Vietnam War, a covert ops cargo plane carrying a top-secret consignment known only as 'Whiteknight' is lost over the deepest, uncharted jungles. Special Ops soldiers are immediately dispatched to the scene to retrieve the top secret shipment and one-by-one they disappear without a trace... until one month later, one of them suddenly walks out of the jungle," explains Eidos.
"Crazed and deranged, something in the jungle had ripped out his humanity, poisoning his soul. Something in the darkness had driven him mad....and followed him out."
Sounds interesting. The screens certainly back up the horror flavour; they're all dark and moody. And there's a trailer to the lower right too. The game will be out on all three platforms before Christmas this year. Tuck in...
Screenshots
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September 30th, 2008, 20:19 Posted By: Shrygue
via IGN
Developer GSC Game World has released patch 1.5.05 for S.T.A.L.K.E.R.: Clear Sky, the company's popular first-person shooter. The update fixes a number of bugs and resolves several scripting crashes. Patch notes are posted below:
Fixes:
• Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning.
• Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load.
• Changed the reward for lowering the bridge in the Red Forest.
• Changed the reward for killing bandits at the Freedom base filling station.
• Fixed the Freedom technician's dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives.
• Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section.
• Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications.
• Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map.
• Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence.
• Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached.
• Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics.
• Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades.
• Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies.
• Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly.
• Fixed several minor HUD, inventory, PDA and main menu errors.
• Minor rebalancing of trade and items that pop out of dead bodies.
• Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps).
• Changed the process for rewards given for joining factions.
• Changed rewards for destroying faction bases.
• Fixed game crashes during conversations with enemy technicians.
• Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians.
Multiplayer:
• Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP.
• Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V.
• Fixed a large number of various errors which caused client and server crashes in the multiplayer.
• Added IP filter (for games in certain subnets).
Resolved Script Crashes:
• smart_terrain.script:227: attempt to index local 'obj' (a nil value)
• smart_terrain.script:1003: attempt to index field '?' (a nil value)
• sim_combat.script:950: attempt to index a nil value
• sim_board.script:688: attempt to index local 'obj' (a nil value)
• smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value)
• bind_monster.script:72: attempt to index field '?' (a nil value)
• xr_effects.script:1607: attempt to index field '?' (a nil value)
• ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil))
• ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:97 3: bad argument 2 to 'format' (string expected, got nil))
• fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value))
• fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil)))
• fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value))
• fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value))
Unlike previous patches, v1.5.05 will allow you to keep your saves. To download the patch, visit the game's official web site (Thanks Voodoo Extreme).
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September 29th, 2008, 21:18 Posted By: Shrygue
via IGN
Developer Ascaron Entertainment has released a singe player demo for Sacred 2: Fallen Angel, the follow-up to the company's 2004 action-RPG.
The premise for the demo is posted below:
"This exciting new demo immerses gamers in the mystical world of Ancaria, as they experience a small sampling of the quests, environments and monsters that will be part of the grand adventure of the full game. Playing as the beautiful and deadly Seraphim, a powerful guardian of the world of Ancaria and its T-Energy, gamers will explore the lush lands of the High Elves, encountering a variety of creatures and environments."
To download the nearly 1749 MB demo, visit IGN's sister site, Fileplanet.
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September 29th, 2008, 20:38 Posted By: wraggster
News via aep
A new version of OpenTTD has been released a few days ago.
Quote: "OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file 'COPYING' included with every release and source download of the game."
http://www.openttd.org/
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September 29th, 2008, 00:47 Posted By: wraggster
In their most recent weekly news update, Valve announced that starting next week, Steam will begin hosting certain user-created mods of Source engine titles such as Half-Life 2 and Team Fortress 2. Owners of any Source title will be able to download these mods for free -- what's more, Valve has promised automatic updates and stat tracking for the mods they add to the download service.
The first five mods to be highlighted by Steam are Age of Chivalry, a medieval HL2 mod (pictured above); Synergy, another mod for HL2 which adds a co-op mode to the campaign; D.I.P.R.I.P., a multiplayer vehicular combat game; Zombie Panic, a spiritual precursor to Left 4 Dead; and Insurgency, a "total conversion" mod that takes players out of City 17, and places them on a modern battlefield. Sadly, our Source-based Burgertime mod didn't make the cut. Hopefully Valve will get wise and pick it up with the next batch.
http://www.joystiq.com/2008/09/28/va...ing-next-week/
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September 28th, 2008, 18:40 Posted By: wraggster
Microsoft has announced that the PC version of Rockstar's Grand Theft Auto IV will exclusively use Games for Windows Live for its multiplayer mode when it hits shelves November 18th. Rockstar founder Sam Houser explained the decision: 'As we work toward the release of the PC version, Games for Windows Live affords us the opportunity to seamlessly translate the multiplayer console experience for PC gamers, the service is a natural fit for the platform and we strongly believe it will help in building a strong online community around GTA IV PC.'"
Wired is running a story suggesting that this release could save the rather unpopular Microsoft PC gaming platform.
http://games.slashdot.org/article.pl.../09/28/0224218
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September 28th, 2008, 18:37 Posted By: wraggster
With the introduction of the well-received N10, we thought maybe -- just maybe -- ASUS was moving beyond its disgusting obsession with mutilating the Eee brand. Instead, we're now faced with fresh hues of two old faces: the blue 901A and the gilded 900A. Looks as if all the internals have remained the same, though there's no indication what kind of premium (if any) you'll have to pay for your color of choice.
http://www.engadget.com/2008/09/27/a...-blue-eee-pcs/
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September 28th, 2008, 10:48 Posted By: wraggster
To help all users who visit our Sites we are asking for the DCEmu Public to help us gather as many links for each console and a little bit of info about the site in question.
It Should start like this, for example heres our site that covers PC Homebrew Emulation and Gaming
Url = http://pc-gaming.dcemu.co.uk/
Description - DCEmus Site that covers all things PC such as Emulators, Homebrew, Development, Hacking, Gaming and Hardware News with discussion forums too.
Please add as many PC Homebrew Emulation and Gaming sites to the list as you know
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September 26th, 2008, 19:38 Posted By: Shrygue
via Computer and Video Games
This is what you'll need to run Valve's upcoming zombie-shooter Left 4 Dead, which you should be looking forward to running because it's really, really good. Like today - payday.
The specs have been provided by Doug Lombardi, so you can take them as pretty final. - OS: Windows Vista, XP or 2000
- CPU: 3.0 GHz P4, Dual Core 2.0 or AMD64X2 (or higher)
- RAM: 1 GB for XP / 2GB for Vista
- DISC DRIVE: DVD-ROM Drive
- HARD DRIVE: At least 7.5 GB of free space
- VIDEO: Direct X 9 compatible video card (Video card must be 256 MB or more and should be a DirectX 9-compatible with support for pixel shader 2.0)
- SOUND: Direct X9.0c compatible sound card
If you've got a 360, you've got everything you need (obviously).
Thanks Half-Life2.net.
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September 26th, 2008, 19:34 Posted By: Shrygue
via Engadget
Well, it looks like the good times that are the Ubuntu alpha testing process hit a bit of a snag recently, as one of the latest kernels apparently had the nasty side effect of irreparably damaging some users' hardware -- specifically, certain Intel network cards.
So far, it seems that only laptops have been affected by the bug, which corrupts the NVRAM used to store data like MAC addresses, but folks don't seem to be ruling out the possibility that it could affect desktops as well. What's more, while a warning has been added to the ISO download, it hasn't been pulled altogether, with the only explanation given being that it would delay the 8.10 release schedule too much.
Not entirely surprisingly, that has prompted at least a few folks to give up on testing alpha versions of the OS, at least until this whole thing gets sorted out.
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September 26th, 2008, 19:28 Posted By: Shrygue
via Eurogamer
NCsoft has delayed the Architect updated to its superhero MMO City of Heroes, which was to allow players to design their own missions.
The game's next update - Issue 13 - is now retitled Power and Responsibility. It will contain all the other features planned for Architect, plus some new ones, including the an extension to the game's "sidekick" buddy system called Levelling Pact.
This feature allows you and a friend to synchronise XP over your characters so that they're always at the same level, even if one of you plays much more than the other; an idea that will come as a welcome relief to many MMO players.
Power and Responsibility also adds Multi-Builds, allowing you to keep two different versions of each of your characters. The Day Jobs, powersets and Merit rewards system planned for Architect will also be included.
Lead designer Matt Miller explained that the delay to the Architect mission editor was due to overwhelming player demand for the ability to create custom NPC characters for missions.
"Adding custom characters has always been on our Mission Architect feature list, but we had considered it a 'stretch goal'," Miller explained. "That is, we could launch the system without this feature because our confidence was high that the rest of the system was incredibly robust.
"But after listening to you guys, we realize that this feature simply must be in at launch," he said.
This the Architect update becomes Issue 14, and will be released in early 2009. Issue 13: Power and Responsibility will be released in the autumn this year.
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September 26th, 2008, 19:13 Posted By: Shrygue
via Games Industry
Half a million users have registered to play Mythic's Warhammer Online: Age of Reckoning, according to publisher Electronic Arts.
The figures come after only one week on sale, with EA claiming the title is the fastest-selling MMO of all time.
"In just one week we have a half a million people playing WAR online, and the ranks of Order and Destruction are growing at a record-breaking pace for a new MMORPG," offered Mark Jacobs, co-founder of Mythic Entertainment.
"We spent years working to provide players with the most stable, epic, and polished online world we could, but it is the players that have truly brought the Age of Reckoning to life."
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September 26th, 2008, 17:44 Posted By: wraggster
Newly released today:
Calradia is a land at war, a land offering great riches and even greater dangers to the adventurers and mercenaries that flock to shed their blood on its soil. With unerring courage and a strong sword, an unknown stranger can make a name as a warrior. Raise a band of hardened soldiers, become the lord of several towns and castles, and perhaps one day you may wield the power to depose kings and crown new ones at a whim.
http://www.play-asia.com/SOap-23-83-...j-70-30m6.html
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September 25th, 2008, 20:45 Posted By: wraggster
The ever-growing unrest caused by the DRM involved with EA's launch of Spore came to a head on Monday. A woman named Melissa Thomas filed a class-action lawsuit against EA for their inclusion of the SecuROM copy-protection software with Spore. This comes after protests of the game's DRM ranged from a bombardment of poor Amazon reviews to in-game designs decrying EA and its policies. Some of those policies were eased, but EA has also threatened to ban players for even discussing SecuROM on their forums. The court documents (PDF) allege:
"What purchasers are not told is that, included in the purchase, installation, and operation of Spore is a second, undisclosed program. The name of the second program is SecuROM ... Consumers are given no control, rights, or options over SecuROM. ... Electronic Arts intentionally did not disclose to any such purchasers that the Spore game disk also possessed a second, hidden program which secretly installed to the command and control center of the computer."
http://games.slashdot.org/article.pl.../09/24/1939256
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September 25th, 2008, 19:30 Posted By: Shrygue
via Eurogamer
Electronic Arts has announced more than 1 million copies of Spore have been sold since the game launched on September 7th.
What's more, over 25 million player-created creatures, vehicles and buildings to the Sporepedia.
"Spore is a hit," said EA Games president Frank Gibeau, rather unnecessarily. "Will Wright's latest delivers an incredibly diverse game that appeals to casual gamers and the core alike."
But Star Wars fans, not so much - The Force Unleashed has already reached the 1.5 million sales mark in just five days. Perhaps Will Wright should put more Darth Vader in his games.
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September 24th, 2008, 20:35 Posted By: wraggster
Newly released today:
features
Multiplayer - speedy online and offline multiplayer modes for up to six people.
Action-Oriented Arcade Heritage - in contrast to other simulation-themed rally racers, SEGA Rally Revo features action-oriented next-gen arcade racing unlike any other game.
GeoDeformation™ - a unique feature which causes car tires to dynamically deteriorate the ground surface in each race, changing the course during each lap with revolutionary surface and environment deformation.
Vehicles - 30 officially-licensed vehicles, including 4WD, 2WD, Classic and Bonus types.
Environments - a wide range of hyper-realistic next-generation deformable environments including Safari, Arctic, Canyon and Lakeside.
Tracks - a range of off-road and on-road tracks, each with a variety of surface types and creative track designs.
description
SEGA RALLY REVO™
For the first time ever, experience real-time terrain deformation in the off-road racing genre, with SEGA Rally Revo's proprietary GeoDeformation™ technology. As drivers power around looping tracks within numerous environments, their chosen tires will leave tracks which dynamically deteriorate the track surface - meaning no two laps are ever the same. Driving fully customizable licensed cars, players will compete in close-quarters, intensely competitive single-player and multiplayer races made possible by the processing power of next-generation platforms.
http://www.play-asia.com/SOap-23-83-...j-70-2qr6.html
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September 24th, 2008, 19:13 Posted By: Shrygue
via Eurogamer
Creative Assembly has told Eurogamer that it would "love to do" Total War on consoles.
The developer has dabbled in console spin-offs such as Spartan: Total Warrior and Viking: Battle for Asgard in the past, but both stopped short of Total War levels of critical acclaim.
"It's something we've talked about a lot over the years, but nothing has really happened with it," said Kevin McDowell, lead artist, during a roundtable session. "We've definitely thought about it," added senior designer Jamie Ferguson.
Lead programmer Guy Davidson offered: "We'd love to do it, yeah. Whether or not we will..."
Converting the series to console would, as Davison pointed out, be an "immense challenge". Total War is famed for complex real-time strategy battles and an intricate campaign element not unlike playing Sid Meier's Civilization.
Also, reasoned battle AI boss Richard Bull, console lifespan would be too short to create and fit a proper Total War instalment in to.
The PC series returns in February 2009 with Empire: Total War, which adds fully-implemented naval warfare plus a host of other features, including a brand new historical setting that takes place between 1700 and 1800.
Periods of history covered so far by Total War include ancient Japan, ancient Rome and the medieval times. So, where next?
"There are so many periods of history; there are so many ways we can go." said Jamie Ferguson. "We're not short of ideas of new stuff to do."
"We do have a question of like, do we go bigger? Do we go to the future? Do we go to the past? Do we go smaller again? Who knows?" pondered Kevin McDowelle, who added that it was a "fair consideration" to leave behind solid historical fact in favour of a self-made setting.
"If we did it," interjected Ferguson, "it would have to be stonkingly amazing."
Empire: Total War is due for release on 6th February 2009. Head to our Empire: Total War preview to find out more.
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September 24th, 2008, 19:12 Posted By: Shrygue
via Games Industry
Spore and Spore Galactic Edition have taken the top two spots of the US PC software sales chart for the week ended September 13, according to data provided by NPD.
EA Maxis' title knocked The Sims 2 Apartment Life down to third place, followed by Spore Creature Creator in fourth.
World of Warcraft: Battle Chest dropped down to number five, preceding The Sims 2 Double Deluxe at six, World of Warcraft at seven and World of Warcraft: Burning Crusade at eight.
Warcraft III Battle Chest secured a spot at ninth place and Crysis closed the chart off in tenth place.
The US PC chart follows:
1. Spore
2. Spore Galactic Edition
3. The Sims 2 Apartment Life
4. Spore Creature Creator
5. World Of Warcraft: Battle Chest
6. The Sims 2 Double Deluxe
7. World Of Warcraft
8. World Of Warcraft: Burning Crusade
9. Warcraft III Battle Chest
10. Crysis
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