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September 24th, 2008, 19:11 Posted By: Shrygue
via Games Industry
EA has told users on its forum that they face having their Spore account banned for discussing DRM, a move which could force them to buy new copies of the game in order to continue playing - but subsequently back-tracked on those threats, as long as discussions were kept "civil".
Since the launch of the Sim-everything title, consumers have been expressing frustration at the use of SecuROM DRM to limit the maximum number of game installs to three.
"SecuROM has been discussed and discussed so much and it causes arguments in threads," commented a moderator on the forum. "If you want to talk about DRM SecuROM then please use another fansite forum. If there is any change you will be able to read it on the official Spore site."
"Please do not continue to post theses thread or you account may be at risk of banning which in some cases would mean you would need to buy a new copy to play Spore."
However, further down the page a producer at EA Maxis, going by the forum name 'Maxislucky', welcomed the discussion over DRM and pointed readers to another section of the forum.
"We are happy to support healthy exchanges on the forums. And people will only get banned for breaking the rules," read the post. "Discussing DRM is not breaking the rules - and as long as it is a civil conversation, it's cool with us."
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September 24th, 2008, 17:39 Posted By: wraggster
Who needs a brick-and-mortar game shop when you have the world wide web of video game download services? Joel Durham Jr. over at ExtremeTech examines some game download services to decide once and for all which virtual storefront has the best deal for gamers. Among the services reviewed are: Steam, Impulse, Direct2Drive, Good Old Games, and WildTangent Orb. The most popular site in the roundup, Steam, was also the most favored because of its wide selection of popular titles, while Direct2Drive also scored top marks because it has 'just about every title in the universe.'"
Which service(s) do you like the most, and what have your experiences with them been?
http://games.slashdot.org/article.pl.../09/24/0138252
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September 24th, 2008, 17:37 Posted By: wraggster
The Institute of the Future will soon be launching what it calls the first massively multiplayer forecast game, billed as The Superstruct Game. According to the game's FAQ, the idea is to 'imagine how we might solve the problems we'll face.' Interestingly, the game itself is meant to be played 'on forums, blogs, videos, wikis, and other familiar online spaces.' From the IFTF website's sneak peak, the game is set in the year 2019, where the Global Extinction Awareness System (GEAS) has forecast the possibility of human extinction by the year 2042 as the result of five simultaneous 'super-threats:' Quarantine, which is a result from 'declining health and pandemic disease;' Ravenous, which relates to the global collapse of the world food system; Power Struggle, related to the flux of power 'as nations fight for energy supremacy and the world searches for alternative energy solutions;' Outlaw Planet, covering increased surveillance and loss of liberties; and, lastly, Generation Exile, which covers the massive increase in refugees
http://games.slashdot.org/article.pl.../09/24/0132222
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September 24th, 2008, 00:56 Posted By: Shrygue
via Eurogamer
One thing Warhammer Online: Age of Reckoning doesn't lack is vocal front men at its developer Mythic Entertainment. Chief executive Mark Jacobs has used his first blog post since the game launched last week to lay into his pet hate: gold sellers.
Jacobs revealed that Mythic's "zero tolertance policy" had resulted in the bannings of roughly 400 gold sellers by Saturday night, just two days into the game's life. "We don’t wait and let them stay in the game and ban them en-masse, my guys ban their useless, time-consuming butts right away," he said.
Jacobs has even extended his personal crusade against the gold sellers to the virtual equivalent of public executions - the public ban message.
"Players on our Phoenix Throne server have been treated to special messages when a gold seller/spammer is banned... Messages like 'Tchar’zanek has ordered the slaughter of [Spammer] and all others of his kind who weaken the Raven Host by providing wealth and power to the unworthy' have been seen all weekend," he said. "We will continue this policy and expand it to the other servers."
He also notes that gold selling organisations - "lowlifes like IGE" - have attempted to buy him off in the past. "I’ve been offered 'a piece of the action' both personally and corporately in the past if I will either turn a blind eye or help them in their actions... My answer was and always will remain the same: Go to hell."
Although the majority of MMO operators oppose gold selling within their games, it has proved impossible to stamp out in most - and a silent majority of high-level players of games like World of Warcraft use gold selling services to ease the grind and in-game expense of raiding. Will Jacobs succeed in stamping out the practice in WAR - and should he even be trying?
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September 23rd, 2008, 20:33 Posted By: Shrygue
via Computer and Video Games
Rockstar and Microsoft have rolled out the inevitable news that Grand Theft Auto IV will "exclusively" use Games for Windows LIVE for its multiplayer component.
Microsoft, GTA IV PC will feature upcoming GFW LIVE updates such as "a redesigned game interface, out-of-game client" and the PC version of Marketplace. See what the redesign looks like here.
The news will no doubt come as a disappointment to the many PC gamers who'd rather sand their own face than use Microsoft's service, but that is how the cookie crumbles.
"As we work toward the release of the PC version, Games for Windows Live affords us the opportunity to seamlessly translate the multiplayer console experience for PC gamers," said Rockstar boss Sam Houser of the news.
"The service is a natural fit for the platform and we strongly believe it will help in building a strong online community around GTA IV PC."
The game itself is set to feature not multiplayer modes, a Halo-style replay mode and the obligatory graphical updates.
It's out on November 18. Read our first preview here for more.
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September 23rd, 2008, 20:06 Posted By: Shrygue
via Gizmodo US
According to CNET, Microsoft has decided to strip Windows 7 of all built-in email and media editing programs and replace them with optional downloadable apps that tap into Windows Live. Microsoft claims that the move was made out of a desire to ensure a quicker turnaround for future OS releases and to provide a more streamlined system that eliminates confusion and opens up the possibility of working with partners down the line.
Whether this move to separate once native apps from the OS is really about speed, antitrust woes, or a desire to reduce development bugs is open for debate. Whatever the reason, the move does make some sense. Most of these client apps are already online anyway. It also makes it easier for Microsoft to focus on major native apps for the OS.
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September 23rd, 2008, 19:14 Posted By: wraggster
Gamasutra has an interview with Mark Jacobs, GM and co-founder of Mythic, about the recent launch of Warhammer Online. He talks about handling the heavy demands on the servers, and how the launch is going better than the opening of Dark Age of Camelot (during which "somebody parked a truck on our internet"). Jacobs also blogged about the glee with which he and his team have been banning gold spammers: "We don't wait and let them stay in the game and ban them en-masse, my guys ban their useless, time-consuming butts right away. We have a strike team whose sole job it is to get these guys off our servers as quickly as possible. This weekend, we unveiled a new wrinkle in the fight against them, the public ban message. Players on our Phoenix Throne server have been treated to special messages when a gold seller/spammer is banned. I've given them a wide leash to come up with creative messages to tell the entire community who has been banned and we keep it within the Warhammer universe."
http://games.slashdot.org/article.pl.../09/22/2231241
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September 23rd, 2008, 17:42 Posted By: wraggster
Newly released today:
features
Fight for justice as Batman & Robin or create chaos as The Joker, Catwoman or other villains
Rocket through sewers and bound across rooftops
Fight on land, sea and in the air using a number of powerful Batman, Robin and villain-controlled vehicles
description
LEGO Batman: The Videogame is the latest game from the award-winning team behind the LEGO Star Wars series of games. With the LEGO fun and charm, the game takes you into the world of the ultimate crime-fighting hero.
This Videogame brings the one-and-only Caped Crusader to life in a completely original storyline. Players will take control of the Dynamic Duo, Batman and Robin to fight Gotham's City's most notorious criminals including The Joker, The Penguin, Catwoman, Scarecrow, Killer Croc and many more. The criminals have broken out of Arkham Asylum and are set to wreak havoc on the city.
Players will also be able to explore their wicked side and fight their way through the game as the villains, experiencing the game from a completely different point of view with all-new criminal objectives!
With a collection of high-tech suits, gadgets and cutting-edge vehicles on hand, players will be able to step into the unique LEGO Batman universe to bring super villains to justice - or as the villains, to run amok in Gotham City!
http://www.play-asia.com/SOap-23-83-...j-70-2tfq.html
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September 23rd, 2008, 00:19 Posted By: wraggster
Newly released today:
Throttle up your ATV and check your fear at the starting line as you compete against fifteen rival riders in unique off-road trick-racing events on over 30 different tracks. Leap off snow-capped Italian mountains, jump gaping chasms in New Mexico or ride the rim of active volcanoes on your way to victory.
http://www.play-asia.com/SOap-23-83-...j-70-2tkz.html
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September 22nd, 2008, 23:59 Posted By: wraggster
If any sort of parallel can be drawn between Spore and the creatures you foster into civilization within its digital confines, then we've reached a very proud moment. After it emerged from the development seas, wobbling on two spindly legs, Spore has now gone through its first evolution, thanks to a recently released patch that should help the fledgling game walk just a bit straighter.
There's a bevy of changes, from a difficulty increase in the game's first half and a decrease of random attacks on your home planet during the Space stage. Read all about Spore's evolutionary step right here.
http://www.joystiq.com/2008/09/22/sp...s-first-patch/
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September 22nd, 2008, 23:47 Posted By: wraggster
The new Diablo III screenshots highlight the strong chromatic variations existing between the dungeons and the various stages ... It appears obvious, however, that all those details enriching the scenes, the crumbling parapets of the paths within the dungeons, the plants and the ragged drapes lightened by candles, would lose the best part of their raison d'etre if put in monochrome palettes inclined to black
http://tech.slashdot.org/article.pl?sid=08/09/21/218252
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September 22nd, 2008, 23:46 Posted By: wraggster
GamePolitics reports on a recent press release from the US Army which says they will be partnering with various military, education, and non-profit organizations to bring an education curriculum to high school students via America's Army. Quoting the press release:
"The partnership ... will incorporate Army technology, gaming and simulation resources to enhance student achievement in science, technology, engineering, and mathematics. The platform for the new curriculum is the America's Army PC game, a free online game that provides civilians with a virtual role in the US Army by introducing them to Army technologies, Rules of Engagement, training and missions. Used as a communications tool, the game has also been adapted for use within the military to produce effective and engaging virtual environments that enhance Soldier training in a number of areas including force protection, convoy survivability and nuclear, chemical and biological detection."
http://games.slashdot.org/article.pl...8/09/21/177222
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September 22nd, 2008, 21:45 Posted By: Shrygue
via IGN
Pandemic Studios has released patch 1.1 for Mercenaries 2: World in Flames, its recently released, action shooter. The update fixes resolution issues, and offers a number of bug tweaks. Patch Notes are posted below:- When the user sets the shader level to low in the options menu, the user can set the shaders back to high again.
- The user can now cancel a contract by using a controller.
- The user can set the volume levels to high and low using the mouse properly now.
- When the user fails to find another player using "Custom Match" the menu options function normally.
- Joystick sensitivity now operates as designed.
- Adjusting the view distance from the main menu functions properly now.
- The user can no longer create accounts using "spaces" in their names, thus allowing them to search online for names properly.
- Paper animations have been removed from the game.
- All common 16:9 and 4:3 resolutions are now available.
- ****NOTE: DVI Cable connections will only return a limited number of resolutions****
- Default brightness now works when selecting the "Default" setting.
To download the 12.2 MB patch, visit IGN Fileplanet.
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September 22nd, 2008, 20:02 Posted By: Shrygue
via Eurogamer
Valve's Gabe Newell once commented that World of Warcraft wasn't so much a game as a platform in its own right. Well, he's been proven right by respected puzzle game developer PopCap - it has decided to release its classic, Bejeweled, as a free game-within-a-game for World of Warcraft.
PopCap has re-written Bejeweled as an "add-on" - a small plug-in program for WOW, normally used by the community to modify the game's user interface.
There are some details on PopCap's site, and WOW Insider has some hands-on impressions of the beta version of Bejeweled for WOW.
As well as Classic and Timed modes, the game features a special Flight mode which pops up automatically every time you take an in-game flight, challenging you to score as high as you can before you land. The game also fires up automatically if you die ahead of your friends during a raid.
Bejeweled also features its own achievements and and "skill system", mirroring WOW's.
Bejeweled for WOW will be released, for free, on PopCap's site later this week.
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September 22nd, 2008, 16:41 Posted By: Darksaviour69
Posted in the Sonic Retro forums:
S2HD is like a dream come true!
Sonic really needed to go back onto its glorious roots - and I honestly never imagined we could progress so fast in less than one year with this fast pace.
This has been possible only thanks to every talented and motivated contributor, past and present, which shared the same beloved memories of pure enjoyment with Sonic The Hedgehog 2 we had.
Yes, Sonic 2 HD will set many standards as it aims to be much more than a carbon copy version of the original. For instance, it will be the first time a genuine Sonic game will run at FULL HD – cinemascope resolution, Multiplayer Online Competitions, New Levels, unlockables and much more.
More info
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September 21st, 2008, 17:35 Posted By: wraggster
There are many ways to deal with the boredom that can sometimes strike during lengthy World of Warcraft sessions -- other than walking away from the computer to partake in a more enjoyable activity (that's just unthinkable). Some people level up new characters. Some people head to the Barrens area to spew their hate-speech towards like-minded scoundrels. However, the virtual denizens of Azeroth will soon be wasting their time using a popular, real-life time wasting engine -- PopCap's uber-successful casual puzzler, Bejeweled.
The in-game add-on began as a homebrew Bejeweled clone from Michael Fromwiller, cleverly titled Besharded. Fromwiller developed the add-on as a method of killing time during long raids and farming sessions, but it wasn't too long before PopCap caught wind of the MMO mini-game. Instead of issuing a timely cease and desist, the casual gaming colossus hired Fromwiller to create a more polished version of the application. The add-on will launch this coming Thursday -- it would probably be wise to put in as much quality time with your WoW-playing acquaintances before then, as you won't be seeing them again for quite some time.
http://www.joystiq.com/2008/09/20/be...d-of-warcraft/
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September 20th, 2008, 23:19 Posted By: wraggster
A researcher at the Pentagon-funded National Defense University has theorized ways in which terrorists could use virtual worlds to speak their nefarious code talk and coordinate attacks on U.S. insert. Yeah, insert facepalm. In a presentation, reported on Wired's blog, two freedom-haters swap terms such as "White Keep" and "Dragon Fire," meaning the White House and a nookular bomb, mwahahahaha. Except none of that shit exists in World of Warcraft. In the end, it reads like some sort of case for government spooks to play MMOs. Yippity, hooray.
http://kotaku.com/5052710/fun-with-f...in-th-terrists
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September 20th, 2008, 23:11 Posted By: wraggster
If we could somehow produce an audio version of this particular post, you'd hear a distinct gruffness to our characteristically un-gruff voices -- an unfortunate, though not completely unforeseeable, result of our enthusiastic observation of International Talk Like a Pirate Day. Capcom had their own way of celebrating the seafaring holiday -- yesterday, the open beta for Age of Booty (formerly Plunder, even more formerly Pimps at Sea) went live via a free download for all Fileplanet users.
You probably don't need us to tell you that the beta is for the PC version of the game -- those hoping to buckle their swashes on Xbox Live Arcade will have to wait for the game's yet-to-be-decided 2008 release date.
http://www.joystiq.com/2008/09/20/ag...eplanet-users/
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September 20th, 2008, 18:25 Posted By: wraggster
Newly released in the UK
Product Features
Combat part - Mount & Blade is a game where the players need to learn how to use the sword, how to block and defend against enemies as in real life, which creates a very vivid experience that challenge the player skills.
The horse back fighting is a truly unique experience. With your horse you can run over enemies and escape from them etc. The developer team have had actual riders to help to get the behaviour of the horses accurate and have used motion capture to get the real feeling for battling against enemies placed on the horseback.
Tactical aspects - The gamer never fights alone
there is always a group of soldiers fighting along with your main character. That requires players to command the soldiers, send orders, make sure that they are protected and take care of them, which is a unique part of the game.
Impressive AI - Mount & Blade has an impressive AI and high level of challenge, which makes you think your playing in multiplayer mode. (No multiplayer in this version, but might be in expansions)
Flexible level system - The AI has three difficulty options
Freedom - The game offers great freedom in the same spirit as Elder Scrolls IV: Oblivion, but takes it a step further. There are quests and challenges everywhere and the player make the choices. No need to follow a linear path and go through different levels. Gamers can follow their own path independently and there is no main quest to follow. The developers have added a storyline for each of the five Kingdoms, which have their own quests.
Realism - Mount & Blade have put down extensive research to enhance the real live experience. All weapons are constructed as real life weapons and all the characters are based on real people. As other fantasy games make it easy for the gamer through magical potions and magic protection, Mount & Blade offers nothing like that. Instead the game creates completely higher levels of realism in the world of Caldaria.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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September 20th, 2008, 18:10 Posted By: wraggster
Newly released in the UK
Take on the fight as the volatile Sergeant "Psycho" Sykes in a new parallel story taking place during the events of Crysis. Psycho's secret mission will take him to the other side of the island on a ruthless pursuit of a North Korean general hell-bent on obtaining powerful technology. With the versatile powers of his Nanosuit and an arsenal of fully customizable weapons & vehicles at his disposal, Sykes will do whatever it takes to carry out his top-secret objective.
Action on the other side of the island is more intense, the battles are fierce, and the mission protocol is no longer "Adapt to Survive". As Sergeant Sykes, now you must adapt to dominate the battle. Twin SMG's blazing, seizing new vehicles, or going stealth, the action and the victory is on your terms.
http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21
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