PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
News Flash
Check out
Nintendo video games
THE LATEST NEWS BELOW
|
August 19th, 2008, 16:24 Posted By: JKKDARK
New version of the Multiple Arcade Machine Emulator for Windows.
Changelog:
MAME Testers Bugs Fixed
----------------------
- 02105: [Graphics] qbert and clones: Misplaced graphics.
(Aaron Giles)
- 02119: [Sound] cischeat, bigrun: no sound (Aaron Giles)
- 02121: [DIP/Input] reactor: input controls and startup tone
(Aaron Giles)
- 02116: [Graphics] all sets in cps2.c : corrupted graphics (robiza)
- 01992: [Crash/Freeze] timecrsa, timecris: SubCPU start wait fails
test (robiza)
- 02114: [Color/Palette] all sets in eolith.c: colors shifted to blue
(Fabio Priuli)
- 02115: [DIP/Input] berlwall, berlwalt: Player 1 inputs not working
(Fabio Priuli)
Source Changes
--------------
Converted adp to 4bpp rendering. [robiza]
Began implementing 68681 device in skattv. Improved hd63484 core to
support some initial graphics. [robiza]
Added correct CRCs for DOA2. [Guru]
Fixed graphics in cps2 games. [robiza]
Updated documentation in paradise.c: [Brian Troha]
- Added PCB layout for Torus & Mad Ball
- Corrected rom names and / or added U locations
Changed at28c16 memory handlers to 8 bits and perform the conversion
in the memory mapping. [smf]
Update the t5182.c documentation/pinout. [Lord Nightmare]
Magic10 updates: [Roberto Fresca]
- Simulated the co-processor to pass the initial test.
- All Inputs worked from the scratch.
- Fixed position of tilemap layers.
- Added scroll register preliminary support.
- Fixed Super Pool graphics.
Added save states to 65816 CPU. [R. Belmont]
SH-2 DRC updates: [R. Belmont]
- Moved IRQ handling front-end into recompiled code
- Added TSTM/ANDM/XORM instructions
- Added SH-1 CPU support, including lower precision on MAC.W and
locking out SH-2 only instructions
Split out SH-4 non-interpreter-specific stuff to sh4comn.c.
[R. Belmont]
Identified compatible timekeeper used by Midway Zeus II. Removed all
the timekeeper memory handlers, except for 8 bit & changed the drivers
to use the conversion built into the memory system. [smf]
Added new generic laserdisc VIDEO_UPDATE handler to the laserdisc code.
This handler works for both disc-only games and those with overlays.
For disc-only games, the base macro is sufficient. For games with
overlays, an additional set of configuration macros are provided:
MDRV_LASERDISC_OVERLAY - specifies update function, width, height,
and bitmap format of the overlay
MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the
overlay bitmap
MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors
The update function provided to MDRV_LASERDISC_OVERLAY is identical to
a normal VIDEO_UPDATE callback, so a standard one can be used. All
existing laserdisc drivers have been updated to support this new
rendering mechanism, removing much duplicated code. [Aaron Giles]
Added the ability to configure the overlay position and scale
parameters at runtime. Added OSD menus to control them. Added logic
to save/restore the data in the game's configuration file.
[Aaron Giles]
Added new macros MDRV_LASERDISC_SCREEN_ADD_NTSC and _PAL, which
defines a standard screen with the correct video timing characteristics
and update function for laserdiscs. Updated all drivers to use these
macros instead of defining their own screens. [Aaron Giles]
Added DISK_REGIONS to all laserdisc drivers. [Aaron Giles]
Added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest)
where the disk is non-essential to the game's operation. [Aaron Giles]
Fixed bug in identifying the custom sound driver for the laserdisc.
[Aaron Giles]
Updated ldverify to identify blank regions of the disc for post-
processing. [Aaron Giles]
Fixed rendering 16bpp with alpha using bilinear filters (fixes
screenshots of laserdisc games with overlays). [Aaron Giles]
Included support for parsing .gdi files in chdman. [ElSemi]
Added new driver for Cube Quest. This includes CPU cores for the three
bitslice processors, as well as laserdisc support for the hacked
laserdisc that was used to drive the games.
[Philip Bennett, Joe Magiera, Warren Ondras]
Updated cps1 to use proper gfx ROMs (+ PALs) for varthj, and to load
correct A-Board PALs for QSound games. [Nicola Salmoria]
Added address decode prom 5e to dkong3/dkong3j. [couriersud]
Reduced YM2612 DAC level relative to FM. This better matches real
hardware. [R. Belmont]
Added validity check to ensure that AM_READ_PORT() macros reference
valid ports. Fixed several cases where the check failed. [Aaron Giles]
Added new Guru readme for namcos22 driver. [Guru]
Added validity check to ensure that ports referenced by a condition
actually exist. Fixed a case where this was violated. [Aaron Giles]
Added DIP locations to dooyong.c. [Guy Hufkens]
Added cheat functions frombcd() and tobcd() to convert numbers to/from
BCD format. Changed "Activate" to "Set" in the menus. [Aaron Giles]
A couple of minor cleanups: [Oliver Stoenberg]
- removed obsolete ENABLE_DEBUGGER occurance
- removed more unprintable characters in SH-2 disassembler
- memset() usage cleanups
- removed duplicated TMS5110 entry in sound.mak
- use machine in uigfx.c where it's already available
Removed included "profiler.h" from files that do not use profiling
functions. [Christophe Jaillet]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cube Quest [Philip Bennett, Joe Magiera, Warren Ondras]
WW III [Stefan Lindberg, Couriersud]
New clones added
----------------
Red Hawk (Haedong Corp.) [David Haywood, Tirino73 / Mame Italia]
Snow Bros. - Nick & Tom (Dooyong license) [Tirino73 / Mame Italia]
Shogun Warriors (Europe Rev.xx)(Kaneko 1992) [Pythagoras573]
New games marked as GAME_NOT_WORKING
------------------------------------
Hot Slot (ver 05.01) [Roberto Fresca]
Magic Colors (ver 1.7a) [Roberto Fresca]
I P M Invader (Incomplete Dump) [unknown dumper, Couriersud]
Astro Wars [MASH]
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 18th, 2008, 21:32 Posted By: Shrygue
via Eurogamer
Funcom has told us that Age of Conan has 415,000 subscribers and enjoyed "one of the largest PC launches in this decade."
Over 800,000 copies have been sold, according to Q2 financial papers, and most of the people playing are educated males around 29 years old, thank you for asking.
The focus for the game going forward is largely on PvP and high-end content - as well as adding new areas to explore, new guild and gameplay additions, plus new armour, raid gear and items.
Demos are planned at some point, apparently, which we presume means free trials of some sort. Regional expansion is another part of the plan.
As are new games, both casual and larger-scale MMOs. Funcom has Java-based and web-based online worlds in development, and one appears to be piratical with ships that fly. Shiny.
Both have been spurred on by the success of games such as RuneScape and MapleStory, and are due out sometime next year.
The Secret World, on the other hand, is the fully-fledged MMO being worked on by a team of around 40 people. This we heard about in May 2007; a science-fiction world within a world, set in real-life locations such as London where portals to a hidden world lie in wait.
Like Harry Potter then, only less with the wands and more with the zombies, as the first screenshots seem to imply. We were told a while ago that Ragnar Tørnquist, the man behind The Longest Journey and Dreamfall was at the helm of the project, which still carries no release date.
The Secret World is in development for PC and Xbox 360, and you can take a look at the first screenshots right now. We expect PC is the lead platform in a similar way to Age of Conan, which is still due an Xbox 360 release at some point in the future.
The competition marked out by Funcom was Warhammer Online and World of Warcraft expansion The Wrath of the Lich King, both expected by the Age of Conan developer later this year.
Funcom also pointed to the BioWare "Star Wars MMO", which EA confirmed as an online Knights of the Old Republic game in July. Funcom thinks this will be out in 2010/2011.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 18th, 2008, 20:42 Posted By: Shrygue
via Computer and Video Games
Stalker: Clear Sky was due to hit shelves next week Friday, but developer GCS Game World has just confirmed that you'll have to wait a week longer.
Set in 2011, Clear Sky is a prequel to the Ukraine-developed Stalker (without all those annoying-to-type dots, if you don't mind), based on the nuclear powerplant disaster of Chernobyl.
"S.T.A.L.K.E.R.: Clear Sky introduces an alternative look onto the events of the original game and offers the player to try himself out as a mercenary s.t.a.l.k.e.r. in search of his own path in the world of S.T.A.L.K.E.R." Too... many... dots...
"The game is created as a warning to mankind against mindless play with technologies," adds the press release. Most people organise protests and punch police, tie themselves to trees or climb government buildings and shout like angry homeless people to deliver such profound messages to humanity. Developing a videogame to do it... that's a new approach.
Game's out September 5.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 18th, 2008, 20:38 Posted By: Shrygue
via Eurogamer
Valve has unveiled Natascha, a brand new minigun for the Heavy in Team Fortress 2.
This level 5 weapon slows enemies down but does a quarter less damage than the default Sasha gun. Useful for sapping zippy scouts or fleeing medics.
Natascha joins Team Fortress 2 as part of a Heavy update tomorrow.
Alongside the gun will be Killing Gloves of Boxing, an unlockable melee weapon that grants five seconds of guaranteed critical hits when an enemy is pummelled with them. Those five seconds can be spent in a Rocky-rage or at range with a minigun.
Valve still has one more unlockable weapon to unveil for the Heavy.
Also in the imminent patch will be a brace of new maps plus achievements for the Heavy.
Head over to the update website to find out more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 18th, 2008, 20:28 Posted By: Shrygue
via Eurogamer
BioWare has told Eurogamer that Dragon Age: Origins will definitely be heading to consoles, following a bit of confusion about the whole thing.
"Yes. Dragon Age: Origins will be coming to consoles in the near future, yes," Dan Tudge, director and executive producer for the game, told Eurogamer.
Tudge hinted that console versions of Origins will arrive in late 2009, after the PC release - which BioWare is confident will be early next year.
When pushed on dates and details, a BioWare PR stepped in to say "plans for consoles haven't been finalised yet".
Dragon Age will also definitely be a series, as you may have guessed.
"'Dragon Age: Origins' really represents three real key elements," said Tudge. "One is obviously the origins stories. The other is the return to BioWare's roots. And the other one is the origins of the franchise, of the series.
"We've built the universe from the ground-up to be something we can base a lot of entertainment product in, and Dragon Age: Origins is really just the beginning."
Dragon Age: Origins is a dark fantasy role-playing game self-described as a spiritual successor to Baldur's Gate.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 17th, 2008, 20:31 Posted By: wraggster
Kotaku reports that Sony Online Entertainment has announced new expansions for both Everquest and Everquest 2. The announcement came at SOE's Fan Faire today. Kotaku made available some screenshots and the press release, which gives details about what to expect in the new content. Zonk has some more in-depth coverage on EQ: Seeds of Destruction and EQ II: The Shadow Odyssey over at Massively.
http://games.slashdot.org/article.pl.../08/16/0313209
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 17th, 2008, 20:28 Posted By: wraggster
CVG is running an interview with Kevin Cloud, executive producer at id, and Eric Biessman, who leads Raven Software's programmers and artists, about the upcoming installment to the Wolfenstein series. They provide some detail about what kind of weapons will be available, what those crazy Nazis are up to this time, and BJ Blazkowicz's new ability to "shroud" himself.
"Press a single button, at any time, and you'll see the other side of reality: a green and violent dimension that's filled with strange creatures and whirling tornadoes of energy. Just being in the shroud gives you options: floating above the ground are 'collectors' - fleshy heavy metal album cover worms that are scavenging electrical energy. Pop them, with a single rifle round, and they'll blast apart, damaging enemies in the real world. They are essentially exploding, hidden, organic barrels. ...In shroud mode, too, occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through."
http://games.slashdot.org/article.pl.../08/17/1413249
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 17th, 2008, 20:26 Posted By: wraggster
This weekend's GenCon saw Turbine release some new information about the upcoming Module 8 release for Dungeons and Dragons Online. Massively has a story with many of the new changes, which are focused on making the game more accessible to new and solo players. A big part of that will be the introduction of NPC hirelings, which will supplement individuals or smaller groups who want to play without waiting for a full party of player characters. Reader nicholsonb points out more coverage at Destructoid.
"... you're able to hire an NPC character that's your level or below, and they come in Cleric, Fighter, Rogue, kind of a variety. Sorceror as well. ...So they take a place on your HUD. You can heal them, they can heal you. You can help them. They'll break boxes, they'll kill monsters without any instructions from you. But they won't zerg through the dungeon, they won't open gates. You can ask them, 'yeah, go ahead and open that gate, dude,' but you're able to control all their behavior, so they're working for you. And of course they cost money, right? So they actually are working for you in the fiction of the game."
http://games.slashdot.org/article.pl.../08/17/1512219
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 17th, 2008, 20:25 Posted By: wraggster
The first public footage of id Software's upcoming Quake Live title comes in the form of a collection of high definition videos from tournament matches held at QuakeCon 2008. The event held a 1v1 and CTF tournament with prize money totaling $25,000. Included in the video set is the finals match between the 17-year-old Belarusian Alexey "cypher" Yushanevsky and the American John "ZeRo4" Hill. All of the videos are available for download or streaming via Flash video. QuakeLive, which is currently in the public beta testing phase, is a free, web-based version of Quake III Arena which includes updated graphics and gameplay. On the developer front for QuakeLive, id has plans for custom maps, but mod support is far behind. On the Linux front, id Software's resident Linux guru Timothee Bisset is working on the project, so we can only hope that if the game becomes popular, a Linux client is also made available.
http://games.slashdot.org/article.pl.../08/17/1621248
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 17th, 2008, 20:20 Posted By: wraggster
We're not going to get back into the Xbox 360 + Blu-ray debate, but Sony's HD format is clearly on Microsoft's collective mind, as it's begun prepping a new Windows add-on dubbed Feature Pack for Storage. The kit's set to contain modules for portable drive recognition and restriction, ICCD and CCID Smartcard drivers, but most notably an image mastering API for Blu-ray that enables "master style optical burning on Blu-Ray [sic] media." Expect it soon on Windows Vista, XP SP2+, Server 2008, and Server 2003 SP1+ -- or really soon if you get in on the beta.
http://www.engadget.com/2008/08/16/m...lu-ray-for-xp/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2008, 22:43 Posted By: Shrygue
via Eurogamer
Spore executive producer Lucy Bradshaw has ruled out a demo for Maxis' upcoming "Sim Everything", but has confirmed plans for expansions.
"We're not planning a demo of the game. Just the Creature Creator," she said during our live chat. "We've released a number of videos to show off the game."
On the subject of expansions - sort of an inevitability given Maxis' success expanding The Sims and its sequel - Bradshaw said this would happen but hinted at a few interesting approaches involving editors rather than simply new assets.
"When we started Spore, we were thinking about how we'd make an engine that had the possibility of expansion, so yes, we'll add to the experience," she said.
"I think, however, we have a very cool opportunity to take Spore in a few different directions too. The editors are so cool and fun, that we want to advance those as well as the gameplay that we put into the core game."
Among those additions should be the flora editor, which was axed from the full game. "We are not shipping with the flora editor. Sorry. It's something we eventually want to get out there as it is fun to work with," our speed-typing interviewee said.
Finally, Bradshaw commented on the game's anti-piracy measures - always a thorny issue with PC gamers, but not something you should fear in Spore's case, according to the game's executive producer.
"We do have copy protection, it is a necessary part of our biz, but we've worked to make it something that does not punish the legit owners," Bradshaw said.
"You need to authenticate once at the first install. This happens online. You can install on three separate computers and you do need to register for the online features."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2008, 19:39 Posted By: JKKDARK
New version of the rom manager for PC.
Every so often I will want FRI to be able to something, and then I realize, "Hey! I’m the one who writes it!" This time I had a problem to solve. I just got a new laptop for college, and I wanted to have some ROMs on it. The problem is that I have hundreds of gigs of ROMs, and only would want to play a few on the laptop. The first solution would be to simply put the ROMs on a network share and have FRI look there for the ROMs, but then I wouldn’t be able to play the ROMs on the road. A feature to be able to copy a ROM from one library to another (desktop to laptop) is exactly what I needed, so that’s what I wrote! Those changes were made in FRI version 1.7.0.0. Since then I realized that another feature was missing: The ability to filter by library in an advanced search. That feature was added in a minor release, FRI version 1.7.0.1.
Download FRI version 1.7.0.1 here
More information about FRI version 1.7.0.0
More information about FRI version 1.7.0.1
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2008, 18:08 Posted By: JKKDARK
New version of the multi-system emulator for Windows and Amiga.
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979); and
* PIPBUG-based machines (such as the Electronics Australia 77up2 and
the Signetics Adaptable Board Computer) (c. 1977).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, warp mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots,
ARexx port, network play, real-time monitor, locale support, game
selection sidebar, text-to-speech, printer output, undithering, support
for ZIPped games.
The supported languages are currently English, French, German and Italian.
AmiArcadia is open source freeware. The source code was compiled using
SAS/C 6.58. It was written by James Jacobs of Amigan Software.
http://amigan.1emu.net/releases/
http://amigan.classicgaming.gamespy.com/
Changes since 7.53:
. Miscellaneous improvements and bug fixes.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2008, 18:07 Posted By: JKKDARK
New version of the NES emulator for PC.
Changelog:
This release includes a large number of bug fixes, feature enhancements, and new features.
Fixed Crashing Bugs
* restore savestate error recovery functionality. Will prevent crashes after savestate error messages
* Fixed - Low speeds (1%) crash FCEUX
* fixes bug where palflag 1 in .fm2 files crashes fceux
* FCEUX no longer crashes when attempting to open a non movie file
* Buffer overflow (change vsprintf to vsnprintf)
Minor Bug fixes
* SRAM not wiped on power cycle (during movies)
* Moviefilenames without extension now automatically get fm2
* auto-fill .fcs extension in save state as dialog
* FCM>FM2 converter releases file handle
* fix a new bug in windows build which caused fourscore emulation to fail in some cases
* Player 3 no longer inputs when not used
* prints a special message when trying to open an FCM reminding user to convert.
* fixes bug where Avi recording with no sound messes up the format
* Fixed bug where Convert .fcm didn't do special characters
* fixed the (null) in the default lua directory listing
* Ctrl+X now works in the memory watch dialog
* Dialog window positions won't "disappear" (-32000 protection on all dialogs that remember x,y)
* fixed View Slots bug - will now always show the used slots
* added shift+L as default hotkey for reload lua script
* added input display to the FCEUX main menu
* change config filename from fceu98.cfg to fceux.cfg
New Features
* restore IPS patching capability which was lost when archive support was added
* restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added
* re-enable an "author" text field in the record movie dialog
* re-enable support for old-format savestates. (Note: can not be loaded into a movie!)
* Added new toggle - frame adv. - lag skip (menu item + hotkey mapping + saved in config), will cause frame adv. to skip frames where input is not read
* Added support for loading movies from archives (just like ROM files). Note: Movies loaded from an archive file will be read-only.
* movie replay dialog displays fractions of a second on movie length
* Savestates now save the Lagcounter information.
* added a mute turbo option in sound config
* add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config).
Mappers
* remove cnrom chr rom size limit for homebrew roms
* mmc5 - 64KB WRAM games now work correctly
* mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed
* upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game
Debugging Tools
* Debugger - restore snap functionality
* Debugger - add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
* Debugger - debugger window is now resizeable
* nametable viewer will display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases).
Lua
* Savestates remember Lua painting
* add memory.readbyterange to emulua
SDL only
* SDL: fixed --input(1-4) options. input1 and 2 are regular inputs, input3 and 4 are famicom expansion inputs
* SDL fix configfile woes. configfile now goes to ~/.fceux/fceux.cfg
* SDL: fixed segfault when opening .fcm files
* SDL: Saner sound defaults for less choppy sound
* SDL: "--special" option fixed for special video scaling filters
* SDL: cleaned up the SConsruct
* SDL: fixed issue where fceu would lock up when file dialogs were opened during fullscreen
* SDL: fixed bug where fceux would close when file dialogs were closed
* SDL: File open dialog is now used to movie playback
* SDL: File open wrapper now takes a titlebar argument
* SDL: Cleanup of usage
* SDL: rename options --no8lim -> --nospritelim and --color -> --ntsccolor
* SDL: Screenshots now always prepend the game name.
* SDL: Changed default A/B from numpad 2 and 3 to j and k.
* SDL: Enable frameskip by default
* SDL: Fixed a bug that would crash fceux if the emulation speed was overincreased
* SDL: New default hotkeys to more closely match win32 defaults
* SDL: Added lua script loading hotkey (f3). Non win32 SDL requires zenity for this to function.
* SDL: Build script cleanup; also added option for DEBUG builds.
Thanks to 1Emulation for the news.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2008, 02:57 Posted By: wraggster
One of the new features in the upcoming Diablo 3 release is a change from the traditional potion-guzzling, inventory-clogging system of previous games to a new scheme in which monsters drop health orbs on the ground that refill your health when you touch them. Lead Designer Jay Wilson says the change makes for more varied gameplay and a more consistent way to scale difficulty. He told the Multiplayer blog:
"When the player has similar downsides, it means we can make a lot more interesting monsters. We don't have to kill you to challenge you. We can make a monster that affects your mobility, we can make a monster that has different kinds of attacks that are dangerous to you and that you actually have to avoid. And so it makes the combat a lot more interesting."
http://games.slashdot.org/article.pl.../08/14/1754223
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2008, 01:55 Posted By: JKKDARK
New version of the front end for PC.
http://www.gameex.net/Portals/0/download.aspx
Info:
This is a major release and would not have been possible without the hard work of Flash (AKA GreatGlash) and Headkaze.
The changes are fully listed below but the two big enhancments are that now version 4 themes have been fully implemented, giving GameEx powerfull skinning capabilites that we would have all liked from the beginning. The Theme Editor has been updated thanks to the hard work of Headkaze. In addition database support has been greatly improved within GameEx and Flash has very kindly updated 90% of the databases with the following been completely finalised - Saturn, Colecovision, PC-FX, Dreamcast, and a brand new Future Pinball database. Flash was also instrumental in fixing and perfecting the database support in GameEx.
Version 4 themes
- Theme Editor version 2
- Support second image
- Run at any resolution with rescaling
- Convert between all theme versions and resize. The Theme Editor will now allow you to create a new version of and convert any existing GameEx theme.
Databases
- Includes Flash's new databases.
- New Biography page when using v3/v4 themes
- When loading databases (for the fist time, prior to caching), GameEx will try an exact match of the rom first before trying with removed brackets and removed version number etc.
- Setting in advanced config to use the name field from the database instead of the formatted rom name. If on this will override a pre set map file.
- Fixes various database issues
- Emulator Groups now fully support databases
- Fixes all known issues with database support
Fixes/Changes
- Please wait animation now shows when extracting games when using zip/7-zip support.
- Fixes to snap matching
- Several Performance/Caching enhancements
- Fixes bug when pressing maximize button on window for second time.
- Fixes issue where emulator list and database wouldn't use cache when using 7-zip/zip support
- Smoother display/animations on slower systems. Please report issues.
- Fixes Videos/DVD/Karaoke playing on primary monitor when set to run on secondary
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2008, 22:54 Posted By: Shrygue
via Eurogamer
Former Lionhead programmer Cliff "Cliffski" Harris has found out why people pirate his casual PC games, and says that talking to the scurvy dogs has stoked his creative engine.
"Ironically, one of the things that reduces your enthusiasm to really go the extra mile in making games is the thought that thousands of ungrateful gits will swipe the whole thing on day one for nothing," said Harris on his blog. "It's very demoralising. But actually talking to the pirates has revealed a huge group of people who really appreciate genuinely good games.
"Some of the criticisms of my games hit home. I get the impression that if I make Kudos 2 not just lots better than the original, but hugely, overwhelmingly, massively better, well polished, designed and balanced, that a lot of would-be pirates will actually buy it.
"I've gone from being demoralised by pirates to actually [being] inspired by them, and I'm working harder than ever before on making my games fun and polished," he added.
Harris had the idea of running polls on his blog, other sites, and forums (subsequently picked up by Digg) for an honest response from the torrent crowd. The results flooded back in their hundreds.
Harris said cost, for full price PC titles and USD 20 (GBP 10) casual puzzlers, was a major feature - both for people with jobs and kids with bogeys. Impulse buys would be much higher if the price came down, he was told.
Game quality was another large complaint: moans of poor tech support, content getting boring too quickly, and gameplay issues. Demos were said to be too short and not represent the full game, which apparently lead to plenty of tales of people buying games and then being disappointed.
However, digital rights management (DRM), which often requires online re-validation periodically, popped up all over the place.
"If you wanted to change one thing to get more pirates to buy games, scrapping DRM is it," said Harris.
Steam got universal praise for ease of purchase, but Harris revealed that getting on the Valve service was harder than it looks.
"For the record, I'd love to get my games on Steam," he said. "I wish it was that easy."
Only around 5 per cent of the answers came from hardened pirates who would steal your clothes if they could get away with it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
next » |