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July 4th, 2008, 18:41 Posted By: JKKDARK
New version of Xpadder. It simulates keypresses and mouse movements using a gamepad.
Improved set capacity (increased from 4 to 8 sets)
Improved set handling (infinite sets a big step closer)
Improved assignment right-click set menu (split into set submenus)
Improved SetSelector indicators (replaced dots with set number and method icon)
Improved window display positioning
Improved window position saving
Improved remember window positions option (on by default - centred if disabled)
Improved closing of all windows (all windows close if re-opened - they now toggle)
Improved global settings options layout (expanded window size and removed scrollbox)
Improved timing accuracy and loop counting
Improved component creation in some areas
Improved processing of scan animation display (when no controllers are connected at startup)
Improved keyboard test timing when emulating a sequence
Improved controller properties layout
Improved handling of dialog text formatting
Improved default path determination
Improved image text writing
Added yellow highlight to Controller and Profile buttons whenever changes have been made and need saving
Added type and battery/power information for Xbox 360 compatible controllers to properties window
Added Profile Settings window
Added KeyTapTime global and profile options
Added AllowEmulatedKeys checkbox to keyboard test
Added first run dialogs (welcome and program location, user file location, add associations)
Added Associations option
Added bolding of toggled global options (so you know what options have changed)
Fixed a bug where assigning onto a set selector via advanced assignment window caused error (thanks to tbd2007)
Fixed a bug where re-running with different path casing triggered different-location boot error (thanks to Thraka)
Fixed a bug where programs launching Xpadder using "xpadder.exe" fail boot name check (thanks to Thraka)
Fixed a bug where custom system font dpi size caused error (thanks to scotsummers)
Fixed a bug where custom system font dpi altered window layouts
Fixed a bug where custom system font dpi cropped all checkboxes
Fixed a bug where custom system font dpi affected some fonts (Tahoma 8 is now used 100% throughout)
Fixed a bug where assigning to a one-way set selector copied assignment to setbuddy
Fixed a bug where keyboard settings checkboxes were not translatable
Fixed a bug where Windows 2000 showed icons with magenta background
Fixed a bug where holding shift/ctrl/alt and closing assignment window caused thread error (thanks to generic.imitation)
Fixed a bug where Clear Advanced assignments de-focused advanced assignment window preventing keypresses
Fixed a bug where clicking space to right of global options toggled the checkbox
Fixed a bug where pressing Enter or Space in Advanced Assignments window after pressing a button caused button to repress
Fixed a bug where flickering could occur on multi-core CPUs
Fixed a bug where Inserting a slot caused flicker and highlighting of incorrect slot
Fixed a bug where combinations with Windows Logo keys did not work (thanks to Christian)
Fixed a bug where some dialog windows did not use bold text for details
Fixed a bug where changing background colours while scan animation was running used an old workaround
Fixed a bug where AssignmentPopUpMenu Clear option and wheel clicking was possible even if assignment was already empty
Fixed a bug where Keyboard tab text was not translated (thanks to Ivan T)
Fixed a bug where Controller Properties text could be scrolled via horizontal mouse wheel (thanks to SGTCableDog)
Fixed a bug where multiple buttons could be auto-snapped to stick center in controller settings window
Fixed a bug where Controller help did not show information about the Controller menu (only the tabs)
Fixed a bug where SetSelector help listed methods before list
Fixed bugs where Bad Stick/Trigger Access error values did not show correct value if non-standard and invalid axis
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July 4th, 2008, 01:56 Posted By: wraggster
If you're tired of waiting for ASUS to offer a touchscreen option for the Eee PC 900 (or you're the proud owner of an existing unit), jkkmobile is happy to show you their shortcut to touchy-feely nirvana. As we've seen on all those other Eees, installing the touch panel into the 900 doesn't seem to be extraordinarily difficult for those with a few mods under their belt and a reliable Chinese parts supplier. For those who'd prefer to simply watch from the sidelines, you can peek the video after the break and lots more photos in the read link.
http://www.engadget.com/2008/07/02/a...h-touchscreen/
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July 4th, 2008, 01:51 Posted By: wraggster
Given that Gateway just pushed out a round of updates including the relatively ginormous P Series, we reckon it was only logical to expect a review shortly. To be frank, the P-6831FX critiqued over at HotHardware is far from being the most potent machine with a 17-inch panel, but unlike many of its luxurious competitors, this one is actually affordable. So, how much gaming joy can $1,349.99 bring you? Quite a bit when the 512MB NVIDIA GeForce 8800M GTS and 3GB of RAM are included. Reviewers found gaming performance to be downright remarkable, though the 1.67GHz CPU did hamper it a bit in other areas. It should be noted that the unit now arrives with a slightly faster CPU among other minor extras, so if it was good then, we're guessing it's a runaway winner now.
http://www.engadget.com/2008/07/03/g...gets-reviewed/
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July 2nd, 2008, 22:45 Posted By: Shrygue
via Computer and Video Games
Details on BioWare's first MMO are rarer than finding money on the floor. But company CEOs Ray Muzyka and Greg Zeschuk have expressed their interest for bringing a MMO to console systems. And that's like finding £14 scattered on the floor outside the chippy.
"We're excited about the future," said Muzyka to MTV in an interview. "We think there's potential for an MMO on a console."
Muzyka addressed the problems of console MMO development - storage capacity, player connectivity and voice chat - but added that moving from the PC was not only achievable, but inevitable.
Considering the MMO is widely tapped to be KotOR III, it would make sense also to bring it to console. After all, the first game was one of the best selling games on the original Xbox.
Muzyka also spoke a little about what to expect from the game, claiming he'd offer players options and choices rather than forcing them to do things like group up.
"They can tailor their experience", he said. "This is what we're trying to do with our game, as well. This is why we tend to not make linear games. The consumer expects that."
We'd bet if you press your ear to the floor right now, you'd be able actually hear the hype machine starting to roll out of the station. One thing's for sure - it's about to get a hell of a lot louder...
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July 2nd, 2008, 22:44 Posted By: Shrygue
via Computer and Video Games
PC develop Topware Interactive, known for titles such as Emergency - Fighters for Life, Earth 2150 and Jagged Alliance 2, have won a court ruling against four people who uploaded Dream Pinball 3D to the torrents.
The uploaders (good name for a band there) were each ordered to pay £750 fines plus costs of about £2,000 after being found to have breached copyright, says the free paper we found on a seat on the Tube this morning.
Topware's solicitors says it obtained disclosure orders for 1,000 names from internet service providers (ISPs) and they intend to use them later this week.
David Gore, a partner at the solicitors, said: "Copyright owners spend millions of pounds developing copyright works for sale to the public for their enjoyment and yet many think it is acceptable to obtain the work illegally and for free by procuring a copy on a peer-to-peer network."
Naughty, naughty...
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July 2nd, 2008, 22:32 Posted By: Shrygue
via Games Industry
Ubisoft and TransGaming have announced a partnership which will see the release of several Ubisoft titles on the Mac via the Cider Portability Engine.
Catz, Dogz, and CSI: Hard Evidence will be the first titles released under the partnership.
"To expand our business position and serve the growing Mac gaming community, additional key titles will follow later this year, including several day-and-date releases this Fall," said Jay Cohen, senior vice president of publishing at Ubisoft.
Ubisoft also announced that it has signed a distribution agreement with Square-Enix for the Nintendo DS version of Final Fantasy IV.
The agreement will see Ubisoft distributing the title - currently scheduled for a summer release - in Australia, New Zealand, Benelux, France and Iceland.
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July 2nd, 2008, 22:13 Posted By: Shrygue
via Gizmodo US
If we didn't know that this was done by a user, we'd swear that this touchscreen Eee PC was made by Asus themselves. The video shows a super sensitive and responsive screen, flicking quickly up and down on a web page with either the finger or stylus. On a laptop of 10-inches or smaller—what we like to call "tardtops"—a touchscreen fits just perfectly. Why get a Kindle when you have a light, touchscreen laptop that can be carried with you and supports lots of colors?
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July 2nd, 2008, 21:53 Posted By: Shrygue
via Kotaku
Yes, Diablo III is going to be much more vivid and vibrant than its predecessors, a fact that has some fans signing a petition against the shinier, happier art direction - now with over fifteen thousand signatures. Tracey John over at MTV Multiplayer spoke with Diablo III lead producer Keith Lee about the during the Blizzard Worldwide Invitational in Paris this past weekend, who defended the move towards a brighter, more colorful Diablo.
“One of the things that we considered when we were working on the visuals for ‘Diablo III’ is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in ‘Lord of the Rings’ — not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn’t allow you to have a lot of contrast.”
Lee also explains that they want players excited to enter and explore new areas, rather that simply provide the same dark environments over and over again.
Lee does admit that fan feedback is a major factor in how Blizzard develops titles. It'll be interesting to see what impact - if any - the petition has on the development of the game.
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July 1st, 2008, 20:56 Posted By: Shrygue
via Kotaku
After years of hoping, praying, cajoling, and begging for a follow-up, Blizzard has finally announced Diablo III, and fans all over the world cheered before getting down to business - complaining. A petition has gone up at whiner headquarters PetitionOnline, with over 2,000 fans signing on to complain about the game's art direction. Petitioners feel that the graphics we've seen so far depict a world that is far too bright and cartoony for their liking, citing World of Warcraft as one of the influences ruining their dark and macabre series. Where is the light radius? Why are those shoulder pads so huge? Here's an example of something they are complaining about.Outside scenarios with vivid colors, beautiful forests with colorful vegetation, shinny and beautiful waterfalls where even rainbows take place. They hate rainbows! They can't draw gothic fan art with rainbows in it!
*sigh* It just goes to show you that no matter how hard you try there's just no pleasing some people.
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July 1st, 2008, 20:54 Posted By: Shrygue
via Kotaku
Jagex has launched the live beta of their long-awaited RuneScape update, RuneScape High Detail. The popular free browser-based MMO has had its graphics completely overhauled to better appeal to people finally ready to leave Ultima Online behind. The beta is really only a beta to forgive any bugs that might crop up, as subscribers who join the beta do so with their live characters, with anything that occurs in beta carrying over when the beta ends.
While the beta is currently only for paying subscribers, Jagex will be letting everyone else in on the fun in due time. Hit the jump for the new trailer for the title, which features the awesome blurb "Now Playable In Full Screen" which makes me giggle every time I see it.
More info and video clip here
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July 1st, 2008, 20:52 Posted By: Shrygue
via Eurogamer
Funcom has sent out its latest chest-beating press release for its MMO Age of Conan: Hyborian Adventures, announcing the creation of an impressive 700,000 player accounts for the month-old game.
To put that in perspective: long-running space-trading cult EVE Online is known to have around 250,000 active player accounts, while World of Warcraft famously has 10 million. Korean hits Lineage and Lineage II are thought to have around a million subscribers apiece.
Funcom also boasted that "it is also clear that Age of Conan has taken the position as the undisputed #2 subscription MMO in the Western world".
There are some who might dispute that. Created accounts are not the same as active ones; not all of those 700,000 players have necessarily chosen to continue playing the game. What's more, a great many of the accounts that are still active will still be on their free trial period of 30 days - so their owners are not committed subscribers yet.
Meanwhile, British developer Jagex claims to have over a million paying accounts for its Java-based MMO RuneScape.
We won't know the real picture of Age of Conan's success for a few months yet, but it's clear the game is off to a strong start. We'll be following its development closely on Eurogamer MMO.
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June 30th, 2008, 19:25 Posted By: Shrygue
via Computer and Video Games
A man who sent sexual messages to a 15-year-old girl, and bought her a plane ticket from Tasmania to Melbourne, has been convicted of child stealing.
Anthony Taylor, 31, met the girl while questing in Azeroth and started regularly talking to her. According to news.com.au, they also spoke over the phone.
Despite being threatened by the girl's father when he found out about the relationship, Taylor bought a ticket for her to come and see him, even depositing money in her bank account so she could get a taxi to the airport.
He was arrested as he waited for the girl to arrive in Melbourne. When police confronted him, he admitted buying the girl a ticket and said he "thought the age could be a problem."
During his trial, the court was told Taylor had already been found guilty of having a relationship with a girl under sixteen. He had fathered her child.
Taylor got seven-months non-custodial in an intensive corrections order
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June 29th, 2008, 10:11 Posted By: wraggster
Tucked into a wide-ranging interview with IGN is this nugget from Cervat Yerli, the CEO of Crytek, developer of Crysis:
It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry. I hope with Warhead I hope we improve the situation, but at the same time it may have an impact on [our] PC exclusivity in the future.
http://kotaku.com/5020530/cryteks-ce...pc-exclusivity
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June 28th, 2008, 23:00 Posted By: wraggster
Internode Games Network reports that Blizzard brass hat Rob Pardo (tell us what we've won!) in his Worldwide Invitational presentation, has slammed teh door on rumors Starcraft II drops December 3. Saith Internode:
Speaking about the game's development, he explained that they were "about a third of the way through" the campaign, and were concentrating on story structure and cinematics at this point - commenting that by the end of the year, Blizzard should have something very impressive to show off.
That said, Mac gamers can expect a simultaneous release of this title, too — whenever it arrives.
http://kotaku.com/5020519/youre-not-...-for-christmas
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June 28th, 2008, 22:55 Posted By: wraggster
If Blizzard's Diablo 3 FAQ page is still acting wonky, or if you're too impatient to read through everything here are the highlights:
Return to Sanctuary, the same world as the previous 2 games. The game takes place 20 years after Diablo 2.
There are 5 character classes in the game. We know two so far: a new Witch Doctor class, and a completely redone Barbarian class. Male and female options for all classes.
Havok-powered physics
Building on previous random environments, Blizzard promises "a host of new ways to create random scripted events throughout the game."
Upgraded Battle.net
Deckard Cain returns, but is noted as the "first victim" of the new horrors
Plan is to release the game "simultaneously in as many regions as possible, and to localize the game in several languages." The game will ship for Mac and Windows simultaneously.
http://www.joystiq.com/2008/06/28/hi...-diablo-3-faq/
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June 26th, 2008, 19:52 Posted By: Shrygue
via Eurogamer
Microsoft is hosting a big old showcase to prove that PC gaming is not dead just having a bit of a sit down.
The event is titled Windows Presents: The Big Picture and is taking place today in San Francisco.
Games on show will include Bionic Commando, Call of Duty: World of War, Fevil May Cry 4, Ghostbusters and Kung Fu Panda. Microsoft will confirm the release of 16 more titles under the Games for Windows label, including Quantum of Solace, Mafia II, Battlestations Midway, Battlestations: Pacific and Saints Row 2. AMD and NVIDIA will also be there to show off their latest graphics technology.
"These are exciting times for the PC gaming industry," said bigwig John Schappert. "Every major region will see PC gaming continue to grow in audience, game revenue and hardware purchases for the foreseeable future.
"While the challenges we face as an industry are many PC gaming has never been stronger, and we’re confident this trend will continue in the years to come."
Schappert went on to point out that Crysis and Age of Conan have now shipped more than 1 million copies, while Hellgate: London has over a million active subscribers.
"The Windows-based PC is the most connected gaming platform on the planet," Schappert said. "Microsoft’s continued investments will enable game publishers to take advantage of that connectivity while delivering to consumers the kinds of gaming experiences they will love."
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