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June 13th, 2008, 03:53 Posted By: JKKDARK
New version of the SNES emulator for Linux.
Changelog:
* OpenGL: Fix issue with no display when turning NPOT texture support off.
* OpenGL: Fix very specific case where the NTSC filter won't work with NPOT textures and GL_RGB PBOs enabled.
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June 12th, 2008, 21:23 Posted By: Shrygue
via IGN
On its latest mission to conquer the world, Paradox Interactive orders a impressive demo-nstration of the forthcoming geo-political war simulator - Supreme Ruler 2020.
To provide players with a taste for the game, two single player scenarios can be played through for four continuous months. All features are available except for the use of nuclear weapons. Both scenarios are included without restriction, in the full release of the game. The scenarios available in the demo are:
1) Italy Votes - Vote for Unification
2) Pre-emptive strike - Israeli invasion of Syria
A brief strategy walkthrough of the Italy Votes scenario is provided for newcomers to the game.
Download the demo today from IGN here:
http://tr.anp.se/track?t=c&mid=12317...er-2020---Demo
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June 12th, 2008, 19:56 Posted By: Shrygue
via Eurogamer
The first Penny Arcade adventure title is now available via Steam, Valve's digital distribution service.
Which seems a bit strange, given as it was the debut offering on the Penny Arcade-founded digital distribution service Greenhouse. Still, broader user-base and all that.
The Steam version will have added achievements so you can show off to your friends who, er, use Steam as well.
It has a familiar PC price tag of GBP 10 / EUR 13.
The game is available on Xbox Live Arcade too, but it costs a bit more at 1600 Microsoft Points (GBP 13.60 / EUR 19.20).
Unfortunately, despite the promise of lovely graphics and the overseeing eye of adventure game legend Ron Gilbert, the game turned out to be a bit mediocre.
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June 11th, 2008, 23:33 Posted By: JKKDARK
New version of the front end for PC.
Changelog:
* New Website -> http://sidtool.demodungeon.com
* Support for Hoxs64
* Overhauled start/stop methods
* GUI Updates
* ini file converted to XML
* Last SID file missing in list bug fixed
* ini file converted to XML
* Shuffle play for Playlist added
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June 11th, 2008, 22:32 Posted By: Shrygue
via Gizmodo
With mobile internet devices (MIDs) like the Asus Eee PC 901 being all the rage these days, getting as much storage as possible into them without sacrificing portability or size is a key issue. Toshiba will be expecting some brisk business then having just announced the first 160GB, 1.8in S-ATA drive.
Not only is it small - as you can see from the shot above - but it's pretty nippy too, sporting a serial-ATA (S-ATA) interface and a spin speed of 5400rpm. That makes the new 160GB MK1617GSG faster and bigger than the existing 120GB MK1214GAH which has a slower parallel ATA interface.
The new drive is marginally lighter than its predecessor (3%) at 60g but, does manage to be 25% more power efficient which is good news for all those portable devices it will crop up in.
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June 11th, 2008, 21:45 Posted By: Shrygue
via Eurogamer
NCsoft has told Eurogamer that Tabula Rasa has a growing player base and is not in as much trouble as recent financial reports seem to suggest.
"Tabula Rasa has a dedicated player base, which is growing month on month," said an NCsoft Europe spokesman.
"Tabula Rasa offers players a different kind of MMO experience, enhancing our portfolio of game titles. The game play mechanics are very different to that of a typical MMO - those who have experienced the game have recognised these innovative features and applauded them.
"A recent European trial promotion was met with great demand; we will be doing a similar promotion later in the year."
On top of this, the spokesman promised that the team was working to a "four-weekly update cycle" based on what the community asked for.
Tabula Rasa was all but missing from money boasts in its May-published financial results for the first quarter of 2008.
Take a closer look and Tabula Rasa commanded just KRW 1.87 billion (GBP 927,422) in those three months.
Compare that to Lineage II with KRW 35.673 billion (GBP 17,689,41), and Lineage with KRW 29.023 billion (GBP 14,392,852), and something appears to be amiss.
Even the four year-old Guild Wars and City of Heroes took considerably more, at KRW 9.481 billion (GBP 4,702,598) and KRW 5.416 billion (GBP 2,685,698), respectively.
"The Lineage brand is certainly the cornerstone of NCsoft's portfolio and continues to perform every quarter," explained the spokesman. "While still relative newcomers, Guild Wars and City of Heroes recently celebrated their fourth anniversary and have well established player bases."
NCsoft reaffirmed that MMOGCHART figures were "not official". The figures show Tabula Rasa somewhere around the 75,000 subscriber mark. We're waiting to hear back about the official numbers.
Tabula Rasa was created by MMO hero Richard Garriott, who is considered to be one of the founders of massively multiplayer gaming for his work on Ultima Online - which, incidentally, is also said to attract around 75,000 regular players.
Garriott told us last year that the game had the potential to beat World of Warcraft in terms of popularity, but wasn't sure where in the region of between one million and ten million sales Tabula Rasa would be.
Despite its somewhat disappointing performance, Tabula Rasa fetched solid critical response, earning 8/10 from Eurogamer for its unique take on the genre.
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June 11th, 2008, 21:35 Posted By: Shrygue
via Eurogamer
Maxis has released its Sporepedia into the wild - or more specifically, onto the Internet.
The Sporepedia a community site for Spore, the forthcoming evolution sim from Will Wright. You can upload your beasties or download those created by others, and do the same thing with buildings, vehicles and spaceships.
There are plenty of animals on there already, and you'll be able to add them your stable when the Creature Creator is released next Tuesday.
All you have to do is right-click on the thumbnail of the animal you want to pinch, save it somewhere and then drag that file into the Creature Creator. Simple. And there around 180 to choose from.
Also on the site are plenty of hints and tips about how to put your beasties together, plus lots of questions answered in a lengthy FAQ.
Thankfully it looks as though system requirements for Spore are fairly forgiving, as the team trying its best to make it "accessible to as broad an audience as possible".
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June 11th, 2008, 20:52 Posted By: Shrygue
via Eurogamer
Hellgate: London may be in trouble as word emerges that staff are leaving developer Flagship "in droves".
Speaking on his blog, Guy Somberg, one of the original programmers on the project, talks of work being "depressing" as the population does "nothing but complain".
(Interestingly the post has since been removed, but has been recorded for posterity by Inc Gamers.)
"Work is depressing right now," began Somberg. "Never mind the fact that Hellgate isn't as popular as anybody had hoped. Never mind the fact that there exists a term 'Flagshipped', meaning where a company basically over-promises and then screws you. Never mind the fact that the forums are totally populated by people who do nothing but complain and talk about how much the game sucks. Never mind the fact that people do the same thing in the game itself.
"So why is work depressing? (Other than all of those other depressing things, that is.) The reason is that people are leaving. In droves, they're leaving.
"Thing is, the way things are going I'm likely to be the only programmer still working on Hellgate left from the original crew. I've heard rumours that other programmers and artists are thinking of leaving. [And] every time a programmer leaves, it's more work for me. Every time an artist leaves, it's less content that we can create for Hellgate in the future," added Somberg.
He goes on to mention that Flagship founders Peter Hu, Dave Brevik and Tyler Thompson have all but moved away from Hellgate to work on different projects.
However, Somberg is optimistic and pins his hope on the Asian market rekindling a passion for his game, as the Koreans "really love" it and Hellgate has yet to open to the Chinese audience.
Hellgate: London launched last November to solid if unspectacular critical reception. It's an action role-playing game set 30 years in the future where the spawn of hell have broken their leash and stomped there way into our land.
Key to its offering was an optional subscription-based online multiplayer mode where you and your friends could team up and tackle raid content for loot, a bit like you would in an MMO.
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June 11th, 2008, 20:00 Posted By: JKKDARK
New version of the front end for Wine for Linux.
Changelog:
- New Feature: Change desktop resolution
- New Feature: Start shell
- New Feature: Start task manager
- New Feature: About wine
- New Feature: Run in virtual desktop
- New Feature: Eject CD
- New Feature: Install Gecko
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June 11th, 2008, 19:57 Posted By: JKKDARK
New version of the Game Boy and Game Boy Color emulator for PC.
Changelog:
- New Feature:
* Suppported MBC6 partially - no network update. Thanks Toshi.
- New game supported:
* Net de Gate: Mini-Game @ 100 for GBC (only game known in MBC6).
- Bugs Fixed:
* Fixed the graphics glitches in Donkey Kong Country. With this fix, the
lower part of the exclaimation mark flashed before race start in Razor
Freestyle Scooter.
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June 11th, 2008, 17:30 Posted By: JKKDARK
New version of the NES emulator for Windows.
Changelog:
Shell:
Additions:
- New cheat dialog features and improvements.
- Automatic cheat load/save support in Paths dialog.
- Option to mute sound when running in alt. speed mode.
Changes:
- Icon improvements by Pongbashi.
- Default fullscreen resolution depending on monitor's aspect ratio.
- Refactoring.
Fixes:
- Various minor things.
Core:
Additions:
- Preliminary Dendy console support. Fixes Magistr (Subor) and some other 'clone exclusives'. Info from Flamer and HardWareMan.
- DMC DMA read conflicts. Info from blargg and bunnyboy.
- Mapper 177, 179, 219 and 221. Info from CaH4e3.
- Database entries.
Changes:
- Better and more flexible PPU address line implementation at the expense of some speed.
- Database entries.
- Refactoring.
Fixes:
- Wrong palette sometimes when switching to/from VS images.
- Wrong image information sometimes, e.g. battery when there isn't any.
- Save state NTSC/PAL mode saving.
- Minor save state inaccuacy fix with tape recording.
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June 11th, 2008, 04:48 Posted By: JKKDARK
New version of the ZX Spectrum emulator for Mac OS X.
Changelog:
* Working on generic emulation of the b&w machines:
* Jupiter Ace: memory mapping (3K), video decoding, audio in and audio out, also to/from audio file
* Jupiter Ace: recording to and loading from virtual taperecorder (.tap file)
* Jupiter Ace: keyboard decoding and virtual keyboard clicking & highlighting
* ZX80: memory mapping (1K), highres video decoding, audio out
* ZX80: instant laoding & saving, recording to virtual taperecorder (.o file)
* ZX81: disfunct in this version
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June 11th, 2008, 04:46 Posted By: JKKDARK
New version of the Apple III emulator for Mac.
Info:
Sara is an Apple /// emulator for Mac OS X Macintosh Systems
The latest version can be downloaded from:
http://www.blackcatsystems.com/software/sara.html
Sara is freeware, use it and pass it around to your friends! Amaze them with
a demonstration of state of the art personal computing from the early
1980´s!
This is an extremely preliminary version of Sara. Use it at your own risk.
It is guaranteed to crash, bomb your system, blow out your hard drives, fry
your memory, and shatter your monitor. No refund if it doesn´t.
Assuming it does none of the above, you´ll be presented with several
windows. One for the Apple ///´s screen, one showing the status of the disk
drives, and one showing the CPU status (register contents, program counter,
flags, etc).
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June 11th, 2008, 04:41 Posted By: JKKDARK
Mini vMac is a miniature Macintosh emulator.
Info:
The latest Development source snapshot has the Mac II emulation getting close to useable. The video now works, but there is still an issue with cursor display. I have an idea of what to fix next, as time permits. My year of mostly working full time on Mini vMac has ended. I intend to continue development of Mini vMac, but it is likely to be slower.
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