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May 12th, 2008, 20:37 Posted By: Shrygue
via Engadget
We knew it was due today, and what do you know: ASUS is busting out its new 8.9-inch Eee PC 900 right on schedule. So far ZipZoomfly is selling the XP version for $600, while Buy.com is offering up the Linux edition for $566. We're not sure what happened to those other resellers, or where that $550 pricepoint went, but we're sure we'll be seeing both before long -- which means it might be wise to hold off for just a tad bit longer, unless you really can't wait for sweet, sweet subnotebook embrace.
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May 12th, 2008, 20:30 Posted By: Shrygue
via Eurogamer
BioWare has decided it will now only ask for online authentication when you install your PC copy of Mass Effect or download additional content for the game.
It was responding to the apparent outcry that erupted after it revealed SecuROM copy protection would be included and demand online key validation every 10 days.
"BioWare has always listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them," said Jay Waramaniuk, BioWare community manager, on the official forums.
"To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us." Hoo-ah!
Mass Effect PC will continue to be playable without the disc in the drive, and can be installed on up to three separate computers.
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May 11th, 2008, 15:46 Posted By: JKKDARK
New release of VICEplus.
VICEplus is an enhanced version of VICE, emulating several well-known 8-bit home computers. Most notably, C64DTV support has been added.
Changelog:
* Merged with VICE 1.22.8 (and a bit beyond)
* Many monitor features (coders, have a look at it!)
* New PAL emulation
* Support for more host architectures
* x64dtv:
o added trueflashfs
o vicii IRQ differences
o PS/2 mouse on userport support
o Pixel cell and FRED2 fixes
o cycle exact DMA/Blitter
o lots of bugfixes
* DTV programs now working: 2008 - A DTV ODYSSEY, Boulder Dash DTV
x64dtv uses a new snapshot format that is not compatible with the VICEplus 1.0 x64dtv format.
The x11/xaw UI has been changed to require Num, Caps or Scroll Lock to be on to use the menus.
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May 11th, 2008, 15:41 Posted By: JKKDARK
New version of the commercial PC-Engine emulator for PC.
Changelog:
- added a new option in the pce.ini file
'[misc] screen_resolution' to display the current
screen resolution of the PC-Engine under the FPS counter
- moved the 'fullscreen' option from the ratio menu to
the zoom menu, like that it's now possible to select
fullscreen stretch while preserving the aspect ratio,
this can be useful for exemple for those who have
a 16:9 wide monitor
- fixed the slow down problem when the Supergrafx emulation
was enabled
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May 11th, 2008, 14:22 Posted By: JKKDARK
New release of the front end for PC.
Changelog:
- Implemented use of FBA's new command-line option to add SOURCE information to your gamelist view. As more command-line functionality is added - ML will add what it can for support.
- Corrected an issue where the console window would be completely cleared out if using FBA in certain instances.
- Fixed a problem related to loading .BDF fonts. If the saved BDF font is not found then the display should revert to default font built-in.
- Ability to use F4 to save a viewed "Parent/Clone" list was not working due to a filename issue. This has been corrected.
- Fixed some commands related to the using screen0,1,2,3 triggers. My range I had was DISPLAY0-3 instead of DISPLAY1-4.
- Latest round of additions to RESOURCE.ML for MAME 0.125/MESS 0.125.
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May 11th, 2008, 14:21 Posted By: JKKDARK
New version of the multi-system emulator for PC.
Changelog:
The latest version is 0.125. This fully-packaged version is deprecated due to the fast-moving nature of MESS development, but I’ll update it on integer MESS releases. New in this version: all the stuff from SDLMAME 0.125 and MESS 0.125, plus paste support for Win32 and Mac OS X.
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May 10th, 2008, 21:22 Posted By: wraggster
While Microsoft has seen it fit to keep XP around as its "relatively non-bloated OS" alternative to the Linux that has dominated this new category of "ultra low-cost PCs" (ULPCs), they're certainly not giving away the farm. Microsoft doesn't want this version of XP Home creeping into mainstream laptops and desktops, where it might compete with Vista sales and high-margin machines from PC manufacturers. To that end, Microsoft is setting the limits for ULPCs at 10.2-inch screens, 80GB of storage, 1GB of RAM, 1GHz processors (with some exceptions) and no touchscreens. The upshot is that licenses for XP will go for $26 in developing nations and $32 elsewhere. Too bad the XP faithful among us will need to try a bit harder to wrangle XP onto new machines of theirs that don't fit these narrow specifications
http://www.engadget.com/2008/05/10/m...me-boundaries/
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May 10th, 2008, 18:55 Posted By: JKKDARK
New version of the multi-system emulator for Windows.
Changelog:
New System Drivers Supported (in no particular order):
---------------------------------------------------------------------------
- Bashkiria-2M (not fully operational) [Miodrag Milanovic]
- BK 0010/0010.01 [Miodrag Milanovic]
- Bondwell 2 (not working) [Tomas Karlsson]
- COMX 35 (not working) [Curt Coder]
- Dick Smith Super-80 with VDUEB (original version) [Robbbert]
- KOEI PasoGo (not working) [Peter Trauner]
- Orion 128/Z80 Card II/Pro [Miodrag Milanovic]
- Pentagon (not fully operational) [Miodrag Milanovic]
System Driver Changes:
-------------------------------------
- [ABC80] Fixed so that it boots and keyboard works. [Robbbert]
- [APPLE2] Changed slot system to be implemented as MAME devices. [Nate Woods]
- [BK] Added cassette loading [Miodrag Milanovic]
- [BW2] Added MSM6255 LCD controller emulation. [Curt Coder]
- [CBM, C16] Simplified keyboard and interrupt handling code. [Fabio Priuli]
- [C64] Fixed some timings in c64 pal. [Roberto Zandona]
- [C64] Partial input fix, joystick 2 still not working. (bug #1150) [Roberto Zandona]
- [C64] Implentation of sprite wrapping at the top of the screen. (bug #1599) [Roberto Zandona]
- [COCO/COCO3] Transitioned Bitbanger and VHD support to use MAME's core device system. [Nate Woods]
- [COUPE] Rewrote interrupt handling and screen handling, fixes line interrupts. [Dirk Best]
- [COUPE] Added natural keyboard support. [Dirk Best]
- [COUPE] Added support for the SAD and SDF disk image formats, as well as 720k CP/M images. [Dirk Best]
- [COUPE] Added support for up to four 1 MB memory expansions. [Dirk Best]
- [ELECTRON] Fixed corrupt text in Mode 3. [Robbbert]
- [EP128] Merged ex128 and ex128a drivers, to use alternate BIOSes. [Fabio Priuli]
- [GENESIS] Clean and speed up SSF2 banking [Cowering]
- [GENESIS] Add automatic support for many 'pirate' carts (thanks to Haze for them) [Cowering]
- [IBMPC,IBM5150] Renamed ibmpc driver to ibm5150. [Wilbert Pol]
- [LISA] Fixed serial number read. (bug #1583) [Gilles Fetis]
- [MBEE] Added quikload support for COM and MWB filetypes. Added LOCK key to keyboard. [Robbbert]
- [ORION] Added cassette loading [Miodrag Milanovic]
- [PC] Fixed error reporting when loading non-existant images. [Nate Woods]
- [PC] Fixed cursor blinking. (bug #1096) [Wilbert Pol]
- [PCJR] Various improvements, promoted from TESTDRIVER. [Wilbert Pol]
- [QL] Converted ZX8301/2 into devices, and fixed system halting. [Curt Coder]
- [SCORPION] IO map is fixed, and NMI for service mode added [Miodrag Milanovic]
- [SPECIAL] Added Erik clone, and fixed bank switch problem [Miodrag Milanovic]
- [SPECTRUM] Split into multiple drivers and cleanup [Miodrag Milanovic]
- [SPECTRUM] IO maps are done in proper way [Miodrag Milanovic]
- [SPECTRUM] Homebrew ROMs are now selectable BIOSes instead of separate drivers. [Miodrag Milanovic]
- [SVI318] UART fix. [Tomas Karlsson]
- [T1000HX] Fixed bug #1130. [Wilbert Pol]
- [THOMSON] Fixed crashes with non-default ram sizes. (bug #1443) [Antoine Mine]
- [TI99] Natural keyboard fix. [Fabio Priuli]
- [TUTOR] Changed joystick to use keypad instead of arrow keys by default. [Fabio Priuli]
- [VECTREX] Fixed bug #1569 [Mathis Rosenhauer]
User Interface Changes:
-------------------------------------
- Fixed bug in file selector that could cause paths to contain extraneous separators. (bug #1595) [Nate Woods]
- Shift+ScrollLock now triggers a paste command. [Nate Woods]
- Fixed file manager navigation keys. (bug #1600) [Nate Woods]
- [Windows] Made -nonewui default. Depending on the reaction this spawns, the newui may be removed in the future. [Nate Woods]
- [Windows] Fixed "Configure..." dialog problem when customizing certain system's controllers. (bugs #1570, #1573) [Nate Woods]
- [Windows] Reduced flickering in input configuration dialog. [Nate Woods]
- [Windows UI] Updated MESS icon, logo and other artwork (Asterokid, MAMEPlus team, Hobie Troxell)
- [Windows UI] Fixed custom filters dialog. (bugs #1561, #1574) [Nate Woods]
Source Changes:
--------------------------------
- The core is based on MAME 0.125. This incorporates all features of the update to this core. [MAME team]
- Major changes to transition MESS's device system onto MAME's device system. [Nate Woods]
- Converted printers, snapshots and quickloads to the new device system. [Nate Woods]
- Fixed memory bug in the hash file parsing code that could cause problems in debug builds. [Nate Woods]
- Converted CDP1861 and CDP1864 display controllers to devices. [Curt Coder]
- Updated WD17xx floppy implementation; busy signal is now set correctly. [Miodrag Milanovic]
- Clarified error message when MESS fails to load because of a device that is expected to be present. (bug #1493) [Nate Woods]
- Created a 'dumpkbd' debugger command to dump all natural keyboard info. [Nate Woods]
- Fixed a regression in natural keyboard support that could cause certain keys to not be recognized. (bug #1564) [Nate Woods]
- Converted HD63450 DMA controller to the new device system. [Barry Rodewald]
- New MESS specific OSD call: osd_get_clipboard_text(). [Nate Woods]
- Changed Apple FDC/IWM implementation to be a MAME device. This affects the Apple II, Apple III, Apple IIgs, Lisa and Mac drivers. [Nate Woods]
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May 9th, 2008, 23:56 Posted By: JKKDARK
New release of the Windows API emulator for Unix.
Changelog:
What's new in this release:
- Bug fixes only, we are in code freeze.
Bugs fixed in 1.0-rc1:
3164 Missing XP Theme toolbars in app toolbar for Metatrader4
3362 Picasa Movie feature does nothing
3426 WinGizmo does not download magic number code
3792 PrinterPorts does not exist in win.ini
4644 Intuit Quicken 2006 will not run after installation
4969 IDA Pro Trial 5.0 doesn't run; VkKeyScan failure?
6538 Adobe After Effects 7 installer crashes upon startup
6911 MetaTrader 4.0 icons missing
6947 CSpy/Tab: Tabs are in the wrong order
7024 VB program using Tabstrip control produces invalid property under wine
7179 Enhanced metafile: record EMR_EXTSELECTCLIPRGN not handled
7800 Grand Theft Auto Series with a gamepad plugged in the protagonist will start running ahead immediately
8069 FAR manager 1.70(build 2087): keeps printing "fixme:curses:WCCURSES_GetEvents Ooch. somebody beat us", and doesn't work.
8115 MyScribe loads but doesn't go past the login screen (Centos 4.4)
8125 Marratech 6.1 crashes on start
8615 Medieval 2: Total War crashes when loading game scenario.
8783 USB serial ports do not work
8919 CSS Tab Designer 2 lets wine crash
9178 "hello world" dos program hangs
9356 Serial communication not working since wine-0.9.33
9419 Autocad 2002 crashes after 2 mins of running
9588 Dragon Naturally Speaking 7 dragonpad corrupted left few chars
9729 gdi/x11 related changes cause lockups in various win32 gui apps
9770 Graphical glitches in Children of the Nile demo
10046 GPSMapedit crashes when editing label on a map
10056 False error on serial port read
10431 GPSMapEdit: Unimplemented function gdiplus.dll.GdipGetImageDimension
10573 dlls/kernel32/tests/comm.c test fails on systems with serial ports
10627 child window position is not updated
10756 Dragon Naturally Speaking 9 training feedback lags behind until you pause
10757 Dragon Naturally Speaking 9 can't control mic volume
10794 LEGO Racers (and the demo) crashes when launced outside virtual desktop
10847 Dragon NaturallySpeaking 9.0 Preferred sound level unstable
11072 Gun Metal thinks POV2 Up is permanently set
11306 software built with Visual C++ software library crashes
11339 serial.c:wait_on() sanity checks seem to be too strict
11420 service control manager API problem: name of named objects might differ (client vs. service process)
11559 Blood 2: The Chosen (version 1.0) - D3D crash
11644 Crashes in the dinput device.c and joystick.c tests...
12052 Flatout 2, dinput_test: crashes if joystick axis mapping is enabled, different joystick sensitivity
12064 SkySorter halts while starting
12165 Wrong height on 1st list item, on eMule Plus preferences.
12166 Richedit "word wrap" refresh
12373 Nothing is rendered in Crimsonland - blank black screen
12395 NeverWinterNights 2 DM Toolkit crashes on 0.9.59
12429 Gamepad buttons not working in PES 6 (ProEvolutionSoccer)
12431 programs window moves down when clicking in a menu
12597 3d studio MAX 9 trial installer crash
12613 Adobe Acrobat Pro 7 trial version does not install
12680 jack driver produces buffer underruns (regression)
12831 wineserver use ~34% cpu permanently.
12833 no hide button in FlashFxp
12857 Guitar Pro 5 window jumps by the size of the window decoration
12866 wineserver assertion failure when TMG7 installer completes
12885 application sees IPv6 enabled, even if whole system has it disabled / blacklisted
12892 Winedbg crashes on a simple mingw binary
12895 Winedbg can't return the value of a double
12907 Text not totally visible in the Display tab (winecfg)
12913 Regression with D3DTBLEND_MODULATE
12922 Black screen in all direct'x 3d Apps
12924 Children of the nile demo crashes
12928 Microsoft Office 2003 won't install in Wine 0.9.61
12972 Neverwinter Nights upgrade crashes
13016 Steel Panthers crashes between missions in campaign
13074 Large filesize in winefile shown as negative size
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May 9th, 2008, 19:57 Posted By: Shrygue
via Computer and Video Games
Criterion is bringing its hit arcade racer, Burnout Paradise, to PC.
The developer says that the new version is being "rebuilt specifically for the PC". Although it didn't specify exactly what changes would be made, it promises "expanded multiplayer, enhanced online features, and community driven content".
Burnout Paradise "will combine all the open world racing, intense speed and action of the original game with new gameplay for the PC version," says Criterion.
We loved the game when it hit PS3 and 360 in February. Check out a review right here.
More info, it says, will be given out via a pod cast on the official site at 8am PST (4pm GMT) today. Let us know what it is below.
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May 9th, 2008, 18:08 Posted By: JKKDARK
New version of the commercial PC-Engine emulator for PC.
Changelog:
- fixed a bug in the cheat engine,
ROM codes were not always working
- fixed a sprite rendering bug which could corrupt graphics
- fixed a bug in the custom resolution initialization
- fixed a bug in the vsync initialization
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May 9th, 2008, 02:51 Posted By: JKKDARK
New version of Qt released. Qt is a cross-platform application framework for desktop and embedded development.
A video showing the new features here.
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May 9th, 2008, 00:33 Posted By: wraggster
We're calling this right now: ASUS' Eee PC is the new MP3 player. But only in the context of giveaways. Anywho, just days after RBC announced that it would dish out free subnotes if prospective customers joined in, PowerUp Mobile is now offering a similar deal for UKers who sign up for T-Mobile's Web n Walk mobile broadband package. In short, folks comfortable with inking their name on a two-year contract at £35 per month will net a free USB modem and a Eee PC 2GB Surf. Better hurry -- the deal expires on June 15th
http://www.engadget.com/2008/05/08/a...roadband-plan/
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May 8th, 2008, 19:50 Posted By: rmedtx
Guys,
I just want to let you know that we just launched a small game resources section in our website. We don't have much there right now but we are adding 50 more sprites soon and we will continue adding more. These are all original and free to use. The only thing we ask is that you give us credit for them.
Here's the link to the game resources section:
http://www.orbitalcows.com/artresources.php
Enjoy
OCE
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May 8th, 2008, 01:19 Posted By: JKKDARK
New version of the arcade emulator for PC.
Changelog:
- Added driver for Taito F-2 hardware supporting Final Blow, Football Champ, Gun & Frontier, Liquid Kids and Super Space Invaders '91
- Added tilemap flip support to the TC0100SCN emulation
- Added priority map support to the TC0100SCN emulation to allow sprite blending in the Taito F2 driver
- Added support to the CPS-1 driver for loading stars from alternate format graphics roms
- Corrected all dips in the CPS-1 driver
- Updated mappers and configs in the CPS-1 driver to match MAME
- Big tidy up of the CPS-1 and CPS-2 drivers
- Added dynwaru and ffightj2 to the CPS-1 driver
- Added clone of Street Fighter Alpha 2 to the CPS-2 driver
- Added iq_132s driver for Pirate Ship Higemaru
- Updated megadrive driver to nganiere's which fixes some game names
- Matched all sets to MAME 0.125
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May 7th, 2008, 19:34 Posted By: Shrygue
via Computer and Video Games
Ex-subscribers to Lord of the Rings Online have been granted a free chance to revisit the MMO and explore updates made to the game since launch.
The "Welcome back to LotRO" campaign, as the free experience is called, runs from May 8 through to May 12 enabling you to blow the dust off your old character(s) and adventure for nowt.
Naturally if you're so blown away by how the game's changed since you hung up your spurs, you can start paying a monthly subscription fee to play again.
For more details on the campaign hit the link.
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May 7th, 2008, 19:30 Posted By: Shrygue
via Eurogamer
BioWare has said you will not be able to play the PC version of Mass Effect without an Internet connection.
This is due to SecuROM copy protection features that try to revalidate your CD key online every 10 days after installation. Miss it and you will not be able to play the game until a successful check is made.
SecuROM, you may remember, was at the heart of authentication problems in the PC version of BioShock.
However, BioWare assures us that EA is "ready and confident there will be no server problems". And if there is, then all the necessary customer support is in place to answer your calls.
Priestly was also keen to point out that previous PC titles Neverwinter Nights, Knights of the Old Republic and Jade Empire all used SecuROM in one form or another, and that this wasn't a product of the recent acquisition by EA.
Pop over to the official Mass Effect PC forum for a full FAQ and the recently released system requirements.
For those wondering, Mass Effect PC will be a conversion rather than a rushed port, featuring improvements such as plenty of hot-key slots, individual squad commands, faster loading times, less texture pop-ups, speedier elevators, and free Bring Down the Sky content.
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May 7th, 2008, 19:20 Posted By: Shrygue
via Joystiq
Turns out those blood-thirsty demons just won't stay dead. Id Software has announced that Doom 4 has begun production as of today. According to the press release, the studio is now hiring for the project. Said CEO Todd Hollenshead, "Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth."
No other details were given. Given the ending of the Doom 3 expansion Resurrection was pretty conclusive, we don't know where the team will take the Doom story next. Our guess? Probably send a space marine to Hell to fight demons. Perhaps this time he (or she) will pack a better flashlight.
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