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June 23rd, 2008, 01:24 Posted By: wraggster
Many froth-mouthed fans of Blizzard's intergalactic real-time strategy masterpiece Starcraft have anxiously been awaiting word on when the next installment of the series would land in their anticipatory laps. Blizz has been characteristically tight-lipped about the title's launch window, though we were recently informed that an online SKU search for Starcraft II on Best Buy, Circuit City, and Gamestop's web sites reveal the same supposed release date of December 3, 2008. With no confirmation from Blizzard, it's far from official -- though we imagine this won't stop dedicated zerglings from dropping by the office tomorrow, and requesting off the last month of the year.
http://www.joystiq.com/2008/06/22/ru...e-for-starcra/
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June 22nd, 2008, 19:43 Posted By: wraggster
You know there's something wrong when Count Drascula stops watching TV and starts conspiring with his faithful sidekick, Igor, to take over the world. And he wants to do that before tonight's football match starts! You are John Hacker and your mission, should you choose to accept it, is to rescue your girlfriend Billy Jean from Count Drascula's nefarious clutches.
You will need your Drascula CD, a daily build of ScummVM and drascula.dat.
If you find a bug then please report it to our bug tracker. Please ensure that it follows the bug submission guidelines. You may also submit screenshots according to the screenshot guidelines
http://www.scummvm.org/?shownews=20080622.xml
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June 22nd, 2008, 19:18 Posted By: JKKDARK
New version of the Sinclair QL emulator for Windows.
Changelog:
# Sound emulation
QL Sound is now emulated.
Volume settings overide Windows general setting (MCI sound) but
restore orginal values when you quit QL2K.
# FLASH support. Support blinking in 8 colors mode.
# 800x480 screen enhanced support in GDI Mode.
(relative to EEE PC and others handheld computers)
# Some improvements and bugs corrections as been made too.
-------------------------------------------------------------------------------------------------
Previous version : 0.1 Build 0.98a ( Alpha ).
Changes :
# Adding a new debugger accessible by the menu (Command / Debug...)
This debugger is self documented and fit in a resizeable window.
# Completely rewritten execution timing
(Now a QL set a original speed use very few percent CPU time in
both DirectX or GDI mode)
It possible to set speed factor too from original QL Speed.
To set speed factor use -P x switch where x is 1 for QL orginal speed,
2 for 2 time quicker and so...
# A new switche has been added to set the delay of MDV from 31ms to 1ms.
This switch is -Q.
# DirectDraw FullScreen mode doesn´t show window border anymore
We have left just the menu bar as often the ALT Key is locked by
the emulator for QL usage.
# Many and many bugs fixes and code cleaning.
------------------------------------------------------------------------------------------------
Previous version : 0.1 Build 0.96a ( Alpha ).
Changes :
# Additionnal support for multiples ROM files
# Minor bugs corrections.
# Enabling support of speedscreen+ for QL2K registered users.
-------------------------------------------------------------------------------------------------
Previous version : 0.93a ( Alpha ).
Changes :
# Correction of WIN Drives configuration OpenFile DialogBoxes
# Correction of Auto Start parameters ( The setting were not being saved correctly ).
-------------------------------------------------------------------------------------------------
Previous version : 0.92a ( Alpha ).
Changes :
# Added support for Long file names for WINx_ drives.
# Release of English Menu for DirectDraw and Hot configuration support.
# Adding AutoStart option that lets Emulation start automatically after 3 seconds.
This version is supplied as a patch of version 0.91a.
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June 21st, 2008, 16:28 Posted By: JKKDARK
via PSO-World
Game master Chillaura recently mentioned that SEGA of America will be moving to a new office building in the coming weeks. As a result, the Phantasy Star Universe game servers will be down for approximately two days. Though we're still awaiting an official announcement with confirmation of the downtime dates, Chillaura says that the downtime is expected to begin on Monday, July 14 (around 6:00a.m. Pacific), and end on Wednesday, July 16. Please remember that these dates are not set in stone yet and are subject to change. Stay tuned as we await further information.
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June 21st, 2008, 16:27 Posted By: JKKDARK
via PSO-World
The official website was updated earlier today with information on what we can expect to see following tonight's maintenance.
Seasonal events - The wedding lobbies will be going away for another year, only to be replaced by the Sonic lobby in Clyez City and the Parum Unification Commemoration lobby in Holtes City. These two seasonal lobbies will be running from June 20 until July 4. And remember, with the Sonic lobby in effect, be on the lookout for the rare Jaggo Sonichi while you're running missions!
New items - For the duration of the Parum Unification lobby, Variety Shop in Clyez City will be selling the Parum Unity Souvenir. Get yours while you can! Also be sure to check out the exchange counter at Casino Voloyal, as some new items are being added!
Furthermore, a special GM event will be held on Monday, June 23 to celebrate Sonic's 17th birthday! Guardians who yell out the phrase Happy Birthday Sonic! during the event will receive not one, but two room decorations in the following weeks. The prizes will be statues of Amy and Knuckles to go along with last year's Sonic statue.
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June 21st, 2008, 03:53 Posted By: JKKDARK
New version of the arcade emulator for PC.
Changelog:
Added Mazinger Z, Metamoqester, Power Instinct 2 and Power Instinct Legends to the Cave driver
Lagged the sprite palette in all CPS-2 games - fixes issue in ssf2 attract
Tidied up the CPS-2 split graphics rom loading
Properly fixed the qadj ninja sprite bug without resorting to hacks
Changed the 68000 clock frequency in later CPS-1 games
Various fixes to the Double Dragon 3 / Combatribes driver
Added an Italian bootleg of The Combatribes to the ddragon3 driver
Added clone of Turbo Outrun and clone of Alien Storm to the Sega drivers
Added iq_132s Bionic Commando driver
Added iq_132s Ninja Gaiden driver
Matched all sets to MAME 0.125u6
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June 21st, 2008, 02:06 Posted By: JKKDARK
New version of the Amiga music player for Linux.
uadefs was implemented, which is a FUSE filesystem that transparently converts Amiga songs to WAV files. Some replayers were added, and many bugfixes, cleanups, and documentation changes were made.
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June 20th, 2008, 21:51 Posted By: Shrygue
via Eurogamer
Polish developer CD Projekt has finally set a new date for its Enhanced Edition of The Witcher.
This disappeared from sight after missing its initial May forecast. The studio has finally come clean and admitted it needs more time to get it polished up.
The Witcher Enhanced Edition promises to be a "completely polished product". Loading times will be drastically reduced, stability bolstered on all sorts of PC configurations, and hordes of bugs swatted.
On top of this CD Projekt will be re-doing the English version to expand the amount of text as it suffered beside other European offerings. Also, the German game will have many of its voices re-recorded.
And there's more: 50 extra supporting-cast models; around 100 added animations spread across hero Geralt and computer-characters; reworked facial animation and lip-syncing; and a re-designed user interface and inventory system.
To entice you further, CD Project is making-up an exclusive bundle containing a game editor and two mini-adventures, a making-of DVD, a CD of game music, a CD of music inspired by the game, and a making-of DVD.
When this version was originally announced there was talk of the bundle also containing an official guide and a 50-page story by Andrzej Sapkowksi who wrote the novels the game is based on. No sign of those so far.
Incidentally, those of you who are registered owners of The Witcher already will be able to download all of the updates and extra content for free.
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June 20th, 2008, 21:19 Posted By: Shrygue
via Computer and Video Games
The team behind Warhammer Online: Age of Reckoning has sent us a whole stack of concept art from the MMO-in-progress.
Browsing the images, you can catch a look at Dragonwake, a region that seems to be the site of a struggle between the Elves and some Hag Queens.
There's also some artwork of mounts for Dark Elves and Dwarves. Out of all the artwork, we particularly like the later.
EA Mythic has also provided an insightful documentary about crafting, which you can watch by clicking on the player to the right.
If the crafting systems of Warcraft and other MMO's make no sense to you, then do yourself a favour and watch it.
It's a thorough and detailed documentary that we personally struggled with on a Friday afternoon, but if you're all about crafting then it seems WAR is going to have plenty to offer you.
Warhammer Online is expected by the end of the year.
Concept art
Trailer
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June 20th, 2008, 20:29 Posted By: Shrygue
via Engadget
Technologic Systems' TS-7800 ARM9 single-board computer already had quite a bit going for it with its promised 2-second Debian boot times, but the company's now gone and let loose a new firmware upgrade that cuts that down to under a second -- 0.69 seconds, to be exact. As you might expect, that time is helped considerably by being able to boot the OS (Debian Sarge, specifically) off of the board's 512MB of NAND flash, and in that 0.69 seconds you will only get a linux shell prompt and access to the Busybox file system but, still, it is an OS booted in 0.69 seconds
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June 20th, 2008, 20:11 Posted By: Shrygue
via Joystiq
Big Daddy is now free to roam on as many PCs as possible. According to 2K Community Manager Elizabeth (via 2K Forums), BioShock for PC can now be installed on as many computers as you want. The SecuROM protection still remains, however, and you still need to both activate the game upon installation and keep the disc in the tray.
Elizabeth does provide some assurance to those who worry about the DRM. "I believe, as you seem to, that BioShock will be the kind of game we will want to revisit 5, 10, 15 or more years from now. I want my copy to be playable, just as you do, and so does 2K," she said. We know Mr. Bubbles would be happy, and we'd hate to see him feeling otherwise.
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June 20th, 2008, 19:29 Posted By: JKKDARK
New version of the mulri-system emulator for AmigaOS 4.
Info:
Amigan Software are proud to announce the release of the AmigaOS 4 port of Ami/WinArcadia 7.0b. Thanks to Alexandre Balaban for this port. 7.0b is also already available for AmigaOS 3 and Windows.
http://amigan.1emu.net/releases/
It's an emulator for Signetics 2650-based machines (Emerson Arcadia 2001, Interton VC 4000, Elektor TV Games Computer, etc.)
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June 20th, 2008, 19:24 Posted By: JKKDARK
New version of the front end for PC.
Changelog:
- My 'fix' in u34 for the game listings ended up morphing into another
bug. The name sorting should be much better now.
- My implementation of the -SNAPVIEW was incorrect as well. I made it
three choices (auto, internal and native).
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June 20th, 2008, 17:53 Posted By: wraggster
Starships is a capital ship simulation and tactical fleet combat simulator. It will include ship, subsystem, and crew simulation and a detailed fleet orders system that will attempt to model a postulated future space military chain of command.
It is written in C++ using Ogre3D, OIS, and CEGUI.
The project is currently in early development. I am currently performing all development myself, but I am open to allowing others to join the project at my discretion.
http://www.gameprojects.com/project/?id=6c1f46be43
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June 20th, 2008, 17:52 Posted By: wraggster
Trivia War is a chat-based competitive multiplayer networked trivia game written using the XNA framework. The game is based around the trivia games that are popular on many IRC servers. The idea here is to make an IRC Trivia type game that doesn't require the player to figure out how to navigate the many IRC servers and channels out there. IRC is great fun, but a lot of people find it intimidating. Anyway, the game doesn't use IRC, but the gameplay is similar.
http://www.gameprojects.com/project/?id=f3574ed745
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