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June 19th, 2008, 01:16 Posted By: JKKDARK
New version of the front end for MAME for Windows.
Changelog:
Bugs Fixed:
Theme-specific sounds may not work (fixed),
Commandline flags may not have worked with PC games (eg emulator_commandline pc{safelaunch}).
Improvements:
Improved file routines to be faster (very fast) & work with network paths: FileExists, DirFolder & FindFile,
Improved fuzzy search to try both 'and' and '&' in search,
Added '[input1]' place-holder, which will return only the first input type (eg useful for commandline to program Ultrastik),
Improved error handling in GenerateList.
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June 18th, 2008, 20:05 Posted By: Shrygue
via Eurogamer
Popular browser MMO Kingdom of Loathing has taken a step in a new direction with the addition of its first multiplayer clan dungeon: Hobopolis.
Creator Asymmetric Publications plans on introducing a number of areas with similar qualities, allowing WOW-style dungeon raids and various other shenanigans. For the time being, Hobopolis will offer a far greater level of player interaction, bringing a new dimension to a previously underused clan system. In order to access it, clan owners will need to purchase a basement for their clanhouses, buried at the bottom of which will be the entrance to the city of hobos.
The browser adventure, renowned for its anarchic humour and community spirit, has had over 1.7 million accounts created since launch, and manages to operate at a profit despite relying entirely on voluntary contributions. The unveiling of the Hobopolis area is the first such move for the team, which previously tended towards gradual, constant maintenance and improvement, rather than on adding large chunks of new content.
If you've not signed up for Kingdom of Loathing yet, we can only recommend that you do so when you get a moment. It's a experience of surprising depth and amusement, and perfectly suited to clandestine office play. Just don't bully us too much.
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June 18th, 2008, 20:01 Posted By: Shrygue
via Computer and Video Games
You can use the darkness of shadows to achieve a spooky ambience, but go too far and you get a blind man, like these shots of FPS, Legendary.
The game features a "mix of real-world locations like New York and London, mythical beasties and your typical FPS run 'n' gun gameplay", and you can read more about that in PSW's preview.
Although quite dark, it's actually not looking too bad. Let's just hope it's better than Turning Point: fall of Liberty - developer Spark Unlimited's previous creation.
Atari has been reasonably quiet on this one though, despite it being pencilled in for a summer release (on PS3, PC and 360). Not a good sign...
Screenshots
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June 18th, 2008, 17:14 Posted By: JKKDARK
New version of the front end for PC.
Changelog:
* Fixes key repeat when returning from viewing artwork/picture
* An Emulator list will recache if the database is updated
* When in Video lists, will now also show box art with V3 themes
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June 18th, 2008, 01:42 Posted By: JKKDARK
New version of the web browser for Windows, Linux and Mac.
Changelog:
Firefox 3 is based on the Gecko 1.9 Web rendering platform, which has been under development for the past 34 months. This new platform includes more than 15,000 changes to improve performance, stability, rendering correctness, and code simplification and sustainability. Firefox 3 is built on top of this new platform resulting in a more secure, easier to use, more personal product with a lot more under the hood to offer website and Firefox add-on developers.
More Secure
* One-click site info: Click the site favicon in the location bar to see who owns the site and to check if your connection is protected from eavesdropping. Identity verification is prominently displayed and easier to understand. When a site uses Extended Validation (EV) SSL certificates, the site favicon button will turn green and show the name of the company you're connected to. (Try it here!)
* Malware Protection: malware protection warns users when they arrive at sites which are known to install viruses, spyware, trojans or other malware. (Try it here!)
* New Web Forgery Protection page: the content of pages suspected as web forgeries is no longer shown. (Try it here!)
* New SSL error pages: clearer and stricter error pages are used when Firefox encounters an invalid SSL certificate. (Try it here!)
* Add-ons and Plugin version check: Firefox now automatically checks add-on and plugin versions and will disable older, insecure versions.
* Secure add-on updates: to improve add-on update security, add-ons that provide updates in an insecure manner will be disabled.
* Anti-virus integration: Firefox will inform anti-virus software when downloading executables.
* Vista Parental Controls: Firefox now respects the Vista system-wide parental control setting for disabling file downloads.
* Effective top-level domain (eTLD) service better restricts cookies and other restricted content to a single domain.
* Better protection against cross-site JSON data leaks.
Easier to Use
* Easier password management: an information bar replaces the old password dialog so you can now save passwords after a successful login.
* Simplified add-on installation: the add-ons whitelist has been removed making it possible to install extensions from third-party sites in fewer clicks.
* New Download Manager: the revised download manager makes it much easier to locate downloaded files, and you can see and search on the name of the website where a file came from. Your active downloads and time remaining are always shown in the status bar as your files download.
* Resumable downloading: users can now resume downloads after restarting the browser or resetting your network connection.
* Full page zoom: from the View menu and via keyboard shortcuts, the new zooming feature lets you zoom in and out of entire pages, scaling the layout, text and images, or optionally only the text size. Your settings will be remembered whenever you return to the site.
* Podcasts and Videocasts can be associated with your media playback tools.
* Tab scrolling and quickmenu: tabs are easier to locate with the new tab scrolling and tab quickmenu.
* Save what you were doing: Firefox will prompt users to save tabs on exit.
* Optimized Open in Tabs behavior: opening a folder of bookmarks in tabs now appends the new tabs rather than overwriting.
* Location and Search bar size can now be customized with a simple resizer item.
* Text selection improvements: multiple text selections can be made with Ctrl/Cmd; double-click drag selects in "word-by-word" mode; triple-clicking selects a paragraph.
* Find toolbar: the Find toolbar now opens with the current selection.
* Plugin management: users can disable individual plugins in the Add-on Manager.
* Integration with Windows: Firefox now has improved Windows icons, and uses native user interface widgets in the browser and in web forms.
* Integration with the Mac: the new Firefox theme makes toolbars, icons, and other user interface elements look like a native OS X application. Firefox also uses OS X widgets and supports Growl for notifications of completed downloads and available updates. A combined back and forward control make it even easier to move between web pages.
* Integration with Linux: Firefox's default icons, buttons, and menu styles now use the native GTK theme.
More Personal
* Star button: quickly add bookmarks from the location bar with a single click; a second click lets you file and tag them.
* Tags: associate keywords with your bookmarks to sort them by topic.
* Smart Location Bar: type in all or part of the title, tag or address of a page to see a list of matches from your history and bookmarks; a new display makes it easier to scan through the matching results and find that page you're looking for. Results are returned according to their a combination of frequency, and recency of visits to that page, ensuring that you're seeing the most relevant matches. An adaptive learning algorithm further tunes the results to your patterns!
* Library: view, organize and search through your bookmarks, tags and browsing history using the new Library window. Create or restore full backups of this data whenever with a few clicks.
* Smart Bookmark Folders: quickly access your most visited bookmarks from the toolbar, or recently bookmarked and tagged pages from the bookmark menu. Create your own Smart Bookmark Folders by saving a search query in the Library.
* Web-based protocol handlers: web applications, such as your favorite webmail provider, can now be used instead of desktop applications for handling mailto: links from other sites. Similar support is available for other protocols (Web applications will have to first enable this by registering as handlers with Firefox).
* Download & Install Add-ons: the Add-ons Manager (Tools > Add-ons) can now be used to download and install a Firefox customization from the thousands of Add-ons available from our community add-ons website. When you first open the Add-ons Manager, a list of recommended Add-ons is shown.
* Easy to use Download Actions: a new Applications preferences pane provides a better UI for configuring handlers for various file types and protocol schemes.
Improved Platform for Developers
* New graphics and font handling: new graphics and text rendering architectures in Gecko 1.9 provides rendering improvements in CSS, SVG as well as improved display of fonts with ligatures and complex scripts.
* Color management: (set gfx.color_management.enabled on in about:config and restart the browser to enable.) Firefox can now adjust images with embedded color profiles.
* Offline support: enables web applications to provide offline functionality (website authors must add support for offline browsing to their site for this feature to be available to users).
* A more complete overview of Firefox 3 for developers is available for website and add-on developers.
Improved Performance
* Speed: improvements to our JavaScript engine as well as profile guided optimizations have resulted in continued improvements in performance. Compared to Firefox 2, web applications like Google Mail and Zoho Office run twice as fast in Firefox 3, and the popular SunSpider test from Apple shows improvements over previous releases.
* Memory usage: Several new technologies work together to reduce the amount of memory used by Firefox 3 over a web browsing session. Memory cycles are broken and collected by an automated cycle collector, a new memory allocator reduces fragmentation, hundreds of leaks have been fixed, and caching strategies have been tuned.
* Reliability: A user's bookmarks, history, cookies, and preferences are now stored in a transactionally secure database format which will prevent data loss even if their system crashes.
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June 17th, 2008, 23:45 Posted By: JKKDARK
New version of the Multiple Arcade Machine Emulator for Windows.
Changelog:
MAMETesters Bugs Fixed
----------------------
- 00181: [Sound] ddragon3: OKI volume is too low in MAME. (sonikos)
- 00417: [Sound] ddragon3: the title voice should start when the
background tune hits its highest note. (sonikos)
- 01441: [Sound] ctribe, ddragon3: The OKI6295 playback frequency is
too high. (sonikos)
- 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch
doesn't work. (couriersud)
Source Changes
--------------
MIPS3 recompiler: [Aaron Giles]
* added UML comments for common state variables
* removed some unused fields
* implemented LL/LLD/SC/SCD (only works single-processor for now)
Added sound emulation to Wily Tower, Atomic Boy and Fighting
Basketball. [Tomasz Slanina]
Improvements to squahitsa. [David Haywood]
Progress on protection simulation for 2 Crystal System titles. Still
not working. [ElSemi]
Some progress on tankfrc4 inputs. [David Haywood]
Created common virtual TLB managment module. Updated MIPS and PowerPC
code to make use of it. [Aaron Giles]
Added a validity check against reading input ports at init time.
[Curt Coder]
Cleaned up software bilinear filtering code. Added bounds checking.
Enabled by default for snapshots and movie rendering. [Aaron Giles]
Added new option: -snapsize, which lets you specify the target
resolution for snapshots and movies. The existing behavior is still
the default: create snapshots and movies at native pixel
resolutions. [Aaron Giles]
Added new option: -snapview, which lets you specify a particular
view to use for rendering snapshots and movies. The existing
behavior is still the default: use a special internal view and
render each screen to its own snapshot in its own file. When using
this option to specify a view other than 'internal', only a single
snapshot file will be produced regardless of how many screens the
game has. [Aaron Giles]
Improved AVI and MNG recording to properly duplicate/skip frames
as appropriate to keep the correct framerate. [Aaron Giles]
Added new function video_get_view_for_target() which selects a view
based on a command-line parameter and the configuration. Changed
Windows OSD code to use this instead of its own logic. Changed
-snapview to share the logic as well, enabling 'auto' as a -snapview
option. [Aaron Giles]
Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". [Wilbert Pol]
UML: [Aaron Giles]
- reactivated back-end validation mechanism
- added back-end validation for ADD/SUB/MUL/DIV/CMP forms
- fixed several errors in dealing with more obscure flag combinations
konamigx frequency tweaks: [Yasuhiro Ogawa]
- set screen refresh rate to 58Hz (parameters from developer manual
are not 100% correct)
- removed sound CPU clock hack
Set tecmosys screen refresh rate to measured 57.4458Hz. [Guru]
Added missing machine parameters and removed deprecat.h usage in a
number of drivers/ and machine/ files. [Oliver Stoenberg]
Changed all games after Street Fighter 2 CE to have a 12mhz clock.
Verified on Megaman and Quiz and dragons (original kits with plastic
case). I am resonably sure all the other games after ST2CE have the
DASH cps1 board with 12mhz clock. [Corrado Tomaselli]
Converted many drivers in the d-j alphabetical range to use
input_port_read() instead of input_port_read_indexed(). [Fabio Puiuli]
ddragon3 driver cleanups/fixes: [sonikos]
- Fixed the mess dips location in ctribe
- Added dips location in all sets of ddragon3
- Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb,
ctribb2 and ddrago3b
- Fixed the "Stage Clear Energy" dips in ctribe
- Adjusted the frame rate from 60hz to around 57 as reported on
mametester ID 00417
- Adjusted OKI frequency to 1.000mhz (according to recording on
mametester ID 00181)
- Adjusted the ddragon3 & ctribe volume (according to recording on
mametester ID 00181 and 01441)
Some protection improvements for vgoalsoc / tecmo world cup 98.
[nuapete]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Alien Storm 2 player World [Frederic Canoen]
New clones added
----------------
Terra Force (bootleg with additional Z80) [David Haywood]
Turbo Outrun - White Cockpit version [Frans van Egmond]
The Combatribes (Italian bootleg) [Sonikos]
New games marked as GAME_NOT_WORKING
------------------------------------
Wonderboy 3 System16A FD1089A [Volker Hann]
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June 17th, 2008, 23:44 Posted By: JKKDARK
New version of the Windows API emulator for Unix.
Changelog:
Bugs fixed in 1.0:
3838 The Punisher demo crashes after the introduction movies
3898 Counter-Strike 1.6 performance issue
4755 X Error of failed request: BadDrawable (X_PolyFillRectangle) when switching to Virtual Desktop
6315 Starlancer draws ships as white when direct3d is enabled
7268 Oni not opening after install
8185 can´t login in Skype 3.1 on wine/kubuntu 7
8634 antialiasing disabled in gtasa menu
9555 Wine crash when I click help in Stata 10
9589 Static / Scratchy Sound with OSS in Call of Duty
9903 WinRAR with NXServer - black icons
10009 QIP: window z-order is still wrong
10268 Robot Wars: Arena of Destruction crashes while quitting (causing resolution to stay 640 x 480)
10322 Eve-online (video memory misaddressed?)
10700 Dragon Naturally Speaking 9 needs gdiplus.GdipDrawArcI, gdiplus.GdipCreatePen2, ...
11011 Call of Duty 1.0 doesn´t run after install.
11104 Dance Praise 2: Does not respond to input
12415 Can not leave fullscreen Warcraft 3x (Regression)
12963 Moto Racer 2 works with wine 0.9.60 and crashes with wine 0.9.61
13271 The demo of the punisher fails to install
13740 winebrowser gets wrong URL, problem with unicode
----------------------------------------------------------------
Changes since 1.0-rc5:
Alexandre Julliard (1):
Updated the authors list.
Francois Gouget (3):
Remove spaces before ´...´ in the Danish resources.
regedit: Remove spaces before ´...´.
winecfg: Remove spaces before ´...´.
Jaime Rave (1):
wineconsole: Update Spanish translation.
Matthias Kupfer (1):
wordpad: Small typo fix for German translation.
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June 17th, 2008, 23:42 Posted By: JKKDARK
GNOME Video Arcade is a simple MAME front-end for the GNOME Desktop Environment. It supports both xmame and sdlmame.
Changelog:
* Introduce an optional dependency on libwnck, which is used to implement "spatial" MAME windows (size and position, per game, are remembered across sessions). Still a bit experimental. Please report bugs!
* Better support for SDLMAME´s default configuration.
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June 17th, 2008, 23:41 Posted By: JKKDARK
New version of the Amiga emulator for Windows.
Changelog:
“non-standard” Picasso96 resolutions are available again
fixed unusable huge crash dumps if logging was enabled
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June 17th, 2008, 19:59 Posted By: Shrygue
via Eurogamer
Valve has prepared a fresh dish of Pyro updates for Team Fortress 2, which will be served to you this Thursday.
Wafting their aroma up your nostrils will be three unlockable weapons as well as 35 new Steam achievements for the class - you must earn a certain amount of these to extend your arsenal.
The Pyro is the second class to be given a seeing to, after the medic got some fancy new guns earlier in the year.
On top of this, Valve is chucking a pair of user-created maps in to show you what your friends have been busy making.
While you wait for that, Valve is readying a Meet the Sniper video for release later today. These often contain humour.
Last but not least is another Team Fortress 2 Free Weekend this week to give you a chance to try out all the fresh bits.
There's no word on if and when these updates will come to consoles.
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June 17th, 2008, 19:53 Posted By: Shrygue
via Computer and Video Games
Maxis has released the Spore Creature Creator today, which you can either snap up now for less than a fiver or download the demo for free.
Although it's a (large) part of the upcoming game Spore, the creature creator is a stand-alone product that allows you to shape, paint and play with your own custom-created creatures that can be used in the full game.
To give you an idea of how far you can push the creature creator, we suggest you take a look at PC Gamer's own phallic contribution to the Spore universe.
For the moment, creatures created can be uploaded to the Sporepedia to show off to the world. You can also take photos, upload videos to YouTube, post images on your blog and create an avatar for your preferred social networking site.
We're expecting all manner of offensive creations to be on the web before the day is out. Add your obscene animal by downloading the program from Spore.com
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June 17th, 2008, 18:14 Posted By: JKKDARK
Front end for PC.
LH=DOSBox (GUI) is a graphic user surface (front-end) for DOS box of the author Traxx Amiga EP. It contains September rate data base for DOS box versions, play application as well as Booter (start disks) and Scene demo. To be able to access an integrated editor for the autoEXEC as well as a virtual Lister over the announced drive assemblies as under DOS. All attitudes those contains of the DOS box emulator holds ready.
This, still quite recent project is present in an early alpha version. On release of a first test version is to be counted in the next days.
Screenshots and resuming information indicated in above left.
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June 16th, 2008, 22:35 Posted By: JKKDARK
News about the homebrew game for PC.
I won´t be showing you screens yet, the sprites are being tweaked.
I´ll share with you some info about the current state of the Alpha Metroids:
* Their behavior is very different from the original, since Samus can aim diagonally and you can see a larger portion of the level on the screen. Alphas charge at you at great speed.
* They can´t be damaged by frontal hits, you have to hit their core, this means you´ll have to avoid them and hit them from their back, or bottom.
* They are going to be more agressive as you progress. Later Alphas will take more damage to defeat, they´ll use a charge attack, and some will dodge incoming missiles.
* Alpha Metroids can´t be hit while stunned. You´ll make sure you aim every missile, instead of firing a barrage and depleting your supply in seconds.
* Super Missiles deal 2x damage to Metroids, instead of the normal 5x. Stun time is slightly longer, so if you want to keep attacking, you´ll have to time your shots differently.
* PowerBombs, ScrewAttack and SuperJump/Shinespark won´t have any effect on Metroids. There were cool ideas around about using any of these to temporarily paralize them, but they would be easily abused.
Right now I´m coding the intro sequences: Coming out of a Metroid shell, and normal encounter. The AI is quite challenging, I´m trying to minimize the possibility of cheap fight tactics to kill them. Battles are unpredictable so far.
I´ve read many cool comments suggesting cool abilities in the last post. Energy leeching grab attacks are planned for later evolutions, since Alphas have very small claws. Zetas and Omegas will be mainly walking, Zetas will be able to temporarily float, Omegas will jump.
I´ll mention this once more, just for the people who ask this every day:
NO SPACE PIRATES ON METROID 2, NO SPACE PIRATES HERE
This also means no Ridley. Sorry if you were excited about him.
It´s not that it wouldn´t be cool to make them part of the story, but I already have a lot of game to make, including pirates would make me take even longer to finish.
About the third area: Mining facilities is the best option I´ve read. Thank you all for your great ideas and thoughts.
It would make sense to gather minerals that deep into the planet, a processing plant could be a good part of those ruins too. I´ve been thinking of some mechanical puzzles, I even came up with a drill machine that, when activated, drills a path for you to collect an item. I have many ideas on paper right now, if you think of something cool, I´d love to hear it.
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June 16th, 2008, 19:57 Posted By: Shrygue
via Eurogamer
GSC Game World has tried to explain why S.T.A.L.K.E.R. took so long to make, admitting that inexperience and over-ambition were to blame.
S.T.A.L.K.E.R. took six years, and GSC's Oleg Yavorsky sees the funny side of this. "Children are born and start going to school within that period," he told Eurogamer in today's interview. "Our big problem was we were developing our technology and the game simultaneously, which for us was a lot of headaches.
"When we wanted to try out a gameplay element, it wouldn't work because there would be some problem with the engine, which was still not finished. Then there was just this ambitious concept: S.T.A.L.K.E.R. was to be the ultimate game, with a mix of pretty much everything - shooter, RPG, survival horror, driving.
"We were inexperienced and took on too much," added Yavorsky. Obviously there's a bit more experience floating around now though, because prequel Clear Sky has only taken a year and a half and will be out on 29th August.
But GSC may not be out of the trenches just yet, with console development providing the next hurdle. "We've just started to figure things out with the consoles," admitted Yavorsky. "The technology's pretty much new to us. We'd love to port Clear Sky onto consoles, but currently there are a lot of technical questions.
"We'll see if our technology runs on consoles and go from there."
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June 16th, 2008, 19:37 Posted By: Shrygue
via Engadget
Surprise! NVIDIA has officially unleashed its new GeForce GTX 280 and GTX 260 graphics cards. The GTX 280, NVIDIA's flagship model, is reportedly 50% faster than last year's 9800 GX2 when in its overclocked AMP! Edition, and it is loaded with around twice as many transistors as the 9800. The new single-chip processor packs some serious number crunching, such as a 142 GB/s memory bandwidth with a 512-bit memory interface.Other final specs look to include 1GB GDDR3 memory, two Dual Link DVI connectors, and, of course, an overclocked chipset.
In short, it's the fastest graphics card you can get. Don't go nuts just yet, though -- the GTX280 with 1GB of RAM will run you a cool $649. The lower-end GTX 260 with 896MB is a more palatable $399. GTX280 availability starts tomorrow, and GTX 260s will hit the streets on June 26. And to finally put this joke to rest: Yes, they will run Crysis.
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June 16th, 2008, 16:58 Posted By: JKKDARK
New version of the Amiga emulator for PC.
Changelog:
# Amiga Forever 2008 is the most significant upgrade ever released in the Amiga Forever series. It sets new references in usability while more than tripling the featured content and providing easy access to a universe of free downloads. Amiga Forever 2008 was rewritten from scratch to redefine itself and the perception of emulation and retrogaming in general.
The first impression when seeing the new skinned player on Windows can be stunning, compared to previous software. At the same time, the new player feels as familiar as "this is how it should always have been". Behind the scenes, though, it took a monumental effort just to provide a Yes answer to questions like "Can´t you just double-click an ADF to play it?" With your help, we will keep listening and improving the software, also with lots of free updates.
New features in Amiga Forever 2008 (all editions) include:
# Revolutionary new and intuitive player interface for Windows, for easy selection and playback of games and other content
# The new Amiga Forever player makes it possible to double-click or drag-and-drop downloaded disk images (e.g. ADF, ADZ, IPF, etc.) to play them, using heuristic content analysis to preset a suitable Amiga hardware configuration
# The player has built-in support for dual screens and multiple emulation sessions
# Rather than closing an emulation session, it is possible to save its state, for example to resume a game at a later time (the experience can be amazing, because the session is up and running again in an instant)
# Full undo of ADF, ADZ, HDF and HDZ disk writes (disk changes may be committed or discarded when exiting the emulation)
# Full support for Windows Vista x86 and x64 (probably the first and only Windows software with custom-shaped glass-enabled skin)
Additional details about the new player for Windows:
# Professional skin design with familiar "media player" interface
# Buttons and other visual controls provide intuitive access to content and emulation features (pause, resume, disk change, reboot, joystick vs. keyboard selection, window size selection, full screen, Amiga screen capture, etc.)
# Windowed mode visualizes games and demoscene productions as they were meant to be displayed, without large unused overscan areas
# Helpful visualization of additional details (Amiga mouse options, device status with green/red read/write LEDs, etc.)
# Integrated video playback (requires MPEG-2 support by the operating system, otherwise the Amiga Forever videos can be read by any DVD player)
Additional new features in the Plus Edition of Amiga Forever 2008:
# Content more than tripled (disk images are now compressed, and also used directly by the installer)
# New "Amiga Forever Game Pack I" (more than 100 games)
# More than 100 beautiful demoscene productions
# New Gallery items: original Tripos article, "top secret" Amiga-Atari documents, and much more
# New system HDFs: complete Amiga OS 1.3, 2.1 and 3.1 installations with only a minimum of add-ons (e.g. Y2K fixes, RTG update for 3.1), but otherwise identical to the original (including file attributes as intended by Commodore, which were lost in later distributions)
# New ADFs (1.3 Extras, complete 3.1 install set, etc.)
# New ROMs (Amiga 1000, A590 and A4091 boot ROMs, system-specific ROMs required for added compatibility, etc.)
# Preinstalled WHDLoad "kickemu" support
# New KX Light, bootable from CD and with HD installation option (featuring live updates) and extended hardware support
New features in the Value Edition of Amiga Forever 2008:
# Includes 50 games and 50 demos (more than the 2006 Premium Edition!)
# Change of name (used to be "Online Edition")
For their help during the development of Amiga Forever 2008, special thanks to Amir Ansari, Robert Trevor Dickinson and Toni Wilen. See the Credits section in the Amiga Forever documentation for additional details.
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June 16th, 2008, 16:50 Posted By: JKKDARK
New version of the Amiga emulator for Windows.
Changelog:
- real PCMCIA SRAM card removal should really really work now
- real harddisk (or memory card or usb stick) disk change message could have been sent to wrong device unit if multiple harddisk devices were configured (including hardfiles)
- direct3d and opengl fullscreen fixed
- direct3d/ogl<>Picasso96 switching fixed (instant switch not possible)
- NTSC vblank end vpos fixed (top of display was cut in overscan modes)
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June 16th, 2008, 16:49 Posted By: JKKDARK
Arcade emulator for PC.
Here's a driver for games on Ninja Gaiden hardware.
The supported games are:
Dragon Bowl
Ninja Gaiden (US)
Ninja Ryukenden (Japan, set 1)
Ninja Ryukenden (Japan, set 2)
Raiga - Strato Fighter (Japan)
Raiga - Strato Fighter (US)
Shadow Warriors (World, set 1)
Shadow Warriors (World, set 2)
Tecmo Knight
Wild Fang / Tecmo Knight
All of the normal FBA features are supported.
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