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June 8th, 2008, 15:59 Posted By: JKKDARK
New version of the front end for emulators on PC.
Changelog:
Album and DVD artwork downloading is working again. It needed to be rewritten to work with Amazon's latest API as the older API is no longer active
In addition album artwork is also now downloaded when GameEx starts playing a new track and for each track played as well as just downloading when viewing a track or album in the list in the Jukebox
Fixes Gamelauncher theme not loading
Minor fixes to the fix to emulator list feature
Theres a new quality setting for eBooks and comics, giving the opporutinity to use a normal quality setting and have them load up faster
3D menu transitions can now be used on Vista and with version three themes
An item has been added to the FAQ which explains what to do if your not getting SPDIF passthrough when playing DVDs
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June 8th, 2008, 15:58 Posted By: JKKDARK
New version of the NES emulator, this time for Mac.
Changelog:
Nestopia has been updated bringing it in sync with the latest release for Windows. This version also adds the workaround for the bug mentioned below that results in certain menu items being unavailable on Leopard.
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June 8th, 2008, 15:56 Posted By: JKKDARK
New version of the Sony PocketStation emulator for Windows.
Info and changelog:
INTRODUCTION
------------------------------------------------------------------------
PK201 is an experimental PocketStation emulator.
Before starting, you have to ...
(1)rip the Kernel ROM image from your own real PocketStation and rename it to "KROM".
(2)rip the Flash ROM image from your own real PocketStation and rename it to "FROM".
(3)put "PK201.EXE", "KROM" and "FROM" in the same folder.
------------------------------------------------------------------------
KEY OPERATION
------------------------------------------------------------------------
UP botton = W key
DOWN botton = S key
LEFT botton = A key
RIGHT botton = D key
ENTER botton = K key
------------------------------------------------------------------------
UPDATING
------------------------------------------------------------------------
Throughput and latency were fixed.
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June 8th, 2008, 15:45 Posted By: JKKDARK
New update of the Commodore 64 emulator for PC.
Changelog:
Notes:
You can run the emulator from the command-line by typing "java -jar " or, if your system is proporly configured, by double-clicking the jar file.
The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.
Changes:
1.8 (based on rev. 631)
- enable suspend and resume for the emulator (feature request ID 1665194)
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June 8th, 2008, 15:40 Posted By: JKKDARK
Emulator Enhancer is a shareware module which adds a range of additional features and options to all the emulators made by Richard Bannister (i.e. Nestopia).
Changelog:
Emulator Enhancer has been updated bringing it in sync with the latest release for Windows. This version also adds the workaround for the bug mentioned below that results in certain menu items being unavailable on Leopard.
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June 8th, 2008, 00:31 Posted By: JKKDARK
News about the homebrew game for PC.
he second ruins are almost done, I still have to add some scripted events, but the map is there.
So, I´ve coded 11 enemies so far, a few of those have some interesting and complex behavior. I made a version of Ridley for the demo, and it came out quite well, even if it was an experiment.
I feel I´m ready to start working on Alpha Metroids. I know I´m capable of making interesting enemies to fight, and I have some cool ideas for all the Metroid evolutions that I´m sure I´ll be able to pull off succesfully. Metroids are a key part in this game, and I wanted to be sure they are well coded.
Most of the actions of the Alphas are planned. Not all of them will behave the same way, and some will appear in unexpected ways (Sorry, I don´t wanna spoil the surprise).
I´m taking into account that Samus can now aim in 8 directions, and an Alpha would last 5 seconds if it behaves like in the original game. They will be faster, more agile, and smarter. I´m still trying to figure out a way to make them learn to avoid incoming missiles.
There will be enviromental interaction to aid you in battles, but in rare ocasions.
Hyrule_SwordsMan is busy with exams, so Alpha Metroid sprites production will begin in a couple of weeks.
To all the people who are asking for screenshots: I won´t be posting screens until I finish the new areas. Backgrounds and tilesets are being tweaked and recolored all the time, so whatever I show you now, it will be different in a couple of days.
If you have any suggestions about anything, I´m all ears. Thanks!
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June 7th, 2008, 16:07 Posted By: JKKDARK
via GamersHell
SEGA Europe and Avanquest Software have announced that their existing deal, which includes Sonic Mega Collection and Rome: Total War, has been renewed and extended with Phantasy Star Universe, Virtual Tennis, SEGA Rally, and Medieval 2: Total War. These new titles will be available in 2008 through major retail outlets including GAME, PC World, WH Smith, Amazon.co.uk, Play.com, Zawi, Morrisons and Tesco.
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June 7th, 2008, 00:26 Posted By: JKKDARK
InnoTek VirtualBox is a general-purpose full virtualizer for x86 hardware.
Changelog:
This is a maintenance release. The following items were fixed and/or added:
* GUI: fixed a bug which prevented to add more than one SATA drive from the GUI
* GUI: fixed a regression introduced in 1.6.0: the fullscreen mode was left on every guest video mode switch
* GUI: fixed several minor issues
* Networking: fixed a host interface networking regression introduced in 1.6.0
* VMM: fixed starting of VMs with AMD-V enabled
* VMM: massive performance enhancements for AMD-V
* VMM: stability improvements for AMD-V on Windows hosts
* VMM: correctly detect AMD CPUs with erratum 170 (AMD-V)
* VMM: detect inconsistent timestamp counters on certain AMD Phenom CPUs (Windows host only)
* VMM: fixed KVM check (Linux hosts only) XPCOM: fixed several races
* VMM: fixed a regression introduced in 1.6.0: Windows stuck during installation
* SATA: improved performance with Vista guests
* SATA: fixed statistics counter
* Shared Folders: several fixes (iTunes download, speed up browsing)
* ATA/IDE: fixed boot from CDROM if a medium was added while the boot menu was active
* Networking: provide an Intel PRO/1000 T Server (82543GC) network device emulation which is recognized by Windows XP guests
* Networking: fixes for the E1000 emulation (don´t crash if not attached, fixed a bug in the statistics counter implementation)
* NAT: don´t crash if the guest sent a DHCPRELEASE message with an invalid IP address
* NAT: fixed ARP reply for the NAT gateway and for the NAT name server if the guest IP range was changed
* Internal Networking: fixed shutdown if more than two VMs are connected to the same network
* BIOS: allow to change the DMI informatiton (see chapter 9.13, Con´guring the BIOS DMI information, page 125)
* RTC: fixed UIP emulation to prevent jumping of time in Solaris guests
* Windows host: VirtualBox installation directory corrected for 64 bits Windows
* Windows host: fixed VBoxVRDP.exe symlink
* Windows host: solved locking problems in raw partition VMDK support
* Windows host: fixed stability during high system load (page fault in KeQueryActiveProcessors)
* MacOS X host: fixed crashes under certain conditions
* Shared Folders: limited users without admin rights now also can use Shared Folders on Windows guests
* Linux hosts: fixed default runlevel for the kernel module helper script
* Solaris hosts: enabled support for VT-x and AMD-V
* Solaris hosts: dynamic loading of libdlpi fixes a problem where Solaris 10 was not able to start a VM
* Linux additions: fixed runlevels for kernel module helper scripts
* Linux additions: compatibility fixes with Linux 2.6.26
* Linux additions: fixed occasional guest kernel crash during unload of the vboxadd guest kernel module
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June 7th, 2008, 00:24 Posted By: JKKDARK
New version of the front end for PC.
Changelog:
* Added Select OS Icon Window
* Added OS Icon Menu
* Create Logic for IBM PC Template Generation on Relese Date (New VM Wizard Window)
* Bug Fixes and Code Clean
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June 6th, 2008, 22:47 Posted By: JKKDARK
New version of the arcade emulator for PC.
Changelog:
Added module to emulate the TC0280GRD/TC0430GRW Taito roz layer chips
Added support to the TC0100SCN module for double width rendering
dded support to the TC0100SCN and TC0110PCR emulation for multiple chips
Fixed priorities in Metal Black
Fixed the CPS-1 palette and added screen clearing to the last palette entry
Fixed a glitch in the ninja's sprite animation in qadj in the CPS-1 driver
Added support for split CPS-2 graphics roms
Added rent version of Capcom Sports Club to the CPS-2 driver
Added clone of Mighty Pang to the CPS-2 driver
Added Hotdog Storm to the Cave driver
Added iq_132s The Legend of Silkroad driver
Added BisonSAS's fixes to the CPS-3 driver
Added proper screen clearing to the Final Star Force driver
BisonSAS added various unicode titles and dip switches to 1943
Matched all sets to MAME 0.125u4
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June 6th, 2008, 22:35 Posted By: Shrygue
via Eurogamer
Gas Powered Games boss Chris Taylor has spoken of a third Dungeon Siege game.
Speaking exclusively to Eurogamer Germany, he said it would do away with the group focus of the previous games in favour a single hero similar to his current project Space Siege.
"There will be some things that are very much like Dungeon Siege 1 and 2, but some things will be simplified. I am done with multi-character parties; I really think that it's all going to be about a single hero. It's too much to manage," Taylor told our German network buddies.
Dungeon Siege made a name for itself by playing-down storyline, attribute and skill tweaking, and controls, so it could lump hordes of enemies on you and your party. Which it did. A lot.
It managed middle-of-the-road scores that were bumped up significantly by its 2005 sequel, which had more of a plot and generally tidied up a lot of the criticisms of the first. Still no Diablo II, mind you.
Taylor is currently working on Space Siege for SEGA, a single-player PC role-playing game more focused on traditional values of story with action to accompany it, although he is still all for action. Pop over to our Space Siege preview to find out more.
Gas Powered Games also gave us real-time strategy beast Supreme Commander, which was very good but a bit hardcore for all but the committed.
All of Gas Powered Games' titles, including Space Siege, have been exclusively made for PC.
Both the Xbox 360 Supreme Commander conversion and Dungeon Siege: Throne of Agony for PSP were handled by third-parties.
Look out for the full Chris Taylor interview on Eurogamer Germany later today.
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June 6th, 2008, 21:23 Posted By: Shrygue
via IGN
Electronic Arts has announced The Sims 2: Apartment Life, the eighth expansion pack to The Sims 2, which is part of the best selling PC franchise of all time. Even though The Sims 2 has many expansions, Apartment Life will take players out of the suburban setting and into a new apartment building. Players can choose and decorate from five different building types, where they will be accompanied by a butler. Prepare to explore new environments filled with more characters to interact with. The expansion also allows you to control multiple households which should make for a dynamic mix.
New character types and social networks are introduced-- artsy bohemians, sports fans, and gadget-loving techies. The expansion also includes a new reputation meter. The meter allows you to gain or lose respect with your fellow sims. If you get a high reputation meter, it's easier to recruit friends into helping you with your goals.
Coupled with the announcement of the new expansion, Electronic Arts has also announced The Sims 2 Apartment Pets for the DS. Both the DS game and the PC expansion will launch on August 22.
Screenshots
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June 6th, 2008, 21:00 Posted By: Shrygue
via Engadget
Oh, brother -- here we go again. For the third time this year, the iconic HDD Stage Rack has evolved into something bigger, badder and more useful than the last edition. The latest version is dubbed the Double HDD Rack eSATA and USB, which predictably includes twice the slots for storing hard drives. You can shove a 2.5- and 3.5-inch SATA drive in just before enjoying the twin eSATA ports and single USB 2.0 jack, but unfortunately, you'll have to hand over a whopping $107.56 [£54.56] in order to do so.
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June 6th, 2008, 20:56 Posted By: Shrygue
via Engadget
ASUS's new Eee PC 901 has already gone before the cameras at Computex, but if you're the type that's just not satisfied 'till you something unboxed you may want to head on over to Laptop Magazine, which has not only done the usual honors but provided a few initial impressions as well. On the whole, they seem to think it's a worthwhile upgrade, with the extra keys across the top a particularly welcome addition, although they did have some slight problems with the keyboard, which they ultimately wound up prying off in order to fix. Hit up the link below for the full batch of pics.
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June 6th, 2008, 20:37 Posted By: Shrygue
via Eurogamer
Former Supreme Court judge Sandra Day O'Connor reckons she can make a game to teach you some court lessons.
Dubbed Our Courts, her project will be offered for free to kids between 12 to 15 years-old, and hopefully fill you in on how courtrooms work and what judges are really like.
She's quite old now at 78, so US universities will be making the game for her, and she hopes to have something tangible by September.
"It will allow students to engage in real legal issues," O'Connor told Reuters, giving the example of a debate sparked by someone wearing a controversial T-shirt.
O'Connor hopes to entice students to use her game to fill one of the 40 media-filled hours of spare time studies show they engage in each week.
"If we can capture just a little bit of that time to get them thinking about government and civic engagement rather than playing shoot-'em-up video games, that's a huge step in the right direction."
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June 6th, 2008, 20:28 Posted By: Shrygue
via IGN
Soldak Entertainment today announced the availability of Depths of Peril for the Mac.
Depths of Peril is a single player action role-playing game (RPG) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighting to the death!
As a faction leader, you must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian factions, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction.
But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored orc uprisings in the Black Forest might lead to attacks on the town or even more trouble. Protect ally covenants that are being raided, because friends are hard to come by.
Depths of Peril can be purchased at: http://www.soldak.com/Depths-of-Peril/Buy.html
You can go to http://www.soldak.com/ for more information about Depths of Peril and Soldak Entertainment.
A demo is also available at: http://www.soldak.com/Depths-of-Peril/Demo.html
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June 6th, 2008, 20:26 Posted By: Shrygue
via Computer and Video Games
After yesterday's website tease, EA has officially detailed Crysis Warhead, which turns out to be a standalone expansion to the original PC shooter.
In an Half-Life: Opposing Forces-style twist, Warhead lets you replay the events of the original game as annoying British marine Sergeant 'Psycho' Sykes, who you might've seen acting like an mentalist the first time around.
Apparently Psycho's equipped with an even bigger arsenal of weapons and vehicles than the other nanosuit bloke, which means that life on the other side of the Crysis island is "even more explosive" than before, says EA.
"We were very pleased with the reception of Crysis from both gamers and media after our launch last year," said Cevat Yerli, CEO and President of Crytek. "
That being said, one of the key principles of our studio is to always raise the bar. With Warhead, we are focusing on refining our storytelling and game performance, while also delivering more of the visually stunning graphics and immersive, free-roaming gameplay everyone loved in Crysis."
And before you ask; it's still PC exclusive. For now.
For a massive first look and in-game screenshots, wait for issue 196 of PC Zone, which is out on June 19.
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June 6th, 2008, 20:21 Posted By: Shrygue
Developer Kaos Studios has released patch 1.1.0 for Frontlines: Fuel of War. The patch adds the PunkBuster anti-cheat system, fixes spawn camping issues, balances weapons among other tweaks. A full list of patch notes, taken from Kaos Studio's official website, can be found below:
New Features
• PunkBuster anti-cheat has been added
• Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action
New Server Browser
• Phase 1 of the NEW Server Browser
- New streamlined design with easy to use layout
- Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
- Server Name filter will search entire through entire server names for matching criteria
- Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
- Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well
- Server Information Box
- Added server IP display
- Added server name display
- Added text clan/server company/message of the day support
- Added ability to cancel server search and the server browser will continue to display already pulled servers
- Can apply filters to pulled servers
- Server browser no longer refreshes when coming back from the server info screens
- Enter IP address can now use IP's with ports and can use alpha characters
Gameplay
• Players can no longer stick landmines onto their legs
• Invert controls for land vehicles has been fixed
• Turrets will no longer continue firing when squad menu is raised
• All passengers in a vehicle will see hit notifications
• Sentry guns take slightly less damage to destroy
• Sentry guns will cause slightly less damage
• Sentry guns will no longer respawn after being destroyed (single-player game)
• Grenade launcher damage vs infantry has been slightly reduced
• Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon
• Character Movement Changes
- Forced pause which prevented the player from moving when recovering from a jump has been removed
- Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
- Multiple fixes should result is much less visible "sliding", "worming" and "Dolphin" effects from transitioning between crouch to standing, crouch to prone and prone to standing
- Sprinting while crouched or prone has been removed
- Jumping from and to prone should now be impossible
- A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
- Character ground speed has been slightly increased, this includes strafe speed
- Free fall speed has increased for a more realistic feeling
• Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly
User Interface
• Action key (E) can now be changed to any key. This key is also used for "Exit Vehicle" functionality and is listed under Infantry controls.
• Scoreboard bugs related to double entries and zero point entries fixed
• Scoreboard now displays server name, server IP and personal ping
• Player can now paste text longer then the max characters set for a text box
Crashes
• Fix for reported ATI X800/X850 user crashes on start up
• Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)
• Added NULL check to stop players from inputting illegal characters and crashing the game
• Systems with the Ageia PhysX card will no longer result in game crashes
• Server crash caused by PhysX issue has been addressed
Localization
• Polish language fixes to load screens and gameplay text
Miscellaneous
• Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection
Known Issues (to be addressed in a hotfix coming shortly)
• Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch
• Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash
• Effective melee distance to be reduced
• When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window
Frontlines: Fuel of War is a FPS utilizing the Unreal Engine 3 and was released in February.
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