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May 5th, 2009, 18:52 Posted By: wraggster
The moment Swine Flu was announced two things were instantly inevitable – firstly, that the media would go crazy, and secondly, that a number of casual games based on the virus would emerge.
The New York Times carries word of what’s believed to be the first pig cold-related game – the imaginatively titled Stop Swine Flu. It sees gamers sneezing on fellow pedestrians in an effort to spread to bug as efficiently as possible.
In reality the game is nothing but a cleverly re-branded version of Sneeze, a game released earlier this year. Its creators, the Bill & Melinda Gates Foundation, claim its purpose is to spread awareness of the dangers posed by sneezing.
Elsewhere online, a second title called Swine Flu: Handemic has also hit the wires. This one sees players catapulting pigs across the border from Mexico to the US in an effort to rid the country of the animals.
http://www.casualgaming.biz/news/285...e-Flu-The-Game
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May 5th, 2009, 18:45 Posted By: wraggster
Chinese MMO publisher The9 has launched a website for a new title, World of Fight. Many have drawn immediate comparisons to World of Warcraft, the title The9 previously distributed in China but lost last month after Blizzard cut ties with the company.
Information on the game beyond the title itself is sparse, with the game's official website saying only that "WoF (World of Fight), a new game by The9, is soon to come," according to a translation by The Wall Street Journal's China Journal blog.
The World of Fight website is located at wofchina.com, only a one letter difference from the URL of The9's official World of Warcraft site, wowchina.com. Additionally, both the art style and logo shown on the site are arguably similar to those of World of Warcraft.
According to the China Journal report, Chinese industry observers "wonder whether The9 is launching a 'shanzhai,' or knockoff, World of Warcraft in hopes of keeping WoW players," with iResearch analyst Zhao Xufeng noting that "with the topic staying in the center of attention, The9 can easily attract attention by doing this."
Blizzard officially cut ties with The9 in April, handing over Chinese WoW distribution rights to longtime partner NetEase. The9 will continue distributing the game until its contract officially expires in June.
http://www.gamesindustry.biz/article...ng-wow-license
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May 5th, 2009, 18:40 Posted By: wraggster
Just because Windows 7 is right around the corner doesn't mean Microsoft intends to immediately sweep Vista under the rug and forget about it. After some confusion around the 'nets today, a company spokesperson confirmed with PC World that its policy is to back an OS for at least four years from launch, meaning January 2011 here, but also said it plans to cut ties and drop mainstream support for the three consumer models within three years, before April 2012. Despite the minimum, most Windows variants have seen longer lifecycles -- XP, for example, had mainstream support for eight years after launch. Business and Enterprise users will still receive security updates until April 2017. Sure, it's good to see people will still have the option for Vista further down the road, but we don't expect a lot of OEMs or consumers will be opting for it once 7 goes gold.
http://www.engadget.com/2009/05/05/m...ry-2011-endin/
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May 5th, 2009, 00:23 Posted By: wraggster
Eidos Montreal will reveal a second project on May 11, according to a page from the latest issue of EDGE Magazine. The studio is currently working on Deus Ex 3, the next installment of the first-person hybrid franchise started by Ion Storm in 2000.
Some are speculating that a new version of Thief, the stealth franchise originally put together by the now defunct Looking Glass Studios, could be what's revealed. This is fueled in part by a story from last month where Eidos Montreal put up a post using a Thief-like font. The announcement date is also confirmed on Eidos Montreal's Twitter account.
As of publish we've yet to get any kind of official response to questions regarding the announcement. We'll update with anything else that's made available before May 11.
http://uk.pc.ign.com/articles/979/979304p1.html
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May 5th, 2009, 00:19 Posted By: wraggster
Emeryville, CA - What do beaked coralfish, whimsical snow globes and intricate atom models all have in common? They are all pieces of content created by players of the critically-acclaimed video game, Spore. Today, Maxis, an Electronic Arts Inc. (NASDAQ: ERTS) studio, announced that since launching the Spore Creature Creator in June 2008, Spore fans have created and uploaded 100 Million creations – an average of more than 307,000 daily – on the Sporepedia at www.spore.com, the Spore library of user-generated content. The 100 Million represents a variety of uploaded creations including 31,017,761 Spore creatures – more than 19 times the number of known species on Earth. The creator of the 100 millionth creation may receive a NVIDIA GeForce 9800GT graphics card, Spore and the upcoming expansion pack Spore Galactic Adventures (Official Rules: http://www.spore.com/comm/contests/c...edmillionrules). The 100 Millionth creation and the entire collection of player-generated content can be seen at the Sporepedia.
Spore is widely recognized as one of the first games to make user-generated content the central focus and let player creativity drive much of the humor and whimsy of the entertainment experience. Players' signature creations are the beating heart of the Spore franchise. Though user-generated content is common in social networking sites, the Spore series has pioneered how this content is made, used and shared in video games. In the upcoming Spore Galactic Adventures, players will be able to take their customized content to the next level as they create their own Space Captain and use the Adventure Creator to create missions to play and share with other Spore players through the Sporepedia.
"This is a staggering milestone to have met in less than one year from the launch of Spore Creature Creator," said Lucy Bradshaw, VP and General Manager at Maxis. "We continue to be astounded by the outrageous creations and incredible creativity that Spore players have poured into the Sporepedia, from lifelike animals to fantastical creatures and futuristic spaceships. We can't wait to see the ingenuity our players reveal through the missions they create in Spore Galactic Adventures!"
In the coming months, the Spore franchise will introduce new games; Spore Galactic Adventures for PC and Mac, Spore Hero for Wii and Spore Hero Arena for Nintendo DS. Spore Galactic Adventures, available June 23, is a highly-customizable expansion pack for Spore, adding a tremendous amount of variety and fun to the Space game. Players can beam down to planets for the first time ever, play Maxis-created Adventures and easily create customized missions. Available in fall 2009, Spore Hero, exclusive to the Wii and Spore Hero Arena for the Nintendo DS, catapult players into the role of a fully-customized hero creature fighting to save its planet.
To learn more about Spore or to download a free trial of the Spore Creature Creator, please visit www.spore.com. For screen shots or press materials about Spore, please visit http://info.ea.com.
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May 5th, 2009, 00:09 Posted By: wraggster
Tired of fighting aliens? Maybe its time to take a trip to the great outdoors: or at least the virtual outdoors. Terminal Reality officially announced today that the award-winning Infernal Engine is the technology behind Piranha Games' bass fishing title The Strike, as well as their hunting simulation The Hunt.
"The world of videogames is a varied one. Everyone knows about Ghostbusters, but we at Terminal Reality believe in the extreme versatility of the Infernal Engine," said Joe Kreiner, VP Sales and Marketing at Terminal Reality. "The inclusion of The Strike fishing pole and The Hunt rifle by Griffin International shows how well the Infernal Engine works with gaming peripherals."
Developers love the ease with which the Infernal Engine scales between systems and both titles will be available for Xbox 360, the Nintendo Wii, and PC. In addition to being a top notch development platform, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity.
"We used the Infernal Engine to develop Bass Pro Shops The Strike. The engine was very versatile, allowing us the freedom to create immense environments with a high level of realistic detail," said Russ Bullock, President of Piranha Games. "Most impressive is that we did not have to sacrifice the level size when we developed The Strike for the Nintendo Wii. This truly is a cross-platform engine. As well, the support we received from Terminal Reality was really impressive."
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May 5th, 2009, 00:03 Posted By: wraggster
San Jose-based online game publisher, Gamescampus.com (www.gamescampus.com, run by OnNet USA), today announced the second annual online ALS Charity Tournament for its popular MMO golf simulation game, Shot-Online. The memorial event has been held annually since 2006 to remember a Shot-Online player who passed away from ALS (commonly known as Lou Gehrig's disease).
The GamesCampus ALS Charity Tournament is underway and will run through May 14th on the Shot-Online Sasori golf course. Players of any skill level are welcome to join the charity event. GamesCampus will donate $1 for every player who completes the entire 18-hole Sasori course in the Shot-Online game. GamesCampus will also waive the green fees for all participants. All proceeds from the tournament will be donated to the Driving 4 Life organization to benefit its ALS Therapy Development Institute and ALS research efforts.
"We are pleased to announce our annual event for this great cause and proud to provide all proceeds from the tournament to the Driving 4 Life organization to help raise awareness and cure ALS," said Tony Liu, Producer of Shot Online. "We encourage all Shot-Online players as well as their friends and family members to take part in this special event which is for such a great cause."
About Shot-Online
Shot-Online, developed by Gamescampus.com, is a hybrid massively multiplayer online game. This golf simulation game incorporates elements of traditional role-playing and is enhanced by proprietary physics software. This software allows for real-world golf ball behavior based on environmental factors. Detailed 3-D graphics and realistic animation enhance the user-experience as players help their characters grow in skill and capability. Team and solo competitions allow players a chance to win game currency with which users can purchase skill-enhancing items.
The Shot-Online game can be downloaded and played for free at http://shotonline.gamescampus.com/index.asp.
For more information about Gamescampus.com or Shot-Online, please visit www.gamescampus.com.
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May 5th, 2009, 00:01 Posted By: wraggster
Paradox Interactive today announced the release of a downloadable patch for Elven Legacy, the Fantasy Strategy Wargame for the PC developed by Russian studio 1C: Ino-CO.
The new patch for the English versions of Elven Legacy addresses a variety of issues and once the patch has been downloaded and installed, the player will notice the updates of the patch that includes:
Elven Legacy Patch 1.0.9.2 updates:
- Russian voice-overs in the tutorial are changed to English
- The localization of Chosen Fencers unit has been corrected
- The amount of Video Memory is now detected correctly on Windows Vista 32 bit and 64 bit
- The issues with the Advanced Tutorial mission has been corrected
- Final movie sequence is now correct
- Fixed image quality issues when FSAA (full-screen anti-aliasing) is on in Windows video driver options
- Opening Mission map ("M" keyboard shortcut) is now working
Click here to download the new patch:
http://www.elven-legacy.com/index.ph...loads/patches/
Elven Legacy sends players on an epic quest aimed to restore the former glory of the Elven race. With a thrilling non-linear storyline and tools that allow players to create their own missions and share them in multiplayer mode, Elven Legacy will provide hours of exciting game play for strategy fans.
Elven Legacy is available from retailers everywhere, along with all good digital download outlets for a suggested retail price of €29.99.
The Elven Legacy demo was recently released and allows players to play the tutorial along with one mission from the Campaign mode.
The demo can be downloaded here:
http://www.elven-legacy.com/index.php/downloads/demo/
For more information, please visit:
http://www.elven-legacy.com
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May 4th, 2009, 23:51 Posted By: wraggster
If you like the idea of the little laptop that started it all, but need a little more workspace to keep your eyes from going all aesthenopia on ya, hold on to your wallets for a few more weeks. According to DigiTimes, ASUS is planning on releasing an 11.6-inch Eee by the end of the month, following up on its pledge made last year to do just that -- while simultaneously breaking Jerry Shen's promise to never surpass the 10-inch mark without creating a spin-off, "premium" netbook brand. But, with the 7-inchers relegated to their place in history, perhaps now the company has a little extra room on its production lines. No further information is available on the forthcoming model at this point, but we're hoping that new screen will get a few more pixels to fill out its new-found girth.
http://www.engadget.com/2009/05/04/a...ng-this-month/
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May 2nd, 2009, 22:37 Posted By: wraggster
We recently got a look at some hard numbers related to the piracy of Demigod , a new game from Stardock and Gas Powered Games. Now, two weeks later, Stardock CEO Brad Wardell has essentially declared the game a success in spite of the piracy, and reaffirmed the company's stance that intrusive DRM is a bad thing. The game's sales figures seem to bear him out. Quoting:
"Yep. Demigod is heavily pirated. And make no mistake, piracy pisses me off. If you're playing a pirated copy right now, if you're one of those people on Hamachi or GameRanger playing a pirated copy and have been for more than a few days, then you should either buy it or accept that you're a thief and quit rationalizing it any other way. The reality that most PC game publishers ignore is that there are people who buy games and people who don't buy games. The focus of a business is to increase its sales. My job, as CEO of Stardock, is not to fight worldwide piracy no matter how much it aggravates me personally. My job is to maximize the sales of my product and service and I do that by focusing on the people who pay my salary — our customers."
http://games.slashdot.org/article.pl.../05/01/0416238
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May 2nd, 2009, 22:36 Posted By: wraggster
Electronic Arts has released a good bit of information about the online aspects of The Sims 3, which is due for release in early June. The game will have downloadable content available on launch day that includes a second, separate town called Riverview. They'll also be revamping the game's website to allow the sharing of content and integration with social media. In addition, EA mentioned that the game will make use of micro-transactions, which players can use to buy things like furniture, clothing, and other items.
http://games.slashdot.org/article.pl.../05/02/0614201
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May 2nd, 2009, 22:35 Posted By: Shrygue
via IGN
After making PC gamers wait for news on PC versions for Resident Evil 5 or Street Fighter IV, Capcom announced on Friday that both games will arrive for the platform this year. The company announced that Street Fighter IV, which shipped for the PS3 and Xbox 360 in February, will arrive for the PC in July. Also in July will be the PC version of Bionic Commando, which will ship on the consoles later this month. Resident Evil 5 will ship sometime later in the year.
Capcom says that all three games will be optimized for the platform and have PC-specific features. The PC version of Street Fighter IV will support higher resolutions and offer three new shaders that give the game unique looks. These looks are based on trailers that were released for the game. So you can make Street Fighter IV a watercolor style, a posterization style, or a sumi-e ink style. Rest assured that Street Fighter IV will also support online gameplay.
Bionic Commando on the PC will also have support for higher resolutions and online gameplay. It will also support both DirectX 9 and DirectX 10.
Finally, Resident Evil 5 on the PC will support co-op play online (just like the console versions). In addition, it will support Nvidia's GeForce 3D Vision technology, which basically allow for a 3D viewing experience not unlike 3D movies. You need to purchase the 3D Vision glasses separately.
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May 2nd, 2009, 22:18 Posted By: wraggster
Windows 7 might be getting all the attention lately, but Windows XP is having a quiet little renaissance of its own -- not only have sales of the venerable OS been extended until 2010, Microsoft is selling an ultra-secure version to the Air Force. The custom build ships with over 600 settings bolted down, and a security patch turnaround of just 72 hours compared to the standard edition's 57 days -- all because Steve Ballmer personally stepped in and approved the project at the Air Force's request. The effort's to standardize and preconfigure the OS has paid off: 85 percent of previous known exploits have been blocked, support call volume has dropped 40 percent, and the USAF has saved some $100 million in costs. Nice -- but don't get your hopes up, since it doesn't seem like Microsoft has any intention of selling this version to the public.
http://www.engadget.com/2009/05/01/a...of-windows-xp/
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May 1st, 2009, 16:50 Posted By: wraggster
Back on April 8 Square Enix launched their first MySpace game, Dive II Hunt, in an effort to open their games up to an audience beyond those following the Square website. Square Enix announced today that it has now launched a second game on the social networking service called Crawlian.
Crawlian is a puzzle game where players are given a "click-and-roll-able block" to maneuver around an ever-changing game board throughout 21 stages. Players can create, edit and share their own custom-made stages and can tally their scores on a global leaderboard.
Square Enix is one of many Japanese game publishers to attempt to tap into the large audience that MySpace presents. With over 45 million users on MySpace installing apps, Square Enix is hoping that Dive II Hunt and Crawlian create a successful new avenue to deliver their games.
http://uk.pc.ign.com/articles/978/978578p1.html
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May 1st, 2009, 16:50 Posted By: wraggster
Ukrainian Developer GSC Game World has announced S.T.A.L.K.E.R.: Call of Pripyat, a stand-alone game that will be the third in the S.T.A.L.K.E.R. series. Call of Pripyat will be set immediately after the events of the first game in the series, Shadow of Chernobyl. (Last year's Clear Sky was a prequel to that game.)
According to a post on the GSC Game World site, Call of Pripyat is about how the military tries to take control of the exclusion zone around the Chernobyl nuclear power plant and fails. As a result, Ukraine's Security Service dispatches an agent to investigate the situation.
The list of game features include a new A-Life system, which is responsible for creating the feeling of a real-world ecology in the Exclusion Zone. There will be an extended system of side quests, as well as unique characters and a new interface. You'll even have to factor in having to sleep. The game is being built on the 1.6 version of the X-Ray engine. Call of Pripyat will be released sometime this autumn for the PC.
http://uk.pc.ign.com/articles/978/978483p1.html
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May 1st, 2009, 16:49 Posted By: wraggster
BioWare has once again begun posting to its blog on IGN. For the very first Mass Effect 2 post, Executive Producer Casey Hudson has already begun clearing up rumors and making news. The first bit of exciting news is that Mass Effect 2 will indeed be shown at E3. Hudson promises, "you can look forward to some incredible new experiences in Mass Effect 2 as the story takes on even larger proportions, along with a ton of gameplay improvements and a return of the things most loved by players of the first game. "
One of those things people loved was their very own Commander Shepard, a character that was hinted at being killed in the first Mass Effect 2 trailer. Hudson closed out the blog post by saying, "Oh, and I've heard some rumors that Commander Shepard is dead. Better not be. We had a lot of big plans made, so if someone's gone and killed Shepard then things are going to take an unexpected turn… "
http://uk.pc.ign.com/articles/978/978405p1.html
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