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March 28th, 2009, 10:37 Posted By: wraggster
Could EALA be gearing up to launch a sequel to Command & Conquer Generals? According to an interview on the PS3-centric episode of Battlecast Primetime (which can be found on the Command & Conquer: Red Alert 3 Ultimate Edition disc), it could indeed be coming soon. In an interview with David Silverman, Mike Verdu, the new General Manager of EA Los Angeles responded to a question about the future of the Command & Conquer franchise. Silverman mentioned that with new Tiberian Sun and Red Alert games recently being produced, fans would obviously wonder if a new Generals game would be on the way. Verdu stated that he was a big fan of the Generals universe, as it got him into real time strategy games. "Don't be surprised to see another installment of Generals 2 at some point in the future, but certainly nothing to talk about just yet," Verdu mentioned.
We contacted Electronic Arts for commentary on this development, but as of publish time, we hadn't received a statement. As soon as we get info, we'll pass it along. In the meantime, you might want to practice your skills leading the US or Chinese armies, or as one of the guerrilla members of the GLA – a sequel could be coming sooner than you might expect.
*Update*: We finally received a statement from a spokesperson at EA, who mentioned that Verdu did not confirm that EALA is working on Generals 2. "We know there are a lot of people out there who love the Generals series but there is nothing to confirm at this point," the statement concluded.
http://uk.pc.ign.com/articles/965/965843p1.html
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March 28th, 2009, 10:35 Posted By: wraggster
Ubisoft today revealed R.U.S.E., a new real-time strategy game from Eugen Systems (Act of War: Direct Action) for Xbox 360, PlayStation 3, and Windows PC platforms. It is currently being readied for a release in the fiscal year 2009 / 2010.
The hook of this RTS title is how it offers systems that allow players to trick each other during play. According to an official release, R.U.S.E. is a game "where the ability to deceive and mislead the enemy determines success." A technology entitled the IrisZoom engine will allow players to seamlessly move the view of battle from the unit level to the entire battlefield.
The official line goes something like this: "With R.U.S.E., Ubisoft is once again shaking up a genre, offering an RTS with a twist that will thrill gamers," said Ubisoft senior vice president of sales and marketing Tony Key. "Ubisoft is known for innovation and R.U.S.E. continues that tradition, offering the most immense and detailed maps ever seen in an RTS. Players can explore the maps using IRISZOOM Engine, which provides an aerial, smooth interaction unlike anything ever seen before."
The game will be optimized for newer processors, including Intel's Core i7s.
http://uk.pc.ign.com/articles/965/965718p1.html
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March 27th, 2009, 23:47 Posted By: wraggster
First, we want to pass on World of Warcraft lead game designer Jeffrey Kaplan's apologies. He's very sorry about Stranglethorn Vale's 19-piece fetch fest Nesingwary's Expedition. But it's clear WoW players adore questing.
How do we know? Kaplan says that the legions of players inhabiting Blizzard's massively multiplayer online game are completing more than 16 million quests a day on average. Perhaps the more staggering figure was the time slice from July of 2007 to March of 2009, when World of Warcraft players racked up an impressive 8,570,222,426 quests.
Kaplan noted that one of Blizzard's design goals with World of Warcraft was to ship with 600 in-game quests. That would have been half of what Sony Online Entertainment's EverQuest offered over the course of it's existence and many expansion packs.
That quest count would eventually increase to 2,600 in the original World of Warcraft, with the Burning Crusade add-on more than doubling that to 5,300 and the Wrath of the Lich King expansion bringing it to a staggering 7,650.
That figure makes my brain hurt. But you kids have fun storming the castle!
http://kotaku.com/5186087/world-of-w...n-quests-a-day
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March 27th, 2009, 23:46 Posted By: wraggster
The internet is abuzz with rumors that Blizzard is currently working on an unannounced fifth game, based around an entirely new intellectual property.
The source of the buzz seems to be two new job postings that have appeared on Blizzard's job site over the past week under the category of unannounced. The two listings are seeking experienced client and gameplay engineers "to focus on graphics and other client systems for an unannounced title." Since StarCraft II, Diablo III, and World of Warcraft all have their own job headings, along with "Next-Gen MMO", the listings would seem to indicate that their is another Blizzard project in the works.
The only concrete proof anyone seems to be offering that this is indeed a new Blizzard game is a post on the IncGamers website.
An inside source at Blizzard has confirmed that the game is not a World of Warcraft expansion and not related to their next-gen MMO. The source stated this is a brand new game and they are using the World of Warcraft engine for testing purposes.
It's not all that convincing, really, yet sites are reporting that Blizzard has confirmed or revealed their fifth title. To be clear, Blizzard has revealed or confirmed nothing at this point. Inside sources do not a confirmation make. It could be a new title, a World of Warcraft expansion, or anything, for that matter.
We've reached out to Blizzard regarding the rumors, and received the following response:
"We appreciate your interest in the jobs, but beyond the information listed in the postings themselves, we can't comment on unannounced projects."
So no comment there. Make of that what you will. When they're ready to tell us, I'm sure they will.
http://kotaku.com/5187542/is-blizzar...n-a-fifth-game
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March 27th, 2009, 21:23 Posted By: Shrygue
via Games Industry
Electronic Arts has decided against using Digital Rights Management for The Sims 3 when it is released later this year, in an about-turn following a strong user backlash from the player-base of the publisher's other products.
Will Wright's latest release, Spore, was criticised particularly heavily for limiting the number of installs allowed for the game in an attempt to prevent it from being pirated.
The company's CEO, John Riccitiello, later admitted that he didn't like DRM, but thought that it was a necessity for some titles.
"We're going to see an evolution of these things," he said in October last year. "I wish we didn't live in a world where we had to do these types of things. I want it to be seamless and easy - but I also don't want to have a bonfire of money," he added.
But now it seems DRM has been abandoned altogether for one of the highest profile releases of the year, a move explained by the series' executive producer Rod Humble on the Sims 3 website.
"To play the game there will not be any online authentication needed," he said, explaining that the title will feature CD-key copy protection only. "We feel like this is a good, time-proven solution that makes it easy for you to play the game without DRM methods that feel overly invasive or leave you concerned about authorisation server access in the distant future."
The latest instalment in the world-beating Sims franchise is currently scheduled for release in early June.
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March 26th, 2009, 20:52 Posted By: wraggster
SamuraiX has released a new version of Openbor for the PSP/GP2x and Windows, heres whats new and info for those who dont know what Openbor is:
OpenBOR
----------------------
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
*** Update by SX @ 3-26-09 Build 2191 ***
Features:
PSP Release. (Menu @ 95% Complete more to be done)
GP2X Release. (Compiles but since I don't own one I have no clue what issues are)
Fixes:
Select Player Screen is now referenced once again by loading order.
All Old Save files prior to 3.0 are no longer compatible with this PSP/GP2X release. Using them will cause instability and unexpected results.
Everyone must use all new files included with this release since menus have been redesigned. Especially PSP Version
Dreamcast and XBOX are to follow once I have completed them. No time-line at the moment but I am working on Dreamcast at the moment.
Download and Give Feedback Via Comments
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March 26th, 2009, 17:14 Posted By: wraggster
Island Dog sends news that shortly after Valve showed off their new anti-piracy methods in Steamworks, Microsoft and Stardock were quick to demonstrate their new, similar technologies as well. All three companies are bending over backwards to say that this is not traditional DRM. Stardock (the company behind the Gamer's Bill of Rights) calls their system Game Object Obfuscation (Goo), "a tool that allows developers to encapsulate their game executable into a container that includes the original executable plus Impulse Reactor, Stardock's virtual platform, into a single encrypted file. When a player runs the game for the first time, the Goo'd program lets the user enter in their email address and serial number which associates their game to that person as opposed to a piece of hardware like most activation systems do. Once validated, the game never needs to connect to the Internet again." Microsoft's update to Games for Windows Live has similar protections. "You can sign in and play your game on as many systems as possible, but you have to have a license attached to your account. Of course, this only works for online games
http://games.slashdot.org/games/09/03/26/1513208.shtml
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March 26th, 2009, 17:00 Posted By: wraggster
Looking to find out what's the better gaming experience out there right now -- Windows 7 beta or Windows Vista with Service Pack 1 -- the folks at PC Perspective put both operating systems through the ringer with help from seven graphics cards running the gamut of price ranges. Overall, three ATI Radeon HD and four NVIDIA GeForce cards were pitted with six games and applications in one of the lengthiest benchmarking features we've ever read. AMD / ATI gets credit for being the first to release combined drivers that work on both OSs, and with one lone exception, performance on the Windows 7 machine was equal to or better than Vista. That said, the reccomendations for each system is the same: ATI gets an advantage here for cards in the $120 to $130 range, but the competition is much closer as you start looking at more expensive models. Hit up the read link for technical details that you can shake an anti-aliased stick at.
http://www.engadget.com/2009/03/25/w...nchmark-tests/
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March 26th, 2009, 16:59 Posted By: wraggster
n a bid to help consumers recognize PCs optimized for new Windows 7 multi-touch controls, Microsoft has started... (can you guess?)... a logo program. Not that those "Vista Capable" stickers were of much use. Just think, now our new convertible laptops will be graced with loads of crapware and stickers touting Designed for Window 7, Intel inside, nVIDIA graphics or similar, and now Windows Touch, too. Of course, Microsoft's slide-ruled hearts are in the right place: the Windows Touch logo is meant to identify machines featuring all the required improvements in hardware (such as accuracy, sample rate, and resolution of the display) to ensure that gestures are recognized and that users can successfully target common UI elements like "I'm over 18" boxes. The logo program also quantifies the requirements for drivers (hooray!) and applications (natch). Certified machines must pass a 43-step test that validates the core requirements under different conditions. Every device submitted for logo will be tested in-house by Microsoft. Hit the read link for the exhaustive detail straight from the unicorn's mouth.
P.S. The BBC's report on the new logo program says that Microsoft will kick out the Windows 7 release candidate for users "at the end of May," not April as previously rumored.
http://www.engadget.com/2009/03/26/w...didate-at-the/
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March 25th, 2009, 17:17 Posted By: wraggster
In a revealing profile of the gold-selling industry conducted by Eurogamer - the second in a four-part feature series on the trade in in-game currencies and services - the number of gold farmers in China is estimated at one million.
A spokesperson for the gold-selling company SwagVault makes the claim in the report, saying that larger gold-selling firms, of which SwagVault is one, use up to 1000 farmers to generate their product in-game.
"The yearly turnover for all these enterprises combined is estimated at over 10 billion US dollars," says the trader, 'Benjamin', trumping the USD 2 billion figure quoted in last week's piece, where it was also said that 30 per cent of all MMO players buy gold.
"World of Warcraft players make up 70 per cent of this real-money trading activity. So Blizzard really creates a miracle! I really can't believe that a game can generate such a large market."
The feature also includes an interview with a young Chinese gold farmer, alongside a British private seller of gold who automated his own operations in Ultima Online and EVE Online.
http://www.gamesindustry.biz/article...based-in-china
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March 25th, 2009, 17:15 Posted By: wraggster
Creative Assembly's critically-acclaimed strategy title, Empire: Total War, has taken the top spot in the US PC chart for the sales week ending March 14, according to NPD data.
World of Warcraft expansion Wrath of the Lich King came in at second, with The Sims 2 Double Deluxe in third.
Another recent strategy release, Warhammer 40,000: Dawn of War II, was fourth ahead of the WoW Battle Chest and the original WoW game.
The Apartment Life expansion for The Sims 2 tool seventh place, with Spore in eighth, while Mystery Case Files: Return to Ravenhearst and Command & Conquer: Red Alert 3 completed the top ten line up.
Activision Blizzard and Electronic Arts therefore snagged four places apiece, with Sega and THQ taking one each.
The top ten is as follows:
1. Empire: Total War
2. World of Warcraft: Wrath of the Lich King
3. The Sims 2 Double Deluxe
4. Warhammer 40,000: Dawn of War II
5. World of Warcraft Battle Chest
6. World of Warcraft
7. The Sims 2: Apartment Life
8. Spore
9. Mystery Case Files: Return to Ravenhearst
10. Command & Conquer: Red Alert 3
http://www.gamesindustry.biz/article...ms-us-number-1
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March 24th, 2009, 21:47 Posted By: Shrygue
via Kotaku
Shortly after Microsoft revealed new features for their Games for Windows Live service, Valve counters with new Steamworks features, including in-game downloadable content, robust matchmaking, and new technology they claim "makes DRM obsolete."
We've already heard about the new downloadable content support for Steam, and the matchmaking is the same we've seen in the PC version of Left 4 Dead, now available to publishers and developers worldwide. The most interesting new feature is Steamworks new anti-piracy technology, Customer Executable Generation, or CEG. CEG basically creates a unique copy of a game for each customer, which can then be played on any compatible PC without install limits or root kits. You buy a copy, and that is your copy, completely unique to you. A simple and elegant solution to PC game piracy that manages to benefit both publishers and the consumer at the same time.
With new publishers flocking to the service every day and innovative new features like these regularly added, it's hard to imagine anyone toppling Steam from the top of the digital delivery heap anytime soon.
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March 24th, 2009, 19:39 Posted By: wraggster
SX has released a new build of Openbor:
Features:
No more Sprite Limits
No more Animation Limits
No more Frame Limits
No more Model Limits
No more Player Model Limits
No more Model Cached Limits
Plus many more structure optimizations
Fixes:
rush is now unsigned short == 65535 .
health & mp is now int == −2,147,483,648 to +2,147,483,647
Seems we have gotten that much closer of having a fully dynamic engine. Don't be surprised if loading times increase slightly since now we have to allocate/free/modify memory on the fly.
http://lavalit.com:8080/index.php/topic,2611.0.html
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March 24th, 2009, 01:07 Posted By: wraggster
A new report from the PC Gaming Alliance into the state of the platform in 2008 has revealed that the "largest single platform for games" took around USD 11 billion over the course of the 12 months.
It also noted the growth of digital distribution on the platform, driven by the continuing success of services such as Steam, the growth of free-to-play titles utilising micro-transactions, and the sale of game cards at retail chains.
MMOs were cited as one of the major sources of income for the PC games industry, noting World of Warcraft's USD 1 billion-plus contribution as well as several Asian MMOs taking USD 100 million apiece.
"The biggest story in PC games is the expansion beyond retail," said Randy Stude, president of PCGA. "PC games have successfully pioneered online subscription and distribution models that have resulted in a global boom that shows no signs of slowing. Despite the advances of the likes of Xbox Live and the PlayStation Network, the online platform that remains the most accessible and robust worldwide is the PC."
The report, which was commissioned by the PCGA and written by DFC Intelligence, is available on request.
http://www.gamesindustry.biz/article...illion-in-2008
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March 22nd, 2009, 19:00 Posted By: wraggster
Blizzard has announced a policy change regarding add-ons for the popular game World of Warcraft which asserts requirements on UI programmers, such as disallowing charging for the program, obfuscation, or soliciting donations. Add-ons are voluntarily-installed UI programs that add functionality to the game, programmed in Lua, which can do various tasks that hook into the WoW engine. The new policy has some obvious requirements, such as not loading the servers or spamming users, and it looks like an attempt to make things more accessible and free for the end user. But unlike FOSS, it adds other requirements that assert control over these independently coded programs, such as distribution and fees. Blizzard can already control the ultimate functionality of add-ons by changing the hooks into the WoW engine. They have exercised this ability in the past, e.g. to disable add-ons that automate movement and facilitate 'one-button' combat. Should they be able to make demands on independent programmers' copyrighted works, such as forbidding download fees or advertising, when those programmers are not under contract to code for Blizzard? Is this like Microsoft asserting control over what programmers may code for Windows?
http://games.slashdot.org/games/09/03/21/148222.shtml
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