No more Sprite Limits
No more Animation Limits
No more Frame Limits
No more Model Limits
No more Player Model Limits
No more Model Cached Limits
Plus many more structure optimizations
Fixes:
rush is now unsigned short == 65535 .
health & mp is now int == −2,147,483,648 to +2,147,483,647
Seems we have gotten that much closer of having a fully dynamic engine. Don't be surprised if loading times increase slightly since now we have to allocate/free/modify memory on the fly.