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March 20th, 2009, 21:54 Posted By: Shrygue
via Eurogamer
The PC version of The Last Remnant, which launches today in Europe, cannot be played nor installed as far as we - and a Eurogamer reader with the same problem (and an entire Steam forum with the same problem) - can ascertain.
The problem revolves around Steam, with which the game needs to be activated using a registration code found on the back of the manual.
Any attempt to do so, however, is met by the following message: "The Last Remnant has not been officially released, and cannot be unlocked at this time. Please check Steam news to find out the release time. Steam will notify you when the game becomes unlocked."
Worryingly, The Last Remnant is not due for launch on Steam until 9th April, when it will become the first Square Enix game on the digital distribution service.
Square Enix was unavailable to tell us whether we will have to wait until then to activate and play the game. We'll keep chasing them. It's not like we can sit here playing the game after all.
Thanks to Eurogamer reader John Garbutt for pointing this out.
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March 19th, 2009, 22:18 Posted By: Shrygue
via Gizmodo US
German publisher Frogster has officially launched its free-to-play fantasy MMO, Runes of Magic. You can register for an account and download the game at the Runes of Magic website.
The game's been in open beta since December, during which time it's amassed an impressive half a million players.
Although developed in Taiwan, unlike most free MMOs Runes of Magic takes its cues directly from World of Warcraft and the EverQuest games, serving up a traditional high-fantasy world and plenty of questing to get you through the levels.
We think it's one of the more interesting prospects in free-to-play gaming. Check out our early impressions of the closed beta, and watch out for a review very soon.
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March 19th, 2009, 22:10 Posted By: Shrygue
via Eurogamer
It looks like those itching to try out Xandros' instant-on Presto Linux distribution needn't linger in drawn out boot processes any longer, as the beta version of the OS is now finally available for download from all the usual sources.
Unlike some other instant-on OS environments, Presto is designed to sit alongside Windows rather than replace it entirely, with it giving you the option of selecting Windows or Presto each time you boot your computer. If you select the latter, you should be up and running in just "seconds," and have access to all of the apps you likely use 90% of the time.
Just don't expect a free ride if you find yourself getting attached to the OS, as the final version is set to demand (an entirely reasonable) $20 when it launches on April 13th.
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March 19th, 2009, 21:05 Posted By: wraggster
News from the scummvm team:
Yes, you're right: Summer! (In the northern hemisphere, at least )
And what did we do the last two years during the summertime?
Yeah, right again: Participate in the Google Summer of Code!
And do you know what we've just learned?
Correct again: We've learned that we're accepted this year as well!
So, if you're a student, want to have a great time helping our little project and even earn some money along the way ($4500 US actually), then join the Google Summer of Code!
Have you always wanted to work on a big Open Source project, applying your skills (or acquiring new skills) whilst improving that project, but were always intimidated due to its apparent monumental size? Did you ever wish there would be small, pre-cut manageable chunks of work where you could really show the world what you're made of? Well, wish no more, because the Google Summer of Code provides exactly these chunks that don't require you to spend years understanding the whole of the project, and even offers a monetary reward for your accomplishments.
If you're considering choosing to work on ScummVM (and we would certainly love to have you), our manageable chunks can be seen at our Open Tasks page. Of course, if you have a different interesting idea in your mind, we want to hear that as well! Please also mind our project rules.
For official information from Google, visit the Google Summer of Code website; and read the FAQ and the application guide.
Now, you better be quick, the deadline is on April 3
http://www.scummvm.org/?shownews=20090318.xml
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March 19th, 2009, 20:28 Posted By: wraggster
[Robert] sent in this tutorial on how to set up USB sniffing in linux. Useful for seeing exactly what is being communicated to and from your USB devices, this ability is built into linux. [Bert], the author, shows us the steps involved and how to filter it to get the data we desire. You can specify exactly which device to capture data from. His example, shown above, is a session with an Arduino.
http://hackaday.com/2009/03/19/usb-sniffing-in-linux/
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March 19th, 2009, 18:05 Posted By: wraggster
Not long ago, we discussed the realities of selling a game on the iPhone App Store. Now, spidweb sends in his experiences with a realistic level of success as an independent PC game developer. He writes
"There is a lot of excitement about casual gaming and Indie game development these days, but there's also very little public information about how many games actually get sold, or the sort of income one can reasonably expect in this line of work. We've released full sales figures for a recent product to illustrate what sort of earnings can be generated by a quality niche product that isn't a massive hit. From the post: 'I am not the first Indie developer to reveal this sort of information. However, most public sales figures come from projects that were either blockbusters or disasters. Our games have never landed in either pool. I have been doing this for a living for almost fifteen years.'"
http://games.slashdot.org/games/09/03/18/0423221.shtml
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March 19th, 2009, 17:49 Posted By: wraggster
Blizzard has responded to the news that the Chinese government is set to crack down on foreign online games by playing down its significance and insisting that everything working towards the launch of the Lich King expansion to World of Warcraft in the region is proceeding normally.
"As a matter of practice, we don't comment on rumours and speculation," the company replied to GamesIndustry.biz. "World of Warcraft continues to operate as normal in mainland China, and we're continuing to work with our local partner, The9, toward the launch of Wrath of the Lich King there.
"An official announcement will be made once it's ready to go."
Previously the Digital Publishing Bureau director, Kou Xiaowei, had apparently named World of Warcraft specifically as one of the "influential" games that the new processes were to target.
http://www.gamesindustry.biz/article...f-china-issues
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March 19th, 2009, 17:47 Posted By: wraggster
Around 30 per cent of MMO players buy virtual goods and services, according to real money trading site WoW Gold Facts.
During an expose into MMO gold-trading by Eurogamer.net, the anonymous site owner, known as "Extreme Gamer", argues that the size of the market means MMO companies should licence the transactions.
"In my opinion, the industry would be better served if publishers would recognise that lots of gamers - I've heard it's 30 per cent of the player base - like the benefits of RMT, and work with credible companies and allow it to happen," Extreme Gamer said.
"I don't see why this is not possible. They could make a condition of involvement in RMT that players give them a complete release of all forms of liability."
Most MMO providers take a strong stance against real money transactions, with the online blackmarket said to have an estimated worth of over USD 2 billion.
http://www.gamesindustry.biz/article...ers-buy-gold_1
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March 19th, 2009, 17:44 Posted By: wraggster
Sure, there are endless desktop configurations out there and oodles of good deals, but we're still smitten with this particular setup from iBUYPOWER: the Gamer Power 906. Putting that name to good use, they've managed to toss together an Intel Core 2 Quad Q8300 processor, NVIDIA 9600GT graphics with 1GB of RAM, a 500GB SATA hard drive and 4GB of system memory. There was even enough change left over for interior lighting -- and we all know about the direct correlation between ground effects for nerds and frags per minute. Available now for $710.
http://www.engadget.com/2009/03/18/i...e-for-a-bit-o/
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March 19th, 2009, 17:39 Posted By: wraggster
Browsers have arguably become more important than the underlying OS in the modern, connected world. So take note when Microsoft announces an update to the Web-dominating software favored by your IT department. When the clock strikes 12:00 noon in New York, Microsoft says it'll release its much anticipated Internet Explorer 8 software to the world. Out of beta, Steve Ballmer claims that IE 8, "gets people to the information they need, fast, and provides protection that no other browser can match." Time will tell, eh hax0rs?
http://www.engadget.com/2009/03/19/m...-8-gold-today/
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March 19th, 2009, 17:32 Posted By: wraggster
ViewSonic is mostly known for the display game, but the company got into netbooks this January, and now it looks like it's going after the complete opposite end of the spectrum with a 22-inch laptop for China (and hopefully elsewhere). At least that's the word from not-always-reliable "industry sources" in Taiwan, who also claim ViewSonic is looking to sell small laptops bundled with monitors to further pad sales. We'll have to wait and see if either tidbit pans out, but we're always up for an extra gargantutop on the market to laugh at and secretly desire.
http://www.engadget.com/2009/03/19/v...top-for-china/
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March 18th, 2009, 17:00 Posted By: wraggster
Awomo is a new games website that takes the pain out of lengthy downloads by allowing users to play only partially downloaded titles.
Awomo allows you to play a game before all the required software has been downloaded. According to the developers, this should slash waiting times between clicking a download link and starting to play.
For example, the full download of Tomb Raider: Legend, is more than 7GB. Download it from Awomo, say the developers, and you need download only 652MB before you play. The remaining files download in the background as you play. Not every game can be distributed in this way, of course, something Awomo acknowledges.
"What Awomo does is take the core files used to play the game, which is enough to get you up and running, and then download the rest of the content in the background," Awomo boss Roger Walkden told the BBC.
"This is a super-fast way of distributing games. For the first time we have created a system that really does for games what iTunes does for music."
Digital music sales are now well established, but video-game downloading from the likes of Steam - and, indeed, PC Advisor Games - still makes up only a tiny percentage of games sales.
http://www.pcadvisor.co.uk/news/index.cfm?newsid=112882
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March 18th, 2009, 00:14 Posted By: wraggster
Dominions players, the time has come to once again bask in the greatness that is Illwinter Game Design, for lo, they have released a new patch for their hit fantasy game, and it is good. Call in sick to work, play hooky from school, avoid your family and grab the patch and immediately start to enjoy all the greatness contained within the file.
The new patch brings the full retail version of the game to version 3.23, and like previous patches does a little bit of everything: fixes bugs, enhances gameplay, and brings a smile to the faces of modders everywhere. Some highlights of the patch include:
Hovering over an equipped item and pressing "1" sends it directly to the lab.
Turn generation crash bug fixed.
Immortals weren't so immortal when it came to disease. Fixed.
New units! Ryujin, Shark Warrior, Shrimp Soldier, Crab General, Tatsu, Shikome, Monk of the Fivefold Path.
Improved cheat protection.
Battles in Inferno, Cocytus, and the Void could not be viewed. Now they can.
AI learned how to use the seduction, lure, and corrupt special abilities.
Monthly site searching with spells stopped targeting when no more prime targets were available. Now it will search through less likely locations after the good ones have been searched.
Improved spell messages for a few situation.
Can now create a custom skybox for a specific province.
Can now set a certain battle map for a specific province.
Can now change the color of the battlefield in a specific province.
Increased max number of effects per magic item.
Modding command #com didn't work properly, fixed.
And (of course!) much more...
To read the full list of changes and download the version 3.23 patch please visit the official product page for Dominions 3: The Awakening.
Dominions 3: The Awakening is a fantasy turn-based strategy game unlike no other. If you have yet to experience the majestic glory of the game here are few tidbits of information explaining why you should be playing this game RIGHT NOW instead of reading about it!
For starters many strategy games are limited to being playable on a Windows machine, or a Mac, or a Linux. Sometimes a game can be played on two out of the three, but all three is a rarity. Dominions 3: The Awakening supports all three. Win, Mac, Linux, play it on any and all.
Then there's the fact that most strategy games have rather low limits when it comes to units, items, nations, et cetera. Not Dominions 3: The Awakening. Three playable eras, fifty playable nations, fifteen hundred units, six hundred spells, three hundred magic items...and all that is in the original release. Since then everything has expanded thanks to all the wonderful support given to the game. Dominions 3: The Awakening is a game in which you will never be able to say you've seen and done everything in the game.
Speaking of support years after its release the developer is still releasing patches that enhance the content and gameplay. How rare is that in today's gaming world? And let's not neglect the wonderful mod community that continues to awe and amaze.
All in all many games boast that it's the last game you'll ever need, but in the case of Dominions 3: The Awakening it could very well be the last fantasy strategy game you'll ever need. It is available as a multi-OS CD and comes with a fantastic 300 page manual written by noted media veteran Bruce Geryk for only $54.95. To purchase the game please visit our online store, the Gamers Front.
Dominions 3: The Awakening is not the only great strategy game published by Shrapnel Games. Visit www.shrapnelgames.com for our complete catalog of independent titles of excellence with an emphasis on strategy. Wargamers will appreciate the recently released War Plan Pacific and the real time simulation Battle Group Commander, Episode One. Shrapnel Games has been serving the global gaming community for ten years and is looking forward to delivering more superb titles in the coming year!
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March 17th, 2009, 23:00 Posted By: Shrygue
via Gizmodo US
Yet another small but fantastic difference in Windows 7 is that users can finally swap out that drab background used for logon.
The customization still hasn't been designed for the mainstream consumer—probably intended for OEMs like Dell, you'll need to poke around a bit with regedit to change the background screen (full tutorial here). But compared to downloading/installing an entire separate program just to manage this one tiny function (as is necessary with XP and Vista), we'll take it.
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March 17th, 2009, 22:00 Posted By: Shrygue
via Eurogamer
Valve has introduced the ability for developers and publishers to offer downloadable content through Steam, just as Microsoft and Sony do with their console platforms.
This means that if you own a game that lives on Steam - whether you bought it direct, at retail or elsewhere online - you can now use Valve's platform as a one-stop shop for add-ons, rather than scouring the internet for them.
It also means that publishers are now in a position to charge for downloadable content through Steam. The first example of this is The Maw, for which two new levels are available a GBP 1.10 apiece.
Valve has a well-known aversion to premium DLC, arguing that if you buy the game you should get all the subsequent content as part of that outlay.
However, the company's publishing empire is a discrete but connected entity, and doesn't tend to discriminate against clients with other ideas about how to do things.
In other words, we can expect plenty of premium DLC to follow for other PC titles, but - a dramatic ideological shift notwithstanding - free DLC from Valve.
It's also worth noting that Steam isn't the first PC platform to do this. Microsoft's Games for Windows Live Marketplace already offers premium DLC, including the Operation: Anchorage expansion for Fallout 3.
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March 16th, 2009, 21:27 Posted By: wraggster
Uforia, Inc., a new online game publisher specializing in massively multiplayer online games, today announced that its new MMO Three Kingdoms: The Battle Begins will officially launch with the opening of its cash shop at 8 PM Pacific Standard Time today at http://threekingdoms.uforia.com/intro.aspx. Three Kingdoms: The Battle Begins is a new free-to-play MMO based on one of the most well-known Asian novels of all-time.
"Three Kingdoms: The Battle Begins has received a great response in just the few short weeks since we announced it and held some beta tests," said Mike Min, Game Operations Producer of Uforia. "Now we are inviting the community and fans and MMO players out there to come and enjoy the full Three Kingdoms: The Battle Begins experience."
Players who created a character during last week's Open Beta will be able to keep and play with that character. Many changes were also made to the PK balance system to make for more even game play.
Starting on Tuesday and available to Three Kingdoms: The Battle Begins players, there will be monsters dropping special items. These items can then be traded to special NPCs available only for the commercial launch for great in-game prizes.
Three Kingdoms: The Battle Begins, developed by G-rex Soft, chronicles the tragic last reign of the Han dynasty (206 B.C.-A.D. 220), when the Chinese empire was divided into three kingdoms at battle. This important period in Chinese history became a subject of extreme and continuing interest to historians, poets, and dramatists. Three Kingdoms: The Battle Begins narrates this account and provides players the opportunity to choose from 4 gripping and distinctive character classes to help battle through 200 extraordinary levels packed with boss monsters and their relentless followers. As players undergo the world of Three Kingdoms: The Battle Begins, they can reshape the story by carefully planning and executing political assassinations.
Three Kingdoms: The Battle Begins offers a one-of-a-kind quest system that delivers missions to players while they are still in the battlefield, maximizing the player's enjoyment of and involvement in the battle. This unique feature enables the player to continue their travels while having the benefit of receiving items from completing quests. Player vs. Player (PVP) battlegrounds are available on the hour every hour 24/7, allowing the winners of the battle to become Lords who are granted access to exclusive skills and items. Honor points are awarded during these battles and can be used to purchase unique items and equipment from special merchants.
An exciting Player Kill (PK) system is also part of this epic adventure which includes a unique "Death Note" feature. This element exists so if a player is killed by the same opponent multiple times, the opponent is added to the player's death note. The opponent's location will be specified on the player's map as a blinking signal, enabling the player to execute revenge more easily.
For more information about Three Kingdoms; The Battle Begins and to sign up for the Open Beta visit http://threekingdoms.uforia.com/intro.aspx
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March 16th, 2009, 19:15 Posted By: wraggster
News via http://www.aep-emu.de/
A new version of OpenTTD has been released. Quote: "OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file 'COPYING' included with every release and source download of the game."
http://www.openttd.org/
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