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September 9th, 2013, 21:04 Posted By: wraggster
The boxed software sector is not dying, according to vendors, despite a rise in online downloads.
The likes of Amazon, PC World and Currys have all introduced digital software stores in recent weeks. But vendors have told PCR this won’t harm boxed sales – it just opens up more retail channels to them and their customers.
“We will continue to offer boxed software for as long as there is a meaningful need for it from customers and the channel,” Lee Sharrocks, UK and Ireland B2C director at Kaspersky Lab (pictured right), told PCR.
“However, there’s no doubt that the rise of ESD (Electronic Software Distribution) and POSA (Point of Sale Activation) products signals a significant change in the market. This is good news for all concerned as these smaller form factors open different retail channels for vendors, address green issues regarding product packaging, and provide a high level of convenience for consumers.
“There is still some way to go before we see some consistency in the format of digital delivery.”
Jussi Arovaara, VP of Global Sales at Corel (pictured left), said: “Unlike some manufacturers, Corel still sees a future for boxed software and we continue to drive and support that revenue stream in our channel.”
Some vendors like Adobe have introduced subscription-only software models of late.
Arovaara commented: "Recent decisions made by other manufacturers has highlighted a large proportion of customers out there who want to 'own' their software, not subscribe. We're now seeing a significant number of new customers switch to Corel."
One indie retailer told PCR that vendors have a duty to be “fair and competitive” to all retailers, when supplying boxed software units to retail.
http://www.pcr-online.biz/news/read/...ot-dead/031854
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September 9th, 2013, 21:03 Posted By: wraggster
The Games for Windows Live Marketplace died because it didn’t make a big enough impact on players, says Andy Payne, MD of Mastertronic.
The Marketplace closed days after Microsoft hired Jason Holtman, former chief of rival online gaming platform Steam. And it’s been rumoured that the entire Games for Windows Live network, including digital rights management (DRM) and online infrastructure, will shut down in July 2014.
Payne, MD of game publisher Mastertronic and chairman of games industry trade body UKIE, told PCR: “Games for Windows Live closed because no one cares about it. Its closure makes no difference to us and the market."
“Of course, we would be interested if they could return bigger and better. It would be good for content producers and good for consumers.”
The Microsoft Points payment system for PC and Xbox 360 is also being retired, as Microsoft prepares to launch the Xbox One in November.
However, Microsoft said in a statement: “We believe in Windows/PC gaming and have long-term plans to grow our support. We expect there to be transitions as we build out new investments, but we remain committed to bringing first party gaming services and games to Windows for years to come. We will share more details in the future.”
There are plenty of other online gaming download platforms available including publishers’ own services (like EA’s Origin) and the ever-popular Steam.
“Steam doesn’t have a monopoly,” added Payne.
"It’s the most prominent distributor for sure, but I don’t think it has a monopoly at all. Sites like Good Old Games, GamersGate and Green Man Gaming are doing really well.”
http://www.pcr-online.biz/news/read/...rtronic/031855
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September 8th, 2013, 01:28 Posted By: wraggster
Creative Assembly has issued the first patch for its recently released PC strategy title Rome 2: Total War.
The update is designed to address performance issues that, according to the studio, a small number of players are having.
"At Creative Assembly we are working flat out to fix the 2% of ROME II players reporting technical problems," Creative Assembly said. "It is a minority of cases but it's a minority we remain very unhappy about and are doing all we can to get them in-game as fast as possible with the entire team working on a series of patches that will hit weekly for the immediate future."
Patch one fixes "include adjustments to performance for certain set-ups that will improve frame rates and DX10 issues".
Meanwhile, a second patch is already in the internal testing phase and is expected to be available as a beta on Monday. Amongst the improvements in the second patch are "fixes for low-poly models viewed close-up, performance settings on certain hardware combinations and siege battle path-finding".
Here's the full patch notes:
- Higher average frame rates with out-of-the-box settings (more conservative settings)
- Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
- Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
- Fixed defender being able to create encampments when involved in a combined battle.
- Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
- Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
- Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
- Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
- Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
- Safe guards added to prevent a very rare crash in coastal assault battles.
- Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
- Improved AI use of walls on Athens large settlement battle map.
- Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
- Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
- Fixed slow turning rates for transport ships.
- Improved civil war balancing in relation to campaign difficulty.
- Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
- Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
- Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
- Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
- Fixed case where spies could get stuck on top of fleets in Campaign modes.
- Fixed rare post battle lockup in Campaign modes.
- Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
- Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
- Fix for cultural influence bonus from the Shrine of Neptune building
- Fix for "Zone of Controls" of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
- Assorted minor fixes to city battle maps.
- Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
Sega has also released a new trailer for Rome 2: Total War featuring Brian Blessed.
http://www.computerandvideogames.com...-one-incoming/
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September 8th, 2013, 01:20 Posted By: wraggster
Leap Motion, Kinect or MYO could satisfy your yearning for motion control, but an itch for eye-tracking tech might be harder to scratch. There aren't a lot of them on the market yet, which Eye Tribe hopes to change now that it's opened pre-orders for the developer edition of its Windows peripheral. Similar to the Tobii REX, the Eye Tribe Tracker is a thin bar that plugs into a PC or a tablet via USB and follows your line of sight, except its $99 price is a bit more palatable. Since the firm's hoping developers will integrate eye control to existing games and software for the benefit of future buyers, the first version of the device will come with an SDK. Eye Tribe's yet to lay out plans for the Android version showcased in April -- the video after the cut also hints at iOS and OS X integration -- but it has promised to ship the Windows eye tracker before the year ends.
http://www.engadget.com/2013/09/06/e...ker-pre-order/
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September 6th, 2013, 23:58 Posted By: wraggster
"I've been advising Epic Browser, a startup building a privacy-focused, Chrome-based browser that starts where incognito mode ends. Epic employs a host of tactics designed to make what happens inside your browser stay there, to the tune of a thousand blocks in a typical hour of browsing. They also provide a built-in proxy service. If the corporations and governments are going to watch us, there's no reason to make it any easier for them. Epic has Mac and Windows builds for now. Their site goes into far greater detail about how they block tracking methods most browsers don't."
http://yro.slashdot.org/story/13/09/...ed-web-browser
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September 6th, 2013, 23:51 Posted By: wraggster
"CPU cooling units are an often-overlooked but always important side of PC building, whether you're looking to overclock or you simply want a cool-running, silent system. It's also easy to get lost if you aren't an enthusiast who keeps tabs on the best options. TechSpot has rounded up 10 high-end CPU coolers (read: huge heatsinks) including top units from Noctua, Thermalright, Xigmatek, Silverstone and Thermaltake. If you're willing to spend the cash, they rate the Noctua NH-U14S as the best overall pick. For a tighter budget, the Thermalright offerings provide the best bang for your buck.
http://hardware.slashdot.org/story/1...d-and-compared
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September 6th, 2013, 23:47 Posted By: wraggster
Sean 'Day[9]' Plott takes a job with HTML5 browser game startup
Palo Alto-based startup Artillery is entrusting the World StarCraft champion Sean Plott with lead design on an upcoming browser title.
Plott, better known by his Starcraft handle 'Day[9]', happens to have taken a graduate degree in Interactive Media (game design) at USC, but after graduation began working in web TV.
He met some of the future Artillery studio members through a gaming league, and when the team reached out to him later, he was intrigued.
“Artillery set out to do the impossible: to have graphically intensive, triple-A games load quickly and run smoothly in the browser,” Plott related on his blog.
“After gently explaining to Ankur why the idea was technologically infeasible, he pulled out a laptop and showed me an already working demo… on a laptop getting a signal from tethered phone.”
http://www.develop-online.net/news/4...-game-designer
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September 6th, 2013, 23:44 Posted By: wraggster
Jagex also claims 100,000 former players have re-activated their account
RuneScape 3 has racked up over 300,000 new players since launching only one month ago.
The fantasy MMO, created by UK studio Jagex, allows players to forge their own gaming experience and shape the world around them.
Over the past 30 days the game has had more than 300,000 new players start adventure and over 100,000 former players re-activate their accounts.
In total, these new, existing and returning players have seen on average 600,000 hours of gameplay being played per day – which is the equivalent of 68 years of gameplay taking place daily.
RuneScape 3 launched on July 22nd with the Battle of Lumbridge; an event which spans two months centred around the conflict between two of the gods who have returned to RuneScape.
http://www.develop-online.net/news/4...s-in-one-month
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September 6th, 2013, 23:30 Posted By: wraggster
New World Interactive director Jeremy Blum questions viability of total game conversions
There is a serious decline in the number of people making mods for games, says Insurgency developer Jeremy Blum.
There have been a number of successful game modifications such as DayZ and Natural Selection that have won plaudits and even gone on to become standalone games in recent years.
But speaking to Develop, New World Interactive game director Blum, who has previously worked on titles such as Red Orchestra, said that although game modding had been a very important movement between the year 2000 and 2010 for aspiring developers, it has experienced a sharp decline during the last few years.
Blum said this could be down to the lack of development tools shipped with many games, and the complexity and time it takes to mod current triple-A games and engines, especially when creating a total conversion modification.
He explained that while a few years ago creating mods could anywhere from one-to-two years, it could now take upwards of six years to complete.
http://www.develop-online.net/news/4...erious-decline
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September 6th, 2013, 23:25 Posted By: wraggster
Panasonic has showcased the “world’s first 20-inch tablet with a 4K display”, the Toughpad 4K UT-MB5, at IFA.
The tablet, which runs at a resolution of 3840x2560, is “designed for sales, marketing and media professionals,” said Panasonic.
A specialist performance model “ideal” for 3D modelling and CAD applications, such as those used by designers and engineers, will launch in early 2014.
Focusing on business use, the tablet includes the option for use of Panasonic’s Electronic Touch Pen, used for annotation and higher fidelity.
The tablet weighs in at 2.35kg and measures 12.5mm thick. The screen runs in a 15:10 aspect ratio, powered by an Intel Core i5 vPro, up to 8GB of RAM, a 256GB solid-state drive and NVIDIA GeForce graphics. Connections include HDMI, Ethernet, USB3.0 and an SD card slot. The tablet will run on the Windows 8.1 operating system.
The Toughpad’s name stems from Panasonic’s claim that the device “can withstand drops of up to 76cm and temperatures from five to 35 centigrade.
Launching in Europe in November, the tablet will cost £3335 plus VAT. The specialist performance model will launch in early 2014, with pricing yet to be announced.
http://www.pcr-online.biz/index.php/...-tablet/031824
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September 6th, 2013, 23:23 Posted By: wraggster
HP has announced the Envy Recline, a touchscreen All-in-One PC series, and the Split x2, a detachable-screen notebook that becomes a tablet.
Recline models feature a pivoting Full HD IPS touchscreen, which is said by HP to make using the screen more comfortable for different users.
The 10-point touchscreen can drop between “traditional” table height and “touch navigation” lap height.
Inside all models of the Recline sits a 4th generation Intel Core i-series processor and NVIDIA graphics. The series also features Near-Field Communication (NFC).
In addition to the standard range of Envy Reclines, a “PC Beats Edition” is available. Changes include red and black design accents and the presence of Beats Audio speakers.
Also announced, the Split x2 is a Windows 8 “two-in one detachable PC”. The notebook’s 13.3-inch screen disconnects to operate as a standalone tablet.
The Split contains a 3rd generation Intel Core processor, dual batteries and Beats Audio, with the option for a hard drive to expand storage. The notebook-tablet also has a two-megapixel Full HD webcam and HP’s multifinger and gesture navigation ImagePad.
The HP Envy Phoenix 810 will add to HP’s desktop line, equipped with an Intel Core i7 Extreme processor, NVIDIA or AMD graphics and Beats Audio.
HP also released details of the Pavilion 23tm, a 23-inch Full HD Windows 8-certified touch monitor with five-point touch technology. Joining the 23tm is the Envy 23 IPS monitor, which has two HDMI ports and an integrated Beats Audio headphone jack.
Printer reveals included the Deskjet 1010, a budget-centric compact printer, the Deskjet 1510 All-in-One, which prints, scans and copies, the Deskjet 2540 All-in-One, a wireless printer and scanner, and the Envy 4500e-All-in-One, a wireless printer with iOS connectivity.
The Envy Recline will be available in the UK in October, starting at £979, with the Beats Edition arriving in November, starting at £999.
The Split x2 and Envy Phoenix 810 also arrive in October, the Split starting at £699 and the Phoenix with a start price of £1,099.
The Pavilion 23tm monitor arrives in September, starting at £319, followed by the launch of the Envy 23 in October at a start price of £199.
All of HP’s announced printers will be available in September, starting at £40 for the 1010, £45 for the 1510, £50 for the 2540 and £70 for the 4500e.
http://www.pcr-online.biz/news/read/...-tablet/031827
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September 6th, 2013, 00:19 Posted By: wraggster
We don't know when Google plans to release another device like its Chromebook Pixel, but Chrome OS support for touchscreens is continuing to improve. A new update in the beta channel brings support for both touch enabled text selection and touch enabled drag and drop on touch based devices. Right now the Pixel is the only Chrome OS laptop that supports it, but who knows what could be around the corner. Google "Happiness Evangelist" François Beaufort noted the new feature in Chrome OS' dev channel a couple of weeks ago and recorded a demonstration video, which you can check out after the break. Otherwise, Chrome OS users living on the not-quite-bleeding-edge can also expect tweaks like an audio source selector in the tray menu, ability to share folders and files from the Files app and an improved UI for the release channel switcher.
http://www.engadget.com/2013/09/05/c...ect-drag-drop/
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September 6th, 2013, 00:09 Posted By: wraggster
Despite Microsoft's claims that the Surface family of tablets was a representation of "no compromise," many road warriors have found the battery life to be... well, compromised. In order to address said concerns, it's looking as if Microsoft will be launching a line of Power Covers. In a nutshell, these battery-inclusive Type Coverswill snap onto Surface tablets as the existing ones do now, but a bump in thickness (from 0.21-inches to 0.38-inches) will add "significant" life. Interestingly, WinSupersiteis reporting that the covers won't ship until after the Surface 2 and Surface Pro 2, and the original Surface RT won't be compatible. Oh, and as for pricing? Mum's the word, as you might expect for an unconfirmed accessory.
http://www.engadget.com/2013/09/05/s...r-cover-rumor/
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September 5th, 2013, 15:56 Posted By: wraggster
Sony has revealed its latest Vaio products at the IFA 2013 tradeshow in Berlin.
The Vaio devices showcased include the Fit, which transforms from laptop to tablet, the Tap 11, “the thinnest tablet PC in the world,” and the Tap 21, a battery-powered all-in-one desktop PC.
The Vaio Fit is a transforming laptop-tablet that has the ability to fold its keyboard away in order to operate as a Windows 8 tablet.
The hybrid device will be available in 13, 14 and 15.5-inch models, with the touchscreen displaying at a maximum resolution of 2880x1620.
The 15.5-inch version is more powerful than its smaller siblings, containing an Intel i7 processor and 16GB of RAM. Other features include an eight-megapixel camera and a backlit keyboard, which is covered by the Fit’s folding aluminium body when in tablet form.
Unlike the Fit, the Tap 11 is a dedicated tablet, running Windows 8 on an 11.6-inch, 1920x1080 screen, which can be covered by a bundled magnetic keyboard that sticks to the screen to protect it on the go.
Measuring in at 9.9mm thick, Sony calls the Tap 11 “the thinnest tablet PC in the world,” and squeezes in an Intel Haswell Core processor to power the device. Available connections include Micro HDMI, a MicroSD card reader and a USB3.0 port on the device’s edge, with in-built 802.11n Wi-Fi, Bluetooth 4.0, Near-Field Communication and an IR blaster. Like the Fit, the Tap 11 also has an eight-megapixel camera.
The 11’s big brother, the Tap 21, is again a touchscreen device. Unlike the Fit and the 11, the 21-inch Tap 21 is designed for all-in-one desktop or home entertainment use. Although it is by its nature a little less mobile than the Fit and Tap 11, the Tap 21 also contains a battery for some portability.
The 21 is supported by a back-mounted hinge which props the aluminium chassis up. Evolving from the Tap 20, the 21 has grown an inch in screen size and shed eight pounds of weight.
Running the machine is either an Intel Core i5 or i7 processor, with storage available in solid-state or hybrid hard drive options. The package includes software such as Sony’s Fingertapps organiser and the Sony Imagination Studio Vaio Edition.
While the Fit is yet to have prices or a release date detailed, the Tap 11 and 21 are due for an October UK release.
http://www.pcr-online.biz/news/read/...roducts/031816
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September 5th, 2013, 15:54 Posted By: wraggster
ASUS has revealed a number of products at IFA 2013 which will join its existing line of tablets, ultrabooks, laptops and ultraportables.
The Zenbook UX301 and UX302 are the next evolution of ASUS’ existing Zenbook, released in 2011.
The ultrabooks are protected by Corning Gorilla Glass 3, which is said to reduce highly visible scratches by 40 per cent. The glass will stretch across a 13.3-inch 10-point multi-touch screen, with a top resolution of 2560x1440 and In-Plane Switching for 178-degree viewing angles.
The Zenbooks will run on 4th generation Intel Core processors, including a dual-core Intel i7 model. For further speed, users can add 512GB of solid-state storage. For graphics performance, the Zenbooks can include either Intel Iris or a NVIDIA GeForce GT 730M, while ASUS’ SonicMaster technology provides audio.
The exterior of the machines can be coloured in ‘Moonstone White’ or ‘Sapphire Blue’, with connections including USB3.0, Bluetooth 4.0 and 802.11ac Wi-Fi. All models will have a backlit keyboard and multi-touch touchpads.
Also announced by ASUS were several new Android tablets. The six-inch Fonepad Note 6 displays Full HD on its multi-touch screen, and includes HSPA+ 3G for mobile connections such as phone calls and internet connectivity.
An inch bigger than the 6, the Fonepad 7 features smartphone features, a seven-inch IPS 1280x800 screen and like the 6, includes HSPA+ 3G for up to 42Mbit/second download speeds.
Sitting at the larger end of ASUS’ tablet range, but aimed by ASUS at the value tablet market, the MeMo Pad 8 and Pad 10 have eight and ten-inch displays respectively, both with a 1280x800 resolution.
Sailing in as ASUS’ flagship power-tablet, the Transformer Pad TF701T has a 10.1-inch 2560x1600 display, running on a quad-core NVIDIA Tegra 4 processor. The TF701T can also connect to its Mobile Dock to boost its battery life up to 17 hours and provide a full-size keyboard.
Joining ASUS’ ultraportable line is the Transformer Book Trio, an 11.6-inch tablet and keyboard dock which can split into a tablet and standalone desktop PC, which can be used separately. The tablet can also switch between Windows 8 and Android via use of the dedicated ‘Trio’ key.
New ASUS laptops include the Transformer Book T300, which can detach its display for use as a Windows 8 tablet, and the compact X102BA10, which has a 10.1-inch multi-touch display and comes bundled with Microsoft Office Home & Student 2013.
The majority of ASUS’ new products, including the Zenbooks, MeMo Pads, Transformer Pad, Transformer Trio and laptops will be arriving in the UK in November, with prices to be announced. The release date and cost of the Fonepad tablets are yet to be released.
http://www.pcr-online.biz/news/read/...-at-ifa/031817
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September 5th, 2013, 15:54 Posted By: wraggster
Lenovo has announced new products in its Yoga, Flex and Vibe lines, with a new tablet also shown, at IFA.
The Yoga 2 Pro, successor to Lenovo’s 13.3-inch Yoga device, which rotates by 360-degrees, joins the also-announced ThinkPad Yoga, which adopts the flip-and-fold design hallmark of the range, but is largely aimed at business users.
Three models expand Lenovo’s Flex line. The new 14.1 and 15.1-inch Flex laptops flip 300-degrees in order to stand upright for easier use of the touchscreen. Voice commands are also supported.
The Flex 20 also transforms from stand to table mode, propping up a 19.5-inch frameless 1600x900 display. Inside the Flex 20 can sit an Intel i7 processor and 500GB of solid-state storage. When flat, the device uses Lenovo’s Aura interface, carried across from Lenovo’s Horizon Table PC.
For the smartphone market, Lenovo offers the Android-powered Vibe X, a five-inch phone with a 1920x1080 resolution, twin cameras and a quad-core 1.5Ghz processor. The existing Lenovo K900 smartphone gains two new colour options; black or orange, in 16GB or 32GB versions.
Rounding out Lenovo’s new products is the S5000 tablet. At 7.9mm, Lenovo claims the S5000 is “one of the slimmest tablets in the market.” Its screen measures in at seven inches, with a resolution of 1280x800 and 350 nit brightness. Like the Vibe X, the S5000 runs on Android 4.2 (Jellybean). For mobile connectivity, the S5000 includes HSPA+ 3G support.
http://www.pcr-online.biz/news/read/...ferings/031822
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September 5th, 2013, 15:52 Posted By: wraggster
Chip maker Intel Corporation has revealed a new host of datacenter products and technologies for cloud service providers, including a new Intel Atom C2000 processor.
The second-generation 64-bit C2000 processor family of system-on-chip desgins is aimed at microservers, entry-level networking and cold storage. It promises to deliver up to six times the energy efficiency and up to seven times the performance compared to previous generation.
A Rack Scale Architecture-based system enables data transfers speeds up to 1.6 terabits per second at distances up to 300 metres.
"As the world becomes more and more mobile, the pressure to support billions of devices and users is changing the very composition of datacenters," said Diane Bryant, senior vice president and general manager of the Datacenter and Connected Systems Group at Intel.
"From leadership in silicon and SoC design to rack architecture and software enabling, Intel is providing the key innovations that original equipment manufacturers, telecommunications equipment makers and cloud service providers require to build the datacenters of the future."
The new Intel Atom C2000 product family features up to eight cores, a range of 6 to 20Watts TDP, integrated Ethernet and support for up to 64 GB of memory.
Intel is delivering 13 models with customised features and accelerators optimised for lightweight workloads such as entry dedicated hosting, distributed memory caching, static web serving and content delivery.
http://www.pcr-online.biz/news/read/...oviders/031823
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September 4th, 2013, 23:34 Posted By: wraggster
If carrying the weight of a beloved gaming franchise on his shoulders is a burden, Miles Jacobson certainly doesn't show it - in fact, if anything, listening back to my visit to Sports Interactive's head office, it was the interviewer that seemed under pressure.Interruptions, meandering non sequiturs and, worst of all, repeated attempts to steer the conversation towards my Tonbridge game - I'd had a nightmare. Composure 4, Match Rating 4.2. I'd let myself down, I'd let Eurogamer down, and worst of all, I'd let the fans down.The thing is, interviewing Miles isn't quite like your standard studio producer pow-wow. His enthusiasm is so infectious you feel like you need to apply topical cream afterwards. Here's someone who lives and breathes Football Manager, a title that, in its 21 years, has grown from bedroom-coder hobby project to global empire. The studio director had just returned from Korea where a team, under his stewardship, is working on FM Live, yet another offshoot for the series. Add to that the success of FM Classic, mobile iterations and record sales for last year's FM13, it's no wonder he's excited."When people say, 'Surely you've added everything you can add,' I actually think they're bonkers." I'm sat in Miles' office, mug of tea in hand, and I feel like I've got off to a bad start. It's been a long-standing criticism of the series that it values complexity for complexity's sake - but, it seems, to lament the addition of fiddly new feature upon fiddly new feature is to fundamentally misunderstand the development process. Football Manager is, above all else, a simulator, and managing a football club in real life is such a complex, nuanced role, with parameters in a state of near-constant flux, that features are never foisted upon the game just to sell another year's worth of copies. Quite the opposite. Making a new Football Manager, more than anything, is about deciding what to leave out.To the untrained eye, this looks just the same as last year's edition. But it's not.
"We've been doing this process for a long time. The feature meetings were three weeks last year, rather than two, because we had 1500 features to go through. And that's not including the big stuff that's happening in the world of football. That's enough ideas for two years' worth of games in one year."Miles and the team meet up shortly after each year's release, each bringing their own suggestions to the table. "Whether it's an idea from the forums, something we've heard down the pub, or something that's actually happening in world football, everything gets debated equally."Each idea put forward then goes to a vote. Below 40 per cent, and it's sent back to the drawing board. Above 90, and it's all but guaranteed inclusion in a forthcoming release. If only football's governing bodies conducted themselves with such fairness and inclusivity. "When people say, 'Surely you've added everything you can add,' I actually think they're bonkers."
Miles Jacobson
The tricky part is deciding which of these approved ideas to fast-track and which to hold back, or which ones might simply take too much time. Another consideration is how improvements are best grouped. Some new features for the game's transfer system, for example, have been held ready for this year, where a revamp of the shortlisting system (which controls how the game's AI conducts other managers' purchases) is one of the most prominent changes.Most important of all, though, is that the game feels like it's reacting to the real world outside of it. The transfer market has changed massively since the shortlist system was created, and the game itself must change in turn."For example, you've got a guy playing in the Championship a few seasons ago now playing in the Indian Premier League. And you're starting to see English lower-level players moving abroad to Sweden, to Denmark. That just wasn't happening 10 years ago."The nickname 'FootyMan' was used for the game by a group of three friends in Cheshunt for the entirety of last February. It did not catch on.
The new, nomadic breed of British player is a mere footnote compared to Financial Fair Play (FFP) - the implementation of which has given the team more than a few headaches. Miles was road-testing the new system on his flight back from the Far East, and it's fair to say that making the system work within the game sounds just as hard as FIFA is finding it to enforce out here in reality.These difficulties, however, must pale in comparison to those encountered in FM14's new tactics system. Gone are the sliders of old - which allowed you to, say, incrementally nudge your defensive line deeper or further forward - with more nuanced player roles and commands stepping up in their place. The decision to opt for such a radical overhaul is a brave one, particularly with such a passionate fanbase, but the reasons behind it - like so much of what goes in to every new FM - were both technical and grounded in real life.The match engine, quite simply, had become too sophisticated to work within the 'classic' control system. And the changes, taken under great consideration, should allow for a much more realistic experience of how tactics are prepared on the training ground."Going to training grounds is now a big part of my job. Managers don't turn around and tell players, 'I want you to be two notches further ahead.' What managers do is give players roles and explain those roles to them," Miles says."With Gary Neville joining Sky last year you saw player roles become a much larger part of the accepted discourse on football - you don't have simple midfielders and forwards any more. You have ball-winning midfielders, anchormen, playmakers - that's how managers speak to players."With the new system, players will be given defined roles before the game and instructed how to react to different situations on the pitch - essentially expanding on the touch-line shouts feature to give a more natural, organic feel to the control you have of your team. Whether or not the new engine is balanced - yet alone challenging and fun - is something we won't find out until we get our hands on it, but two teams of testers are working around the clock to make sure it's as good as it possibly can be.Mathematicians are predicting FM14 will be roughly 0.8% newer than last year's game.
While I expect finessing and tweaking this most critical part of the game will dominate next year's release, Miles and the team plan three years ahead - and, asked for a world exclusive (I'm sure it isn't) of something we'll see in FM15 or 16, his eyes light up once more."At some point in the future there will be a revamp of injuries in the game - it's something that's moved five times now. The injury module works, but it's not as great as we'd like it to be. We're now working withPhysioRoom, and that'll steer us in the future. It's one area that we've not got completely accurate yet."It says everything about the philosophy of the studio that as drab a part of the game as injuries, something that's hardly likely to lure new customers or secure five-star reviews, is being taken so seriously, and talked about with such clear enthusiasm.As the way we consume football changes, so must Football Manager. It seems like a simple enough statement, but just thinking back to how football has changed over the last 10 years, let alone 21, makes me realise how Sports Interactive's greatest concern - far from worrying about running out of ideas - must just be keeping up."There's so much room for growth. We've been around for 21 years, but I feel like we're only just beginning. We want to entertain as many people as possible. There are other things we could do in the simulations space revolving around football that others haven't necessarily done yet."A hint at Football Linesman 2015? Or a mobile groundsman simulator? Whatever Sports Interactive does next, it's going to be worth talking about.
http://www.eurogamer.net/articles/20...l-manager-2014
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September 4th, 2013, 22:29 Posted By: wraggster
You probably have an old laptop shoved into a far, dark corner of your closet, gathering dust as it sits there alone and unwanted. Show it some love like [Oakkar7] and hack it into a desktop all-in-one PC. He had his work cut out for him, though: dead motherboard, busted case, worthless battery. [Oakkar7] starts by taking the case apart and removing the LCD screen. He removes the motherboard to discover two toasted capacitors in need of replacement. A short solder job later and the computer springs to life.
[Oakkar7] needs the LCD to face outwards while sitting against the rest of the laptop. The connecting cable doesn’t reach, so he carefully removes it, and flips it around to get the extra length needed. The final step is to fashion some aluminum support bars that attach to the bottom of the case, which mount onto another aluminum stand holding everything upright. At this point [Oakkar7] has tossed the battery, the keyboard, both the CD and floppy drive (yes it’s that old), and moved the speakers into the battery’s former home. For the finishing touch, a USB hub provides connections for the new keyboard, mouse and a Wifi dongle.
[Oakkar7] shared his project with us after reading [Elad's] ground control station laptop conversion. Maybe these two projects can convince you to save a neglected laptop.
http://hackaday.com/2013/09/04/lapto...pc-conversion/
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