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September 15th, 2009, 23:13 Posted By: wraggster
Newly released today:
features
Face off against Gotham's greatest villains
Become the Invisible Predatotm with Batman¿s takedowns and unique vantage point system to move without being seen or utilize the unique FreeFlow combat system to chain together unlimited combos and battle with huge groups of The Joker's henchmen
Choose multiple takedown methods, including swooping from the sky and smashing through walls, and use the predator camera get a closer look at the action.
Explore every inch of Arkham Asylum and roam freely on the infamous island, presented for the first time ever in its gritty and realistic entiret
description
"Batman: Arkham Asylum" exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum - Gotham's psychiatric hospital for the criminally insane. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City's most notorious villains who have taken over the asylum.
http://www.play-asia.com/SOap-23-83-...j-70-3de3.html
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September 15th, 2009, 23:05 Posted By: wraggster
Newly released today:
features
A variety of visual cues delivers the true driver’s experience including a three-dimensional HUD that mimics driver head movement, inertia and G-forces
What kind of driver are you? Driver profile tracks the player’s evolution as a race driver from event to event. This system is made up of a driver’s personality on the track, their success rate and any profile points and badges accrued all of which work together to create a tailor-made career and gameplay experience
When the player hits a static object or opponent car, the player will feel like they are 'taking damage'
Need for Speed SHIFT features a comprehensive customization option that lets the player tailor every aspect of the cars performance and styling
Nearly 70 licensed cars are available including the Pagani Zonda F, Audi RS4, and Porsche 911 GT3 RSR
description
Need for Speed™ SHIFT is an all-new simulation racing IP that combines the true driver’s experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars.
Players are thrust into the loud, visceral, intense, athletic experience of racing a car on the edge of control from the driver’s perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the brutal experience of a first person crash dynamic. Need for Speed SHIFT features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface and every last bit of grip as you push yourself to the edge.
The all-new driver profile is the ultimate extension of the true driver’s experience. This system gives each player a unique persona based on a player’s driving skill and style - aggressive or precise. Driver profile impacts how a player unlocks cars, overall career progression and online matchmaking. In Need for Speed SHIFT, how you drive is who you are behind the wheel.
Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2.
http://www.play-asia.com/SOap-23-83-...j-70-3eo3.html
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September 15th, 2009, 17:03 Posted By: wraggster
Australia's Internet Industry Association has put forward a new code of conduct that suggests ISPs contact, and in some cases disconnect, customers that have malware-infected computers. 'Once an ISP has detected a compromised computer or malicious activity on its network, it should take action to address the problem. ISPs should therefore attempt to identify the end user whose computer has been compromised, and contact them to educate them about the problem,' the new code states. The code won't be mandatory, but it's expected the ISP industry will take it up if they are to work with the Australian Government in preventing the many botnets operating in Australia.
http://it.slashdot.org/story/09/09/1...e-Infected-PCs
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September 15th, 2009, 17:02 Posted By: wraggster
Microsoft says it won't patch Windows XP for a pair of bugs it quashed Sept. 8 in Vista, Windows Server 2003 and Windows Server 2008. The news adds Windows XP Service Pack 2 (SP2) and SP3 to the no-patch list that previously included only Windows 2000 Server SP4. 'We're talking about code that is 12 to 15 years old in its origin, so backporting that level of code is essentially not feasible,' said security program manager Adrian Stone during Microsoft's monthly post-patch Webcast, referring to Windows 2000 and XP. 'An update for Windows XP will not be made available,' Stone and fellow program manager Jerry Bryant said during the Q&A portion of the Webcast (transcript here). Last Tuesday, Microsoft said that it wouldn't be patching Windows 2000 because creating a fix was 'infeasible
http://tech.slashdot.org/story/09/09...Patches-For-XP
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September 14th, 2009, 19:22 Posted By: wraggster
A report from researcher Canalys said 13.5 million netbooks were sold globally in the 1st half of 2009. Telecom companies have several bundling deals, with about 50 operators selling netbooks. The success of Netbooks also surprised Microsoft & forced them to lower the prices of their XP Home licenses, to regain marketshare over Linux
http://hardware.slashdot.org/story/0...he-PC-Industry
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September 14th, 2009, 17:05 Posted By: wraggster
Around 40 per cent of gamers playing the last Command & Conquer game went online for a multiplayer experience, but while the team at EALA is working to motivate a higher proportion to do so in the forthcoming Command & Conquer 4, it'll never hit complete saturation.
That's according to the studio's head, Sean Decker, who told GamesIndustry.biz that while online experiences had become more compelling over the years, there would always be a section of the player base that just wanted to play solo.
"Right now the majority of our players play single player, but when they're done with the game about 40 per cent go on and play online," he said. "So I think you need to respect both of those - and first-person shooters have the same thing. The vast majority of people would finish the campaign, and then about 40 per cent of players would go online."
While he admitted that consoles still had some work to do with respect to the real-time strategy genre, he praised them for making multi-player accessible and popular.
"The consoles have done a great job of online... Xbox Live, you can collect everything you've ever done, and it's super-easy to connect - just give us your line and your accounts and go from there. We need to get to that level of accessibility for people [on the PC] and find more reasons for people to play.
"When you think about the reasons people play, there are so many - there are very competitive people, there are people who are co-operative and want to play with their friends, there are people who are collectors who want every achievement and award... and everybody has different things to motivate them to go online, and the question is, can you provide what that person wants?
"So far we've provided some of those elements, but not all - and that's what we're going to try and do."
But he was quick to underline that while not everybody wants multi-player, he did think that everybody would eventually play in a connected environment - however that manifested itself.
"I think there are a lot of people who don't like to play games online," he explained. "They want to go home and play for 20 minutes by themselves and just have their own experience - they don't want anybody else interrupting it.
"And then, hey, they've gotta put the kids to bed or whatever else it is. There are a certain number of people who want those experiences, and there are a lot of people who are just there to forget about the day.
"I think trying to get to a place where everybody will play online... But having a connected experience is different, though - if you're playing an MMO but not joining up with everyone else, you're having a connected experience but not really playing with others.
"So, connected experience? Yeah, I think everybody will be having those, and it's a good way for people to go, especially when people want to play at home, work, wherever they want."
http://www.gamesindustry.biz/article...yers-go-online
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September 13th, 2009, 21:36 Posted By: wraggster
Remember when the Wi-Fi Alliance finalized the 802.11 draft-n spec some two and a half years ago? Of course you don't -- as long as your media players, laptops, and the like can connect to each other (and to the cloud) without a hiccup you probably don't care about IEEE's paper trail. The standard, which saw no major changes between then and now (meaning that all your draft-n devices should work fine with the finalized standard) theoretically connects at 300Mbps, or about six times the peak speed of 802.11g. But you already know that, since you've been using it for years now. The final standard is set to be published mid-October
http://www.engadget.com/2009/09/12/i...ere-seven-yea/
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September 12th, 2009, 22:35 Posted By: wraggster
We can say for sure that our own Windows 7 upgrade experience didn't take, oh say, a whole day, but according to Microsoft, your own just might. The boys and girls in Redmond set out with a goal of seeing the Vista to Windows 7 upgrade accomplished around five percent faster than an upgrade to Vista, and while it seems that they succeeded, the staggeringly wide range in install times has us a wee bit concerned. A variety of testing situations were put in place, and nearly every profile was tested on low-, mid- and high-end hardware. A clean install of Windows 7 on mid-to-high-end hardware took just a half-hour, but a 32-bit upgrade on a mid-range machine with 650GB of data and 40 applications took an astounding 1,220 minutes, or just under 21 hours. The wild part here is that it's not all that uncommon for a power user / all-around nerd to have a half-terabyte of information and two score programs, and in anticipation of one install actually taking over a day, the team didn't even bother testing this path on a low-end rig. Good thing our imaginations are in check, huh?
http://www.engadget.com/2009/09/12/u...-just-in-case/
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September 12th, 2009, 18:31 Posted By: bazziebizzle
via Bazzie Bizzle.com
After years of hard work and weeks of alpha and beta testing, our good friend Stephen Anthony has released Stella 3.0. Ports for Linux, Mac OS X and Windows have been released. Other ports will be released as they become available. Support has been discontinued for Windows 95/98/ME starting with 3.0.
Here's what's new in the long awaited Stella 3.0: - Huge updates to the TIA emulation system. Illegal HMOVEs are now handled correctly, resulting in improvements to many ROMs (thanks to Wilbert Pol for many ideas and code for these improvements). All HMOVE emulation 'cheats' were removed; the emulation is now cycle-exact in this area.
- Improved emulation of the Cosmic Ark 'starfield effect', also used in Stay Frosty; the emulation now looks very accurate.
- Many improvements to the normal TIA rendering code, fixing problems when disabling certain graphical objects (certain objects were being misdrawn when others were enabled/disabled).
- Improved TIA collision handling in the non-displayable area of the screen; this fixes problems in RAMRacer ROM.
- Improved TIA redraw problems/graphical garbage when ROMs generate many more scanlines than a real TV would allow; this fixes problems in Q-Bert and the recent Playaround demo.
- Added 'Fixed Debug Colors' option similar to the no$26k emulator. This allows each graphical object to be drawn in a fixed color, more clearly showing how the objects interact. HMOVE blanks are also shown in a different color. The TIA now emulates a 7-color register model, allowing even shared objects to show different colors. This is toggled with the 'Alt Comma' key.
- Related to 'Fixed Debug Colors', HMOVE blanks can now toggled during TIA display with the 'Alt-m' key.
- Added rewind functionality to the debugger, where states are saved after each step/trace/scanline/frame advance. Pressing 'Alt-r' or clicking the new rewind button will undo up to 100 previous operations.
- Added 'electron beam indicator' to the debugger TIA output. Basically, this is a visual pointer indicating the position of the electron gun when scanning the display.
- Added ability to completely disable fullscreen mode, which fixes problems for some people where fullscreen mode was being entered even if it wasn't enabled.
- Added '-joyallow4' commandline argument and associated UI item to allow all 4 directions to be pressed simultaneously on a joystick.
- Improvements made to the ROM launcher: the backspace key now goes to the parent directory (this key can be remapped), and previously selected directories are now automatically selected.
- Added support for 2IN1 bankswitching scheme, where two ROMs are present in one binary. Currently supported are 2, 4, 8, and 16K ROMs.
- Added bankswitch support for the 6K version of Starpath/Supercharger ROMS. This allows the 6K version of Cubis to run.
- Updated bankswitching schemes FASC and MB; they are now known as FA and F0, respectively. This naming brings Stella in line with other emulators and programming utilities.
- Fixed editing of cheats in the Cheat Dialog; the old cheat wasn't being removed.
Download and Give Feedback Via Comments
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September 11th, 2009, 20:59 Posted By: wraggster
Newly released today:
The evil Samurai Warlord is capturing the worlds animal and turning them into mindless Samurai minions under his direct control. Using them and the ancient magic to turn even the elements on the world, it seems as though all hope is lost. However, he did not account for the Mini Ninjas!
Play As Hiro, Futo, Suzume, or the other Mini Ninjas to return the world to it's former peaceful state. Use the particular skills of each of the little warriors to defeat the evil warlord, free the enslaved animals, and release the pedestrians from their state of terror and return them to their normal lives!
http://www.play-asia.com/SOap-23-83-...j-70-3jdj.html
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September 11th, 2009, 20:34 Posted By: wraggster
We know how it is -- you were an early adopter of the netbook craze sweeping every nation from Austria to Australia, but now that 11-inches is looking like the new de facto standard, your old 7-incher just isn't cutting the mustard anymore. So what do you do? You mod that sucker into a kitchen cabinet door, of course. You'll need a 7-inch USB touchscreen to layer atop an EeePC 701, along with a few other bits and bobs, but the most important thing to remember is a spectacularly loony soundtrack. Or so the video after the break seems to instruct us.
http://www.engadget.com/2009/09/11/v...o-a-walleeepc/
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September 11th, 2009, 17:41 Posted By: wraggster
No the Windows 7 version of the Netflix Watch Instantly still isn't going to work on Extenders for Media Center, but it will include a more seamless experience than the Vista version does, like the movie info image above. Microsoft really wasn't ready to share any more details with us, but we suspect the search is improved. The fact that they were so tight lipped leads us to believe that Microsoft is still holding back on some Windows 7 details -- at least in regards to internet content and Windows 7. At this point it appears we might have to wait until the official release of Windows 7 to truly figure out if all that work to bring internet content to Windows 7 pays off.
http://www.engadget.com/2009/09/10/w...ix-than-vista/
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September 10th, 2009, 16:57 Posted By: wraggster
The Linux kernel v2.6.31 has been released. Besides the desktop improvements and USB 3.0 support mentioned some days ago, there is an equivalent of FUSE for character devices that can be used for proxying OSS sound through ALSA, new tools for using hardware performance counters, readahead improvements, ATI Radeon KMS, Intel's Wireless Multicomm 3200 support, gcov support, a memory checker and a memory leak detector, a reimplementation of inotify and dnotify on top of a new filesystem notification infrastructure, btrfs improvements, support for IEEE 802.15.4, IPv4 over Firewire, new drivers and small improvements.
http://linux.slashdot.org/story/09/0...-2631-Released
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September 8th, 2009, 23:06 Posted By: wraggster
Newly released today:
On the war-torn planets of tomorrow, mankind's greatest battle is about to begin. With its frontier colonies devastated by a growing insurrection, Earth dispatches the elite 8th Armored Infantry (nicknamed "Section 8™") to repel the coming onslaught.
The nickname refers to an old United States military regulation where a soldier would be dismissed from service through being mentally unfit for duty. The near-suicidal missions that this division volunteers for brands them as insane by other military units.
Section 8 deploys by 'burning in' from their orbital drop ships tens of thousands of feet above the battlefield, utilizing the most advanced arsenal of military hardware known to man. Their mission: to scout and secure difficult objectives and smash enemy defenses in lightning-quick assaults.
An intense first-person shooter, Section 8 allows players to dynamically alter the flow of combat as they see fit. Employing tactical assets and on-demand vehicle deliveries, players are given unprecedented strategic control over epic sci-fi battlefields.
http://www.play-asia.com/SOap-23-83-...j-70-3del.html
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September 8th, 2009, 23:04 Posted By: wraggster
Newly released today:
description
The evil Samurai Warlord is capturing the worlds animal and turning them into mindless Samurai minions under his direct control. Using them and the ancient magic to turn even the elements on the world, it seems as though all hope is lost. However, he did not account for the Mini Ninjas!
Play As Hiro, Futo, Suzume, or the other Mini Ninjas to return the world to it's former peaceful state. Use the particular skills of each of the little warriors to defeat the evil warlord, free the enslaved animals, and release the pedestrians from their state of terror and return them to their normal lives!
http://www.play-asia.com/SOap-23-83-...j-70-3eo1.html
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September 8th, 2009, 22:25 Posted By: wraggster
Windows Genuine Advantage (WGA), Microsoft's euphemistically named digital restrictions scheme, is the target of another spyware and false advertising lawsuit. 'Microsoft this week was sued in a Washington district court for allegedly violating privacy laws through Windows XP's Windows Genuine Advantage (WGA) copy protection scheme. Similar to cases filed in 2006, the new class action case accuses Microsoft of falsely representing what information WGA would send to verify the authenticity of Windows and that it would send back information [daily IP address and other details that could be used to trace information back to a home or user]. The complaint further argued that Microsoft portrayed WGA as a necessary security update rather than acknowledge its copy protection nature in the update. WGA's implementation also prevented users from purging the protection from their PCs without completely reformatting a computer's system drive.' There were at least two other lawsuits launched in 2006 over WGA. According to the Wikipedia article, none of them have been resolved. The system is built into Vista and Windows 7.
http://yro.slashdot.org/story/09/09/...WGA-Is-Spyware
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September 7th, 2009, 19:06 Posted By: wraggster
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September 7th, 2009, 16:49 Posted By: wraggster
Whilst Sony and LucasArts’ first collaboration, Star Wars Galaxies, may have ultimately failed to compete in the crowded traditional MMO space, rumours are suggesting that the two companies are to team up once again – this time for a casual MMO based on the famous adventure franchise.
TenTonHammer claims to have confirmation that Sony Online Entertainment is already working with LucasArts on a new MMO based on the animated Clone Wars arm of the series. The title is likely to be browser-based and free-to-play.
The new partnership may in part be thanks to SOE’s recent success with casual MMO Free Realms, which has enjoyed a staggering uptake and is currently turning heads in the MMO sector.
Star Wars, too, is an obvious franchise to take to the casual market.
The success of the LEGO Star Wars series demonstrates its appeal to the younger demographic. What Traveller’s Tales also managed with its title, however, was to craft a game that appealed to the hardcore as well as the casual player – SOE will have its work cut out to replicate that success.
If true, The Clone Wars will be the second Star Wars MMO aiming to plug the gap left by Galaxies. BioWare is currently working away at Star Wars: The Old Republic, an MMO title based on the studio’s successful offline RPG Knights of the Old Republic.
http://www.casualgaming.biz/news/291...-Star-Wars-MMO
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