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May 8th, 2013, 15:27 Posted By: wraggster
Yesterday's Diablo 3 patch 1.0.8 contained a bug that enabled a gold duping exploit that some people, who should be ashamed of themselves (read: well done - can I have some please?), took full advantage of.Blizzard had to take both the gold and real-money Auction Houses offline, and then bring the game into maintenance to deal with it."My name's Bob and yes, I am a cheater."
Yet despite the patch only launching earlier that day, Blizzard decided not to roll back the servers to the point at which it was deployed. In other words, the gold dupers still have their cash.Explained Blizzard community manager Lylirra on the game's forum: "At this time (and after careful consideration), we've decided to not move forward with rolling back the servers."We feel that this is the best course of action given the nature of the dupe, how relatively few players used it, and the fact that its effects were fairly limited within the region."We've been able to successfully identify players who duplicated gold by using this specific bug, and are focusing on these accounts to make corrections. While this is a time-consuming and very detailed process, we believe it's the most appropriate choice given the circumstances."We know that some of you may disagree, but we feel that performing a full rollback would impact the community in an even greater way, as it would require significant downtime as well as revert the progress legitimate players have made since patch 1.0.8 was released this morning."Those "corrections" Lylirra mentioned may be temporary locks, suspensions and/or bans depending on the severity of the exploits. It's unlikely any illegally obtained money will be kept. You can read the Diablo 3 Exploitation Policy online, if you like, but it's a bit boring - it's no Song of Ice and Fire.
http://www.eurogamer.net/articles/20...ot-rolled-back
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May 8th, 2013, 00:19 Posted By: wraggster
On the fence about heading to Build? Microsoft's annual conference is scheduled from June 26th to the 28th, and developers in attendance will likely hear quite a bit more about the latest version of Windows 8. MS will also make a public preview available during the event, Julie Larson-Green shared at the Wired Business Conference in New York City today. A final version of Windows 8.1 "Blue" is expected by the end of the year, bringing cosmetic updates and other features, such as a new side-by-side app view and Internet Explorer 11. In March, we managed to dig through pre-release build 9364 -- it sounds like we'll be able to take a much closer look at the new operating system this summer, but you can click through our gallery of screenshots for an early preview, right now.
http://www.engadget.com/2013/05/07/m...lable-in-june/
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May 8th, 2013, 00:06 Posted By: wraggster
A listing for a PC version of Grand Theft Auto V has appeared on two separate retail websites.
Eurogamer reports that both Amazon Germany andGamesOnly.at are currently taking pre-orders for the SKU.
Rockstar has so far confirmed Grand Theft Auto V only for Xbox 360 and PS3, with no suggestion to date the game is pencilled in for either PC or indeed next-gen consoles.
Although Rockstar isn’t always one for PC support (Red Dead Redemption, for instance, was never released on PC), many of its recent releases have made the jump including LA Noire and, of course, Grand Theft Auto IV.
http://www.mcvuk.com/news/read/retai...auto-v/0115207
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May 7th, 2013, 23:44 Posted By: wraggster
There's little that's more frustrating than being a legal customer and getting screwed over by the company you're supporting. If there's a perfect example of this, it's with Microsoft's OS and its millions of customers that have had to ring its tech support lines for activation help. Recently, a Techgage writer got bit by an issue with Windows 8 — caused by Microsoft itself — and wasn't even able to call to fix it. Microsoft has two problems to solve here: it needs online chat support (like most large companies in 2013) and itdefinitely needs an activation system that doesn't make things difficult for its legal customers on a too-regular basis."
http://tech.slashdot.org/story/13/05...ll-frustrating
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May 7th, 2013, 23:43 Posted By: wraggster
Attacks exploiting a previously unknown and currently unpatched vulnerability in Microsoft's Internet Explorer browser have spread to at least nine other websites, including those run by a big European company operating in the aerospace, defense, and security industries as well as non-profit groups and institutes, security researchers said. The revelation, from a blog post published Sunday by security firm AlienVault, means an attack campaign that surreptitiously installed malware on the computers of federal government workers involved in nuclear weapons research was broader and more ambitious than previously thought. Earlier reports identified only a website belonging to the US Department of Labor as redirecting to servers that exploited the zero-day remote-code vulnerability in IE version 8. ... 'The specific Department of Labor website that was compromised provides information on a compensation program for energy workers who were exposed to uranium,' CrowdStrike said. 'Likely targets of interest for this site include energy-related US government entities, energy companies, and possibly companies in the extractive sector. Based on the other compromised sites other targeted entities are likely to include those interested in labor, international health and political issues, as well as entities in the defense sector.'
http://tech.slashdot.org/story/13/05...-9-other-sites
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May 7th, 2013, 23:38 Posted By: wraggster
Publisher assures fans series will not be tackling online-only play
EA has revealed it is developing The Sims 4 for PC and Mac with an eye to releasing the game in 2014.
The publishing giant stressed that the latest entry into the hugely successful series will focus on a single-player offline experience, seemingly reassuring fans the title will not be affected by the same ‘always-on’ problems SimCity has endured.
The franchise has previously tackled multiplayer and online play with The Sims Online, which was released in 2002. Thte title was later shutdown in 2008 however, having been rebranded to EA-Land beforehand.
Developed by The Sims Studio, EA promised that new game would include new options allowing users to share their creations and stories with friends and other fans.
To date, the publisher said The Sims series has sold more than 150 million copies, although this is a similar number to that revealed two years ago.
http://www.develop-online.net/news/4...ith-The-Sims-4
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May 7th, 2013, 23:37 Posted By: wraggster
Sides with consumers, if always-on connectivity stops enjoyment of games
Veteran game designer Will Wright has called EA’s handling of its SimCity launch “inexcusable”.
Speaking to Games Industry, the founder of Maxis and creator of SimCity, who had no involvement in the latest game himself, sympathised with the many gamers who found themselves unable to play, because of the title’s always-on server demands.
“I could have predicted – I kind of did predict there'd be a big backlash about the DRM stuff. It's a good game; I enjoy playing it a lot,” said Will.
“It was kind of like, 'EA is the evil empire, there was a lot of ‘Let’s bash EA over it’. That was basically inexcusable, that you charge somebody $60 for a game and they can’t play it. I can understand the outrage. If I was a consumer buying the game and that happened to me, I’d feel the same.”
Wright expressed regrets that the SimCity team had to face such turmoil. Yet, his views on always-on connectivity remain pro-consumer.
http://www.develop-online.net/news/4...as-inexcusable
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May 7th, 2013, 23:21 Posted By: wraggster
Microsoft has announced its flagship operating system Windows 8 has passed 100 million licenses sold across its initial six months on the market.
The figure puts the new OS on par with its predecessor Windows 7, which accumulated the same figure across the same length of time.
Despite the figures, Tami Reller, chief marketing and financial officer for Microsoft, stated that the numbers could have been higher, citing a lack of touch devices hindering the sales.
"If there had been more touch devices in the market, it would have been even more," said Reller during an interview on Microsoft's official blog.
However, Reller went on to highlight that the situation should become more favourable by July and the beginning of the back-to-school selling period as a wider variety of Windows 8 enabled devices are available.
Following its launch last October, Windows 8 scored 40 million sales throughout its first month on the market, whilst upping the figure to 60 million in January of this year.
Reller went on to state that the remaining 40 million licenses have been made up predominantly by sales of new PCs rather than existing Windows users upgrading to the new OS.
In addition to the sales of Windows 8, Microsoft also moved to address Windows Blue.
Despite confirming the existence and codename of Windows Blue, the firm didn't offer up any further information on the update, other than it would be available before the end of 2013.
http://www.pcr-online.biz/news/read/...or-2013/030882
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May 7th, 2013, 23:18 Posted By: wraggster
Initially expected in May, the latest GPUs from Nvidia's anticipated GTX 700 series could launch by as early as next week.
Whilst the GTX 700 range has been the subject of much rumour and discussion in recent months, surfacing reports have detailed which cards can be expected.
First reported by Fudzilla, consumers can expect to see both the GTX 760Ti – which will take over from the 66Ti as the entry-level gaming GPU – along with the GTX 770.
Whilst the former is essentially regarded as a mildly updated GTX 670, the GTX 770 is set to offer higher clock speeds than the GTX 680, in addition to an overall performance boost of around five per cent.
Meanwhile, the flagship GPU of the series, the GTX 680, is widely regarded as a similar card to the recently launched Nvidia GTX Titan, rivalling the card in both performance and price.
With the launch of the GTX 670 Ti pencilled in for as soon as next week, third-party efforts should be expected in the coming months.
http://www.pcr-online.biz/news/read/...en-gpus/030886
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May 6th, 2013, 23:38 Posted By: wraggster
Originally slated for this spring, Plants vs. Zombies 2: It’s About Time is coming out this July, as PopCap community manager Stephanie Bayer posted on Twitter.The original Plants vs. Zombies was a huge hit for PopCap, launching on just about every platform available since its release on PC and Mac in 2009. The simple tower defense game made an especially large splash when it was released for iOS devices in 2010.Unfortunately, there are no details about Plants vs. Zombies 2 other than a release date.
http://www.edge-online.com/news/plan...out-this-july/
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May 6th, 2013, 23:36 Posted By: wraggster
Maxis is working on the next game in the hyper popular Sims series, EA has announced on its development blog, The Beat. The Sims 4 will be out sometime in 2014.As of yet, EA and Maxis haven’t announced many details about The Sims 4, but we do know that it will be a “single-player offline experience,” an announcement likely made in response to the launch issues that Maxis’ last always online project SimCity experienced.“The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans,” says the announcement.The Sims 4 will be released for both PC and Mac
http://www.edge-online.com/news/maxi...es-the-sims-4/
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May 6th, 2013, 01:30 Posted By: wraggster
In the past days Greenheart Games hit the news with their so sad story. Basically what they did was uploading a modified version of their game called "Game Dev Tycoon" to the torrent network and whining that thousands of players used to play this instead buying a legit copy. (READ HERE) So far so good, let's take a look at what's really behind this.
Today I BOUGHT the game to take a look if it's worth all the yellin'. Short answer: it's not.
The developers of this game are not stupid, cuz they used multiple clever ways to promote a game which is reallly not worth to be played at all.
Anyone who plays the game will notice within the first 5 minutes that the game is a lame clone of what Kairosoft made really enjoyable via "Game Dev Story" for iOS and Android. The whole gameplay system is copied and mixed with plastique style graphics instead of Pixelart. The decision to do so is clear: plastique style games are currently very popular on the PC platform (Zynga games).
Sadly "Game Dev Tycoon" is not even 1% of the fun you can have with the original Kairosoft game. Greenheart Games seems to have known that anyway, so the idea of the piracy experiment appeared which gave the game a boost of popularity it does not deserve. Greenheart Games are copycats who rip off others great ideas and try to sell it as their own new game - pirating ideas and making money with it doesn't seem much better than pirating games.
A tip for anyone who likes the genre: Buy "Game Dev Story" for your mobile, for the half of the price of "Game Dev Tycoon" and have 100 times more fun playing
http://streetskaterfu.blogspot.co.uk...y-pirates.html
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May 5th, 2013, 21:42 Posted By: wraggster
Tomb Raider took the top spot on Steam's weekly top ten selling products list, stealing it away from Far Cry 3: Blood Dragon – thanks to a major discount promotion.
The recently dubbed and currently discounted Star Wars 2013 Collection finished right behind the aforementioned titles, followed by StarDrive. The space strategy title jumped six spots from its tenth place finish in the week prior.
Indies had a good showing to round out the rest of the list, with survival sim Don’t Starve and co-op heist ‘em up Monaco finishing in ninth and tenth, respectively.
- Tomb Raider
- Far Cry 3: Blood Dragon
- Star Wars Collection – 2013
- StarDrive
- Dead Island: Riptide
- Bioshock Infinite
- Grand Theft Auto Complete Pack
- Age of Empires II HD
- Don’t Starve
- Monaco
http://www.mcvuk.com/news/read/steam...-may-4/0115135
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May 5th, 2013, 21:35 Posted By: wraggster
There’s only one way to start this story. A long time ago, in a videogame universe far, far away, there was a videogame console called the Atari VCS. Upon its release, thirdparty licensing deals did not exist, meaning that there was just one company that initially programmed games for Atari’s console: Atari.It was a monopoly that couldn’t last. First came breakaway group Activision. Then Parker Brothers, the creator of Monopoly – as well as Cluedo and Risk – threw its hat into the ring too. The story of how the venerable toy company beat Atari at its own game and created the first ever Star Wars outing is a tale of pluck, courage and what a small band of rebels can do when they sneak in under the radar.“Parker Brothers was just a typical Yankee board game manufacturer,” remembers The Empire Strikes Back’s programmer, Rex Bradford, who joined the company in the summer of 1981. “Making videogames was a new kind of thing for them.” Originally hired to work on Parker Brothers’ lucrative handheld electronic toys – a booming business after the company’s smash-hit Merlin in 1978 – the young University of Massachusetts graduate quickly learned that his new bosses had their eyes on the VCS market.“It was like David and Goliath,” says Bill Bracy, then marketing manager at Parker Brothers. “Atari was a behemoth in the industry and totally controlled an enormous volume. But they were vulnerable in the software aspect because, unlike Nintendo, they hadn’t been able to secure a monopoly on the hardware and software.” Making a leap from what Bracy calls its history of “tortured cardboard”, Parker Brothers agreed with Lucasfilm to license games based on Star Wars across all platforms.Unwilling to tie itself to only licensing games for Atari’s console, Lucasfilm took the bait and Parker Brothers quickly set up its videogame development team, a secret ‘skunk works’ group comprised of Bradford, Bracy, programmer Mark Lesser, designer Sam Kjellman and project manager Richard Stearns, taking up residence on the top floor of the company’s corporate headquarters in Beverly, Massachusetts.
http://www.edge-online.com/features/...-strikes-back/
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May 4th, 2013, 23:24 Posted By: wraggster
Sega recently announced a new mode for Company of Heroes 2 called Theatre of War. Shipping with the game in June, the mode will include new solo and cooperative scenarios based in different, well, theaters of war. Sorry, theatres.
The game will launch with 18 missions from noteworthy battles in 1941 in the Theatre of War mode, nine for each of the German and Soviet Red Army factions. At later dates, Relic will add new missions to the mode for Company of Heroes 2 players to download. The game will launch June 25 on PC.
http://www.joystiq.com/2013/05/03/at...y-of-heroes-2/
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May 4th, 2013, 23:09 Posted By: wraggster
World of Warcraft players will get four new Scenarios and a new Heroic Mode as part of Patch 5.3. Blizzard has released further details on what players can expect to see in the upcoming patch, although the developer is yet to confirmed a release date.The four new scenarios will be titled Blood in the Snow,Dark Heart of Pandaria, Secrets of Ragefire and Battle on the High Seas. Full plot details for each are over on the official blog.Meanwhile, the new Heroic Mode for Scenrios offer increased difficulty for those who want and added challenge.Heroic will affect the four aforementioned Scenarios along with two previous ones; Crypt of Forgotten Kings and A Brewing Storm. "To queue for this new mode, you'll need an item level of 480 (ilvl 480) and some well-seasoned (but not too salty) friends to join you," explains Blizzard."Taking on Heroic Scenarios will award Valor Points and a chance to obtain Raid Finder-quality items. You'll also be able to complete a bonus objective for additional Valor. It's important to note that you'll only be able to earn bonus Valor within Normal or Heroic, but not within both on the same day. Random Heroic Scenarios will reward a Heroic Cache of Treasure and 120 Valor Points for successful completion of the instance," it adds.
http://www.computerandvideogames.com...e-in-patch-53/
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May 3rd, 2013, 21:10 Posted By: wraggster
Do you want the good or the bad news?
Ok, the good then. Remember the rumours last month that Nvidia’s GeForce GTX 700 series graphics cards wouldn’t be released until 2014? Well, it looks now like they may have been incorrect.
And quite wildly incorrect too. Word on the street now suggests that the GTX 700 line will actually be released this month, although there’s been no official confirmation.
Ready for the bad news? The top of the GTX 780 will not cost the rumoured £400 that had been suggested. In fact,Tom’s Hardware reports that it may be priced in line withNvidia’s Titan GPU which currently has an RRP of £800 (although many retailers are charging as much as £1,000).
That’s because it’s said to be based on the same GK110 silicon found inside Titan. And if true, where does that leave the Titan itself? Will Nvidia continue to support a card that fails to fall in line with its typical tiered GPU strategy?
Rival AMD recently launched its new top-of-the-line GPU, the Radeon HD 7990. It is not expected to launch the 8000 series cards in Q4 2013.
http://www.mcvuk.com/news/read/high-...-month/0115095
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