My stomach tied itself into a knot as I read the gaming community's first impressions of Valve's final Steam Controller. "It's cheap feeling," many of them said, "difficult and frustrating to use." Forum posts, tweets and reviews all bemoaned how different the touchpads felt compared to traditional analog sticks, accusing it of fixing something that wasn't broken.
The general consensus seemed to be that the Steam Controller was a mistake: A drastic, unnecessary step away from the tried and true layout of the 16-button, dual-analog gamepad standard. I felt betrayed and even a little offended -- but it wasn't Valve's experimental gamepad that let me down (I love that little thing), it was the gaming community that decided to turn a cold shoulder to innovation.
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