|  | August 24th, 2009, 00:34 Posted By: wraggster
 News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13231.html
 
 VMCI is a free implementation of the Heroes of Might and Magic 3 WoG engine.
 
 
 Quote:
 0.72 -> 0.73 (1 Aug 2009)
 GENERAL:
 * infowindow popup will be completely on screen
 * fixed possible crash with in game console
 * fixed crash when gaining artifact after r-click on hero in tavern
 * Estates / hero bonuses won´t give resources on first day.
 * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
 * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
 * ´T´ hotkey opens marketplace window
 * giving starting spells for heroes
 * pressing enter or escape close spellbook
 * removed redundant quotation marks from skills description and artifact events texts
 * disabled autosaving on first turn
 * bonuses from bonus artifacts
 * increased char per line limit for subtitles under components
 * corrected some exp/level values
 * primary skills cannot be negative
 * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
 * fixed timed events reappearing
 * saving system options
 * saving hero direction
 * r-click popups on enemy heroes and towns
 * hero leveling formula matches the H3
 
 ADVENTURE INTERFACE:
 * Garrisoning, then removing hero from garrison move him at the end of the heroes list
 * The size of the frame around the map depends on the screen size.
 * spellbook shows adventure spells when opened on adventure map
 * erasing path after picking objects with last movement point
 
 BATTLES:
 * spell resistance supported (secondary skill, artifacts, creature skill)
 * corrected damage inflicted by spells and ballista
 * added some missing projectile infos
 * added native terrain bonuses in battles
 * number of units in stack in battle should better fit the box
 * non-living and undead creatures have now always 0 morale
 * displaying luck effect animation
 * support for battleground overlays:
 - cursed ground
 - magic plains
 - fiery fields
 - rock lands
 - magic clouds
 - lucid pools
 - holy ground
 - clover field
 - evil fog
 
 TOWNS:
 * fixes for horde buildings
 * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
 * capitol bar in town hall is grey (not red) if already one exists
 * fixed crash on entering hall when town was near map edge
 
 HERO WINDOW:
 * garrisoned heroes won´t be shown on the list
 * artifacts will be present on morale/luck bonuses list
 
 PREGAME:
 * saves are sorted primary by map format, secondary by name
 * fixed displaying date of saved game (uses local time, removed square character)
 
 OBJECTS:
 * Fixed primary/secondary skill levels given by a scholar.
 * fixed problems with 3-tiles monoliths
 * fixed crash with flaggable building next to map edge
 * fixed some descriptions for events
 * New objects supported:
 - Buoy
 - Creature Generators
 - Flotsam
 - Mermaid
 - Ocean bottle
 - Sea Chest
 - Shipwreck Survivor
 - Shipyard
 - Sirens
 
 
 
 0.71 -> 0.72 (Jun 1 2009)
 GENERAL:
 * many sound effects and music
 * autosave (to 5 subsequent files)
 * artifacts support (most of them)
 * added internal game console (activated on TAB)
 * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
 * improved randomization
 * fixed crash on closing application
 * VCMI won´t always give all three stacks in the starting armies
 * fix for drawing starting army creatures count
 * Diplomacy secondary skill support
 * timed events won´t cause resources amount to be negative
 * support for sorcery secondary skill
 * reduntant quotation marks from artifact descriptions are removed
 * no income at the first day
 
 ADVENTURE INTERFACE:
 * fixed crasbug occurring on revisiting objects (by pressing space)
 * always restoring default cursor when movng mouse out of the terrain
 * fixed map scrolling with ctrl+arrows when some windows are opened
 * clicking scrolling arrows in town/hero list won´t open town/hero window
 * pathfinder will now look for a path going via printed positions of roads when it´s possible
 * enter can be used to open window with selected hero/town
 
 BATTLES:
 * many creatures special skills implemented
 * battle will end when one side has only war machines
 * fixed some problems with handling obstacles info
 * fixed bug with defending / waiting while no stack is active
 * spellbook button is inactive when hero cannot cast any spell
 * obstacles will be placed more properly when resolution is different than 800x600
 * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
 * spellbook cannot be opened by L-click on hero in battle when it shouldn´t be possible
 * new spells:
 - frost ring
 - fireball
 - inferno
 - meteor shower
 - death ripple
 - destroy undead
 - dispel
 - armageddon
 - disrupting ray
 - protection from air
 - protection from fire
 - protection from water
 - protection from earth
 - precision
 - slayer
 
 TOWNS:
 * resting in town with mage guild will replenih all the mana points
 * fixed Blacksmith
 * the number of creatures at the beginning of game is their base growth
 * it´s possible to enter Tavern via Brotherhood of Sword
 
 HERO WINDOW:
 * fixed mana limit info in the hero window
 * war machines can´t be removed
 * fixed problems with removing artifacts when all visible slots in backpack are full
 
 PREGAME:
 * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
 * Fix position of maps names.
 * Made the slider cursor much more responsive. Speedup the map select screen.
 * Try to behave when no maps/saves are present.
 * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
 
 OBJECTS:
 * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
 * leaving guardians in flagged mines.
 * support for Scholar object
 * support for School of Magic
 * support for School of War
 * support for Pillar of Fire
 * support for Corpse
 * support for Lean To
 * support for Wagon
 * support for Warrior´s Tomb
 * support for Event
 * Corpse (Skeleton) will be accessible from all directions
 
 http://vcmi.antypika.aplus.pl/
 
 
 For more information and downloads, click here! 
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