SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.
SameBoy v0.11.2 Changelog:
New/Improved Features
- Each debug console in Cocoa now displays the ROM file name in its titlebar
- SameBoy can now load RTC information from battery saves from different emulators including BGB, VisualBoyAdvance, and VisualBoyAdvance-M and vice versa. Older battery saves will automatically be converted
Accuracy Improvements/Fixes
- More accurate emulation of DAC charging and discharging. Fixes the buzzing sound heard in several games
- Fixed a bug where the left and right audio channel were swapped
- More accurate GDMA and HDMA timings
- Fixed several bugs, one of which is a regression, where channels 1 and 2 could play without a delay. Fixes missing audio in Gensan 2
- Correct emulation of enabling and disabling the volume envelope
- Correct emulation of a glitch where the volume envelope ticks when it usually wouldn’t
- Compensate for CPU prefetch in DIV’s initial value
- Correct emulation of turning the DACs on and off. Fixes missing audio in several games
Bug Fixes
- Fixed bugs in the debugger UI in Cocoa that made it unresponsive
- Fixed a bug where the libretro core didn’t save and load the RTC properly