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             September 26th, 2010, 18:58 Posted By: wraggster
  News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15629.html 
 
QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness. It is available for Windows, Linux and Mac OS X.  
 
 
Quote: 
5.1 0.85.3  
 
Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net  
Much needed OSX framework stuff from Kristian  
Add a persistent history feature (thanks Baker)  
Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)  
Allow player messages longer than 32 chars  
Sockaddr fix for FreeBSD/OSX/etc networking  
Connect status bar size to the scale slider  
Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems  
Enumerate options menus  
Add a "prev weapon" menu item (from Sander)  
Small fix to Sound Block/Unblock on win32  
Lots of code fixes (some from uhexen2)  
Sys_Error calls Host_Shutdown  
Added MS Visual Studio support  
Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks.  
 
5.2 0.85.2  
 
Replace the old "Screen size" slider with a "Scale" slider  
Don´t constantly open and close condebug log  
Heap of C clean-ups  
Fix mapname sorting  
Alias the "mods" command to "games"  
Block/Unblock sound upon focus loss/gain  
NAT fix (networking protocol fix)  
SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000  
sv_main.c (localmodels) Bumped array size from 5 to 6 in order for it to operate correctly with the raised limits of fitzquake-0.85  
Accept commandline options like "+connect ip ort"  
Add OSX Makefile (tested?)  
 
5.3 0.85.1  
 
64 bit CPU support  
Restructured SDL sound driver  
Custom conback  
Tweaked the command line completion , and added a map/changelevel autocompletion function  
Alt+Enter toggles fullscreen  
Disable Draw_BeginDisc which causes core dumps when called excessively  
Show helpful info on start-up  
Include real map name (sv.name) and skill in the status bar  
Remove confirm quit dialog  
Don´t spam the console with PackFile seek requests  
Default to window mode  
Withdraw console when playing demos  
Don´t play demos on program init  
Default Heapsize is 64meg  
Changes to default console alpha, speed  
Changes to cvar persistence gl_flashblend(default 0), r_shadow, r_wateralpha, r_dynamic, r_novis  
 
http://quakespasm.sourceforge.net/
 
  
        
      For more information and downloads, click here!  
 
      
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