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December 26th, 2009, 23:30 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14255.html
A new version of OpenTTD has been released. Quote: "OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file ´COPYING´ included with every release and source download of the game."
Quote:
1.0.0-beta1 (2009-12-24)
* Feature: Music replacement sets, like graphics and sound replacement sets (r18608)
* Feature: Add shading and unshading of windows FS#2943 (r18588)
* Feature: Initially select the last joined server when going to the server list FS#3311 (r18578)
* Feature: Additional map variety option for TGP landscape generator (r18541)
* Feature: Add the possibility to not make new tree tiles in-game (r18522)
* Feature: Moving of AIs in the AI configuration window FS#3359 (r18516)
* Feature: Make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties (r18481)
* Feature: [strgen] Allow G and P to ´select´ substrings of STRINGn for getting their gender (r18444)
* Feature: Make penalty for road stop occupancy user configurable (r18404)
* Feature: Fully scalable, by font size and content, GUI and improved right-to-left language support FS#1905 (r15800-r18350)
* Feature: Set the start time of a timetable (r18294)
* Feature: Show the expected arrival/departure dates in the timetable window (r18285)
* Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns (r18283)
* Feature: Founding towns in-game (r18281)
* Feature: [NewGRF] Make price base multipliers related to vehicles only apply to the GRF locally, if it defines engines of that type itself (r18268)
* Feature: [NewGRF] CB 36 for roadvehicle property 09 ´running cost factor´ (r18011)
* Feature: Non-automatic screenshot name can be entered in console (r17938)
* Feature: Make it possible to disable background saving, only via the config file/in game console though FS#2633 (r17893)
* Feature: Automatically select the railtype with the most engines for the autoreplace window/try to avoid showing an empty autoreplace list FS#1760 (r17892)
* Feature: Show maximum tractive effort in the ´exclusive test´/´early offer´/´engine preview´ window FS#1619 (r17891)
* Feature: Double clicking on a NewGRF opens the parameters window (r17890)
* Feature: Double click on a item in the refit list refits without the need to click on the refit button (r17889)
* Feature: [NewGRF] Textstack support for CB 37 FS#1862 (r17802)
* Feature: [OSX] Implement automatic fallback font selection for OSX (r17794)
* Feature: Translatable base sound/graphics set descriptions (r17790)
* Feature: Show the nickname of the person you are PMing FS#3116 (r17741)
* Feature: [OSX] Add a MIDI driver using Cocoa/CoreAudio FS#3223 (r17710)
* Feature: [OSX] Implement clipboard support for OS X FS#2053 (r17708)
* Feature: Possibility to choose (randomise or enter custom) town name before its creation (r17612)
* Feature: [NewGRF] Callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C (r17558)
* Feature: [NewGRF] Implement callback 145 (custom station rating) (r17547)
* Feature: Filtering in Add-NewGRF dialog (r17541)
* Feature: Add the date to all logging in the (real, not in-game) console if show_date_in_console is set. For dedicated server binaries the default is ´on´, for the rest it is ´off´ FS#2339 (r17488)
* Feature: Reconnect console command (r17466)
* Feature: Allow building rail stations over existing rail without signals but will upgrade normal rail to electrified rail if necessary (r17460)
* Feature: Crash logger for all Unixy OSes in a similar way as the Windows crash logger (r17453)
* Feature: Open the ´Rename group´ dialog after creating new group (r17281)
* Feature: [NoAI] Older API compatability wrappers, so one can get the 0.7 API in later versions while keeping the real API clean (r17214)
* Feature: The Windows installer can now optionnaly download OpenGFX and OpenSFX (r17191)
* Feature: Sort vehicle lists on (timetable) delay FS#2945 (r17182)
* Feature: Localised decimal separator (r17157)
* Feature: Improved the sample rate conversion a bit (r17146)
* Feature: Allow higher sample rate and higher quality samples (r17140)
* Feature: Sound replacement sets, like graphics replacement sets (r17139)
* Feature: Multi tile waypoints (r17002, r17000, r16993)
* Feature: [NewGRF] Turn variable 0E/8E (vertical offset for trains in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables (r16867)
* Feature: Highlight whole articulated vehicles in traindepot instead of only the first part (r16818)
* Feature: Ability to enter server and company password via command line when joining a server FS#570 (r16555)
* Feature: Give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land FS#2635 (r16147)
* Feature: Configurable digit group separator per language with user override (r16129)
* Feature: Make the first 4 rail building tools behave more like autorail (r16095)
* Feature: Allow sorting stations by the lowest cargo rating instead of only by the highest cargo rating FS#597 (r16045)
* Feature: Allow filtering of vehicle purchase lists by cargo FS#1941 (r16042)
* Feature: Allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station (r16037)
* Feature: Listen on multiple IPs/sockets and register all IPs to the master server (r16014, r15975, r15973, r15971)
* Feature: Full IPv6 support (r16000)
* Feature: Allow train vehicles to be shorten to 1/8 length, even if not at the end of the train (r15793)
* Add: [NoAI] AIOrder::AIOF_GOTO_NEAREST_DEPOT for goto nearest depot orders (r18518)
* Add: [NoAI] Enable the squirrel standard math library (r17498)
* Add: [NoAI] A vehicle list for all vehicle that are ordered to a specific depot (r17486)
* Add: [NoAI] AISubsidy::SubsidyParticipantType, AISubsidy::GetSourceType, AISubsidy::GetSourceIndex, AISubsidy::GetDestinationType, AISubsidy::GetDestinationIndex for better subsidy management (r17115)
* Change: Forbid industries to clear sea/river when leveling land (r18554)
* Change: Make it visible when you are to pass the next signal on danger and possible to cancel it (r18515)
* Change: Move the ´check online content´ button from the AI list window to the AI configuration window. This makes it consistent with the NewGRF windows FS#3340 (r18507)
* Change: Use zł instead of zl for the Polish Zloty FS#565 (r18434)
* Change: Show different texts in town GUI when the town does not need food the whole year to grow (r18433)
* Change: Make road vehicles behave more like trains ´around´ stations and use pathfinder penalties to determine to which ´part´ to go (r18382)
* Change: Do not split up articulated vehicles in the train details view. If an articulated vehicle it too ´wide´ draw the information on the next line and if there are multiple cargos split that over multiple lines too FS#2923 (r18344)
* Change: Make pause on join pause during the whole joining (including download) phase FS#3287 (r18054)
* Change: Prefer extmidi over allegro midi and allegro over null driver FS#3272 (r17875)
* Change: Several improvements to the performance of CargoPackets/CargoLists; time spent in those functions reduces by 55-85% (r17840, r17836, r17818, r17814, r17812, r17801, r17736, r17735, r17733, r17731, r17730)
* Change: [SDL] make ´update the video card´-process asynchronious. Improvements of 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs (r17776)
* Change: [NoAI] Make AIEngine:CanRefitCargo() not report refittability to Mail by default for aircraft. It is not necessarily true, and the special case of carrying both passenger&mail is better handled by AIs themself than by the API (r17719)
* Change: [OSX] Do not use deprecated methods/undocumented functions FS#1411 (r17712, r17711)
* Change: Make SDL´s video driver more likely to be loaded than Allegro´s video driver; SDL seems to perform better (r17583)
* Change: Do not assume that there is always ´another´ industry tile after two ´0x18´ industry tiles (r17521)
* Change: Make the performance ratings harder to exploit; only count profitable vehicles and recently serviced stations FS#2459 (r17485)
* Change: When removing a station or waypoint keep the rail unless Ctrl is pressed. This makes the behaviour consistent between the two (r17471)
* Change: Show the client id in join messages at the server (r17467)
* Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart (r17433)
* Change: Make a distinction between missing and corrupted data files. If (at least) one data file is missing do not consider the set to be useable. Do also no autodetect sets with missing files (r17241)
* Change: Update MiniLZO to 2.0.3 (r17215)
* Change: Update Squirrel to 2.2.3 (r17195)
* Change: Remove UNICODE notice in windows installer (r17186)
* Change: Apply the subsidy when subsidy´s destination is in station´s catchment area and cargo packets originate from subsidy´s source FS#265,FS#2094,FS#2589 (r17113)
* Change: Subsidies are not bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost FS#1134 (r17113)
* Change: [NoAI] Add AIBaseStation as a parentclass for AIStation and AIWaypoint, and move GetName, SetName and GetLocation to AIBaseStation (r17011)
* Fix: Conditional orders were seen as ´valid´ and as such aircraft with only conditional orders did not crash (r18615)
* Fix: Pressing default for the starting year/snow line height edit boxes of the world generation windows did not work FS#3398 (r18586)
* Fix: [OSX] Try to get a generic RGB colour space if getting the system colour profile failed FS#3198 (r18573)
* Fix: [NewGRF] House property 15 did not work FS#2613 (r18567)
* Fix: Do not try to overtake a vehicle in a road station as overtaking in a station is not allowed FS#3390 (r18561)
* Fix: Make aircraft behave the same on autoreplace/autorenew as other vehicle types (r18553)
* Fix: First do the time-since-last-service check and only then determine whether autoreplace needs to take place. This way they will not keep autoreplacing continuously on failure, but only after some timeout. Also check some minimal requirements (engine availability, refittability) and a heuristic for the needed money when sending vehicles for autoreplace FS#1762 (r18551, r18549)
* Fix: Do not account for path reservation costs when entering a signal block via a ´block´ signal. This way you won´t get double penalties, both red signals and reservation costs, for the block signalled tracks FS#2722 (r18535)
* Fix: [NewGRF] An industry NewGRF that defined a too small size for action0 prop 0A could cause a crash (r18527)
* Fix: Allegro does not like to work with extmidi, so warn the user about that FS#3272 (r18520)
* Fix: When you pass a signal at danger, in a PBS controlled area, do not try to do the ´safe´ thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually FS#2891 (r18515)
* Fix: No error message was created for the first fatal NewGRF error FS#3368 (r18506)
* Fix: Improve airport movement on several airports FS#3169 (r18505)
* Fix: Autoreplace and autorenew always reset their cargo sub type to 0. Now find a sub cargo type with the exact same name and use that, otherwise fallback to 0. So cargo sub types can be maintained via autoreplace *if* the new vehicle supports the same cargo sub type FS#3159 (r18499)
* Fix: Cloning of vehicles could create vehicles with invalid cargo sub types for the build year of the vehicle. Fall back to another cargo sub type with the exact same name, otherwise fallback to cargo sub type 0 FS#2616 (r18498)
* Fix: [NewGRF] Direction is accounted for long before motion counter is updated (r18479)
* Fix: Moving vehicles around/selling vehicle in the train depot could create states that are not allowed by the NewGRF attach callback FS#3146 (r18472, r18470)
* Fix: Unselect an AI in the AI Settings window when it falls out of the range of active AIs FS#3357 (r18436)
* Fix: Road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty FS#1944 (r18404)
* Fix: Long (articulated) road vehicles could block loading of others when the following road vehicle already got ´permission´ to go to the next bay even when it could not reach it FS#1495 (r18404)
* Fix: The tree ´which one to draw´ hash wasn´t anywhere near random and thus showed a very visible repeated pattern when only one tree type was used FS#3343 (r18398)
* Fix: [NoAI] Make AIIndustryType::GetConstructionCost() return -1, if the industry is neither buildable nor prospectable (r18276)
* Fix: Use free type ascender/descender metrics to position font offset correctly (r18096)
* Fix: Make the ´pause´ chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state does not change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there ´currently´ are (r18052)
* Fix: [NoAI] Improve behaviour of (AIEngine|AIEventEnginePreview)::GetCargoType() and AIEngine::CanRefitCargo() wrt. articulated vehicles (r17898)
* Fix: [NewGRF] CB15 and CB36 (capacity) were not always called when they should FS#3255 (r17897)
* Fix: Invalidate cache of vehicle vars 40-43 after testruns of certain commands, that change them temporarily (r17894)
* Fix: [OSX] The splash image was not displayed if the Quartz video driver was used (r17793)
* Fix: Do not let aircraft drive a while over the grass when landing at high altitude airports FS#3259 (r17762
* Fix: Make the -c location relative to the current directory instead of the directory of the binary FS#3247 (r17686)
* Fix: Some semaphore signals fell outside of the signal GUI. Now the signals are properly centered which should make that problem go away FS#3242 (r17657)
* Fix: Some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor FS#3219 (r17644)
* Fix: Do not accept cargo produced in the same industry; generalise and improve the check used only for valuables (r17437)
* Fix: Pay only for cargo actually delivered, not for all cargo unloaded at station; can differ with ´stockpiling´ industries (r17436)
* Fix: Improve movement of aircraft; do not make turns bigger then 45 degrees while in flight, do not move while turning on the ground (r17415, r17405)
* Fix: Crash in order GUI when changing some orders with both the mouse and keyboard at the exact same time FS#2859 (r17384)
* Fix: Trains would not show smoke if the load/unload counter was not 0, though there does not seem to be a reason to check that variable anyhow anymore FS#3162 (r17352)
* Fix: One was not offered to take over bankrupt companies anymore; caused by the introduction NoAI, although NewAI had the same problem too FS#2769 (r17345)
* Fix: Minor improvements of the airport state machines (r17338, r17337, r17334)
* Fix: Road vehicles forgetting their servicing order when the path takes them away (in bird distance) from their destination first FS#3057 (r17333)
* Fix: Mention of Ctrl modifier was missing from some tooltips FS#3120 (r17300, r17297)
* Fix: Keep vehicle news and viewports following vehicles, when autoreplacing/renewing them FS#3048 (r17147)
* Fix: Inconsistency between signs of stations and waypoints FS#3081 (r17040)
* Fix: NewGRF stations would be triggering assertions for waypoints all over the place when using the more advanced station types FS#2996 (r16909)
* Fix: Skipping a ´nearest depot order´ because none could be found could cause multiple orders to get skipped FS#2925 (r16457)
* Fix: Makedepend cannot handle the amount of files we have and it also miss some dependencies. So use our custom implementation of makedepend (r16307)
* Fix: Autopause and manual pausing conflict with eachother, new game + pause on new game + autopause make the game not unpause on the first join FS#2864 (r16242)
* Remove: [NoAI] AIVehicle::SkipToVehicleOrder as it was a duplicate of AIOrder.SkipToOrder (r18504)
* Remove: OPF for RVs and NTP for trains; both the oldest path finders (r18362)
* Remove: Support for gcc2. It has not been able to compile OTTD for months. All attempts to do another workaround failed (r16492)
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