ODAMEX is a modified Doom source port. Supported platforms are Windows, Mac, Linux and FreeBSD.
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Odamex 0.5.1 (r2038)
Odamex 0.5.1 was released on December 10th, 2010.
Changes
General Odamex Changes:
General bug fixes and code optimizations.
ZDoom features are slowly being reintroduced. These include, but are not limited to, MAPINFO, ANIMDEFS, ACS, and basic hub travel support.
More centralizing of the game state code into the common base
Non-infinite height actors (z-height) now function.
Xbox is now a standard supported platform and, as a result, there is full joystick support for all platforms.
Odamex Client Changes:
Mouse/Pallete issues fixed for Windows Vista/7 users by using DirectX as default video mode. DirectX mode now sets up the screen with a 32-bit mode and blit the 8-bit surface to it.
Support for resolutions up to 2048x1536.
Improved prediction when moving up/down stairs and similar sectors.
Player color sliders in the menu now move much faster when holding down a direction.
Odamex Server Changes:
Fixed bug where downloading clients were considered in-game.
Fixed bug where exit button could not be used even when fraglimit was exceeded using sv_fragexitswitch.
Odamex Xbox Changes:
Chat macro support
Fixed a bug that makes retrieving/refreshing the server list many times faster on affected Xbox´s.
Fixed DEH/BEX patch loading (mods like Batman Doom and GoldenEye load correctly)
The launcher loads Odamex properly when it uses a long path name
odamex.xbe can be launched directly from an XBMC shortcut with command-line parameters using the tag
Various other bug fixes
Downloads
Coming Soon!